Richard Davey
4f0029c03c
Added captureFrame, captureNextFrame, getFps, startCapture and stopCapture methods
2022-10-28 18:23:24 +01:00
Richard Davey
4a5f6adfe4
Enable for debugging
2022-10-28 18:22:57 +01:00
Richard Davey
94942d6633
Update InputPlugin.js
2022-10-28 17:57:43 +01:00
Richard Davey
ae378e3820
Added resetPointers
method
2022-10-28 17:56:57 +01:00
Richard Davey
598921b638
If in debug mode, add texture key to Spector meta data
2022-10-28 17:53:55 +01:00
Richard Davey
1657f9e843
If in debug mode, add to window
2022-10-28 17:53:41 +01:00
Richard Davey
d909af6b62
Added Pointer.reset
2022-10-28 17:50:26 +01:00
Richard Davey
f3e773d102
Much better docs and more concise function code.
2022-10-26 23:02:50 +01:00
Richard Davey
56561b2f6d
Updated docs
2022-10-26 23:02:36 +01:00
Richard Davey
fa0cd537f4
Preparing for Beta 14
2022-10-26 17:09:49 +01:00
Richard Davey
e868c5b284
Fix #6264
2022-10-26 15:24:41 +01:00
Richard Davey
0fbedd349b
Added getTarget
and setTargetValue
methods
2022-10-26 15:22:35 +01:00
Richard Davey
4c0ad6946d
ScaleManager.listeners
has been renamed to domlisteners
to avoid conflicting with the EventEmitter listeners object. Fix #6260
2022-10-26 15:08:52 +01:00
Richard Davey
58ef1ebc39
Merge pull request #6263 from Trissolo/master
...
When calling the 'Phaser/Geom/Intersects#LineToLine' method without passing in the third parameter, 'out', avoid creating a new Phaser.Geom.Point, as it will be totally inaccessible.
2022-10-26 15:04:35 +01:00
Richard Davey
2759837f8a
Fix #6265
2022-10-26 15:03:07 +01:00
Richard Davey
93a66e2ae2
Don't run a step with a negative delta
...
Fix #6253
2022-10-26 14:59:02 +01:00
Trissolo
822e1401cf
Replace the typedef of the last parameter with the more appropriate 'Phaser.Math.Vector2Like'
2022-10-26 08:58:55 +02:00
Trissolo
b9467f6f5e
If the 'out' parameter is not passed in, do not create an useless new Phaser.Geom.Point, because, having no external references, it will be unreachable.
2022-10-25 09:17:56 +02:00
Richard Davey
6d5bf93e24
Replace this.systems
with this.events
2022-10-20 16:57:57 +01:00
Richard Davey
4f7bbc8b61
Update PlaceOnCircle.js
2022-10-19 22:06:12 +01:00
Richard Davey
10ff7a3712
Improved jsdocs
2022-10-19 21:14:31 +01:00
Richard Davey
252bc784d7
Fix Ropes for new pipeline batch
2022-10-19 15:34:07 +01:00
Richard Davey
147479c992
Update TextureSource.js
2022-10-19 15:33:57 +01:00
Richard Davey
27a4804978
Consolidate vars
2022-10-19 15:22:53 +01:00
Richard Davey
1eb692251b
The tempZone
used by GridAlign
has now had setOrigin(0, 0)
applied to it. This leads to more accurate / expected zone placement when aligning grid items.
2022-10-14 16:15:47 +01:00
Shin
96052dba5c
Fix Tween.callbackScope
2022-10-14 21:10:21 +07:00
Richard Davey
3e65947cb2
When calling InputPlugin.clear
it will now call removeDebug
on the Game Object, making sure it clears up any Input Debug Graphics left in the Scene. Fix #6137
2022-10-14 13:32:59 +01:00
Richard Davey
051dadd02a
Add 'willReadFrequently' to CanvasTexture
2022-10-14 13:25:01 +01:00
Richard Davey
ac2c9c8fb8
Fixed Texture Manager reference. Fix #6250
2022-10-14 13:24:46 +01:00
Richard Davey
e722904139
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-10-13 22:03:37 +01:00
Richard Davey
bd1adbd67e
Clear TEXTURE1. Fix #6248
2022-10-13 22:03:33 +01:00
Richard Davey
fe75fa2a09
Merge pull request #6246 from rexrainbow/RenderTexture-resize
...
Add resize method back
2022-10-13 21:09:34 +01:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type
2022-10-13 12:59:26 -07:00
Richard Davey
ac79cea3bc
Update TweenManager.js
2022-10-13 14:56:53 +01:00
Rex
999a68c019
Update hitarea
2022-10-13 12:36:37 +08:00
Rex
d4093765be
Add resize method back
2022-10-12 16:58:52 +08:00
Richard Davey
4bd64129e9
Only checkWorldBounds in Body.reset if the Body collides with it
2022-10-11 01:45:21 +01:00
Yuval Greenfield
080a30d789
More accurate "since" version for SceneType.js
2022-10-10 10:08:50 -07:00
Richard Davey
0301922bdc
Preparing for Beta 13
2022-10-10 17:59:52 +01:00
Richard Davey
07e0753e74
Fixed type def
2022-10-10 17:54:34 +01:00
Richard Davey
ead9de5c04
Drawing a frame via draw
, drawFrame
or batchDrawFrame
and specifying a tint
value would inverse the Red and Blue channels. These are now handled properly. Fix #5509
2022-10-10 17:44:00 +01:00
Richard Davey
f3c804805f
Update MultiPipeline.js
2022-10-10 17:43:53 +01:00
Richard Davey
3bb2a51f85
Merge pull request #6193 from JaroVDH/master
...
Add raw character index to BitmapText text bounds
2022-10-10 16:34:21 +01:00
Richard Davey
205dab8794
Abort update if stuck in a countdown
2022-10-10 16:32:54 +01:00
Jaro Vanderheijden
e4b3e1ac15
Move BitmapTextCharacter typedef to proper location
2022-10-10 17:05:56 +02:00
Jaro Vanderheijden
f8f8f38715
Merge branch 'photonstorm:master' into master
2022-10-10 16:59:05 +02:00
Richard Davey
a970e0bcfb
Using DynamicTexture.fill
in CANVAS mode only, after using the erase
method, wouldn't reset the global composite operation correctly, resulting in fills. Fix #6124
2022-10-10 15:39:16 +01:00
Richard Davey
cb5d91f596
Fix #6242
2022-10-10 15:31:50 +01:00
Richard Davey
346aff2858
Don't get targets from destroyed tweens. Fix #6244
2022-10-10 15:28:11 +01:00
Richard Davey
a5b3b91da1
Merge pull request #6236 from samme/feature/group-post-creation-options
...
Skip the Group createMultiple() post-creation options if not set
2022-10-10 15:18:18 +01:00
Richard Davey
d68b0b7c91
Merge pull request #6155 from ef4/better-closest-type
...
Improve types for ArcdePhysics.closest
2022-10-10 14:50:36 +01:00
Richard Davey
8f4b57a018
Merge pull request #6007 from rexrainbow/scene-transition-onstart
...
Add onStart parameter into scene.transition(config)
2022-10-10 14:47:23 +01:00
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
...
Update video texture after loading
2022-10-10 14:46:06 +01:00
Richard Davey
a6a83ca592
Testing customSampler
2022-10-10 13:27:33 +01:00
Richard Davey
ed679fc023
Don't try and stop destroyed tweens
2022-10-10 01:29:06 +01:00
Richard Davey
954eb00fa1
Give Shapes the FX component
2022-10-09 23:16:58 +01:00
Richard Davey
52f7ec621a
Added destroy method back in again
2022-10-09 23:16:48 +01:00
Richard Davey
d0cc5f17d5
Extend the MultiPipeline and use new batch system
2022-10-09 23:16:38 +01:00
Richard Davey
6c2b45d99f
Use setQuad
2022-10-09 21:40:22 +01:00
Richard Davey
2e2c6528b6
Preparing for beta 12
2022-10-09 18:25:34 +01:00
Richard Davey
5dd3a40342
Fixed data types
2022-10-09 18:11:00 +01:00
Richard Davey
76ce040bcb
Fixed Mesh renderer
2022-10-09 18:04:36 +01:00
Richard Davey
01150a6efc
Removed un-needed method
2022-10-09 17:49:21 +01:00
Richard Davey
6ff216d832
Create WebGLPipelineBatchEntry.js
2022-10-09 17:49:11 +01:00
Richard Davey
7600f2f6b6
Added all new jsdocs
2022-10-09 17:49:08 +01:00
Richard Davey
a2d5f25a55
Added new method
2022-10-09 17:30:36 +01:00
Richard Davey
3c54c852dc
Don't forget to update the batch count
2022-10-09 17:30:27 +01:00
Richard Davey
70ef38c03c
Fixed rendering
2022-10-09 17:29:37 +01:00
Richard Davey
e44a148882
Store actual WebGLTextures
2022-10-09 17:29:29 +01:00
Richard Davey
b318cd734f
Removed use of UUID from RenderTexture and fixed saveTexture method.
2022-10-09 16:01:06 +01:00
Richard Davey
57f2f7abd7
Broken for now
2022-10-07 18:03:16 +01:00
Richard Davey
5908eea4ce
Use new methods
2022-10-07 16:24:07 +01:00
Richard Davey
496882fbd2
Inc count on batchVert
2022-10-07 16:23:57 +01:00
Richard Davey
4a44bd6024
Update Texture.js
2022-10-07 16:23:34 +01:00
Richard Davey
c9e37ed373
Remove calls to resetTextures
2022-10-07 16:09:23 +01:00
Richard Davey
bfa0a7298a
Update TextureSource.js
...
* The `Textures.TextureSource.glIndex` property has been removed.
* The `Textures.TextureSource.glIndexCounter` property has been removed.
2022-10-07 16:08:50 +01:00
Richard Davey
080242f928
Due to all of the changes with how WebGL texture batching works a lot of mostly internal methods and properties have been removed. This is the complete list
...
* The `WebGLRenderer.currentActiveTexture` property has been removed.
* The `WebGLRenderer.startActiveTexture` property has been removed.
* The `WebGLRenderer.tempTextures` property has been removed.
* The `WebGLRenderer.textureZero` property has been removed.
* The `WebGLRenderer.normalTexture` property has been removed.
* The `WebGLRenderer.textueFlush` property has been removed.
* The `WebGLRenderer.isTextureClean` property has been removed.
* The `WebGLRenderer.setBlankTexture` method has been removed.
* The `WebGLRenderer.setTextureSource` method has been removed.
* The `WebGLRenderer.isNewNormalMap` method has been removed.
* The `WebGLRenderer.setTextureZero` method has been removed.
* The `WebGLRenderer.clearTextureZero` method has been removed.
* The `WebGLRenderer.setNormalMap` method has been removed.
* The `WebGLRenderer.clearNormalMap` method has been removed.
* The `WebGLRenderer.unbindTextures` method has been removed.
* The `WebGLRenderer.resetTextures` method has been removed.
* The `WebGLRenderer.setTexture2D` method has been removed.
* The `WebGLRenderer.pushFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.setFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.popFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.deleteTexture` method has had the `reset` argument removed.
2022-10-07 16:08:39 +01:00
Richard Davey
5641bfe48c
Update index.js
2022-10-07 15:27:50 +01:00
Richard Davey
9d834efb0a
Update RenderTexture.js
2022-10-07 15:14:15 +01:00
Richard Davey
cbc0ac5a7a
Create a batch if empty
2022-10-07 12:47:04 +01:00
Richard Davey
9671e54e2b
Add Camera property
2022-10-07 12:46:54 +01:00
Richard Davey
f4a248e575
Debugging while testing texture batching
2022-10-07 01:37:37 +01:00
Richard Davey
e2187086ce
Merged batch code in
2022-10-07 01:37:17 +01:00
Richard Davey
e18c7fe6c9
New shaders
2022-10-07 01:36:58 +01:00
Richard Davey
5aa1584360
TextureManager.silentWarnings
is a new boolean property that, when set, will prevent the Texture Manager from emiting any warnings or errors to the console in the case of missing texture keys or invalid texture access. The default is to display these warnings, this flag toggles that.
2022-10-06 22:04:21 +01:00
Richard Davey
59166f5f3f
Fix #6239
2022-10-06 18:51:36 +01:00
Richard Davey
3f4ebf5dd7
Update WebGLRenderer.js
2022-10-06 18:35:04 +01:00
Richard Davey
f0d3588f7b
Use batch system to avoid bufferSubData spamming - massively improves performance!
2022-10-05 00:59:04 +01:00
Richard Davey
08ee414ad5
Inline array add to stop branching
2022-10-05 00:58:33 +01:00
Yuval Greenfield
7a4dd97793
Fix the typescript types in the js
...
This generates the desired phaser.d.ts
2022-10-04 10:48:21 -07:00
Richard Davey
010db3f2a3
Updated jsdocs
2022-10-04 18:27:19 +01:00
Richard Davey
ba8d25909f
Update PipelineManager.js
2022-10-04 18:27:11 +01:00
Richard Davey
03f09e2c10
Added setDefaultPipeline method
2022-10-04 18:20:17 +01:00
Richard Davey
f5960bea30
Get the default pipeline from the Pipeline Manager
2022-10-04 18:04:41 +01:00
Richard Davey
3d3b675ae8
Pass over the config values
2022-10-04 18:04:26 +01:00
Richard Davey
64972f8456
Added default pipeline and mobile swap
2022-10-04 18:04:18 +01:00
Richard Davey
fea000cf94
Added defaultPipeline and autoMobilePipeline configs
2022-10-04 18:04:01 +01:00
Richard Davey
20485e1aa2
Added MobilePipeline
2022-10-04 17:08:48 +01:00
Richard Davey
083100163b
Updates stableSort and added autoMobilePipeline
2022-10-04 17:08:34 +01:00
Richard Davey
0fe75e9969
Use new features.stableSort
2022-10-04 17:08:18 +01:00
Richard Davey
9688698954
Added stableSort and fixed final canvas read warning in Chrome
2022-10-04 17:08:09 +01:00
Richard Davey
20a40a8844
Updated docs
2022-10-04 15:42:25 +01:00
Richard Davey
56a1af3c05
Updated RenderTexture to just be an Image backed by a DynamicTexture
2022-10-04 14:49:47 +01:00
Richard Davey
554ef91353
Correct docs
2022-10-04 14:49:26 +01:00
Richard Davey
e774987897
Removed unused code
2022-10-04 14:49:19 +01:00
Richard Davey
6f68e075ba
Update DynamicTexture.js
2022-10-04 14:49:10 +01:00
Richard Davey
1316c09d1c
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-10-04 13:17:44 +01:00
Richard Davey
d9a30e6c52
Remove unused shaders
2022-10-04 13:17:33 +01:00
arbassic
58cf547d47
fix: use webgl 1 pattern to always use best precision available
2022-10-04 01:11:10 +02:00
Richard Davey
4db20ffa9e
Allow a DynamicTexture to be used as a BitmapMask
2022-10-03 23:15:53 +01:00
Richard Davey
c2869d2eb6
Scale 1
2022-10-03 23:15:40 +01:00
Richard Davey
8bfc0b2eee
The BitmapMask now registers itself with the Game Object Factory. This means you can do this.add.bitmapMask()
from within a Scene, for easier creation.
2022-10-03 22:13:25 +01:00
Richard Davey
1a23b31947
Remove swap and rename method
2022-10-03 22:07:07 +01:00
Richard Davey
b52a730f9b
Rename function
2022-10-03 22:06:58 +01:00
Richard Davey
17f2d7e072
Update Mask.js
2022-10-03 22:06:16 +01:00
Richard Davey
0385f34e00
Create Image object directly
2022-10-03 22:06:12 +01:00
Richard Davey
416aa053da
Swap to using RenderTarget, much cleaner
2022-10-03 21:09:15 +01:00
Richard Davey
a563b49877
Put missing return back in
2022-10-03 20:23:24 +01:00
Richard Davey
eba9254e1a
The BitmapMaskPipeline
now hands over most control of the framebuffers to the WebGLRenderer.
2022-10-03 18:50:48 +01:00
Richard Davey
95cd4f294d
Camera is for textures only
2022-10-03 18:50:09 +01:00
Richard Davey
b327f39c5e
Bitmap Mask updates
...
* The `WebGLRenderer` has 4 new properties: `maskTargetFramebuffer`, `maskSourceFramebuffer`, `maskTargetTexture` and `maskSourceTexture`. These are the new global locations of the mask framebuffers.
* `WebGLRenderer.createBitmapMask` is a new method that internally creates the Bitmap Mask framebuffers.
* `WebGLRenderer.clearBitmapMask` is a new method that internally clears the existing Bitmap Mask framebuffers, called as part of a resize event.
* `WebGLRenderer.enableBitmapMask` is a new method that starts the process of using the mask target framebuffer for drawing. This is called by the `BitmapMaskPipeline`.
* `WebGLRenderer.drawBitmapMask` is a new method that completes the process of rendering using the mask target framebuffer. This is called by the `BitmapMaskPipeline`.
2022-10-03 18:49:55 +01:00
Richard Davey
fb88b6639d
Removed fbos and textures, all now managed by the WebGL Renderer.
2022-10-03 18:46:53 +01:00
Richard Davey
d9a2c052d8
No longer requires the Scene argument
2022-10-03 18:30:11 +01:00
Richard Davey
62769d78ce
Camera.isSceneCamera
is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene
method. Once set the Camera.updateSystem
method is skipped, preventing the WebGL Renderer from setting a scissor every frame.
2022-10-03 15:49:40 +01:00
Richard Davey
bf8ec50fe1
Remove use of 'len' for iOS test
2022-10-03 14:42:33 +01:00
Richard Davey
dcb1c8a9dd
Allowing custom resolution for mask shader
2022-09-29 23:35:06 +01:00
Richard Davey
3abea4286f
When rendering a Sprite with a Camera set to roundPixels
it will now run Math.floor
on the Matrix position, preventing you from noticing 'jitters' as much when Camera following sprites in heavily zoomed Camera systems.
2022-09-29 22:11:02 +01:00
Richard Davey
f136a796fa
* Camera.preRender
will now apply Math.floor
instead of Math.round
to the values, keeping it consistent with the Renderer when following a sprite.
2022-09-29 22:10:29 +01:00
Richard Davey
e2c9838896
Update StampConfig.js
2022-09-29 18:51:31 +01:00
Richard Davey
9ba74e9f8c
Added scale, blendMode and erase support
2022-09-29 18:51:27 +01:00
Richard Davey
18ec3db0ef
Update BlendMode.js
2022-09-29 18:51:16 +01:00
Richard Davey
f7196a07c2
Added stamp method docs and swap to using config object
2022-09-29 17:42:52 +01:00
Richard Davey
4b14d3d6c6
Create StampConfig.js
2022-09-29 17:42:40 +01:00
Richard Davey
476d117bf9
TransformMatrix.multiply
now directly updates the Float32Array, leading to 6 less getter invocations.
...
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
2e870a0a2c
Previously, the Multi Tint methods batchSprite
, batchTexture
, batchTextureFrame
and batchFillRect
would all make heavy use of the TransformMatrix.getXRound
and getYRound
methods, which in turn called getX
and getY
and applied optional rounding to them. This is all now handled by one single function (setQuad
) with no branching, meaning rendering one single sprite has cut down 16 function calls and 48 getters to just 1 function.
2022-09-29 17:17:24 +01:00
Richard Davey
519aed9f4a
Update Camera.js
2022-09-29 16:46:30 +01:00
Richard Davey
fba997d75e
If you create a repeating or looping TimerEvent
with a delay
of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
2022-09-29 15:02:02 +01:00
Richard Davey
e86c78dd1e
lint fix
2022-09-29 14:56:31 +01:00
Richard Davey
9aa1e0c2a9
Merge pull request #6216 from JernejHabjan/visible-children-performance
...
Improve visible children performance
2022-09-29 14:54:16 +01:00
Richard Davey
b2d47b11c1
Merge pull request #6214 from rexrainbow/getviewport-with-camera
...
Get viewport under a camera
2022-09-29 14:40:08 +01:00
Richard Davey
347413afb1
Merge pull request #6227 from EmilSV/tween-fixes
...
Tween fixes
2022-09-29 14:36:26 +01:00
Richard Davey
70da8df4a1
Merge pull request #6228 from EmilSV/tween-seek-fix
...
Tween seek use less then instead of less or equal
2022-09-29 14:35:50 +01:00
Richard Davey
3528354a4b
Added handy 'stamp' method
2022-09-28 22:43:29 +01:00
Richard Davey
064a1e0f4f
Added resetStamp
2022-09-28 22:43:20 +01:00
Richard Davey
0d951029b6
No need for 'this.frame'
2022-09-28 20:57:50 +01:00
Richard Davey
a60660a474
Create on READY
2022-09-28 20:57:42 +01:00
Richard Davey
e3503ef8b4
All of the following Texture Manager methods will now allow you to pass in a Phaser Texture as the source
parameter: addSpriteSheet
, addAtlas
, addAtlasJSONArray
, addAtlasJSONHash
, addAtlasXML
and addAtlasUnity
. This allows you to add sprite sheet or atlas data to existing textures, or textures that came from external sources, such as SVG files, canvas elements or Dynamic Textures.
2022-09-28 20:34:34 +01:00
Richard Davey
8bfe54287a
Updated documentation
2022-09-28 19:53:59 +01:00
Richard Davey
676f0db838
Added Stamp
2022-09-28 19:53:49 +01:00
Richard Davey
0e57db40d4
Improved docs
2022-09-28 19:09:35 +01:00
Richard Davey
f9ecb2461b
Update DynamicTexture.js
2022-09-28 17:51:09 +01:00
Richard Davey
d64878736f
Testing out the new DynamicTexture
2022-09-27 23:39:23 +01:00
Richard Davey
d3de5ef1e4
SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list.
2022-09-27 23:39:04 +01:00
Richard Davey
3dff7f07d2
Tween needs to persist
2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f
Create NineSlice.js
2022-09-27 18:42:50 +01:00
Richard Davey
62f3315b1c
Trying DynamicTexture (to replace RenderTexture)
2022-09-27 18:42:46 +01:00
Richard Davey
b13232c211
Moved nineslice out, use multi pipeline and make snapshot functions smaller
2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603
Allow negative offsets
2022-09-27 13:29:34 +01:00
Richard Davey
e15f2414d6
Update TextureManager.js
2022-09-26 23:18:12 +01:00
Richard Davey
90ad29e958
Renamed frameFill to repeat and made it a lot more flexible.
...
Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
9ca7513b14
Use Tween.callbackScope fix #6229
2022-09-26 21:42:24 +01:00
Richard Davey
291f3049e6
RenderTexture.isDrawing
is a new read-only flag that tells if the Render Texture is currently batch drawing, or not.
2022-09-26 18:32:31 +01:00
Richard Davey
3d3db60331
Fixed repeating methods
2022-09-26 18:06:28 +01:00
Richard Davey
af66164302
Testing 9-slice
2022-09-26 18:00:15 +01:00
Richard Davey
1283ca8198
The TextureManager.get
methof can now accept a Frame
instance as its parameter, which will return the frames parent Texture.
2022-09-26 17:18:04 +01:00
Richard Davey
ff4d7084d9
Update IsPlainObject.js
2022-09-26 17:15:45 +01:00
Richard Davey
3d0d2b4d94
The GameObject#setFrame
method can now accept a Frame
instance as its parameter, which will also automatically update the Texture the Game Object is using.
2022-09-26 17:15:34 +01:00
Richard Davey
25ab9f329d
TextureManager.parseFrame
is a new method that will return a Texture Frame instance from the given argument, which can be a string, array, object or Texture instance.
2022-09-26 15:28:41 +01:00
Richard Davey
5320402a07
The endFrame
and startFrame
properties of the SpriteSheet
parser wouldn't correctly apply themselves, the Texture would still end up with all of the frames. It will now start at the given startFrame
so that is frame zero and end at endFrame
, regardless how many other frames are in the sheet.
2022-09-24 21:35:58 +01:00
Emil Schnedler Vad
340f9d29a1
made seek use less then instead of less or equal
2022-09-23 22:00:30 +02:00
Emil Schnedler Vad
f07042cbc4
BaseTween and TweenChain available from Phaser.Tweens
2022-09-23 20:53:51 +02:00
Emil Schnedler Vad
169faa6b96
made tweenManager# chain use TweenChainBuilderConfig
2022-09-23 13:07:16 +02:00
Richard Davey
ab04cb6c05
Lots of LightPipeline improvements
...
* The Light Pipeline no longer creates up to `maxLights` copies of the Light shader on boot. Previously it would then pick which shader to use, based on the number of visible lights in the Scene. Now, the number of lights is passed to the shader and branches accordingly. This means rather than compiling _n_ shaders on boot, it now only ever needs to create one.
* You can now have no lights in a Scene, but the Scene will still be impacted by the ambient light. Previously, you always needed at least 1 light to trigger ambient light (thanks jstnldrs)
* The `Light.frag` shader now uses a new `uLightCount` uniform to know when to stop iterating through the max lights.
* The `LightPipeline.LIGHT_COUNT` constant has been removed as it's not used internally.
* The `LightPipeline` previous created a global level temporary vec2 for calculations. This is now part of the class as the new `tempVec2` property.
2022-09-23 00:42:04 +01:00
Richard Davey
a135271f19
Use new uLightCount uniform
2022-09-23 00:41:47 +01:00
Richard Davey
b789742636
Update Utils.js
2022-09-22 14:55:29 +01:00
Richard Davey
9d43583a63
This shader is just better. More crappy iOS testing needed though.
2022-09-21 23:13:04 +01:00
Richard Davey
023343c789
All events have a type of string. Fix #6136
2022-09-21 22:01:03 +01:00
Richard Davey
10fe5db0a6
Fixed jsdocs
...
Fix #6195
2022-09-21 21:10:52 +01:00
Richard Davey
71703ff19c
GameConfig.stableSort
is a new optional property that will control if the internal depth sorting routine uses our own StableSort function, or the built-in browser Array.sort one. Only modern browsers have a _stable_ Array.sort implementation, which Phaser requires. Older ones need to use our function instead. Set to 1 to use the legacy version, 0 to use the ES2019 version or -1 to have Phaser try and detect which is best for the browser
...
Ref #6217
2022-09-21 17:52:57 +01:00
Richard Davey
cf397b7c13
Added missing safariVersion and new es2019 test
2022-09-21 17:35:47 +01:00
Richard Davey
7c9d6a180b
Testing native stable sort
2022-09-21 16:34:08 +01:00
Richard Davey
17415902ab
The Texture.destroy
method will only destroy sources, dataSources and frames if they exist, protecting against previously destroyed instances.
2022-09-21 14:06:58 +01:00
Richard Davey
4dcf3b1622
Getting ready for Beta 11
2022-09-20 23:23:26 +01:00
Richard Davey
6fe41a4845
Fix path
2022-09-20 22:24:27 +01:00
Richard Davey
06b1adca14
Lint fix
2022-09-20 22:23:09 +01:00
Richard Davey
6c70869ea4
Lots of jsdoc / TS fixes
2022-09-20 22:17:21 +01:00
Richard Davey
c5610630a1
Lots of jsdoc fixes and Tween State updates
2022-09-20 18:44:44 +01:00
Richard Davey
2834dba8d0
jsdoc fixes
2022-09-20 17:36:31 +01:00
Richard Davey
a4d7c6d680
Fixed destroy
2022-09-20 16:39:01 +01:00
Richard Davey
ded399e727
Call addFrame
2022-09-20 13:09:01 +01:00
Richard Davey
e42c814af8
Corrected jsdocs
2022-09-20 13:08:53 +01:00
Richard Davey
009ad199bf
Updated to use the new BaseTweenData to avoid duplicate props and methods
2022-09-20 12:40:28 +01:00
Richard Davey
e2389927ea
Create BaseTweenData.js
2022-09-20 12:40:15 +01:00
Richard Davey
6e0566ced4
Fixed target getting bug
2022-09-19 23:24:23 +01:00
Richard Davey
c6338aab5f
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-09-19 22:52:44 +01:00
Richard Davey
09b7901380
Supports making TweenFrameData
2022-09-19 22:52:39 +01:00
Richard Davey
9b70d1c998
Added addFrameData
method
2022-09-19 22:52:26 +01:00
Richard Davey
ff8d86c516
Force yoyo for repeat (or it all looks wrong)
2022-09-19 22:52:15 +01:00
samme
cfb92c6957
Give TilemapLayer origin (0, 0)
2022-09-19 08:33:33 -07:00
Richard Davey
ef5f40c1b8
Support TweenFrameData
2022-09-16 18:53:47 +01:00
Richard Davey
4e40a6941a
Create TweenFrameData.js
2022-09-16 18:53:35 +01:00
Richard Davey
f7583926cc
t1 and t2 don't need to be properties
2022-09-16 18:53:30 +01:00
Richard Davey
d42122d05b
Added completeAfterLoop method
2022-09-16 17:50:18 +01:00
Richard Davey
618891bcda
The TextureManager.addSpriteSheet
method will now allow you to pass in a Phaser Texture as the 2nd parameter. This allows you to add sprite sheet data to textures that came from external sources, such as SVG files or canvas elements.
2022-09-15 22:30:59 +01:00
Richard Davey
0b14cc4898
Update BaseTween.js
2022-09-14 23:22:34 +01:00
Richard Davey
20e8c183c2
Fixed
2022-09-14 22:34:08 +01:00
Richard Davey
fc231a23b2
Fixed path
2022-09-14 14:16:44 +01:00
Richard Davey
de8614356d
All method and property jsdocs done
2022-09-13 23:34:19 +01:00
Richard Davey
b419f79b6a
Added remove method
2022-09-13 23:34:09 +01:00
Richard Davey
673a7251d4
Make the creation methods a lot more flexible
2022-09-13 22:54:18 +01:00
Richard Davey
94b3e19c75
Remove un-used method
2022-09-13 22:54:02 +01:00
Richard Davey
3429946b13
Update TweenChainBuilder.js
2022-09-13 22:53:51 +01:00
Richard Davey
c05d8d6c6c
All method and property docs done. Fixed init, restart and others.
2022-09-13 22:53:45 +01:00
Richard Davey
b8a3cf9232
Extends BaseTween and start delay and lots of other fixes
2022-09-13 18:47:12 +01:00
Richard Davey
a2b349d745
Extends BaseTween
2022-09-13 18:46:57 +01:00
Richard Davey
c6250fe62c
Update TweenBuilderConfig.js
2022-09-13 18:46:46 +01:00
Richard Davey
20ff1c99ec
add
can now take Tween instances and chain
uses the new TweenChainBuilder
2022-09-13 18:46:41 +01:00
Richard Davey
de53735e93
Added START_DELAY const
2022-09-13 18:45:20 +01:00
Richard Davey
2c5cdf7023
Removed non-BaseTween methods
2022-09-13 18:45:11 +01:00
Richard Davey
8705f2a606
If you pass in a tween, return it. Also use merged defaults and base type
2022-09-13 18:44:56 +01:00
Richard Davey
1a509fbd98
Create TweenChainBuilder.js
2022-09-13 18:44:36 +01:00
Richard Davey
6c2fc3fcba
Working on BaseTween again so Chain can share the features
2022-09-13 13:16:31 +01:00
Richard Davey
bdbadd1339
Update CreateGroupLayer.js
2022-09-12 20:17:11 +01:00
Richard Davey
96203aac19
Swap to use TweenChain
2022-09-12 18:50:01 +01:00
Richard Davey
bfce0c147b
Update Tween.js
2022-09-12 18:49:53 +01:00
Richard Davey
0f6977c03e
Update TweenChain.js
2022-09-12 18:49:49 +01:00
Jernej Habjan
f8030d5ed8
Lint fixes
2022-09-11 10:34:58 +02:00
samme
1a5320dc08
Rope and Video already on update list
2022-09-10 08:44:43 -07:00
samme
ed7c999a0a
Update video texture after loading
...
loadURL() or loadMediaStream()
2022-09-10 08:42:53 -07:00
Richard Davey
672fe0c97f
Create TweenChain.js
2022-09-08 22:57:50 +01:00
Richard Davey
4e866b6046
onComplete can handle the pending state
2022-09-08 22:57:47 +01:00
Richard Davey
bdce1b255f
Update index.js
2022-09-08 21:36:28 +01:00
Richard Davey
5a7949b391
Refactored updated to handle progress better
2022-09-08 18:54:19 +01:00
Jernej Habjan
272f61eda2
Improve visible children performance
2022-09-08 19:18:45 +02:00
Richard Davey
145832ed93
Destroying a WebAudioSound
in the same game step as destroying the Game itself would cause an error when trying to disconnect already disconnected Web Audio nodes. WebAudioSound
will now bail out of its destroy sequence if it's already pending removal.
2022-09-08 14:53:02 +01:00
Rex
05d4d87b2c
Get viewport under a camera
2022-09-08 09:52:18 +08:00
Richard Davey
3f89904040
Fixed a bug where setting repeat
and hold
would cause the Tween to include one final hold before marking itself as complete. It now completes as soon as the final repeat concludes, not after an addition hold.
2022-09-07 22:40:35 +01:00
Richard Davey
f3d798d4b4
Rename to avoid conflict with tween property of same name
2022-09-07 22:05:40 +01:00
Richard Davey
a2a492bb9f
Optimize the update flow with new countdown boolean
2022-09-07 18:49:28 +01:00
Richard Davey
fd17a6c569
Fixed state setter
2022-09-07 18:41:50 +01:00
Richard Davey
783254f47a
Merge pull request #6213 from vzhou842/delta-smoothing-max-fix
...
Fix delta history array length
2022-09-07 18:26:20 +01:00
Richard Davey
a421b1057a
Add jsdocs so TypeScript won't complain #6200
2022-09-07 18:24:55 +01:00
Richard Davey
ec412b08a5
Tidy up
2022-09-07 18:24:26 +01:00
Richard Davey
135c504035
Removed INIT as no longer used
2022-09-07 18:11:32 +01:00
Richard Davey
f3c53b4c55
Added all of the state methods and swapped to using them
...
Reduces code complexity, improves readability, reduces duplicated code
2022-09-07 18:11:24 +01:00
Richard Davey
2482eab664
Added Game.pause and Game.resume methods
2022-09-07 16:11:13 +01:00
Victor Zhou
213dc394bc
Fix delta history array length
2022-09-06 14:36:04 -07:00
Richard Davey
3aaf9b1dbd
Reset the delta and elapsed for more accurate timing
2022-09-06 18:50:14 +01:00
Richard Davey
9fc45df7ac
Update Tween.js
2022-09-06 18:50:01 +01:00
Richard Davey
68c560064c
All of the 'Scope' tween configuration callback properties have been removed, including onActiveScope
, onCompleteScope
, onLoopScope
, onPauseScope
, onRepeatScope
, onResumeScope
, onStartScope
, onStopScope
, onUpdateScope
and onYoyoScope
. You should set the callbackScope
property instead, which will globally set the scope for all callbacks. You can also set the Tween.callbackScope
property.
2022-09-06 15:38:05 +01:00
Richard Davey
2f638d4abe
You can now specify a target property as 'random' to have the Tween pick a random float between the two given values. For example: alpha: 'random(0.25, 0.75)'
. If you wish to only select a random integer, you can use 'int' instead: x: int(300, 600)'
.
2022-09-06 15:34:02 +01:00
Richard Davey
ca571b2571
Update TweenData.js
2022-09-05 18:54:21 +01:00
Richard Davey
b0797af3d8
Merge pull request #6201 from samme/fix/no-audio-sound-manager-missing-methods
...
Add missing NoAudioSoundManager methods
2022-09-05 18:35:26 +01:00
Richard Davey
a79cb668aa
Merge pull request #6202 from samme/fix/render-texture-snapshot-pixel-alpha
...
Fix wrong alpha in snapshot pixel
2022-09-05 18:34:03 +01:00
Richard Davey
fea706cdf0
Merge pull request #6206 from zpxp/master
...
Show WebGL error code
2022-09-05 18:32:45 +01:00
Artem
754ed600d1
fix function Graphics -> strokeRoundedRect
...
added max radius
2022-09-03 16:50:29 +03:00
Richard Davey
d058d216ed
Starting to refactor for new TweenData format
2022-09-02 18:56:40 +01:00
Richard Davey
e22009f585
Don't pass value if no interpolation func
2022-09-02 18:56:26 +01:00
Richard Davey
46739819db
Added jsdocs and returned TweenData
2022-09-02 18:56:04 +01:00
Richard Davey
e0202e6953
No need for ternary check
2022-09-02 18:55:53 +01:00
Richard Davey
02a6989ec7
Uses string based callback approach
2022-09-02 18:14:51 +01:00
Richard Davey
9da43d3af4
jsdoc updates and tidying up
2022-09-02 18:10:24 +01:00
Richard Davey
4eea1e75b3
Use GetValue for numeric-only properties
2022-09-02 18:10:08 +01:00
Richard Davey
072c709d04
Update GetNewValue.js
2022-09-02 18:09:52 +01:00
Richard Davey
2fc5c358f1
Finished jsdocs and tidied up some functions
2022-09-02 18:09:46 +01:00
Richard Davey
9cb86916ab
Added new typedefs for states and TweenData
2022-09-02 18:09:30 +01:00
Richard Davey
b60fa310be
Update Tween.js
2022-09-02 16:20:49 +01:00
Richard Davey
8b6bdba654
Just use targetIndex plus tidied up functions
2022-09-02 16:20:39 +01:00
Richard Davey
05659d2b6b
Refactored TweenData into a class to aid the VM in knowing its shape
2022-09-02 00:56:22 +01:00
Richard Davey
be6d69b574
Updated new timestep system, added full docs
2022-09-01 18:54:42 +01:00
Richard Davey
13e812bea0
Lots of tidying up and refactoring
2022-09-01 18:54:27 +01:00
Richard Davey
32bf211131
Removed unused const
2022-09-01 18:54:17 +01:00
Richard Davey
6aea1e7c94
Update TweenManager.js
2022-09-01 00:00:05 +01:00
Richard Davey
af18ffd564
Testing new timing system
2022-08-31 18:55:40 +01:00
Richard Davey
465d6727b0
Switch setTimeout order to avoid double-length frames
2022-08-31 17:11:01 +01:00
Richard Davey
18e639a37a
Consolidated init, seek and calcDuration into a single method
2022-08-31 13:48:37 +01:00
Richard Davey
6e69ecdb0c
Corrected the jsdocs
2022-08-31 12:50:25 +01:00
Richard Davey
9eb364e3a2
Trying new flow
2022-08-30 23:45:19 +01:00
Richard Davey
b352deff83
create
accepts an array as well
2022-08-30 22:06:48 +01:00
Richard Davey
95d0dbb624
RenderTexture.fillFrame
is a new method that will take a given texture and draw it to the Render Texture as a fill-pattern. You can control the offset, alpha and tint of the draw
2022-08-30 22:06:34 +01:00
Richard Davey
0781e0f05b
Better chain method and getChainedTweens
2022-08-30 18:44:09 +01:00
Richard Davey
3bfa25f410
Improved docs, new chain method, new getChainedTweens method
2022-08-30 18:43:54 +01:00
Richard Davey
7e69ffb279
add
can now take an array of configs and moved chain related functions to the new chain
method
2022-08-30 18:18:09 +01:00
brendo
93eceb7d99
show error code
2022-08-30 07:42:14 +08:00
Richard Davey
6332241d88
Testing chained tweens debug
2022-08-29 23:49:28 +01:00
Richard Davey
42b1afb784
Fixed fps rate limit
2022-08-29 16:58:54 +01:00
Richard Davey
9017d29d52
Update FPSConfig.js
2022-08-29 16:31:58 +01:00
Richard Davey
f776037f8e
Lots of jsdoc updates. Fixed time reset. Split limit fps up.
2022-08-29 16:29:37 +01:00
Richard Davey
bda695280f
Pass the raf timer value across to Timestep
2022-08-29 16:10:01 +01:00
samme
0462351a64
Add missing NoAudioSoundManager methods
...
Fixes #6200
2022-08-26 11:41:34 -07:00
Richard Davey
bbe25598f5
Update Tween.js
2022-08-26 18:55:06 +01:00
Richard Davey
7fdaa08343
Testing new fps limit system
2022-08-26 18:54:55 +01:00
samme
bbd4840dbc
Fix wrong alpha in snapshot pixel
2022-08-26 10:44:06 -07:00
Richard Davey
3c2272708f
The RequestAnimationFrame.target
property has been renamed to delay
to better describe what it does.
2022-08-26 18:34:32 +01:00
Richard Davey
45e3c24497
Removed tick, lastTime and target
...
* The `RequestAnimationFrame.tick` property has been removed as it's no longer used internally.
* The `RequestAnimationFrame.lastTime` property has been removed as it's no longer used internally.
* The `RequestAnimationFrame` class no longer calculates the tick or lastTime values and doesn't call `performance.now` as these values were never used internally and not used by the receiving callback either.
2022-08-26 18:32:47 +01:00
Richard Davey
593aaced12
The TimeStep
no longer calculates or passes the interpolation
value to Game.step as it was removed several versions ago, so is redundant.
2022-08-26 17:56:54 +01:00
Richard Davey
8625b02314
* RequestAnimationFrame.step
will now no longer call requestAnimationFrame
is isRunning
has been set to false
(via the stop
method)
2022-08-26 17:56:01 +01:00
Richard Davey
262dc391d6
Remove useFrames
2022-08-24 21:53:19 +01:00
Richard Davey
508252c039
The property and feature Tween.useFrames
has been removed and is no longer a valid Tween Config option. Tweens are now entirely ms/time based.
2022-08-24 21:51:57 +01:00
Richard Davey
bc7e5f9c79
Merge pull request #6196 from samme/feature/texture-add-remove-key-events
...
Add texture add/remove key events
2022-08-24 21:20:13 +01:00
Richard Davey
5c4f4a3450
Merge pull request #6197 from samme/fix/getTextureKeys-white
...
Exclude __WHITE in getTextureKeys()
2022-08-24 21:16:15 +01:00
Richard Davey
169c402bb8
Merge pull request #6198 from samme/fix/arcade-world-destroy-debugGraphic
...
Destroy Arcade Physics debug graphic with world
2022-08-24 21:14:41 +01:00
Richard Davey
7fea4a095b
Testing new chain + delta system
2022-08-24 18:51:30 +01:00
Richard Davey
88d9c9c19c
Allow arrays of chained tweens
2022-08-24 18:51:18 +01:00
Richard Davey
23130bfaf0
Added CHAINED const
2022-08-24 18:50:16 +01:00
samme
7824876bd7
Add texture add/remove key events
...
- Phaser.Textures.Events.ADD_KEY
- Phaser.Textures.Events.REMOVE_KEY
2022-08-24 10:13:58 -07:00
Richard Davey
fef6718ea6
Added missing property
2022-08-24 14:51:45 +01:00
Richard Davey
4c2d3e3cff
setTextureZero will now set isTextureClean
to false
2022-08-24 13:56:12 +01:00
Richard Davey
c7d66ded23
Corrected docs
2022-08-24 13:55:53 +01:00
Richard Davey
a236326dcc
Fixed jsdocs and preparing for Tween.chain
2022-08-23 21:43:05 +01:00
Richard Davey
2d11103c34
Removed BaseTween and merged back into Tween
...
As we don't need to split it for Timeline any longer.
2022-08-23 21:27:15 +01:00
Richard Davey
77603c2b42
Removed all Timeline related code and events
2022-08-23 21:13:03 +01:00
samme
01735b5a5c
Exclude __WHITE in getTextureKeys()
2022-08-23 10:38:51 -07:00
Richard Davey
1f01eaa355
Update StaggerBuilder.js
2022-08-23 18:08:48 +01:00
Richard Davey
30ef13291c
Dispatch the pause and resume events
2022-08-23 18:05:59 +01:00
Richard Davey
80d0f9197c
Updated typedefs
2022-08-23 17:54:53 +01:00
Richard Davey
2a32d33860
No need to pass TweenData ref to funcs
2022-08-23 17:50:08 +01:00
Richard Davey
68f2f6cb61
Remove console.log
2022-08-23 17:49:55 +01:00
Richard Davey
73a96bc4c2
Removed unsupported interpolation functions
2022-08-23 17:49:47 +01:00
Richard Davey
86f123fc8f
Now supports interpolation tweens
2022-08-23 17:38:19 +01:00
Richard Davey
b5f219097c
Added interpolationData parameter
2022-08-23 17:37:59 +01:00
Richard Davey
2f46aaf54a
Typo
2022-08-23 17:37:46 +01:00
Richard Davey
4c23a88e03
We can simplify this a lot and only call funcs during TweenData creation
2022-08-23 17:37:40 +01:00
Richard Davey
6f9f20f0b3
Add interpolation to reserved props list
2022-08-23 17:37:13 +01:00
Richard Davey
e697176fd8
Add interpolation default
2022-08-23 17:37:01 +01:00
Richard Davey
0eb0171dfb
Specify return type
2022-08-23 17:36:52 +01:00
Richard Davey
b3b4d596a9
Return interpolation getStart and getEnd
2022-08-23 17:36:42 +01:00
Richard Davey
4f34cb6b42
Can return null.
2022-08-23 17:36:14 +01:00
Richard Davey
e845dc207f
Added support for value interpolation
2022-08-23 15:21:32 +01:00
Richard Davey
bec14fbac1
Now supports tween interpolation
2022-08-23 15:21:15 +01:00
Richard Davey
17d9c4b362
Added TweenData.interpolation
2022-08-23 15:21:01 +01:00
Richard Davey
98cba07913
Now passes the TweenData to the start and end callbacks
2022-08-23 15:20:50 +01:00
Richard Davey
16c1c4352b
Added GetInterpolationFunction
2022-08-23 15:20:28 +01:00
Richard Davey
1b4053a8e7
Removed array check and tidied up direction code
2022-08-23 15:20:14 +01:00
Richard Davey
7cd749e776
Working through getting timelines running again
2022-08-23 00:04:24 +01:00
Richard Davey
285fc14b87
Update jsdocs and persist checks
2022-08-23 00:04:15 +01:00
Richard Davey
6165549c6f
Remove console
2022-08-23 00:03:59 +01:00
Richard Davey
f8933f151e
Ready for TIMELINE_ACTIVE
2022-08-23 00:03:52 +01:00
Richard Davey
45f1bef45e
Make sure Tween.restart fires the Start event again
2022-08-22 21:36:44 +01:00
Richard Davey
94d0b8d797
Add onPause and onResume callbacks
2022-08-22 21:36:31 +01:00
Richard Davey
63fbff291a
Added persist to the config defaults
2022-08-22 19:45:19 +01:00
Richard Davey
fced56b261
Tween.restart should unpause the tween
2022-08-22 19:42:23 +01:00
Richard Davey
70c0aa2091
Reworked the 'restart' flow
2022-08-22 17:55:15 +01:00
Richard Davey
cbe9aa5c17
Fixed missing const
2022-08-22 17:55:03 +01:00
Richard Davey
2065f29f10
Added new persist
feature
2022-08-22 17:54:52 +01:00
Richard Davey
36f60d9bb7
Added FINISHED state
2022-08-22 17:54:38 +01:00
Richard Davey
337d5b3228
Tween.stop
has had the resetTo
parameter removed from it. Calling stop
on a Tween will now prepare the tween for immediate destructions. If you only wish to pause the tween, see Tween.pause
instead.
2022-08-22 16:43:24 +01:00
Jaro Vanderheijden
b271accaf0
Add raw character index to bitmap text bounds
2022-08-20 12:29:47 +02:00
Richard Davey
a13b79f86e
Added getTotal test
2022-08-19 18:49:08 +01:00
Richard Davey
c72ea9b7f8
Stop removing
2022-08-19 18:48:59 +01:00
Richard Davey
ce772272b0
Remove as part of destroy
2022-08-19 18:48:40 +01:00
Richard Davey
b6ae1f0061
Removed un-used property
2022-08-19 17:29:54 +01:00
Richard Davey
faec522e15
Special-case for scale
2022-08-19 17:29:44 +01:00
Richard Davey
7c26b7d461
Remove scale
2022-08-19 17:29:35 +01:00
Richard Davey
489130ce7b
Added scale
2022-08-19 16:52:53 +01:00
Richard Davey
87ba0cdbb0
Use substring instead
2022-08-19 16:50:59 +01:00
Richard Davey
3f502758b3
Updated docs
2022-08-19 16:45:03 +01:00
Richard Davey
0258714887
Update TextureManager.js
2022-08-19 16:44:55 +01:00
Richard Davey
21a695d070
Removed log
2022-08-19 16:44:51 +01:00
Richard Davey
1cee183703
Fixed jsdocs
2022-08-19 16:44:41 +01:00
Richard Davey
5260fd90f2
Update Tween.js
2022-08-19 15:05:33 +01:00
Richard Davey
ec870f6a86
Corrected target param
2022-08-19 14:58:30 +01:00
Richard Davey
dfebdb9a7a
The TweenManager calls init.
2022-08-19 14:42:20 +01:00
Richard Davey
30e92ac5b8
Create callback arguments dynamically
2022-08-19 14:36:35 +01:00
Richard Davey
7eec2cedd2
Pass by reference
2022-08-19 14:36:20 +01:00
Richard Davey
c2827e83fe
Unified all of the tween callbacks
2022-08-19 14:35:24 +01:00
Richard Davey
328fb964e2
Fixed missing event params in jsdocs
2022-08-19 13:45:56 +01:00
samme
d40b084063
Destroy debugGraphic also
2022-08-18 17:25:32 -07:00
samme
f32043a605
Skip the post-creation options if not set
2022-08-18 12:41:07 -07:00
Richard Davey
bf95d61c11
Tween.init called by the TweenBuilder
2022-08-18 18:45:25 +01:00
Richard Davey
a8b7e7c249
Added BaseTypes back
2022-08-18 18:45:02 +01:00
Richard Davey
e25b3249c3
TweenBuilder calls Tween.init directly
2022-08-18 18:44:53 +01:00
Richard Davey
e3afb1d159
GameObjects.Text.appendText
is a new method that will append the given text, or array of text, to the end of the content already stored in the Text object.
2022-08-18 18:44:40 +01:00
Richard Davey
f96986a2e7
Remove console.log
2022-08-18 18:24:08 +01:00
Richard Davey
c44b25ea8e
Update TweenManager.js
2022-08-18 18:01:57 +01:00
Richard Davey
af202fdc6c
Update CanvasPool.js
2022-08-18 18:01:53 +01:00
Richard Davey
9bc8826684
Specify the canvas is for drawing, not reading
2022-08-18 18:01:45 +01:00
Richard Davey
7c4eff9251
The CanvasFeatures
tests and the TextureManager _tempContext
now specify the { willReadFrequently: true }
hint to inform the browser the canvas is to be read from, not composited.
2022-08-18 18:01:28 +01:00
Richard Davey
21ed9efca1
Improved jsdocs
2022-08-18 16:23:38 +01:00
Richard Davey
e39970eeff
Create TweenCallbacks.js
2022-08-18 15:18:16 +01:00
Richard Davey
778521393b
Using ACTIVE again. Also hardened destroyed tween handling.
2022-08-18 15:18:12 +01:00
Richard Davey
6e100270fd
Swapping from PLAYING to ACTIVE
2022-08-18 15:17:57 +01:00
Richard Davey
d689908aa0
Added onStop and callback types
2022-08-18 15:17:47 +01:00
Richard Davey
810cfa587b
Added link to SnowBMF
2022-08-17 16:41:40 +01:00
Richard Davey
da59d01823
Update Tween.js
2022-08-09 18:39:23 +01:00
Richard Davey
df978a4801
Fixed jsdocs for class
2022-08-09 18:39:17 +01:00
Richard Davey
790b4a4341
Added Tween pause and resume events
2022-08-09 18:39:09 +01:00
Richard Davey
13b6598558
The Physics.Arcade.Body.reset()
method will now call Body.checkWorldBounds
as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978
2022-07-28 18:35:56 +01:00
Flávio Silva
b2a0fe79ed
fix: Wrap documentation
2022-07-28 15:42:18 +01:00
Richard Davey
41803facaa
Fixed an issue where neither Tweens or Timelines would factor in the Tween Manager timeScale
value unless they were using frame-based timing instead of delta timing.
2022-07-28 14:21:50 +01:00
Richard Davey
ef0ddec588
Update TweenBuilder.js
2022-07-27 17:52:28 +01:00
Richard Davey
62e6fc6946
Now extend from BaseTween
2022-07-27 16:54:57 +01:00
Richard Davey
87bb5dbea9
Create BaseTween.js
2022-07-27 16:54:57 +01:00
Dmitry Omelchenko
901dc31880
add second possible flac mime
2022-07-27 15:49:39 +03:00
Dmitry Omelchenko
ef5432df57
add "flac" sound type support
2022-07-27 15:45:33 +03:00
Richard Davey
7fb8fe2223
Calling Tween.setCallback()
without specifying the params
argument would cause an error invoking the callback params. This parameter is now fully optional. Fix #6047
2022-07-26 18:42:21 +01:00
Richard Davey
ceaafe7d6e
Update Timeline.js
2022-07-26 18:36:08 +01:00
Richard Davey
fb4f95adf0
Now supports deeply-nested arrays of targets. Fix #6016
2022-07-26 18:36:02 +01:00
Richard Davey
1f6554f98e
Utils.Array.Flatten
is a new function that will return a flattened version of an array, regardless of how deeply-nested it is.
2022-07-26 18:34:04 +01:00
Richard Davey
f1bb335d35
Added ability to destroy a tween and tided up lots more
2022-07-26 12:50:27 +01:00
Richard Davey
246f60ba87
Update Tween.js
2022-07-26 02:41:11 +01:00
Richard Davey
efd97acdb6
Merge reset - check more isn't needed
2022-07-26 02:40:52 +01:00
Richard Davey
ff4d2184a4
Update TweenManager.js
2022-07-26 02:40:41 +01:00
Richard Davey
98dafdc39a
Refactoring tween system
2022-07-26 02:14:21 +01:00
Richard Davey
fb765a47c4
Update TweenBuilder.js
2022-07-26 02:14:06 +01:00
Richard Davey
bb22e539b7
Still refactoring tweens. Almost there.
2022-07-25 19:22:29 +01:00
Richard Davey
15d5874cde
Carrying on refactoring the tween system to be immediate
2022-07-20 18:45:17 +01:00
Richard Davey
f617e73498
Testing refactoring the Tween system to use a single list
2022-07-18 18:49:58 +01:00
Richard Davey
15c58bc71c
Added maxAliveParticles
...
`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
Richard Davey
f09ec762ee
Removed Graphics Pipeline
...
The WebGL Graphics Pipeline has been removed. This pipeline wasn't used in v3.55, as all Graphics rendering is handled by the MultiTint pipeline, for better batching support. No Phaser Game Objects use the Graphics pipeline any longer, so to save space it has been removed and is no longer installed by the Pipeline Manager.
2022-07-12 13:39:51 +01:00
Richard Davey
c47a40ba97
Working through making Body a passable type
2022-07-04 18:44:10 +01:00
Richard Davey
ec8f20b692
Swap the handler type and fixed staticBody
2022-07-04 16:40:13 +01:00
Richard Davey
132ab9cdbd
Added isBody
property
2022-07-04 16:39:53 +01:00
Richard Davey
6b55ac6b06
Made gameObject optional
2022-07-04 15:55:14 +01:00
Richard Davey
284277887f
Added body and staticBody methods
2022-07-04 15:55:07 +01:00
Richard Davey
20c597738f
Made gameObject optional and added setGameObject method
2022-07-04 15:54:53 +01:00
Richard Davey
1591ebdb77
Merge pull request #6158 from samme/docs/audio-video-url-config
...
Add AudioFileURLConfig and VideoFileURLConfig types
2022-06-29 16:42:56 +01:00
samme
1a9fe0ccb6
Add AudioFileURLConfig and VideoFileURLConfig types
2022-06-28 11:12:30 -07:00
samme
e2aebec933
Fix JSDoc syntax
2022-06-28 10:50:19 -07:00
Richard Davey
e0f2a6585a
The Device.Audio
module has been rewritten to use a new internal CanPlay
function that cuts down on the amount of code required greatly.
2022-06-28 16:53:07 +01:00
Richard Davey
9f78ccf2f5
Error if using compressed texture for TileSprite
...
fix #6156
2022-06-27 18:11:00 +01:00
Richard Davey
d2f7f220ae
Merge pull request #6141 from Cirras/canvas_antialias_scalemode
...
Let texture `scaleMode` override the `antialias` setting under `CANVAS`
2022-06-27 17:58:51 +01:00
Richard Davey
1ca0da3221
Merge pull request #6142 from lolimay/patch-1
...
Fixes GameObjectFactory#group method's signature
2022-06-27 17:56:52 +01:00
Richard Davey
c754bb9133
Removed un-needed characters
2022-06-27 17:53:04 +01:00
Edward Faulkner
0791302699
Improve types for ArcdePhysics.closest
...
This uses generics so that the return type from closest() is narrowed to match whatever type you passed in for the eligible targets.
Resulting typescript diff:
```diff
--- a/types/phaser.d.ts
+++ b/types/phaser.d.ts
@@ -70565,7 +70565,7 @@ declare namespace Phaser {
* @param source Any object with public `x` and `y` properties, such as a Game Object or Geometry object.
* @param targets The targets.
*/
- closest(source: any, targets?: Phaser.Physics.Arcade.Body[] | Phaser.Physics.Arcade.StaticBody[] | Phaser.GameObjects.GameObject[]): Phaser.Physics.Arcade.Body | Phaser.Physics.Arcade.StaticBody | Phaser.GameObjects.GameObject;
+ closest<Target extends Phaser.Physics.Arcade.Body|Phaser.Physics.Arcade.StaticBody|Phaser.GameObjects.GameObject>(source: Phaser.Types.Math.Vector2Like, targets?: Target[]): Target | null;
/**
* Finds the Body or Game Object farthest from a source point or object.
(END)
```
2022-06-25 17:00:02 -04:00
samme
ad32842fa4
Fix Phaser.Display.RGB#equals()
2022-06-22 17:49:40 -07:00
Richard Davey
cf94e2cc8e
Update Container.js
2022-06-22 17:17:52 +01:00
Richard Davey
e032d573b1
Update Container.js
2022-06-22 16:13:41 +01:00
Richard Davey
e4c520aa9e
Update TextStyle.js
2022-06-22 14:22:52 +01:00
Richard Davey
8ad90cc949
When passing a TextStyle
configuration object to the Text Game Objects setStyle
method, it would ignore any metrics
data it may contain and reset it back to the defaults. It will now respect the metrics
config and use it, if present. Fix #6149
2022-06-21 17:04:38 +01:00
Richard Davey
b82c01d336
GameObjects.Polygon.setTo
is a new method that allows you to change the points being used to render a Polygon Shape Game Object. Fix #6151
2022-06-21 16:27:43 +01:00
Richard Davey
4f652e4c7c
Only flip if being used as a sprite textured
2022-06-17 15:14:54 +01:00
Rex
59bf0365c8
Update hitarea when changing frame
2022-06-17 14:46:03 +08:00
Shiqi Mei
a60d0bc4e6
Fixes GameObjectFactory#group method's signature
2022-06-15 15:25:26 +08:00
Jonah Jeleniewski
e8c8be0385
Let texture scaleMode
override the antialias
setting under CANVAS
2022-06-11 18:07:29 +10:00
Richard Davey
01c7aab8c0
Fixed version number
2022-06-09 12:11:24 +01:00
Richard Davey
6b0962cff8
Preparing for 3.60 Beta 10
2022-06-07 17:54:19 +01:00
Richard Davey
5763f9e76b
The DisplayList.addChildCallback
method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091
2022-06-07 17:17:18 +01:00
Richard Davey
9fb446c7e2
Container.removeAll
(which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078
2022-06-07 17:07:46 +01:00
Richard Davey
bdc3c05a1a
Container.removeHandler
now specifies the context for Events.DESTROY
, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys
reference errors. Fix 5846
2022-06-07 16:54:48 +01:00
Richard Davey
a5132b2342
Call addedToScene and removedFromScene
...
* `Container.addHandler` will now call `GameObject.addedToScene`.
* `Container.removeHandler` will now call `GameObject.removedFromScene`.
2022-06-07 16:44:26 +01:00
Richard Davey
186fe4a04b
Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052
...
* `ProcessQueue.isActive` is a new method that tests if the given object is in the active list, or not.
* `ProcessQueue.isPending` is a new method that tests if the given object is in the pending insertion list, or not.
* `ProcessQueue.isDestroying` is a new method that tests if the given object is pending destruction, or not.
* `ProcessQueue.add` will no longer place the item into the pending list if it's already active or pending.
* `ProcessQueue.remove` will check if the item is in the pending list, and simply remove it, rather than destroying it.
2022-06-07 16:43:56 +01:00
Richard Davey
4f005e3701
The Arcade Physics World.enableBody
method will now only create and add a Body
to an object if it has the Transform component, tested by checking the hasTransformComponent
property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail.
2022-05-31 18:15:41 +01:00
Richard Davey
058fb24096
The Transform
Component has a new boolean read-only property hasTransformComponent
which is set to true
by default.
2022-05-31 18:11:17 +01:00
Richard Davey
8a1faddecc
The Light
Game Object now has the Origin
and Transform
components, along with 4 new properties: width
, height
, displayWidth
and displayHeight
. This allows you to add a Light to a Container, or enable it for physics. Fix #6126
2022-05-31 18:10:25 +01:00
Richard Davey
ddd5e9b671
Typo fix
2022-05-31 00:25:44 +01:00
Richard Davey
695d0d861a
Merge pull request #6125 from samme/feature/particle-frequency
...
Allow particle frequency smaller than delta
2022-05-30 21:09:56 +01:00
samme
f393cb9c43
Allow particle frequency smaller than delta
2022-05-30 10:55:30 -07:00
Richard Davey
ec029cfaf0
RenderTexture.setIsSpriteTexture
is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture
as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017
2022-05-30 18:26:12 +01:00
Richard Davey
aa2dda09e2
UtilityPipeline.blitFrame
has a new optional boolean parameter flipY
which, if set, will invert the source Render Target while drawing it to the destination Render Target.
2022-05-30 18:25:21 +01:00
Richard Davey
4fd0fa2ab2
Update KeyboardPlugin.js
2022-05-27 18:54:41 +01:00
Richard Davey
0e09776bd5
Added tileFilterOptions property
2022-05-26 18:54:55 +01:00
Richard Davey
aedf666ffc
Testing filterOptions to avoid needless iterations
2022-05-25 21:01:30 +01:00
Richard Davey
c45caa86df
JSDoc fix
2022-05-25 21:01:12 +01:00
Richard Davey
03842535c3
TilemapLayer.setTint
is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature.
2022-05-24 18:27:33 +01:00
Richard Davey
f69b50999a
Beta 9
2022-05-24 18:12:43 +01:00
Richard Davey
4e391fa6ab
Merge pull request #6108 from samme/feature/TilemapLayer-mask
...
Add Mask component to TilemapLayer
2022-05-16 15:58:47 +01:00
Richard Davey
9fef7f0d75
Beta 8
2022-05-13 15:13:57 +01:00
Rex
7615d3c731
Fix pack-loader bug
...
'packKey' could be undefined, an object, or a string. So test if packKey is a string type first.
2022-05-11 07:58:50 +08:00
samme
b6171f6e43
Add Mask component to TilemapLayer
2022-05-10 10:37:45 -07:00
Richard Davey
1020f72e4b
Fixed type
2022-05-10 18:07:17 +01:00
Richard Davey
a4d8e87095
Fixed lint errors
2022-05-10 17:06:53 +01:00
Richard Davey
24234fedcc
Merge pull request #6106 from samme/patch-14
...
Docs: fix the `mipmapFilter` example code
2022-05-09 18:36:07 +01:00
Richard Davey
b1f03649bb
LoaderPlugin.localSchemes
is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme
game / scene config property. It defaults to [ 'file://', 'capacitor://' ]
but additional schemes can be defined or pushed onto this array. Based on #6010
2022-05-09 18:34:56 +01:00
samme
54d12080eb
Docs: fix the mipmapFilter
example code
2022-05-09 09:44:09 -07:00
Richard Davey
033d4eeb32
Merge pull request #6084 from spayton/master
...
Allow input debug hit area colour to be adjusted after enabling.
2022-05-09 17:13:37 +01:00
Richard Davey
d8947e84b0
Merge pull request #6081 from adamazmil/iso-map
...
Fixes getTop for creating MatterTileBody for isometric tiles
2022-05-09 17:09:08 +01:00
Richard Davey
21bdac8a29
Merge pull request #6010 from Azim-Palmer/bugfix/cordova-webaudio-fix
...
Fix WebAudio for Crodova based apps
2022-05-09 16:56:37 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
...
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
Richard Davey
d3a8e6ccf3
Merge pull request #6104 from samme/fix/getTilesWithinShape
...
Fix the GetTilesWithinShape() area
2022-05-09 16:48:11 +01:00
Richard Davey
086c2a1c39
Merge pull request #6095 from martincapello/fix-createFromAseprite
...
Fix frame durations when creating animations with createFromAseprite function
2022-05-09 16:42:47 +01:00
Richard Davey
d33035cf2d
Merge pull request #6094 from VanaMartin/imagefile-bugfix-1
...
FIX: ImageFile addCache pending destruction status
2022-05-09 16:39:26 +01:00
Richard Davey
4ce535b4ce
Merge pull request #6103 from samme/feature/Vector2-project
...
Add Phaser.Math.Vector2#project()
2022-05-09 16:35:43 +01:00
Richard Davey
201bfabf00
Setting scale.mode
in the Game Config would be ignored. It now accepts either this, or scaleMode
directly. Fix #5970
2022-05-06 18:21:28 +01:00
Richard Davey
0a59f89a32
Merge pull request #6087 from rexrainbow/lint-error
...
Fix lint error
2022-05-06 18:15:18 +01:00
samme
b60761a706
Fix the GetTilesWithinShape() area
...
Fixes #5640
2022-05-06 09:54:50 -07:00
Richard Davey
b4a06e1e27
Preparing for Beta 7
2022-05-06 17:24:44 +01:00
Richard Davey
61545eb7e4
The SceneManager.moveAbove
and moveBelow
methods didn't check the order of the Scenes being moved, so moved them even if one was already above / below the other. Both methods now check the indexes first. Fix #6040
2022-05-06 17:00:59 +01:00
Richard Davey
c56c029c7c
Updated jsdocs. Fix #6045
2022-05-06 16:38:19 +01:00
Richard Davey
e100fd76fa
Fixed issue in Utils.Objects.GetValue
where it would return an incorrect result if a source
and altSource
were provided that didn't match in structure. Fix #5952
2022-05-06 16:27:00 +01:00
Richard Davey
d7074c4e0a
Fixed jsdocs
2022-05-06 15:36:53 +01:00
Richard Davey
f8267e4ff8
ContainerCanvasRenderer
would pass in a 5th container
parameter to the child renderCanvas
call, which was breaking the GraphicsCanvasRenderer
and isn't needed by any Game Object, so has been removed. Fix #6093
2022-05-06 15:36:48 +01:00
Richard Davey
3d0ff83c51
Updated jsdocs.
2022-05-06 15:27:37 +01:00
Richard Davey
4155daeaf6
Added jsdocs. Fix #6092
2022-05-06 15:16:41 +01:00
Richard Davey
6d9aceb727
The Key.reset
method no longer resets the Key.enabled
or Key.preventDefault
booleans back to true
again, but only resets the state of the Key. Fix #6098
2022-05-06 15:12:27 +01:00
Richard Davey
ed152b92d5
WebGLSnapshot
and CanvasSnapshot
will now Math.floor the width/height values to ensure no sub-pixel dimensions, which corrupts the resulting texture. Fix #6099
2022-05-06 14:45:36 +01:00
samme
df9f4a63b1
Add Phaser.Math.Vector2#project()
2022-05-03 11:05:55 -07:00
Martin Vana
28b801840c
FIX: ImageFile addCache pending destruction status
2022-04-28 18:46:10 +02:00
Richard Davey
27ebe928b5
Update RenderTexture.js
2022-04-27 22:37:15 +01:00
Martín Capello
e668dccc8b
Fix frame durations when creating animations with createFromAseprite function
2022-04-27 17:07:02 -03:00
Richard Davey
9310f8a5a7
Beta 6
2022-04-27 15:02:04 +01:00
Richard Davey
ff093571e8
Fix #6080
2022-04-26 11:42:17 +01:00
Rex
42a127832a
Fix lint error
2022-04-25 15:59:31 +08:00
stu
c0e63d6a3a
Allow input debug hit area colour to be adjusted after enabling.
2022-04-21 19:03:27 +01:00
Adam Azmil
902b916dd1
Fixes getTop for creating MatterTileBody for isometric tiles
2022-04-19 16:43:28 +08:00
Richard Davey
54c9b653ef
Merge pull request #6031 from arosemena/master
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Fixed the type definition of SceneUpdateCallback
2022-04-14 16:20:30 +01:00
Richard Davey
1057a18913
Merge pull request #6066 from TJ09/master
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Fix kerning for BitmapText on Canvas renderer
2022-04-14 16:08:10 +01:00
Richard Davey
d53d8f3ea5
Merge pull request #6002 from rexrainbow/pack-loader-dotnotation-datakey
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Can use dot notation as datakey
2022-04-14 15:49:36 +01:00
Richard Davey
cceb70a937
Merge pull request #6039 from rexrainbow/layer-destroy
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Destroy game objects safely in layer.destroy()
2022-04-14 15:42:46 +01:00
Richard Davey
f70296382e
Merge pull request #6044 from samme/patch-11
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Docs: correct Rectangle#setSize() description
2022-04-14 15:41:22 +01:00
Richard Davey
da9296eae7
Merge pull request #6038 from samme/patch-10
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Docs: correct args in ParticleEmitter#explode()
2022-04-14 15:40:20 +01:00
Richard Davey
4b752aad2e
Merge pull request #6061 from samme/misc/opt-particle-moveTo
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Simplify the particle moveTo calculations
2022-04-14 15:39:28 +01:00
Richard Davey
fb6f9d370b
Merge pull request #6060 from samme/feature/particle-moveTo-zero
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Allow moving particles to (0, 0)
2022-04-14 15:37:55 +01:00
Richard Davey
c49674dff8
Updated docs
2022-04-14 15:35:33 +01:00
Richard Davey
1aa58849f3
Merge pull request #6058 from samme/patch-12
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Docs: correct generateFrameNames() example
2022-04-14 15:34:13 +01:00
Richard Davey
1174993e1d
Merge pull request #6062 from samme/docs/tilemaps-classType
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Docs: add CreateFromObjectsClassTypeConstructor
2022-04-14 15:33:48 +01:00
Richard Davey
329bc0ac95
Merge pull request #6070 from lukashass/fix-disable-context-menu-target
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Disable context menu on input target instead of document.body
2022-04-14 15:29:01 +01:00
samme
0b6d26b114
Docs: clarify ParticleEmitter#moveTo
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#6046
2022-04-08 09:55:42 -07:00
Krzysztof Głogocki
726c874c10
Merge remote-tracking branch 'origin/master' into bugfix/cordova-webaudio-fix
2022-04-07 14:08:05 +02:00
Lukas Hass
b7a4b77a6a
Disable context menu on input target instead of document.body
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Fixes #6064
2022-04-02 23:57:15 +02:00
T.J. L
5e5436c44b
Fix copy-paste error in StarRender.
2022-04-02 01:51:12 -07:00
T.J. L
ff4ef2872b
Don't overwrite the return values from require()
2022-04-02 01:49:19 -07:00
T.J. L
1551d1b270
Fix kerning for BitmapText on Canvas renderer
2022-04-02 01:33:04 -07:00
samme
7f37d52ba9
Docs: add CreateFromObjectsClassTypeConstructor
2022-03-30 11:05:27 -07:00
samme
d083179cbb
Allow moving particles to (0, 0)
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moveToX and moveToY are initialized to null instead of 0
2022-03-29 18:20:26 -07:00
samme
dfa6e8646a
Docs: correct generateFrameNames() example
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Fixes #6054
2022-03-29 17:38:37 -07:00
samme
8b70cf643d
Simplify the moveTo calculation
2022-03-25 11:24:59 -07:00
samme
e12ccfe8a0
Docs: correct Rectangle#setSize() description
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Re. #5744 etc.
2022-03-17 11:38:44 -07:00
Rex
24cbfa22bb
Add parameter description
2022-03-12 09:48:48 +08:00
Rex
2d1d64047c
Destroy game objects safely
2022-03-12 09:43:33 +08:00
samme
0e22b0ecd6
Docs: correct args in ParticleEmitter#explode()
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All arguments are optional
2022-03-11 14:00:05 -08:00
Roberto Arosemena
87c44cbad7
Added time parameters to SceneUpdateCallback typedef file
2022-03-04 10:45:26 -06:00
Richard Davey
82951cbc3f
Merge pull request #6028 from samme/feature/scene-start-changes
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Improve the scene start logic
2022-03-04 16:34:22 +00:00
Rex
b1916a9d14
Add typedef of onStart parameter
2022-02-28 22:44:18 +08:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
7aa7187a0f
Merge pull request #5870 from samme/docs/class-types
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Add GroupClassTypeConstructor and ParticleClassConstructor types
2022-02-28 13:53:39 +00:00
Richard Davey
42f23045b2
Merge pull request #5953 from schontz/master
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destroy game objects during shutdown safely #5520
2022-02-28 13:46:31 +00:00
Richard Davey
bb13fb8e1c
Merge pull request #6023 from spayton/pub-master
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Container game object should supply container reference to child rend…
2022-02-28 13:43:38 +00:00
Richard Davey
14c018f862
Merge pull request #6012 from arbassic/fix-bitmaptext-kerning
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Fix kerning in BitmapText rendering
2022-02-28 13:41:33 +00:00
Richard Davey
cee43151aa
Merge pull request #5997 from samme/fix/shutdown-loading-scene
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Remove the load complete handlers when stopping a scene
2022-02-28 13:36:33 +00:00
Richard Davey
31de3bda5f
Merge pull request #6021 from rexrainbow/video-spritefx
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Can add spriteFx pipeline to Video game object
2022-02-28 13:27:40 +00:00
stu
85396d13ab
Container game object should supply container reference to child rendering
2022-02-25 17:56:50 +00:00
Rex
7bc14a9f12
Remove space
2022-02-24 13:03:54 +08:00
Rex
65f9228973
Can add spriteFx pipeline to Video game object
2022-02-24 13:01:30 +08:00
Andy Mikulski
b3c4616550
RenderTexture: Use 255-based RGB values when filling a Canvas
2022-02-22 18:33:09 -07:00
samme
683fc8cf06
Scene start changes
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- Scenes starting, loading, or creating are not started
- Scenes sleeping are shutdown and then started
2022-02-22 17:29:05 -08:00
Richard Davey
58f09aa006
Update Tile.js
2022-02-22 13:51:03 +00:00
Richard Davey
cc7381e3c7
Merge pull request #5995 from samme/fix/load-script-invalid-type
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Fix missing script type
2022-02-21 18:45:42 +00:00
Richard Davey
6edbd9df22
Update RenderTexture.js
2022-02-21 18:42:54 +00:00
Richard Davey
6a6590d0dd
Merge pull request #6000 from sjb933/hotfix-rendertexture-blend
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Fixed WebGL blending that was broken in 3.50. Fix #5565 , fix #5996
2022-02-21 18:41:40 +00:00
arbassic
38f23baaf7
Fix kerning for BitmapText
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There was a bug in the GetBitmapTextSize function, causing that kerning was not applied at all to BitmapTexts.
The fix sets 'x' of the character with calculated 'x' local variable (instead of general xAdvance.
Also xAdvance is modified with kerningOffset to provide consistency between proceeding characters
2022-02-15 19:03:13 +01:00
Krzysztof Głogocki
897d2444f5
Fixing WebAudio for Cordova by introducing localScheme configuration
2022-02-15 12:07:48 +01:00
Rex
558589f851
Add onStart parameter into scene.transition(config)
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It can define transition action of scenes in a single scene.transition(config) call.
2022-02-15 10:10:33 +08:00
Rex
14c1bd0d13
Can use dot notation as datakey
2022-02-12 17:25:36 +08:00
Shane Bammel
1c4c11b527
Fixed WebGL blending that was broken in 3.50. Fix #5565 , fix #5996
2022-02-11 16:34:43 -06:00
samme
fb7ea70610
Fix missing script type
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Fixes #5994
2022-02-07 11:27:48 -08:00
samme
905167a5f0
Clarify the invalid file key/type errors
2022-02-07 11:27:14 -08:00
samme
0679f1aa64
Remove the load complete handlers when stopping a scene
2022-02-06 11:41:18 -08:00
Richard Davey
8087d3b495
Preparing for Beta 5
2022-02-04 17:42:30 +00:00
Richard Davey
4f0232e8c8
Restored the 3.55.2 sound system + fixes for iOS
2022-02-04 16:59:13 +00:00
Richard Davey
af07ed11cf
Extract flagCoincidentParts function
2022-02-04 14:49:51 +00:00
Richard Davey
50e3202a87
Set the decomp library
2022-02-04 14:49:27 +00:00
Richard Davey
749c9a8af3
Removed un-used modules and properties
2022-02-04 14:22:01 +00:00
Richard Davey
c8d3a20754
Updated Multi Pipeline shader so it no longer smacks Safari's arse.
2022-02-03 23:12:15 +00:00
Richard Davey
3546140b51
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-02-03 21:50:54 +00:00
Richard Davey
c1b36610fb
Update TileSprite.js
2022-02-03 21:50:52 +00:00
Richard Davey
78417b3033
Upgraded Matter Physics to the v0.18 release
2022-02-03 18:44:17 +00:00
Richard Davey
2b4f9791fd
Remove console log
2022-02-03 16:47:52 +00:00
Richard Davey
8e82489a13
Merge pull request #5949 from jcyuan/iOS10fix
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fix iOS10 webkitAudioContext failed to initialize
2022-02-03 16:46:46 +00:00
Richard Davey
a4308cfa3a
Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
2022-02-03 16:44:24 +00:00
Richard Davey
b69889fbc2
Can at least use the body reference to save some space #5948
2022-02-03 16:23:40 +00:00
Richard Davey
0603c3bf0f
Merge pull request #5948 from jcyuan/ie9fix
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Ie9fix
2022-02-03 16:21:29 +00:00
Richard Davey
b9bf8ddb28
Merge pull request #5985 from andymikulski/snapshots-support-custom-gl-contexts
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Bugfix: WebGLSnapshot: Support custom rendering contexts
2022-02-03 16:15:08 +00:00
Richard Davey
124daba3f5
Lint fix for #5984
2022-02-03 16:09:30 +00:00
Richard Davey
7e5ace5026
Merge pull request #5984 from optimumsuave/bugfix-closepath-polygon-canvas-renderer
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Bugfix: PolygonCanvasRenderer: check for closePath when rendering Polygon with Phaser.CANVAS
2022-02-03 16:07:39 +00:00
Richard Davey
23193131f8
Merge pull request #5968 from vforsh/point-to-container-fix
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Fix `pointToContainer` issue with `output` parameter
2022-02-03 16:03:21 +00:00
Richard Davey
0100586e52
Fixed jsdocs for #5958
2022-02-03 16:02:08 +00:00
Richard Davey
d193a82376
Merge pull request #5958 from rexrainbow/mesh-tint
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Add setTint() method in Mesh GameObject
2022-02-03 15:58:23 +00:00
Richard Davey
e3ff03ff75
Merge pull request #5956 from samme/fix/physics-separate-intersects
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Revert "Skip intersects check by argument"
2022-02-03 15:57:03 +00:00
Richard Davey
f406dd25d3
Merge pull request #5957 from samme/docs/TileSpriteConfig-frame
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Docs: correct type for TileSpriteConfig.frame
2022-02-03 15:55:41 +00:00
Richard Davey
13fc2ca4c4
Merge pull request #5965 from PhaserEditor2D/patch-2
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Tag as optional the `anims.chain()` argument.
2022-02-03 15:54:38 +00:00
Richard Davey
fb90923fb2
Merge pull request #5966 from PhaserEditor2D/patch-3
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Tag as optional the `Sprite.chain(key)` argument.
2022-02-03 15:54:23 +00:00
Richard Davey
eee004485f
Merge pull request #5980 from ksritharan/master
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Fix to SafeRange to allow more valid ranges
2022-02-03 15:38:38 +00:00
Adam Templeton
1ead3ecd7d
tween reset fix
2022-01-28 12:18:22 -06:00
Connor Nielsen
5823cd70df
fix formatting in PolygonCanvasRenderer
2022-01-26 14:26:02 -08:00
Connor Nielsen
9119b776c8
check for closePath in PolygonCanvasRenderer
2022-01-26 14:06:33 -08:00
Andy Mikulski
6108414b75
WebGLSnapshot: Support custom rendering contexts
2022-01-26 15:02:59 -07:00
ksritharan
11c8216cb6
Fix to SafeRange to allow more valid ranges
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The expression startIndex + endIndex > len is not needed.
The fix will allow the following ranges to be valid:
- n to Array.length, n = {1, 2, ..., Array.length-1}
- n to m, n = {1, 2, ..., Array.length - 1}, m = {n+1, ..., Array.length}
2022-01-24 13:17:24 -05:00
Vladislav Forsh
7a636379f5
Fix pointToContainer
issue with output
parameter
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provided `output` parameter was ignored when the container didn't have a parent container (was attached directly to the scene)
(cherry picked from commit 0d97dcc1f844f528f2361bfd800dec4885c5edc1)
2022-01-06 13:07:16 +03:00
Phaser Editor 2D
61ef57a399
Tag as optional the Sprite.chain(key)
argument.
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The `chain()` method accepts no argument to reset the chain of animations.
2022-01-02 17:05:30 -05:00
Phaser Editor 2D
e0ec267efc
Tag as optional the anims.chain()
argument.
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The `chain()` method accepts no argument to reset the chain of animations.
2022-01-02 16:59:59 -05:00
Rex
38e0323b01
Add setTint() method
2021-12-24 11:47:09 +08:00
samme
f81a047029
Docs: correct type for TileSpriteConfig.frame
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Fixes #5955
2021-12-23 13:35:04 -08:00
samme
3ab43f56f6
Revert "Skip intersects check by argument"
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This reverts commit d80e4f5824
.
2021-12-23 10:55:23 -08:00
David Schontzler
daa5e662e7
destroy game objects during shutdown safely #5520
2021-12-21 19:55:35 -08:00
Richard Davey
08bc828493
Removed duplicate docs line
2021-12-21 18:01:59 +00:00
Richard Davey
d51fa15cdf
Made docs include mention of post fx. #5942
2021-12-21 17:41:52 +00:00
Richard Davey
063e8c78ef
Including a render
object within the Game Config will no longer erase any top-level config render settings. The render
object will now take priority over the game config, but both will be used. Close #5935
2021-12-21 17:16:22 +00:00
Richard Davey
dcbfd7677e
The GetValue
function has a new optional parameter altSource
which allows you to provide an alternative object to source the value from.
2021-12-21 17:16:22 +00:00
J.C
214cdf6c1c
on iOS 10, the webkitAudioContext does not have a parameter, it will cause error if you pass one.
2021-12-21 17:26:29 +08:00
J.C
7da6f4d747
in canvas mode, don't draw stuff with no size, it will throws error, and actually unnecessary.
2021-12-21 17:18:35 +08:00
J.C
271ce6932a
polyfill for audio.dataset if it's missing on some browser.
2021-12-21 17:17:32 +08:00
J.C
57dee7c461
1, add missing polyfill for IE9,10
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2, IE9, 10, function alias causes error and all audio can't work properly
2021-12-21 17:09:55 +08:00
Andy Mikulski
607bbe4ccd
TimeStep: Continue to use setTimeout after waking
2021-12-19 11:11:48 -07:00
Richard Davey
38fa339196
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-12-15 22:26:20 +00:00
Richard Davey
ba132ab25c
Fixed JSDocs
2021-12-15 22:26:04 +00:00
Richard Davey
8a38f04ef2
You can now create Aseprite anims directly on a Sprite
2021-12-14 17:46:10 +00:00
Richard Davey
476ed38e33
Removed deprecated functions
2021-12-07 17:30:56 +00:00
Richard Davey
6b7a000975
Fix eslint
2021-12-07 17:30:56 +00:00
Richard Davey
c7ee6ff44d
Merge pull request #5937 from EmilSV/fix/move_scene_below
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fix sceneManager moveBelow and moveAbove
2021-12-07 16:18:28 +00:00
Emil Schnedler Vad
92694ac5ee
fix sceneManager moveBelow and moveAbove
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made the code account for that sceneA index decrement if SceneB is below it
2021-12-05 16:57:51 +01:00
samme
e9e72a3ea5
Remove GetBounds component from PointLight
2021-12-04 11:55:19 -08:00
samme
82d7861930
Fix the pause and sleep status checks
2021-12-01 14:38:15 -08:00
Richard Davey
31cbacbe20
Can only sleep a running scene
2021-12-01 21:24:03 +00:00
Richard Davey
e56391d8ed
Merge pull request #5918 from rexrainbow/shape-gameobject-mask
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Allow Shape game object to be a mask
2021-12-01 18:36:04 +00:00
Richard Davey
982ab23aba
Update InputPlugin.js
2021-12-01 18:30:02 +00:00
Richard Davey
11ae9f1b35
Make use of the disable
method to avoid duplication of code
2021-12-01 18:10:04 +00:00
Richard Davey
a9538c0145
Updated function to use internal vars and fixed jsdoc. Also don't return if input false, as object may still be in arrays anyway #5839
2021-12-01 17:59:46 +00:00
Richard Davey
385800ec2f
Merge pull request #5839 from natureofcode/fix/issue-5828
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Fix #5828 , improve GameObject#disableInteractive() and InputPlugin#disable()
2021-12-01 17:46:34 +00:00
Richard Davey
322a6131f8
Added clarifications to the documentation re: out handling. Close #5796
2021-12-01 17:41:46 +00:00
Richard Davey
7188040d7d
The GameObject.willRender
method will now factor in the parent displayList
, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
2021-12-01 17:24:12 +00:00
Richard Davey
e1718f9fbe
The InputPlugin.sortGameObjects
will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with alwaysEnabled
set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507
2021-12-01 17:03:01 +00:00
Richard Davey
91f72f7700
The InputManager.onTouchMove
method will now check if the changed touch is over the canvas, or not, via the DOM elementFromPoint
function. This means if the touch leaves the canvas, it will now trigger the GAME_OUT
and GAME_OVER
events, where-as before this would only happen for a Mouse. If the touch isn't over the canvas, no Pointer touch move happens, just like with the mouse. Fix #5592
2021-12-01 16:36:06 +00:00
Richard Davey
d36c8177b5
Update InputManager.js
2021-12-01 13:15:27 +00:00
Richard Davey
c0d2d1d35e
Removed over and out events as no browser supports them. Tidied up the rest. Added isTop property.
2021-11-30 22:38:26 +00:00
Richard Davey
1273145a6b
When the Pointer moves out of the canvas and is released it would trigger Uncaught TypeError: Cannot read properties of undefined (reading 'renderList')
if multiple children existed in the pointer-out array. Fix #5867
2021-11-30 20:29:16 +00:00
Richard Davey
0e364321e6
Update BitmapMask-frag.js
2021-11-23 18:24:14 +00:00
Richard Davey
6c459eb3d5
Update Multi-frag.js
2021-11-23 18:19:05 +00:00
Richard Davey
8699e97f94
The BitmapMask
shader has been recoded so it now works correctly if you mask a Game Object that has alpha set on it, or in its texture. Previously it would alpha the Game Object against black
2021-11-23 18:18:47 +00:00
Richard Davey
1af06910e2
Moved unlock handling to base, tidying up the common code
2021-11-22 23:54:12 +00:00
Richard Davey
a51267419d
Use cache reference, more concise error
2021-11-22 23:53:56 +00:00
Richard Davey
5456267b2a
Added pendingUnlock, tidied up the events, added unlock method
2021-11-22 23:53:44 +00:00
Richard Davey
3f237d6e1e
Tidying up this class. Better name, lock handling and onload
2021-11-22 23:53:20 +00:00
Richard Davey
2b6afda684
New unlock handler
2021-11-22 18:35:43 +00:00
Richard Davey
9705ea5b70
Debugging audio
2021-11-22 18:35:36 +00:00
Richard Davey
6c6084a4c5
Debugging logs
2021-11-22 16:59:30 +00:00
Richard Davey
5b39d22368
Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
2021-11-22 16:59:30 +00:00
Richard Davey
ec4e8ccff7
Merge pull request #5927 from samme/feature/createLayer-warning
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Improve the "Invalid Tilemap Layer" warning
2021-11-22 16:49:09 +00:00
Richard Davey
06afcf7903
Merge pull request #5928 from samme/docs/ArcadePhysicsCallback
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Docs: namespace ArcadePhysicsCallback type
2021-11-22 16:48:41 +00:00
samme
2ebbb970a5
Shorten the 'Valid tilelayer' warning
2021-11-22 08:47:56 -08:00
samme
6dc89a4596
Docs: namespace ArcadePhysicsCallback
2021-11-21 20:23:31 -08:00
Emil Schnedler Vad
98ea9e681e
fixes a bug in Phaser.Loader.LoaderPlugin#texture
2021-11-15 16:43:42 +01:00
Richard Davey
e65b77a2f7
Only emit unlocked if actually unlocking
2021-11-09 18:38:37 +00:00
Richard Davey
93c182f8f9
Renamed method to decodeAudioQueue
2021-11-09 00:05:30 +00:00
Richard Davey
b538f77b26
Added decodeOnDemand boolean
2021-11-08 22:17:34 +00:00
Richard Davey
ef711f1444
Drop the iife
2021-11-08 21:55:08 +00:00
Richard Davey
b4a7dab08b
Drop the iife
2021-11-08 21:51:33 +00:00
Richard Davey
c37da11d36
pma is essential - to hell with Firefox!
2021-11-08 21:51:08 +00:00
Richard Davey
2efa08d3db
Testing pma off
2021-11-08 18:49:48 +00:00
Richard Davey
3e45e6af38
Update WebAudioSoundManager.js
2021-11-08 18:26:06 +00:00
Richard Davey
46b9db5aca
Added jsdocs, removed debug calls, added decoding flag
2021-11-08 18:01:50 +00:00
Richard Davey
86b26eff8d
Added jsdocs, removed debug tests, fixed pending playback
2021-11-08 18:01:23 +00:00
Richard Davey
aaed099c0a
Create WebAudioDecodeEntry.js
2021-11-08 18:01:03 +00:00
Richard Davey
78c141c84e
Removed unlock handler from main loop
2021-11-08 18:00:54 +00:00
Richard Davey
1bf6ec2712
Removed un-used code
2021-11-08 17:58:53 +00:00
Richard Davey
077db60818
Merge pull request #5921 from teng-z/master
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fix: The window touchcancel event is not removed
2021-11-08 16:09:13 +00:00
Richard Davey
18b9643d8f
Return all sound types. Fix #5578
2021-11-08 16:04:11 +00:00
Richard Davey
1deb04bcee
Documented all of the NoAudio properties and methods #5578
2021-11-08 15:51:56 +00:00
404
3a3f479196
fix: The window touchcancel event is not removed
2021-11-08 16:13:59 +08:00
Rex
784c2bd1ae
Allow Shape game object to be a mask
2021-11-05 10:57:17 +08:00
Richard Davey
a2956176dd
New unlocking and decode queue code
2021-11-05 00:27:26 +00:00
Richard Davey
4f1f5ede9c
Postponed all audio buffer creation until context is ready
2021-11-05 00:27:13 +00:00
Richard Davey
63fd3b92cd
Expose new DECODED_KEY event
2021-11-05 00:26:57 +00:00
Richard Davey
b57e5f0dfa
Only add to the cache if we've got data!
2021-11-05 00:26:44 +00:00
Richard Davey
313d2e8936
Create DECODED_KEY_EVENT.js
2021-11-05 00:26:30 +00:00
Richard Davey
4d6c67c22e
Working through removing audio decoding from the loader
2021-11-04 17:54:43 +00:00
Richard Davey
c3b897d338
Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type
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Fix missing `QuadraticBezier` curves in `Path.fromJSON()` results
2021-11-04 16:44:14 +00:00
Richard Davey
7e14e2feaa
Update Path.js
2021-11-04 16:41:42 +00:00
Richard Davey
bf0b3b1601
Correct version number
2021-11-04 16:39:36 +00:00
Richard Davey
9400f9e410
Merge pull request #5854 from natureofcode/feature/path#get-curve-at
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Add new `Path#getCurveAt()` method
2021-11-04 16:39:30 +00:00
Richard Davey
70253a95b7
Merge pull request #5858 from GregDevProjects/issue-5684
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Add static Lerp method on Vector2
2021-11-04 16:25:53 +00:00
Richard Davey
067e6fd4f0
Scene.pause
will now check to see if the Scene is in either a RUNNING or CREATING state and throw a warning if not. You cannot pause non-running Scenes.
2021-11-04 14:55:24 +00:00
Richard Davey
b8468c8bc2
Added getStatus method
2021-11-04 14:55:16 +00:00
Richard Davey
b8339c16e6
Compressed Texture files can now be loaded from a file configuration object or a file pack
2021-11-03 22:07:34 +00:00
Richard Davey
18e044ef02
Removed all of the pendingDestroy
calls, as this is now handled by the Loader Plugin.
2021-11-03 21:20:06 +00:00
natureofcode
e43f54fdd5
Add new Path#getCurveAt()
method
2021-11-04 00:40:40 +05:00
Richard Davey
1a07b840b9
Added state property, pendingDestroy and destroy methods
2021-11-03 18:51:25 +00:00
Richard Davey
9eeccf3690
The Loader calls pendingDestroy automatically
2021-11-03 18:51:10 +00:00
Richard Davey
d3e9dc59e5
Removed file destroy
2021-11-03 18:50:56 +00:00
Richard Davey
a794e9c4c5
Added pendingDestroy guard
2021-11-03 18:50:45 +00:00
Richard Davey
dc73546048
Updated the docs about the data parameter
2021-11-03 18:50:28 +00:00
Richard Davey
a00f88a786
Added new PENDING_DESTROY const
2021-11-03 18:50:14 +00:00
Richard Davey
68a1a4b300
Added links to atlas software
2021-11-03 17:01:46 +00:00
Richard Davey
07f0bd4184
The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames.
2021-11-03 13:49:24 +00:00
Richard Davey
68550dbddb
Update Key.js
2021-11-02 22:54:17 +00:00
Richard Davey
fc1234e55b
Added createProgram, setBoolean and the new src properties
2021-11-02 18:05:18 +00:00
Richard Davey
565dfc801a
WebGLPipeline.setBoolean
is a new method that allows you to set a boolean uniform on a shader.
2021-11-02 18:00:25 +00:00
Richard Davey
95d7dc71b2
Update SpriteFXPipeline.js
2021-11-02 17:05:23 +00:00
Richard Davey
4b63bd2500
Update Pipeline.js
2021-11-02 17:05:16 +00:00
Richard Davey
950ba75bfc
Updated jsdocs
2021-11-02 14:02:46 +00:00
Richard Davey
aea45bb06d
Text
with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830
2021-11-01 18:44:10 +00:00
Richard Davey
3e1d77ad8f
The KeyboardPlugin.removeKey
method has a new optional parameter removeCapture
. This will remove any keyboard capture events for the given Key. Fix #5693
2021-11-01 18:13:51 +00:00
Richard Davey
8ec99f9224
Use cached reg ex
2021-11-01 17:34:13 +00:00
Richard Davey
176a95336e
The Video
config will now detect for x-m4v
playback support for video formats and store it in the Video.m4v
property. This is used automatically by the VideoFile
file loader. Fix #5719
2021-11-01 17:33:44 +00:00
Richard Davey
314ff439c9
Merge pull request #5889 from samme/fix/path-follower-end
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Fix PathFollower end point when given `to`
2021-11-01 17:07:54 +00:00
natureofcode
d180218ae6
Fix type
field of QuadraticBezier
curve class
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It fixes missing `QuadraticBezier` curves in `Path.fromJSON()` results
2021-10-31 01:19:56 +05:00
samme
ebb27e8ae4
Fix PathFollower end point when given to
2021-10-30 11:13:50 -07:00
Richard Davey
f7d81c4bd1
The default Tween._pausedState
has changed from INIT
to PENDING_ADD
. This fixes a bug where if you called Tween.play
immediately after creating it, it would force the tween to freeze. Fix #5454
2021-10-29 18:49:49 +01:00
Richard Davey
5e2c00e69f
Calling Tween.reset
when a tween was in a state of PENDING_REMOVE
would cause it to fail to restart. It now restarts fully. Fix #4793
2021-10-29 18:26:13 +01:00
Richard Davey
5a1be5d07d
TweenManager.reset
is a new method that will take a tween, remove it from all internal arrays, then seek it back to its start and set it as being active.
2021-10-29 18:25:14 +01:00
Richard Davey
66939d0621
Clarify scene data in docs. Fix #5001
2021-10-29 17:53:57 +01:00
Richard Davey
8c6f5ec109
The ScriptFile
Loader File Type has a new optional parameter: type
. This is a string that controls the type attribute of the <script>
tag that is generated by the Loader. By default it is 'script', but you can change it to 'module' or any other valid type.
2021-10-29 15:47:41 +01:00
Richard Davey
3c429088e4
Use the new isRay parameter
2021-10-28 15:01:51 +01:00
Richard Davey
7b976d6d8e
The Geom.Intersects.GetLineToPolygon
method has a new optional parameter isRay
. If true
it will treat the line parameter as a ray, if false, as a line segment (the default).
2021-10-28 15:01:51 +01:00
Richard Davey
d587b8f5a7
The Geom.Intersects.GetLineToPoints
method has a new optional parameter isRay
. If true
it will treat the line parameter as a ray, if false, as a line segment (the default).
2021-10-28 15:01:51 +01:00
Richard Davey
50b02e9cdf
The Geom.Intersects.GetLineToLine
method has a new optional parameter isRay
. If true
it will treat the first line parameter as a ray, if false, as a line segment (the default).
2021-10-28 15:01:51 +01:00
Richard Davey
20d4391c29
Calling ParticleEmitter.setScale
would set the scaleY
property to null
, causing calls to setScaleY
to throw a runtime error. scaleY
is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
2021-10-28 15:01:51 +01:00
Richard Davey
c94719e0b8
Added alt swap frame
2021-10-28 01:19:52 +01:00
Richard Davey
be06610957
Preparing for beta 4
2021-10-27 18:09:56 +01:00
Richard Davey
03345ea60c
Update WebGLPipeline.js
2021-10-27 17:21:59 +01:00
Richard Davey
9980c35c3e
Update SpriteFXPipeline.js
2021-10-27 17:21:55 +01:00
Richard Davey
6aa75d8e5d
Now works with multi-atlases and normal maps
2021-10-27 17:15:55 +01:00
Richard Davey
dbeefcc405
Update CompressedTextureFileConfig.js
2021-10-27 17:06:38 +01:00
Richard Davey
b3f34a0471
Update Text.js
2021-10-27 15:46:20 +01:00
Richard Davey
8a941dce98
Added optional shape config
2021-10-27 13:19:40 +01:00
Richard Davey
c391ad6c87
Check if still input enabled
2021-10-26 18:24:06 +01:00
Richard Davey
0fcd785ceb
Calling TimerEvent.reset
in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887
2021-10-26 18:23:46 +01:00
Richard Davey
50669c7bdf
Updated jsdocs. Fix #5880
2021-10-26 14:31:15 +01:00
Richard Davey
29ada646e0
Updated docs
2021-10-26 00:04:37 +01:00
Richard Davey
17c76c831c
The Multi Tint fragment shader now uses the new getSampler function approach from Phaser 4
2021-10-26 00:00:35 +01:00
Richard Davey
4d18ad6ff8
Removed GenerateSrc, removed need for forloop declaration
2021-10-26 00:00:20 +01:00
Richard Davey
27833cafc7
Fixed else block
2021-10-25 21:15:53 +01:00
Richard Davey
39a06f241b
The SceneManager.bootScene
method will now always call LoaderPlugin.start
, even if there are no files in the queue. This means that the Loader will always dispatch its START
and COMPLETE
events, even if the queue is empty because the files are already cached. You can now rely on the START
and COMPLETE
events to be fired, regardless, using them safely in your preload scene. Fix #5877
2021-10-25 18:48:38 +01:00
Richard Davey
43ed170cd7
ScaleManager.getParentBounds
will now also check to see if the canvas bounds have changed x or y position, and if so return true
, causing the Scale Manager to refresh all of its internal cached values. This fixes an issue where the canvas may have changed position on the page, but not its width or height, so a refresh wasn't triggered. Fix #5884
2021-10-25 18:25:24 +01:00
Richard Davey
64e343045e
Merge pull request #5869 from samme/feature/error-for-file-process-fails
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Print a console error when file processing fails
2021-10-25 18:02:25 +01:00
Richard Davey
f6147757d5
Merge pull request #5871 from samme/docs/ObjectHelper
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Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
2021-10-25 18:01:18 +01:00
Richard Davey
c9beece946
Merge pull request #5879 from samme/docs/scene-config
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Docs: mark Scene config optional
2021-10-25 17:59:55 +01:00
Richard Davey
55ef37b6fb
Removed spriteData, added destroy, tidied up docs
2021-10-21 18:38:15 +01:00
Richard Davey
461e1ff4d0
Update PipelineConfig.js
2021-10-21 18:38:05 +01:00
Richard Davey
0020f03ead
Fixed Sprite FX targetBounds
2021-10-20 17:02:37 +01:00
Richard Davey
143d63dcb0
Debugging
2021-10-20 12:37:05 +01:00
Richard Davey
508630ad81
Added renderTargets, maxDimension, frameInc and targetIndex
2021-10-20 12:36:54 +01:00
Richard Davey
9e38e37d6f
Removed RenderTargets (moved to PM) and flipped projection matrix
2021-10-19 22:48:02 +01:00
Richard Davey
5fb2604292
Removed flip verts
2021-10-19 22:47:34 +01:00
Richard Davey
d46f6e37f3
WebGLPipeline.flipProjectionMatrix
is a new method that allows you to flip the y and bottom projection matrix values via a parameter.
2021-10-19 22:47:22 +01:00
Richard Davey
ef4d5d94bb
New fsTarget copySubTex approach (faster)
2021-10-19 18:43:15 +01:00
Richard Davey
c6ac6125c9
Update MultiPipeline.js
2021-10-19 18:42:58 +01:00
samme
787437c219
Docs: mark Scene config optional
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Fixes #5874
2021-10-19 09:13:14 -07:00
Richard Davey
a576059055
Prepare for 3.60 Beta 3
2021-10-18 18:31:32 +01:00
Richard Davey
b434c3b4f8
Fixed jsdocs
2021-10-18 17:54:25 +01:00
Richard Davey
347b6db490
Added altFrame option and calculations + handy utility functions
2021-10-18 17:49:09 +01:00
Richard Davey
d4edcbd8ca
Set default vert shader
2021-10-18 16:01:53 +01:00
Richard Davey
f34657cf87
Removed the Tint
and Flip
components from the Camera
class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
2021-10-17 16:34:45 +01:00
Richard Davey
ba0a52e386
Update SpriteFXPipeline.js
2021-10-16 15:30:03 +01:00
Richard Davey
638fd113b5
Flip the Y on textures
2021-10-16 15:23:33 +01:00
Richard Davey
9d7a575a4f
Added FX component
2021-10-16 15:23:19 +01:00
Richard Davey
43df6de757
Removed duplicate post fx calls
2021-10-16 15:22:30 +01:00
Richard Davey
5e509bd72b
Removed 'drawToFrame' (it's the only option) and added 'batchTexture'
2021-10-16 15:08:58 +01:00
Richard Davey
7a705d757c
The Text
Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
2021-10-16 15:08:39 +01:00
Richard Davey
acc9f07e5c
Fixed data and alpha value
2021-10-15 18:45:23 +01:00
Richard Davey
fd1ab765a3
Full JSDocs and tidied up all the methods
2021-10-15 18:39:10 +01:00
Richard Davey
dddf601acb
Added onFXCopy
2021-10-15 18:38:57 +01:00
Richard Davey
efa8c8b5a5
Fixed verts and called onFX
2021-10-15 00:59:04 +01:00
Richard Davey
163978452e
Added onFX
2021-10-15 00:58:40 +01:00
Richard Davey
6c00b5cfc4
Added onPreCopy
2021-10-14 18:51:39 +01:00
Richard Davey
8a89700bf7
Fixed shader uniform issue and tidied up code
2021-10-14 18:45:59 +01:00
Richard Davey
bfecf9da5a
RenderTarget
will now automatically set the wrapping mode to clamp.
2021-10-14 18:45:41 +01:00
Richard Davey
c1c8e5d12b
The WebGLRenderer.createTextureFromSource
method has a new optional boolean parameter forceClamp
that will for the clamp wrapping mode even if the texture is a power-of-two.
2021-10-14 18:45:28 +01:00
Richard Davey
d5a86d7b07
Update SpriteFXPipeline.js
2021-10-14 01:08:06 +01:00
Richard Davey
5d2749f5d6
Update SpriteFXPipeline.js
2021-10-14 00:55:27 +01:00
samme
15b62e1756
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
2021-10-13 15:58:32 -07:00
Richard Davey
219ff50b90
Fixed copyFrame handling
2021-10-13 23:38:04 +01:00
Richard Davey
c4c5453dfb
Removed log
2021-10-13 23:35:29 +01:00
samme
ba5e4ffab7
Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
...
Fixes #5731 ?
2021-10-13 13:23:31 -07:00
samme
52e402e14e
Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
2021-10-13 13:22:54 -07:00
Richard Davey
fd54fa741c
Update SpriteFXPipeline.js
2021-10-13 18:56:41 +01:00
Richard Davey
635e7283d5
Added buffer to setVertexBuffer and setShader
2021-10-13 18:56:31 +01:00
Richard Davey
0bf366a096
Update SpriteFXPipeline.js
2021-10-13 13:04:08 +01:00
Richard Davey
803d71469e
Fixed the vert and uv handling
2021-10-12 21:47:48 +01:00
Richard Davey
4f454a5701
Update WebGLPipeline.js
2021-10-12 21:47:39 +01:00
Richard Davey
3afc8b1a8e
Flip the verts
2021-10-12 21:47:33 +01:00
Richard Davey
6eebd6c1cf
GameObjects.Components.FX
is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
2021-10-12 21:47:24 +01:00
Richard Davey
2a473889dc
Update SpriteFXPipeline.js
2021-10-12 18:54:06 +01:00
Richard Davey
85c6c4be44
Swap frame support added and drawSprite method
2021-10-12 18:00:50 +01:00
Richard Davey
68c3fc4171
Fixed resizing. Set RTs in boot.
2021-10-12 16:09:53 +01:00
Richard Davey
6fe88aeee7
Refactored to use existing functions where possible
2021-10-12 13:32:39 +01:00
Richard Davey
9e9c9298eb
Much better renderTarget handling. Sprite now draws properly. Config handling done. Need to fix bindAndDraw
2021-10-12 01:03:45 +01:00
Richard Davey
53eb64b92b
Added isSpriteFX
property
2021-10-12 01:03:18 +01:00
Richard Davey
904ca9f7c4
Removed SpriteFX as you extend it, not instantiate it
2021-10-12 01:03:04 +01:00
Richard Davey
fd655d054c
Added fxPadding property to Image
2021-10-12 01:02:42 +01:00
Richard Davey
e9d85c57ee
Update SpriteFXPipeline.js
2021-10-11 18:49:17 +01:00
Richard Davey
7af3693fb5
Add SpriteFX Pipeline to const and default array
2021-10-11 18:49:13 +01:00
Richard Davey
b73d889ca9
Bump version
2021-10-11 18:48:41 +01:00
Richard Davey
038ffa7b77
Create SpriteFXPipeline.js
2021-10-11 18:06:42 +01:00
Richard Davey
fa25b9e254
Removed temp function
2021-10-11 18:06:35 +01:00
Richard Davey
5c88dd8593
Only need to set the width
2021-10-11 17:56:26 +01:00
Richard Davey
784f722b90
Remove, we'll handle this elsewhere
2021-10-11 17:56:11 +01:00
Richard Davey
e26eb49769
Update RenderTargetConfig.js
2021-10-11 17:04:20 +01:00
Richard Davey
d32badabf5
When defining the renderTargets
in a pipeline config, you can now set optional width
and height
properties, which will create a Render Target of that exact size, ignoring the scale
value (if also given).
2021-10-11 17:02:36 +01:00
Richard Davey
c1430f41dc
Testing FX padding
2021-10-11 15:10:57 +01:00
Richard Davey
43d660a304
Merge pull request #5864 from rexrainbow/timer-with-a-short-delay
...
Invoke callback many times in very short delay case
2021-10-11 15:02:00 +01:00
Rex
92bedcfeac
Check event.callback
2021-10-11 16:12:40 +08:00
Rex
00f998bf0d
Check event.callback
2021-10-11 16:04:38 +08:00
Rex
6814d5c6b5
Twist code
2021-10-11 16:03:15 +08:00
Rex
0a1f47c65e
Invoke callback many times in very short delay case
2021-10-11 15:44:00 +08:00
samme
e7130fb546
eslint-disable no-console
2021-10-10 12:56:11 -07:00
GregDevProjects
0c04102731
rename function, move it to Math class
2021-10-10 10:49:54 -03:00
samme
7b66f486d4
Remove console warnings for JSON/XML parse fails
...
Now done in onProcessError() instead
2021-10-09 10:31:54 -07:00
samme
c2d6d3b398
Print console errors for file process failures
2021-10-09 10:28:56 -07:00
kainage
369bf06b8e
Fix WebGL Tilemap Layer Rendering
...
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
2021-10-06 22:01:12 -07:00
Greg
1d009f8a68
Add static Lerp method on Vector2
2021-10-06 21:56:02 -03:00
Richard Davey
8aa6385cec
Fixed JSDocs
2021-10-06 21:39:44 +01:00
Richard Davey
663d6631d0
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-10-06 21:14:33 +01:00
Richard Davey
9e753a4cfb
Beta.1 number
2021-10-06 21:14:29 +01:00
Richard Davey
31836eaf3c
Update CompressedTextureFile.js
2021-10-06 21:14:18 +01:00
Richard Davey
6f4ceba23f
Merge pull request #5855 from lfarroco/master
...
Fix rendering of Tiled object layers on isometric maps
2021-10-06 21:11:34 +01:00
Richard Davey
bf02aaa7ee
Update WebGLTextureCompression.js
2021-10-06 18:48:04 +01:00
Richard Davey
56eccd67ff
Finished and now works with atlas files too
2021-10-06 18:47:58 +01:00
Richard Davey
5ed49aea79
Create CompressedTextureFileConfig.js
2021-10-06 18:47:43 +01:00
Richard Davey
01beb898b3
The WebGLRenderer.createTextureFromSource
method now accepts the CompressedTextureData
data objects and creates WebGL textures from them.
2021-10-06 18:47:35 +01:00
Richard Davey
615321582f
Expose the parsers
2021-10-06 18:44:19 +01:00
Richard Davey
97be6a965d
Textures.Parsers.PVRParser
is a new parser for the PVR compression container format.
2021-10-06 18:44:13 +01:00
Richard Davey
94906435c2
Textures.Parsers.KTXParser
is a new parser for the KTX compression container format.
2021-10-06 18:44:03 +01:00
Richard Davey
e4bbc4dec7
TextureManager#addCompressedTexture
is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture
object than any Sprite can use.
2021-10-06 18:43:20 +01:00
Richard Davey
3a6219914e
Now parses compressed textures and sets the algorithm property
2021-10-06 18:42:26 +01:00
Richard Davey
8752890c2c
Create MipmapType.js
2021-10-06 17:47:21 +01:00
Richard Davey
f2d21f26fd
Create CompressedTextureData.js
2021-10-06 17:47:16 +01:00
Leonardo Farroco
fc4db55b26
adds isometric ratio
2021-10-05 23:19:09 -03:00
Richard Davey
7934613e8f
The Tilemaps.Tile.getBounds
method would take a camera
parameter but then not pass it to the methods called internally, thus ignoring it. It now factors the camera into the returned Rectangle.
2021-10-05 21:52:54 +01:00
Richard Davey
234ba03b35
Update WebGLRenderer.js
2021-10-05 18:36:50 +01:00
Richard Davey
686e32b8d0
Now parses KTX and PVR textures
2021-10-05 18:33:50 +01:00
Richard Davey
a2428e1424
Create PVRParser.js
2021-10-05 18:30:24 +01:00
Richard Davey
6f9471f40d
Create KTXParser.js
2021-10-05 18:30:21 +01:00
Richard Davey
f376958ca1
Added getCompressedTextureName method
2021-10-05 18:30:17 +01:00
Richard Davey
c0c17a1dd2
Update index.js
2021-10-05 18:00:22 +01:00
Richard Davey
9702594245
Create CompressedTextureFile.js
2021-10-05 17:58:45 +01:00
Richard Davey
7bdb9d672f
Added supportsCompressedTexture method
2021-10-05 17:04:44 +01:00
Richard Davey
5a941ed509
Expanded to support all formats
2021-10-05 16:48:51 +01:00
Richard Davey
573dd3a14d
Added getCompressedTextures method
2021-10-05 16:48:42 +01:00
Leonardo Farroco
64f7b992be
linting
2021-10-03 16:35:02 -03:00
Leonardo Farroco
687942e77e
Change positioning for isometric object layer from Tiled
2021-10-03 16:30:05 -03:00
Richard Davey
b968e46ee2
The Multi Pipeline now uses highp float
precision by default, instead of mediump
. This fixes issues with strange blue 'spots' appearing under WebGL on some Android devices. Fix #5751 #5659 #5655
2021-09-28 15:56:54 +01:00
Richard Davey
6cd7d6ce79
The Camera will now emit PRE_RENDER
and POST_RENDER
events under the Canvas Renderer. Fix #5729
2021-09-28 15:39:47 +01:00
Richard Davey
47bbde0e4b
With roundPixels
set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774
2021-09-28 15:34:46 +01:00
Richard Davey
a4d8c9be47
Fix #5759
2021-09-28 15:21:13 +01:00
Richard Davey
83e2406cb4
The CameraManager.destroy
function will now remove the Scale Manager RESIZE
event listener created as part of boot
, where-as before it didn't clean it up, leading to gc issues. Fix #5791
2021-09-28 15:08:31 +01:00
Richard Davey
c84187b856
Merge pull request #5842 from samme/feature/scene-stop-abort
...
Ignore scene stop if already shutdown
2021-09-24 14:40:48 +01:00
Richard Davey
cca537b66b
Merge pull request #5841 from samme/feature/warn-particle-missing-frame
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Warn, throw for particle texture frame mistakes
2021-09-24 14:38:20 +01:00
samme
023336f826
Throw an error for missing particle texture frame
2021-09-23 11:15:58 -07:00
samme
da86ea7029
Warn for missing texture frames
2021-09-23 11:15:29 -07:00
Richard Davey
550dd2bd85
Merge pull request #5514 from etherealmachine/patch-1
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Fix typing of MapData objects
2021-09-23 16:03:24 +01:00
Richard Davey
5dfab5f5d9
eslint and jsdoc fixes for #5697
2021-09-23 16:02:52 +01:00
Richard Davey
d44e8e782e
Merge branch 'master' into tilemap
2021-09-23 15:47:47 +01:00
Richard Davey
dc6b9c6d93
lint fix
2021-09-23 15:37:22 +01:00
Richard Davey
0c8bc91d4c
Merge pull request #5316 from kainage/camera-flash-effect-alpha
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Allow setting alpha for 2D camera flash effect
2021-09-23 15:35:50 +01:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
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Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Richard Davey
c8aeb4724a
Added scale configs to game config #5840
2021-09-22 12:12:35 +01:00
Richard Davey
b57afb45c9
Fixed eslint issues in #5701
2021-09-22 11:44:43 +01:00
Richard Davey
49c9d2795d
Merge pull request #5701 from Skel0t/patch-1
...
Line-Line Intersection fix if dx1 === 0
2021-09-22 11:42:17 +01:00
Richard Davey
a5c0795967
Merge pull request #5772 from sylvainpolletvillard/master
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types: complete Phaser.Input.Gamepad.Configs definitions
2021-09-22 11:35:25 +01:00
Richard Davey
ede72366ca
Merge pull request #5624 from andriibarvynko/fix_check_matrix_for_one_row_matrix_support
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Allow to have one row matrix in CheckMatrix
2021-09-22 11:32:56 +01:00
Richard Davey
f4c7cb4a6d
Fixed jsdocs. Renamed property to tileOffset
. Fixed parsing of it. #5637
2021-09-22 11:26:08 +01:00
Richard Davey
736be1abc8
tileOffset hadn't been applied to the canvas renderer #5637
2021-09-22 11:25:39 +01:00
Richard Davey
d0b5b91a5e
tileOffset is always set, so this check is redundant #5637
2021-09-22 11:25:13 +01:00
Richard Davey
32209baf39
Updated jsdocs
2021-09-22 11:24:35 +01:00
Richard Davey
d16588014f
Merge pull request #5637 from moJiXiang/fix-tilemap-offset
...
fix tilemap draw offset, maybe it is a bug, related issue #5633
2021-09-22 11:14:15 +01:00
Richard Davey
7434769faf
Merge pull request #5657 from moJiXiang/fix-bug-#5647
...
fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-09-22 11:10:03 +01:00
Richard Davey
2771f280d2
Merge pull request #5750 from jonnytest1/master
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assign array by index for skipped chunks
2021-09-22 11:03:44 +01:00
Richard Davey
d70b149170
Merge pull request #5793 from samme/fix/separate-tile-update-center
...
Update body center after tile separation
2021-09-22 11:01:28 +01:00
Richard Davey
0ab2534306
Update PipelineManager.js
2021-09-21 14:53:18 +01:00
Richard Davey
1c64f44dab
Fixed eslint, added documentation
2021-09-21 12:01:48 +01:00
Richard Davey
1e5542df92
Merge pull request #5740 from hanzooo/loader-type
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feat: Add support for load image by HTMLImageElement
2021-09-21 11:52:28 +01:00
Richard Davey
cd4baa100d
Merge pull request #5744 from rexrainbow/rectangle-setsize
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Update Rectangle shape game object's display origin and default hitArea
2021-09-21 11:46:42 +01:00
Richard Davey
f0eb694166
Merge pull request #5763 from samme/fix/group-double-collide
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Do physics group vs. self collisions without the RTree
2021-09-21 11:44:52 +01:00
Richard Davey
496b928c61
Fixed eslint issues
2021-09-21 11:38:33 +01:00
Richard Davey
9cfbe65bfa
Merge pull request #5766 from xiamidaxia/scenePlugins
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Spine plugin multiple game instances support
2021-09-21 11:36:01 +01:00
Richard Davey
2546096b64
Fixed JSDocs. Close #5836
2021-09-21 11:33:01 +01:00
Richard Davey
4fd0a27b15
Formatting fix
2021-09-20 12:34:35 +01:00
Richard Davey
4ab8a4d3a3
Merge pull request #5767 from mayacoda/master
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Fix getBounds for creating MatterTileBody for staggered tiles
2021-09-20 12:26:55 +01:00
Richard Davey
ee71c6b5d4
Merge pull request #5770 from eltociear/patch-1
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Fix typo in MatterCollisionPair.js
2021-09-20 12:24:30 +01:00
Richard Davey
eff631944b
Merge pull request #5794 from samme/fix/render-texture-snapshot-canvas
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Fix CanvasRenderer#snapshotCanvas()
2021-09-20 12:19:42 +01:00
Richard Davey
5f2e3f35e1
Fixed code format
2021-09-20 12:18:54 +01:00
Richard Davey
da3e8b5a25
Merge pull request #5788 from martell-ventures/loadURL_crossorigin
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Add Crossorigin support
2021-09-20 12:16:14 +01:00
Richard Davey
4b011e2225
Merge pull request #5790 from samme/fix/createFromObjects-offset
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Fix offset for non-tile objects in createFromObjects()
2021-09-20 12:12:41 +01:00
Richard Davey
d0b359fdd3
Merge pull request #5797 from samme/fix/create-renderer-fallback
...
Fix WEBGL-only selection and throw for unknown renderer type
2021-09-20 12:09:39 +01:00
Richard Davey
519a7f99e1
Bumped version
2021-09-20 12:08:56 +01:00
Richard Davey
e26f1dd460
Merge pull request #5800 from samme/fix/nested-layers-error
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Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
2021-09-20 12:07:11 +01:00
Richard Davey
e131488a32
Bumped version
2021-09-20 12:05:46 +01:00
Richard Davey
8075c3ab1b
Merge pull request #5819 from samme/fix/dom-element-parent-visibility
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Add DOMElement#preRender, remove DOMElement#preUpdate
2021-09-20 12:01:16 +01:00
Richard Davey
cb6347d3b6
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-09-20 11:59:30 +01:00
Richard Davey
f76f8711cd
Added scene property
2021-09-20 11:59:20 +01:00
Richard Davey
9adcd5c615
Merge pull request #5825 from ubershmekel/master
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Fix #5811 , log error on invalid scene.start(key)
2021-09-20 11:54:49 +01:00
Richard Davey
4007f597da
Merge pull request #5834 from samme/docs/CreateFromObjectLayerConfig
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Docs: correct CreateFromObjectLayerConfig.classType
2021-09-20 11:52:56 +01:00
Richard Davey
5a7ed14b3b
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-09-20 11:51:37 +01:00
Richard Davey
bf087e5068
Fixed JSDocs. Fix #5833 #5835
2021-09-20 11:51:21 +01:00
Richard Davey
929ad23b4e
Merge pull request #5748 from rexrainbow/zone-default-dropzone
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Use default hitArea if hitArea parameter is not given
2021-09-20 11:45:18 +01:00
Richard Davey
235a997dfa
Merge pull request #5743 from rexrainbow/view-port
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Add method to get visible area
2021-09-20 11:42:22 +01:00
Richard Davey
2f8d6a023d
Updated version number
2021-09-20 11:41:47 +01:00
Richard Davey
259f68d04b
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-09-20 11:39:49 +01:00
Richard Davey
d8c5626a3a
The Display.Masks.BitmapMask
destroy
method will now remove the context-lost event handler.
2021-09-20 11:39:32 +01:00
Richard Davey
305fbd1ec6
Merge pull request #5742 from rexrainbow/turn-off-context-restore-event
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Turn off context restore event when game object is destroyed
2021-09-20 11:35:34 +01:00
Richard Davey
9db0b98228
Merge pull request #5757 from samme/fix/tween-setCallback
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Correct use of Tween#setCallback() and Timeline#setCallback()
2021-09-20 11:31:09 +01:00
Richard Davey
cb15887bda
Merge pull request #5824 from samme/feature/texture-missing-error-msg
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Add texture key to the missing frame warning
2021-09-20 11:29:19 +01:00
natureofcode
81e3c06676
Hotfix broken drag
2021-09-17 23:00:29 +05:00
natureofcode
89ff86202b
Fix #5828
2021-09-17 12:19:39 +05:00
samme
08a600edcb
Docs: correct CreateFromObjectLayerConfig.classType
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Fixes #5831
2021-09-14 09:10:09 -07:00
samme
6df5b7e3a6
Ignore scene stop if already shutdown
2021-09-14 08:53:44 -07:00
Yuval Greenfield
1a713b4c5e
Fix #5811 , log error on invalid scene.start(key)
2021-09-03 23:11:29 -07:00
Richard Davey
535ca66ec6
colr typo in the docs
2021-09-03 12:35:32 +01:00
Richard Davey
7bbccf3327
Changing to v3.60
2021-09-03 12:35:18 +01:00
samme
c9cbace6f2
Add texture key to the missing frame warning
2021-09-02 10:41:16 -07:00
samme
846ea3fe1d
Add DOMElement#preRender, remove DOMElement#preUpdate
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Check parent visibility in preRender()
Fixes #5816
2021-08-27 10:43:21 -07:00
samme
728db67a6d
Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
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Fixes #5799
2021-08-01 14:04:51 -07:00
samme
ec8a629d1c
Fix WEBGL-only selection and throw for unknown renderer type
...
Fixes #5583
2021-07-30 11:41:28 -07:00
samme
8c2b1a7e35
Fix snapshotCanvas
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Fixes #5792
2021-07-28 10:29:15 -07:00
samme
214a19fb7a
Update body center after tile separation
2021-07-28 09:57:54 -07:00
samme
788bcb4330
Fix offset in createFromObjects()
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Fixes #5789
2021-07-22 11:08:32 -07:00
Ryan Martell
078a94c3e6
Add Crossorigin support
2021-07-20 12:47:45 -06:00
Sylvain Pollet-Villard
2abe9e323f
types: fixed duplicate names
2021-07-08 23:54:10 +02:00
Sylvain Pollet-Villard
dca5346573
types: JSDoc for Phaser.Input.Gamepad.Configs
2021-07-08 23:53:58 +02:00
Ikko Ashimine
21b11d8f7b
Fix typo in MatterCollisionPair.js
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occured -> occurred
2021-07-07 16:40:53 +09:00
Maya Nedeljkovich
20ebc6f7a2
Fix getBounds for creating MatterTileBody for staggered tiles
2021-06-30 15:21:13 +02:00
xiamidaxia
9d2374c4a5
Fix install scene plugin #5765
2021-06-30 17:29:25 +08:00
samme
abfb8c6d7d
Collide group vs self as array
...
Fixes #5758
2021-06-29 10:46:57 -07:00
samme
0882e03fce
Remove obsolete comment
2021-06-27 11:53:30 -07:00
samme
9e6dc57063
Correct use of tween/timeline setCallback()
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Fixes #5753
2021-06-26 17:30:24 -07:00
Jm
28f58f4e5e
Merge branch 'photonstorm:master' into loader-type
2021-06-23 13:09:15 +08:00
Richard Davey
9066f756f9
Made it clear a Tween will not update _ properties. Fix #5747
2021-06-18 18:06:58 +01:00
Richard Davey
7d70bfbd57
Removed Config.domBehindCanvas
property as it's never used internally. Fix #5749
2021-06-18 18:03:07 +01:00
jonnytest1
46009935b4
assign array by index for skipped chunks
...
loading breaks for layers that skip chunks with no data
2021-06-18 02:34:05 +02:00
Rex
66e322dcd5
Use default hitArea if not hitArea is not ogiven
...
Default hitArea will resize when `zone.setSize(w, h)`
2021-06-16 11:16:19 +08:00
Rex
3a7557c3f4
Update display origin and default hitArea
2021-06-12 13:41:37 +08:00
Rex
3246dc4d8e
Add method to get visible area
2021-06-12 13:27:22 +08:00
Rex
a6c75a36c8
Turn off context restore event when game object is destroyed
2021-06-12 12:44:23 +08:00
Jm
c1e73c3c2f
feat: add image load type
2021-06-10 13:24:29 +00:00
Josh Black
cea3d45719
Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor
2021-06-02 12:30:33 +01:00
Richard Davey
3dc66c3a43
Preparing for 3.56
2021-06-01 16:11:42 +01:00
Richard Davey
f95d1d224b
Animation.createFromAseprite
would calculate an incorrect frame duration if the frames didn't all have the same speed.
2021-06-01 16:11:27 +01:00
Richard Davey
1a086fc57c
3.55.2 Release
2021-05-27 14:52:00 +01:00
Richard Davey
9cd5f56eea
Fixed an issue in FillPathWebGL
, IsoBoxWebGLRenderer
and IsoTriangleWebGLRenderer
functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720
2021-05-27 14:48:40 +01:00
Richard Davey
55b69e5d98
Made fromScene
optional
2021-05-26 15:49:05 +01:00
Richard Davey
78b9215e2f
Added the missing WebGLPipelineUniformsConfig
type def. Fix #5718 (thanks @PhaserEditor2D)
2021-05-26 15:38:51 +01:00
Richard Davey
5552079c9d
Merge pull request #5717 from rexrainbow/destroy-from-scene
...
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 15:29:35 +01:00
Richard Davey
c8cc337525
3.55.1
2021-05-26 15:24:17 +01:00
Richard Davey
5d9d543ce0
Fixed rendering calls. Fix #5712
2021-05-26 15:24:09 +01:00
Rex
07ff5de1e1
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 16:25:12 +08:00
Richard Davey
3b160a2e9d
Fixed jsdoc tags
2021-05-24 18:23:09 +01:00
Richard Davey
c7418bd1c3
Lint fix
2021-05-24 17:58:30 +01:00
Richard Davey
2d4326f836
Preparing for 3.56 dev
2021-05-24 17:56:08 +01:00
Richard Davey
0b944eb722
Updated version
2021-05-24 17:34:19 +01:00
Richard Davey
83fbeb97a8
Fixed jsdoc
2021-05-24 17:34:06 +01:00
Richard Davey
45ccff26e1
Fixed jsdoc name
2021-05-24 17:33:01 +01:00
Richard Davey
3a6e82a042
The WebGLShader.set1fv
, set2fv
, set3fv
, set4fv
, set1iv
, set2iv
, set3iv
, set4iv
, setMatrix2fv
, setMatrix3fv
and setMatrix4fv
methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670
2021-05-24 17:24:03 +01:00
Richard Davey
68fb156ab1
Merge pull request #5694 from sebastianfast/master
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#5689 moved _pending to beginning of function
2021-05-24 17:02:18 +01:00
Richard Davey
048c2772be
Merge pull request #5683 from karbassi/patch-1
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GameObjectConfig allow type object
2021-05-24 17:00:38 +01:00
Richard Davey
f562354292
Merge pull request #5656 from valadaptive/faster-measure-text
...
Improve performance of MeasureText
2021-05-24 16:57:12 +01:00
Richard Davey
4a32a5cdb8
Merge pull request #5664 from rexrainbow/container-input-2
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Invoke `addToRenderList()` before leaving render method
2021-05-24 16:54:43 +01:00
Richard Davey
23582a43a2
Merge pull request #5673 from rexrainbow/array-methods
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Add MoveAbove, MoveBelow methods of List structure
2021-05-24 16:53:39 +01:00
Richard Davey
16eeb80d93
Merge pull request #5695 from Patapits/master
...
Fix WebGLPipelineAttributeConfig documentation
2021-05-24 16:52:41 +01:00
Richard Davey
06028bb2cd
Merge pull request #5704 from VektreX/master
...
Fixed video not resuming on regaining focus
2021-05-24 16:51:00 +01:00
Richard Davey
5d5d87cce3
Merge pull request #5706 from consolenaut/master
...
Fix Capacitor iOS audio issue
2021-05-24 16:48:53 +01:00
Emil Schnedler Vad
9fa971902b
fixed type of ParticleEmitterConfig deathCallback to function
2021-05-24 16:42:01 +02:00
Brown Dragon
a420b6e46a
Improve ObjectHelper docs even if they are just internal only
2021-05-21 09:49:19 -04:00
Josh Black
1a0b0beaae
Add 'capacitor://' to local file check in loader File base class to allow capacitor-wrapped iOS apps to read media files
2021-05-18 08:06:45 +01:00
VektreX
b63bb53430
Reset _codePaused to false in play handlers to allow video to resume
2021-05-18 01:32:45 +02:00
Joshua Meyer
a0838c184f
dx1 !== 0 was an unnecessary restriction
...
In the previous version, if x1 == x2 the code was never able to detect an intersection even if there was one.
This limitation was because of the unnecessary division by dx1. With its removal it should work now.
2021-05-14 21:04:33 +02:00
Brown Dragon
02e67e682f
Addresses https://github.com/photonstorm/phaser/issues/5697
...
This diff adds:
* `type` support to `createFromObjects`. See https://doc.mapeditor.org/en/stable/manual/custom-properties/#typed-tiles for the description in Tiled; this is currently not supported as a parameter, and its usage is documented within the diff.
* `createFromObjects` will also examine the tileset. As per the above link, created objects are supposed to inherit properties from the tile with the same gid, but Phaser doesn't do that right now. After this diff it optionally will, by passing an additional parameter to `createFromObjects`.
> NOTE: I'd be very happy to make this a default behavior, but that's somewhat backwards breaking
* `createFromObjects` will attempt to use the same texture and frame as Tiled when creating the object. This will behave poorly if there is no such frame (for instance, if the texture were loaded with `this.load.image` instead of `this.load.spritesheet`, or using different geometry. However, the current behavior draws missingimage, so this is a strong improvement.
2021-05-13 17:05:03 -04:00
Benjamin Magalhaes
562a05a642
Remove unused WebGLPipelineUniformsConfig
2021-05-13 15:21:35 +02:00
Benjamin Magalhaes
aa97541c3f
Fix WebGLPipelineAttributeConfig documentation
2021-05-13 13:31:18 +02:00
Sebastian Fast
df9f367b95
#5689 moved _pending to beginning of function
2021-05-13 10:52:06 +02:00
Richard Davey
1f037d7670
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-05-07 11:30:55 +01:00
Ali Karbassi
dd4ef06f97
GameObjectConfig allow type object
...
GameObjectConfig x, y, rotation, angle, and alpha should allow type object
Fixes #5682
2021-05-05 17:01:56 -05:00
Richard Davey
144924bc61
JSDoc fix
2021-05-03 18:15:29 +01:00
Richard Davey
f802ac5d8c
The Input.Pointer.event
property can now be a WheelEvent
as well.
2021-05-03 18:15:20 +01:00
Richard Davey
c5f3f377ce
Improved JSDocs
2021-04-26 10:05:57 +01:00
Rex
62ea171971
Add MoveAbove, MoveBelow methods of List structure
...
MoveAbove: Moves the given array element above another one in the array.
MoveBelow: Moves the given array element below another one in the array.
2021-04-26 15:17:42 +08:00
Richard Davey
7d3970178d
The RenderTexture.endDraw
method has a new optional boolean erase
which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
2021-04-25 20:32:56 +01:00
Richard Davey
6735f7e88e
Update Shape.js
2021-04-20 15:15:51 +01:00
Rex
fca1eb1206
Also fix it in CanvasRender
2021-04-20 21:15:46 +08:00
Rex
e6ed148abc
Invoke addToRenderList
first before leaving render method
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Leaving render method when children count is 0
2021-04-20 10:22:59 +08:00
Richard Davey
7a12a205b8
Merge pull request #5661 from Palats/master
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Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
2021-04-19 20:41:29 +01:00
Richard Davey
2156be011b
Update Extern.js
2021-04-19 08:52:25 +01:00
Pierre Palatin
93543d650a
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
...
* Updates the Documentation
Describe the changes below:
The `s` was missing in the doc for `postPipelines`, leading to wrong Typescript typing and misleading documentation.
2021-04-18 17:49:32 +02:00
Richard Davey
2712e87ca2
Graphics and Shape now use the new Multi Pipeline
2021-04-16 18:19:39 +01:00
Richard Davey
9879a1062e
Merged the Graphics Pipeline functions into the MultiPipeline
2021-04-16 18:18:42 +01:00
mojixiang
7f161fa3ad
Update PutTileAt.js
2021-04-15 18:24:06 +08:00
moJiXiang
f686a9674b
fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-04-15 18:04:14 +08:00
valadaptive
4640874643
Fix check for new text measurement results
...
actualBoundingBoxDescent is *not* defined on the TextMetrics object
returned from measureText--it's defined on its prototype. This oversight
was causing the slow path to be taken in all browsers.
2021-04-14 22:44:10 -04:00
valadaptive
4cd7706390
Only call getImageData once in MeasureText
2021-04-14 22:38:58 -04:00
Richard Davey
aaa66488dc
The Mesh
Game Object would incorrectly cull faces if the Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570
2021-04-13 14:44:46 +01:00
Richard Davey
4e2285fd05
Fixed docs
2021-04-13 14:44:38 +01:00
Richard Davey
bb1a078243
The GameObjectFactory.existing
method will now accept Layer
as a TypeScript type. Fix #5642
2021-04-13 13:42:33 +01:00
Richard Davey
c1f7753dd8
Typo. Fix #5649
2021-04-13 13:40:06 +01:00
Richard Davey
f425880db9
Merge pull request #5652 from vforsh/webgl-texture-compression
...
Improve types for WebGL texture compression support
2021-04-13 13:37:45 +01:00
Richard Davey
896befc722
Merge pull request #5639 from mattjennings/fix/load-video-by-config
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Fix incorrect key when loading a Video with a config object
2021-04-13 13:36:34 +01:00
Richard Davey
3c3b32ec77
Merge pull request #5641 from samme/fix/UpdateList-shutdown
...
Fix scene PRE_UPDATE handlers removed at scene shutdown
2021-04-13 13:33:52 +01:00
Richard Davey
d86962e344
Merge pull request #5638 from samme/patch-9
...
Docs: fix type for KeyboardPlugin#manager
2021-04-13 13:31:42 +01:00
Vladislav Forsh
670a66c697
Improve types for WebGL texture compression support
...
(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
2021-04-13 13:19:24 +03:00
Trissolo
8ae19dee83
Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0.
2021-04-05 10:31:21 +02:00
samme
2856b1ab3a
Fix clearing PRE_UPDATE by mistake
2021-04-02 19:02:14 -07:00
Matt Jennings
33014d8d6a
fix key not being correct when loading video via config object
2021-04-02 15:18:40 -05:00
samme
9e4d693481
Docs: fix type for KeyboardPlugin#manager
2021-04-02 10:31:49 -07:00
moJiXiang
7579702b7a
fix tilemap draw offset, maybe it is a bug, related issue #5633
2021-04-01 18:43:27 +08:00
Richard Davey
5c8ecbcf99
Fixed jsdoc layout in #5631
2021-03-30 10:41:43 +01:00
Richard Davey
ad7f1d52e4
Merge pull request #5631 from samme/docs/scene-events
...
Docs: fix scene events example code
2021-03-30 10:34:11 +01:00
Richard Davey
8c47d54e4d
Added missing docs. Fix #5629
2021-03-30 10:30:02 +01:00
Richard Davey
72959cf953
Core.Config.domPointerEvents
is a new config property set via dom: { pointerEvents }
within the Game Config that allows you to set the pointerEvents
css attribute on the DOM Element container.
2021-03-30 10:23:45 +01:00
Richard Davey
b280f3f400
GameObjects.DOMElement.pointerEvents
is a new property that allows you to set the pointerEvents
attribute on the DOM Element CSS. This is auto
by default and should not be changed unless you know what you're doing.
2021-03-30 10:23:23 +01:00
Richard Davey
baa8003f7c
Preparing for 3.55 dev
2021-03-30 09:33:25 +01:00
samme
0482d4c563
Docs: fix scene events example code
2021-03-28 10:20:33 -07:00
Richard Davey
4fea76252b
3.54.0 Release
2021-03-26 15:31:33 +00:00
Richard Davey
040730defe
Update WebAudioSoundManager.js
2021-03-26 11:24:56 +00:00
Richard Davey
033efd8bb8
Use var and pass mapKey to constructor
2021-03-26 11:11:21 +00:00
Richard Davey
baa5fdfd8c
ScenePlugin.pluginKey
is a new string-based property, set by the PluginManager
that contains the key of the plugin with the Scene Systems.
2021-03-26 10:28:26 +00:00
Richard Davey
f060fec275
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-03-26 10:05:54 +00:00
Richard Davey
d3d73d4c09
Update WebAudioSoundManager.js
2021-03-26 10:05:47 +00:00
Andrii Barvynko
c7fd4c4e0a
Allow to have one row matrix in CheckMatrix
2021-03-26 12:03:39 +02:00
Richard Davey
dc980a6a49
Merge pull request #5621 from vforsh/master
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Add Phaser.Math.Median method
2021-03-26 09:46:17 +00:00
Richard Davey
2bc03795cb
Merge pull request #5622 from samme/docs/Vector2
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Docs: Vector2Like args for Vector2 methods
2021-03-26 09:45:19 +00:00
Richard Davey
b4e3f25116
Merge pull request #5619 from samme/patch-8
...
Docs: fix generic type for GameObjectFactory#existing
2021-03-26 09:44:45 +00:00
Richard Davey
1861174c21
When an Animation has skipMissedFrames
set it will now bail out of the skip catch-up loop if any of the frames cause the animation to complete. Fix #5620
2021-03-26 09:43:36 +00:00
samme
77d14af82a
Docs: Vector2Like args for Vector2
2021-03-25 11:54:15 -07:00
Vladislav Forsh
953dd93e9a
Add Phaser.Math.Median method
2021-03-25 17:42:22 +03:00
samme
f35ab198f7
Docs: fix generic type for GameObjectFactory#existing
2021-03-24 18:00:44 -07:00
Richard Davey
e5f4548961
The WebAudioSoundManager.onFocus
method will now test to see if the state of the AudioContext
is interrupted
, as happens on iOS when leaving the page, and then resumes the context. Fix #5390 #5156 #4790
2021-03-24 17:37:40 +00:00
Richard Davey
d3b188d670
The Scenes.Systems.install
method has been removed. It's no longer required and would throw an error if called. Fix #5580
2021-03-24 16:43:40 +00:00
Richard Davey
29d38b3283
Updated docs
2021-03-24 16:36:22 +00:00
Richard Davey
e9da34e39f
Docs update. Fix #5604
2021-03-24 16:30:33 +00:00
Richard Davey
b7e678cf6c
Update GameConfig.js
2021-03-24 16:30:33 +00:00
Richard Davey
7411c805b8
Version fix
2021-03-24 16:30:33 +00:00
Richard Davey
c863a59223
Merge pull request #5569 from krotovic/feat/tsgen-this-function
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Add support for `this` in function definitions
2021-03-24 16:06:25 +00:00
Richard Davey
2982b866da
Merge pull request #5612 from veleek/benran/keyboardshutdown
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Remove and destry all Keys in Scene.Shutdown()
2021-03-24 16:01:08 +00:00
Richard Davey
0806f36685
Merge pull request #5589 from neil-h/master
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Stop RGBToString from returning CSS strings with decimal places
2021-03-24 15:56:27 +00:00
Richard Davey
ddb62c7aa8
Merge pull request #5614 from workadventure-xce/fix/dom_elements_container_style
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Do not set pointer-events property on DOM elements container
2021-03-24 15:51:26 +00:00
Richard Davey
9aa08a4a4f
Merge pull request #5606 from vforsh/master
...
Fix #5545
2021-03-24 15:46:41 +00:00
Richard Davey
3da806cdb3
Merge pull request #5601 from masterT/master
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Documentation Group#getMatching example fix
2021-03-24 15:44:35 +00:00
Richard Davey
89c9a4caaa
Merge pull request #5598 from samme/patch-7
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Docs: fix RenderTexture params
2021-03-24 15:43:57 +00:00
Richard Davey
20831604c7
Fixed missing backgroundColor
property in GameConfig.
2021-03-24 15:42:55 +00:00
Richard Davey
bd9fbfe077
Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List
2021-03-24 15:39:30 +00:00
Richard Davey
da44c1e3fb
JSDoc fix
2021-03-24 15:39:09 +00:00
PizZaKatZe
9891223a81
Do not set pointer-events property on DOM elements container
...
Fixes #5594 .
If I understand correctly, #5504 tried to achieve the property is left
at its default value. The fact that the DOM container also defines it
was probably overlooked. :-)
2021-03-21 20:08:32 +01:00
Ben Randall
e0f26f6b9d
Remove and destry all Keys in Scene.Shutdown()
2021-03-17 20:01:24 -07:00
Vladislav Forsh
ab202efea7
Handle case when fromAtlas could be undefined
2021-03-17 10:26:47 +03:00
Vladislav Forsh
22edb0d95f
Update fromAtlas property on font change
2021-03-16 19:44:26 +03:00
Vladislav Forsh
2418b7f484
Fix #5545
2021-03-16 18:04:38 +03:00
Simon Thiboutôt
e15f51c3e0
Fix getMatching example.
2021-03-14 08:49:53 -04:00
samme
43bd8d124c
Docs: fix RenderTexture params
2021-03-11 20:53:59 -08:00
Richard Davey
f39c6d1ee6
Typo
2021-03-10 11:53:49 +00:00
Richard Davey
dd448f505a
Preparing for 3.54
2021-03-10 11:53:37 +00:00
Richard Davey
e2f19617f3
3.53.1 Release
2021-03-08 16:37:16 +00:00
Richard Davey
8171c70bf5
Removed duplicate property
2021-03-08 15:06:05 +00:00
Richard Davey
87868d98b9
Uses new Display List methods and added new parameter to destroy. Fix #5576
2021-03-03 18:05:27 +00:00
Richard Davey
425594cb8e
Layer.addChildCallback
and removeChildCallback
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:01:18 +00:00
Richard Davey
27806dad9c
Container.addHandler
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:00:34 +00:00
Richard Davey
d59a7868a3
DisplayList.addChildCallback
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:00:24 +00:00
Richard Davey
a01ed4ff73
Added addToDisplayList
, addToUpdateList
, removeFromDisplayList
and removeFromUpdateList
methods.
2021-03-03 17:58:12 +00:00
Neil Haskins
6ec5868f3a
Update RGBToString.js
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Prevent adding decimal places behind RGB string with '#' prefix.
2021-03-02 11:30:38 -08:00
Richard Davey
e954547cf7
The PipelineManager.rebind
method will now flag all pipelines as glReset = true
, so they know to fully rebind the next time they are invoked.
2021-03-01 17:50:40 +00:00
Richard Davey
8d7519b84d
* WebGLPipeline.glReset
is a new boolean property that keeps track of when the GL Context was last reset by the Pipeline Manager. It then redirects calls to bind
to rebind
instead to restore the pipeline state.
...
The `WebGLPipeline.rebind` method now accepts an optional parameter `currentShader`. If provided it will set the current shader to be this after the pipeline reset is complete.
2021-03-01 17:50:39 +00:00
Richard Davey
dc4942ca30
Merge pull request #5568 from samme/feature/camera-controls-zoom
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Add min and max zoom to camera controls
2021-03-01 16:41:16 +00:00
Richard Davey
f001d6db2e
Merge pull request #5577 from samme/patch-6
...
Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-03-01 16:39:47 +00:00
Richard Davey
d22e3567c7
Fixed a conditional bug in Arcade Physics ProcessX
when Body2 is Immovable and Body1 is not
2021-02-25 14:40:34 +00:00
samme
ea7a9aa132
Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-02-23 09:53:42 -08:00
Richard Davey
a3bcf4beb1
Improved JSDocs
2021-02-23 17:12:12 +00:00
Richard Davey
d3536fb138
Merge pull request #5574 from samme/fix/canvas-particle-emitter-follow
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Fix wrong particle position when following a sprite with Canvas renderer
2021-02-22 10:29:25 +00:00
samme
3248971411
Fix wrong particle follow position
...
Fixes #5457
2021-02-21 11:30:32 -08:00
Lukáš Krotovič
f5f3411aac
Add @this
into CreateSceneFromObjectConfig callbacks
2021-02-19 08:48:16 +01:00
Richard Davey
8a6a4a7219
If TextureSource.destroy
has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture.
2021-02-17 13:11:12 +00:00
Richard Davey
a95c34ce92
WebGLRenderer.deleteTexture
will now run resetTextures(true)
first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them.
2021-02-17 13:10:10 +00:00
Richard Davey
74fd1531bc
Matter.Components.Sleep.setToSleep
and setAwake
were documented as returning this
, however they didn't return anything. Both now return this
correctly. Fix #5567
2021-02-17 13:08:24 +00:00
Richard Davey
6761ec92f5
Fixed docs. Fix #5484
2021-02-16 13:32:13 +00:00
Richard Davey
372ca3bd4a
Better JSDocs and types
2021-02-16 13:21:31 +00:00
Richard Davey
e96cab1784
Improved documentation. Fix #5554
2021-02-16 13:09:30 +00:00
Richard Davey
7cbf3840af
SceneManager.loadComplete
will no longer try to unlock the Sound Manager, preventing AudioContext was not allowed to start
console warnings after each Scene finishes loading.
2021-02-16 12:59:08 +00:00
Richard Davey
3deb6672aa
RenderTarget.resize
will now Math.floor
the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment
errors. Fix #5563
2021-02-16 12:32:55 +00:00
Richard Davey
b082ef0967
The Actions.PlayAnimation
arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame
parameter has been replaced with ignoreIfPlaying
. The function will also only call play
if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
2021-02-16 11:53:12 +00:00
Richard Davey
0c05d681e6
Update ParseTilesets.js
2021-02-16 11:44:49 +00:00
Richard Davey
e8fe16c417
Fixed function name and formatting #5292
2021-02-16 11:44:43 +00:00
Richard Davey
be2dad8a70
Merge pull request #5292 from browndragon/tiled
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Fix up tiled json parsing.
2021-02-16 11:35:24 +00:00
Richard Davey
6b960464b5
Merge pull request #5504 from endel/patch-1
...
allow to customize pointerEvents for dom elements
2021-02-16 11:29:26 +00:00
Richard Davey
c5766a68a4
Merge pull request #5540 from samme/feature/shape-setDisplaySize
...
Add Phaser.GameObjects.Shape#setDisplaySize()
2021-02-16 11:18:23 +00:00
Richard Davey
a73b2b31ac
Merge pull request #5546 from xuxucode/patch-1
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Fix PlaceOnRectangle JSDoc
2021-02-16 11:14:50 +00:00
Richard Davey
79d7dadac9
Merge pull request #5551 from samme/fix/line-curve-tangent-out
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Fix missing output arg in Phaser.Curves.Line#getTangent
2021-02-16 11:11:49 +00:00
Richard Davey
4b3a0009ee
Merge pull request #5559 from mattjennings/fix-5558
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Fixes #5558
2021-02-16 10:56:01 +00:00
Richard Davey
a05da72739
DOMElementCSSRenderer
will now return early if src.node
doesn't exist or is null, rather than trying to extract the style
property from it. Fix #5566
2021-02-16 10:48:35 +00:00
samme
e2384f8961
Add min and max zoom to camera controls
2021-02-14 21:07:37 -08:00
Matt Jennings
72fd48abc4
safely check for renderer in TileSprite
2021-02-11 16:00:24 -06:00
Matt Jennings
a29523de53
safely check for renderer in BitmapMask
2021-02-11 15:57:40 -06:00
Matt Jennings
d30c1682d2
check that renderer exists before accessing renderer.type ( fixes #5558 )
2021-02-11 15:43:16 -06:00
Richard Davey
3493c4cd7b
Merge pull request #5523 from veleek/veleek/tiledobjectprops
...
Load Tiled object properties using names.
2021-02-10 09:30:56 +00:00
samme
bdca6f28f3
Fix missing out arg in Curves.Line#getTangent
2021-02-09 09:44:06 -08:00
xuxu
c3d3461a38
Fix PlaceOnRectangle JSDoc
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The shift value defaults to 0
2021-02-07 21:43:19 +08:00
Richard Davey
dff17f52e8
The LightPipeline
now only calls batchSprite
, batchTexture
and batchTextureFrame
if the Scene Lights Manager is active. Fix #5522
2021-02-04 16:38:09 +00:00
Richard Davey
b40010b86b
Fixed JSDocs
2021-02-04 16:27:02 +00:00
Richard Davey
aaf51dc7ce
The LightsManager.addPointlight
method now has full JSDocs and the attenuation
parameter.
2021-02-04 16:19:19 +00:00
Richard Davey
79468de255
ESLint fix
2021-02-04 16:11:09 +00:00
Richard Davey
5176fcfacd
The Canvas Renderer will no longer run a fillRect
if clearBeforeRender
is false
in the Game Config.
2021-02-04 16:06:47 +00:00
Richard Davey
c5cbb413d2
You can now set the boolean preserveDrawingBuffer
in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true
to retain them.
2021-02-04 15:58:41 +00:00
Richard Davey
bfbf665676
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-02-04 15:32:43 +00:00
Richard Davey
d1a08da63d
Update RenderConfig.js
2021-02-04 15:28:35 +00:00
Richard Davey
895d684c15
Merge pull request #5521 from edemaine/patch-1
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Fix setPolygon documentation
2021-02-04 15:20:02 +00:00
Richard Davey
641a7c5d99
Merge pull request #5533 from veleek/veleek/isometricfix
...
Fix IsometricWorldToTileXY result
2021-02-04 15:17:54 +00:00
Richard Davey
e5f05fa248
Merge pull request #5541 from samme/feature/scene-prerender-event
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Add Phaser.Scenes.Events.PRE_RENDER event
2021-02-04 15:04:07 +00:00
Richard Davey
46f127b0af
Merge pull request #5517 from rexrainbow/input-bug
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Fix input bug
2021-02-04 14:59:43 +00:00
Richard Davey
01df296304
Merge pull request #5539 from somechris/from-percent-min-fix
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Allow non-zero `min` in `FromPercent`
2021-02-04 14:53:41 +00:00
Richard Davey
f727171717
Merge pull request #5543 from samme/feature/warn-invalid-json
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Warn and call onProcessError() for invalid JSON
2021-02-04 14:50:43 +00:00
samme
ff1afb4976
Warn and call onProcessError() for invalid JSON
...
Then rethrow
2021-02-03 11:58:29 -08:00
Richard Davey
a10919391a
type fix
2021-02-01 15:17:59 +00:00
Richard Davey
23987112e1
Update WebAudioSound.js
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* The `WebAudioSound.audioBuffer` property is no longer private.
* The `WebAudioSound.source` property is no longer private.
* The `WebAudioSound.loopSource` property is no longer private.
* The `WebAudioSound.muteNode` property is no longer private.
* The `WebAudioSound.volumeNode` property is no longer private.
* The `WebAudioSound.pannerNode` property is no longer private.
* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
2021-02-01 15:17:48 +00:00
Richard Davey
c20b06b259
Made most properties public. Fix #5531
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* The `WebAudioSoundManager.createAudioContext` method is no longer private.
* The `WebAudioSoundManager.context` property is no longer private.
* The `WebAudioSoundManager.masterMuteNode` property is no longer private.
* The `WebAudioSoundManager.masterVolumeNode` property is no longer private.
* The `WebAudioSoundManager.destination` property is no longer private.
2021-02-01 15:17:37 +00:00
Christian Aistleitner
cbf3957a33
Allow non-zero min
in FromPercent
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`FromPercent` silently assumed `min` to be 0. Shifting the result by
`min` makes it work as documented and gives a value between `min` and
`max`.
Our uses of `FromPercent` only have `min` at 0, so there is no
regression in our code. This is merely a fix for 3rd party users.
2021-01-31 21:08:46 +01:00
samme
7ba9d7ea8b
Docs: update scene event flow (PRE_RENDER)
2021-01-30 11:02:42 -08:00
samme
1145fd41bb
Add Phaser.Scenes.Events#PRE_RENDER event
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By Phaser.Scenes.Systems#render
2021-01-30 11:02:42 -08:00
samme
a8e05cec3e
Add Phaser.GameObjects.Shape#setDisplaySize()
2021-01-30 09:33:21 -08:00
Rex
ee16c63987
Fix parameter name bug
2021-01-29 09:32:45 +08:00
Ben Randall
40ff85bdc5
Fix IsometricWorldToTileXY result
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IsometricWorldToTileXY returns a tile that is offset by (-0.5, 0.5)
tiles from the expected location. This fixes the function so that
Tile => World => Tile conversion returns the same value.
2021-01-28 12:25:51 -05:00
Ben Randall
fea65988f4
Load Tiled object properties.
...
Tiled objects have properties as an array of objects like:
{ name: ..., type: ..., value: ...}
Update the parser to load these using the name/value properties instead
of just treating it as an array and loading properties named '0', '1',
etc. This is the same as how properties are handled in ParseTilesets.js
2021-01-23 14:59:33 -05:00
Erik Demaine
3accf46223
Fix setPolygon documentation
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The order of arguments in `Body.setPolygon`'s documentation was the opposite from the actual code.
2021-01-22 20:13:25 -05:00
Rex
7f610eef98
Fix input bug
2021-01-21 11:13:33 +08:00
James Pettit
44fb0e2086
Fix typing of MapData objects.
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I believe that objects is going to be an array as the result of calling this function: 7834095789/src/tilemaps/parsers/tiled/ParseObjectLayers.js (L20)
I'm not 100% sure on the type of the array elements (Phaser.Types.Tilemaps.ObjectLayerConfig), but that appears to be what ParseObjectLayers returns.
2021-01-19 15:17:12 -08:00
Richard Davey
c9b68c167a
Bail out of Device tests if running inside a Web Worker
2021-01-19 09:40:59 +00:00
Richard Davey
e0d22da461
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00
Richard Davey
5e1da21c4d
Created new IE9 specific build
2021-01-19 09:40:09 +00:00
Richard Davey
332d9c85cb
BlitterWebGLRenderer
was calling an out-dated function setRenderDepth
instead of addToRenderList
2021-01-14 17:09:04 +00:00
Endel Dreyer
1919bbdfb8
allow to customize pointerEvents for dom elements
2021-01-14 10:54:29 -03:00
Richard Davey
a7498e5994
Preparing for 3.53.0 dev
2021-01-14 11:35:44 +00:00
Richard Davey
9116eddf99
Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE
frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501
2021-01-14 11:06:04 +00:00
Richard Davey
b1697f5e09
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-14 10:19:38 +00:00
Richard Davey
357a4fc82d
AtlasJSONFile
, AtlasXMLFile
, BitmapFontFile
and UnityAtlasFile
will now call File.pendingDestroy
, clearing up the resources it used during load and emiting a missing FILE_COMPLETE
event. Fix #5495
2021-01-14 10:19:24 +00:00
Richard Davey
b9162847bb
Merge pull request #5498 from lackhand/patch-1
...
Update Mesh.js documentation around panZ
2021-01-14 10:02:12 +00:00
Richard Davey
a5ffb59eb2
Merge pull request #5503 from kainage/banner-url-color
...
Transparent background for banner gameURL
2021-01-14 09:57:47 +00:00
Richard Davey
5bae5c5eb6
Merge pull request #5499 from lackhand/patch-2
...
Fix typo in GenerateVerts.js
2021-01-14 09:54:19 +00:00
Richard Davey
d1ece18c93
The method TilemapLayer.weightedRandomize
has changed so that the parameter weightedIndexes
is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
2021-01-14 09:48:16 +00:00
kainage
1e0bae4e21
Use transparent background for banner gameURL to support different browser color themes
2021-01-13 22:33:05 -08:00
Andrew Cunningham
36b3de1748
Make GenerateVertsResults verts
-> vertices
...
Update typedefs to match the new spelling.
2021-01-13 18:46:07 -05:00
Andrew Cunningham
56fc62a21a
Fix typo in GenerateVerts.js
...
The result contains `["verts"]`, but the caller expects [`["vertices"]`](d67c93646c/src/gameobjects/mesh/Mesh.js (L705)
). Better to expand the field name (IMO).
2021-01-13 18:36:33 -05:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
...
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.
These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.
Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
15908ce271
getPostPipeline will now return an array of them all if there is more than one instance
2021-01-11 17:17:00 +00:00
Richard Davey
9ad922f56d
Moved renderList to BaseCamera
2021-01-11 09:46:50 +00:00
Richard Davey
1c8662dc1f
Call addToRenderList
2021-01-07 14:52:08 +00:00
Richard Davey
616566c35a
Renamed sortGameObjects
to sortDropZones
and then repurposed the old method for the new render list sorting technique.
2021-01-07 12:32:00 +00:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
dc925267fc
Added the new renderList
property and addToRenderList
method
2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023
Clear the render list if not destroying the camera
2021-01-07 12:30:46 +00:00
Richard Davey
3db77c7a10
Use Scene Display List if not available
2021-01-07 12:22:09 +00:00
Richard Davey
c6ad8b1306
Better parameter name
2021-01-07 11:03:59 +00:00
Richard Davey
ceac5bdd4a
Lint fix.
2021-01-06 11:07:14 +00:00
Richard Davey
22e170e417
Updated documentation. Fix #5488
2021-01-06 11:07:05 +00:00
jdcook
b935c5bf03
added null check for WebAudio pannerNode
2021-01-05 16:37:24 -06:00
Richard Davey
f7a41b7301
Preparing for 3.52
2021-01-05 17:59:00 +00:00
Richard Davey
c124d4c0a6
Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
...
Remove a type of Post Pipeline instances, not only a single instance
2021-01-04 16:14:48 +00:00
Richard Davey
a19e4770df
The Layer
Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer
, tabIndex
, input
and body
. You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive
, disableInteractive
and removeInteractive
. A Layer cannot be enabled for input or have a physics body. Fix #5459
2021-01-04 16:11:33 +00:00
Richard Davey
b71bfcf7ba
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:14 +00:00
Richard Davey
4fbdbb8a04
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:02 +00:00
Richard Davey
a765b7edfc
WebGLRenderer.isTextureClean
is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
2021-01-04 15:49:39 +00:00
Richard Davey
5457e463b1
Use displayList.getIndex
2021-01-04 12:43:34 +00:00
Richard Davey
2a38e78bb4
Layer.destroy
will now call destroy
on all of its children as well. Layer.destroy
will now emit the DESTROY
event at the start of the method. Fix #5466
2021-01-04 11:59:00 +00:00
Richard Davey
cf2c607ac1
Canvas Tilemap Rendering is now working again. Fix #5480
2021-01-04 11:52:35 +00:00
Richard Davey
1b0649ed34
Fixed issue causing Cannot read property 'pipelines' of null
to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468
2021-01-04 11:22:00 +00:00
Richard Davey
a3726a9f68
Merge pull request #5472 from cjw6k/master
...
Check event.type in duplicate event bailout
2020-12-30 14:06:05 +00:00
Richard Davey
e70e3a3a80
Preparing for 3.51
2020-12-29 13:11:03 +00:00
cjw6k
19c2874166
Added prevType to constructor.
2020-12-28 17:37:54 -04:00
cjw6k
8771c81649
Check event.type in duplicate event bailout
...
Fixes #5471 .
2020-12-27 17:24:14 -04:00
Rex
60c42016b6
Remove a type of Post Pipeline instances, not only a single instance
2020-12-25 17:05:50 +08:00
Richard Davey
b3b74a1108
3.50.1
2020-12-21 13:28:38 +00:00
Richard Davey
afda0febcd
The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460
2020-12-21 13:28:22 +00:00
Richard Davey
ba1570089c
Namespace adjustments
2020-12-17 11:40:03 +00:00
Richard Davey
e7aff5d0dc
Data type fix
2020-12-16 10:25:27 +00:00
Richard Davey
6912124780
Fixed docs
2020-12-15 16:05:34 +00:00
Richard Davey
7880087fd8
Removing beta status
2020-12-14 14:31:09 +00:00
Richard Davey
3e9350ed05
Added JSDocs
2020-12-14 14:07:57 +00:00
Richard Davey
67b3f812f8
JSDocs
2020-12-14 13:50:50 +00:00
Richard Davey
4fb03907ba
Stricter removal
2020-12-14 13:50:44 +00:00
Richard Davey
00ec07d67f
JSDoc update
2020-12-14 13:36:51 +00:00
Richard Davey
cbe1a3219a
JSDoc improvements
2020-12-14 13:33:42 +00:00
Richard Davey
e08b5386dd
Removed follow from render code
2020-12-14 11:51:16 +00:00
Richard Davey
7ff4c5958b
Fire particle from follower position. Fix #5437
2020-12-14 11:46:19 +00:00
Richard Davey
675e83e539
Fix inverted RenderTexture snapshot. Fix #5445
2020-12-14 10:52:05 +00:00
Richard Davey
2a49b4aa80
The WebAudioSoundManager
will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT
event and unlock based on that. Fix #5439
2020-12-14 10:37:00 +00:00
Richard Davey
33253a7469
Fixed version numbers and JSDocs. #5274
2020-12-14 10:11:30 +00:00
Richard Davey
dde5b250e3
Merge pull request #5274 from pi-kei/sound-panning
...
Add ability to pan sounds
2020-12-14 10:00:33 +00:00
Richard Davey
1d58620e35
Don't render debug if not orthogonal #5447
2020-12-14 09:48:29 +00:00
Richard Davey
f5376b20a4
BitmapText Drop Shadow working. Fix #5446
2020-12-14 09:34:32 +00:00
Richard Davey
5a532da7bf
Disable scissor before clearing.
2020-12-14 09:08:28 +00:00
Richard Davey
c83622d349
Always return polygon, even if points <= 2.
2020-12-14 09:03:35 +00:00
Richard Davey
0cd192eec8
Swapped for Color component. Fix #5435
2020-12-11 15:56:21 +00:00
Richard Davey
1a65f50a25
Added new renderDirect
hook which RenderTexture can use. Fix #5431
2020-12-11 13:40:53 +00:00
Richard Davey
166c333d13
Should rebind shaders too
2020-12-11 12:41:48 +00:00
Richard Davey
ab1646c2a0
Update BaseCamera.js
2020-12-11 12:41:35 +00:00
Richard Davey
9412a93fdb
Remove log
2020-12-11 11:46:28 +00:00
Richard Davey
59e89fa788
All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
2020-12-11 11:44:21 +00:00
Richard Davey
519afd031b
Fixed Camera Fade Effect check. Fix #5438
2020-12-11 11:29:16 +00:00
Richard Davey
32440cb238
Defaults to renderer aspect ratio to help with issues like #5444
2020-12-11 11:05:47 +00:00
Richard Davey
69f4a6d8fb
Added getAspectRatio method
2020-12-11 11:05:20 +00:00
Richard Davey
e4be6dbc90
Fixed JSDocs and removed unused method
2020-12-11 10:33:53 +00:00
Richard Davey
11990bccb4
Added global projection matrix back and removed events
2020-12-11 10:26:15 +00:00
Richard Davey
0d67548343
Compare projection matrix with renderer
2020-12-11 10:24:47 +00:00
Richard Davey
8839007e0f
Update the projection matrix on bind
2020-12-11 10:24:27 +00:00
Richard Davey
dbae58368d
Removed event as no longer required
2020-12-11 10:24:15 +00:00
Richard Davey
27da1dfa4b
Clear just the color buffer
2020-12-11 10:24:05 +00:00
Richard Davey
1857c3f2da
Send dimensions and reset scissors
2020-12-10 18:07:41 +00:00
Richard Davey
7acbd816f3
Added new Projection Update event and respond to it
2020-12-10 18:07:25 +00:00
Richard Davey
4f5cedde03
Better method name. Reset once done.
2020-12-10 16:58:34 +00:00
Richard Davey
f1dbea4ead
beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
2020-12-10 16:55:00 +00:00
Richard Davey
21b968363c
Don't resize if already same size. Better binding handling.
2020-12-10 16:53:48 +00:00
Richard Davey
2be3b7aa59
Fixed typos
2020-12-10 16:53:26 +00:00
Patrick Sletvold
d327a4da34
Add Config types for ParticleEmitterManager and Mesh
2020-12-10 11:40:01 +01:00
Patrick Sletvold
f1836738a0
Merge remote-tracking branch 'origin/master' into Fix_object_types
2020-12-10 11:23:35 +01:00
Richard Davey
73a0c9d2ce
Remove unused code
2020-12-09 18:04:53 +00:00
Richard Davey
e03c514b03
Fixed WebGL erase mode
2020-12-09 15:55:11 +00:00
Richard Davey
197aa9df0f
Update WebGLRenderer.js
2020-12-09 15:55:02 +00:00
Richard Davey
edbef4a04a
Added eraseMode parameter
2020-12-09 15:54:56 +00:00
Richard Davey
16d4d11939
Final fixes to blitFrame
2020-12-09 15:20:09 +00:00
Richard Davey
1cb6d525be
New blitFrame working. Now to adjust when src > target height.
2020-12-09 14:08:24 +00:00
Richard Davey
daadb7d5b6
Fixed way in which custom vertices are defined in the config
2020-12-09 12:18:16 +00:00
Richard Davey
827851d02c
Update RenderTexture.js
2020-12-08 17:54:37 +00:00
Richard Davey
0c4eec0fd9
Now using new Render Target approach (texture blend still need to be added)
2020-12-08 17:38:42 +00:00
Richard Davey
54e306fe3e
Added setProjectionMatrix and all of the new pipeline events
2020-12-08 17:38:19 +00:00
Richard Davey
5f279bf4a4
Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
2020-12-08 17:37:59 +00:00
Richard Davey
f93c3ea05f
Added Pipeline events
2020-12-08 16:15:46 +00:00
Richard Davey
f18d615b40
Update SpriteWebGLRenderer.js
2020-12-08 16:15:16 +00:00
Richard Davey
c2bce98532
Added copyFrameRect method
2020-12-08 16:15:06 +00:00
Richard Davey
cb71fe35cd
Fixed name #5432
2020-12-07 17:10:25 +00:00
Richard Davey
3154bf2e6f
Update Container.js
2020-12-07 13:11:49 +00:00
Richard Davey
79d252589f
Update Rope.js
2020-12-07 13:09:45 +00:00
Richard Davey
7dba1c4b2f
Update BaseCamera.js
2020-12-07 13:09:12 +00:00
Richard Davey
607fb6ff7c
Make docs crystal clear
2020-12-07 12:25:57 +00:00
Richard Davey
d6d5c09552
The Shader
Game Object now supports being able to use a Render Texture as a sampler2D
texture on the shader. Fix #5423
2020-12-07 12:19:42 +00:00
Richard Davey
15a6f50d2c
Fixed functions not appearing in the namespace. Fix #5432
2020-12-07 10:11:47 +00:00
Richard Davey
0951a1d2ea
Fixed tint property. Fix #5433
2020-12-07 09:42:21 +00:00
Richard Davey
402e6d23b1
Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
2020-12-04 18:06:16 +00:00
Richard Davey
c6489cf730
Remove un-used shader
2020-12-04 15:29:55 +00:00
Richard Davey
08b304372c
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
2020-12-04 15:07:26 +00:00
Richard Davey
682a85c683
Preparing for beta 13
2020-12-04 13:50:02 +00:00
Richard Davey
509fbcae44
Update PipelineManager.js
2020-12-04 13:40:32 +00:00
Richard Davey
725271249f
No tileset? Continue the loop.
2020-12-04 13:07:14 +00:00
Richard Davey
e2ccfffd3b
Split up the classes to avoid plugin issues. Fix #5420
2020-12-04 13:04:48 +00:00
Richard Davey
a7f246a241
Swap queue order
2020-12-04 12:55:26 +00:00
Richard Davey
e0ae7ef14e
Update TransformMatrix.js
2020-12-04 12:00:31 +00:00
Richard Davey
dab806e371
Can use same matrix
2020-12-04 12:00:23 +00:00
Richard Davey
edc076674e
New Resize handler. Fix #5412
2020-12-04 11:59:47 +00:00
Richard Davey
4d872e2e9d
RenderTexture.erase
has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
2020-12-03 15:46:26 +00:00
Richard Davey
6bb6ff8ef4
Updated JSDocs to clarify issue. Fix #4692
2020-12-03 15:14:34 +00:00
Richard Davey
077d53309b
BitmapMask
would become corrupted when resizing the Phaser Game, either via the Scale Manager or directly, because the framebuffer and texture it used for rendering was still at the old dimensions. The BitmapMask now listens for the Renderer RESIZE event and re-creates itself accordingly. Fix #5399
2020-12-03 15:06:54 +00:00
Richard Davey
38b6d83462
Fixed Canvas Alpha RenderTexture issue. Fix #5426
2020-12-03 14:48:21 +00:00
Richard Davey
8ff62d40af
Moved event emitter. Fix #5427
2020-12-03 14:34:32 +00:00
Richard Davey
0d6d7848cd
No need for dirty property
2020-12-03 14:31:54 +00:00
Richard Davey
82c1ea87da
Reset the projection matrix to avoid cache by reference errors. Fix #5425
2020-12-03 14:31:45 +00:00
Richard Davey
3344fc12bf
Added resetUniform
method
2020-12-03 14:31:21 +00:00
Richard Davey
103b91a69d
Add attenuation parameter and fixed color divisor
2020-12-03 12:52:36 +00:00
Richard Davey
d2b8f0b7e4
Factor in Camera Zoom to radius
2020-12-03 12:52:12 +00:00
Richard Davey
8174ec2daf
Fixed light distance and max test
2020-12-03 11:11:41 +00:00
Richard Davey
4d7435f468
Update LightPipeline.js
2020-12-03 11:11:30 +00:00
Richard Davey
97d9cc6fb9
Create 1 shader per light count. Avoids all pointless iteration within the shaders
2020-12-03 10:16:00 +00:00
Richard Davey
8b6d03faaf
Fixed JSDoc
2020-12-03 10:15:25 +00:00
Richard Davey
39d45258de
Removed un-used properties and improved render function massively
2020-12-02 17:57:32 +00:00
Richard Davey
732b188691
Removed light pool, used RGB object, much better light culling.
2020-12-02 17:57:12 +00:00
Richard Davey
97fd175e73
Extends Circle, because it is! Removed loads of pointless setters.
2020-12-02 17:56:53 +00:00
Richard Davey
639b9bfc84
Added beginDraw
, batchDraw
, batchDrawFrame
and endDraw
methods for full batch control over the drawing.
2020-12-02 16:07:58 +00:00
Richard Davey
c10fb834e0
Fixed Tilemap Layer Light2D batch
2020-12-02 15:03:46 +00:00
Richard Davey
35146e72ed
Removed Light Layer and moved Point Light to its own Game Object
2020-12-02 13:48:38 +00:00
Richard Davey
375d6fa196
Updated docs
2020-12-02 13:15:27 +00:00
Richard Davey
6b1fda19e1
Use onActive
and reset textures, fixing all rendering issues
2020-12-02 13:15:16 +00:00
Richard Davey
2687be611a
Added on onActive
hook
2020-12-02 13:14:57 +00:00
Richard Davey
361704f048
Only reset post pipeline if it has one. Fix #5421
2020-12-02 12:23:59 +00:00
Richard Davey
9f8f76c690
Removed unused property
2020-12-02 12:23:40 +00:00
Richard Davey
e41d5a0296
Tidying up the class
2020-12-02 11:45:38 +00:00
Richard Davey
e8a36a2477
Update WebGLPipelineUniformsConfig.js
2020-12-02 11:11:52 +00:00
Richard Davey
a694590945
Fixed for 3.50 Beta 12
2020-12-02 11:11:48 +00:00
Richard Davey
1868a749cb
Enable Lights Plugin again
2020-12-02 11:11:34 +00:00
Richard Davey
2d78642944
Pipelines now populate their own uniforms
2020-12-02 11:11:24 +00:00
Richard Davey
dd1757a288
Shaders will now automatically get all active uniforms and populate the uniforms object
2020-12-02 11:11:08 +00:00
Richard Davey
e29626ab2c
Testing Light Layer
2020-12-01 17:24:30 +00:00
Richard Davey
cbf15747c7
Set default size to 1
2020-12-01 17:24:16 +00:00
Richard Davey
079dbcc72f
Back to Normal Map only pipeline
2020-12-01 17:24:04 +00:00
Richard Davey
ce6a81c97d
Updated JSDocs
2020-12-01 17:23:53 +00:00
Richard Davey
c1bf08de70
New Point Light class
2020-12-01 17:23:42 +00:00
Richard Davey
ea6a7d0f05
Install Point Light Pipeline (build flag?)
2020-12-01 17:23:33 +00:00
Richard Davey
05e046eb0e
Added Point Light Pipeline to the const
2020-12-01 17:23:18 +00:00
Richard Davey
496564e9d0
Create PointLightPipeline.js
2020-12-01 17:23:03 +00:00
Richard Davey
c8a8f59d69
New Point Light shader
2020-12-01 17:22:57 +00:00
Richard Davey
239e44b264
Improved docs
2020-11-30 16:13:03 +00:00
Richard Davey
57e6246c52
Added limit
parameter
2020-11-30 16:12:55 +00:00
Richard Davey
652a5e62ae
Ignore private functions
2020-11-30 14:23:50 +00:00
Richard Davey
23ad56862f
Enable use of 'active'
2020-11-30 14:21:00 +00:00
Richard Davey
35829bcf0d
Added removePostPipeline
. Fix #5419
2020-11-30 10:07:41 +00:00
Richard Davey
e020898134
Update LightPipeline.js
2020-11-30 09:46:28 +00:00
Richard Davey
15b47e6a54
Testing new Light Layer
2020-11-30 09:46:28 +00:00
Richard Davey
18de5273a6
Merge pull request #5417 from rexrainbow/pipeline-component-typo
...
Typo
2020-11-30 09:21:11 +00:00
Rex
cdfee008ec
Typo
2020-11-29 20:29:38 +08:00
Rex
e7fd7d6804
Remove flipX argument
2020-11-29 18:00:12 +08:00
Rex
ed7a53cfa9
Add flipX, flipY optional arguments
...
Add flipX, flipY optional arguments to flip render result
2020-11-29 17:43:36 +08:00
Richard Davey
41a0c192a4
Fix #5413
2020-11-28 15:42:23 +00:00
Richard Davey
6dd40df318
Update LayerCreator.js
2020-11-27 15:14:10 +00:00
Richard Davey
3ec63c6dec
Only remove from displayList if set. Fix #5413
2020-11-27 15:14:04 +00:00
Richard Davey
f528265fad
Preparing for Beta 12
2020-11-27 12:49:10 +00:00
Richard Davey
a846883e03
Removed Layer3D and added Layer
2020-11-27 12:45:44 +00:00
Richard Davey
238b496bbc
Moved to own repo
2020-11-27 12:28:39 +00:00
Richard Davey
e96cbde8d6
Added new displayList
property and Layer documentation
2020-11-27 11:13:59 +00:00
Richard Davey
aa06070644
Added the new Layer Game Object
2020-11-26 16:21:21 +00:00
Richard Davey
fdae90089c
Use the new depthList property
2020-11-26 16:21:09 +00:00
Richard Davey
e5f9066072
GameObjects.Components.Depth.depthList
is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene.
2020-11-26 16:20:54 +00:00
Richard Davey
a2f0a815d6
Reset textures before draw
2020-11-26 14:20:01 +00:00
Richard Davey
3149bb5dfa
JSDoc fix
2020-11-26 14:19:29 +00:00
Richard Davey
2e91763abc
Fixes lots of default parameters
2020-11-26 12:55:40 +00:00
Richard Davey
451656c54f
Use getXRound and getYRound
2020-11-26 11:39:08 +00:00
Richard Davey
c8cdf9fde2
Fixed Render Texture crop
2020-11-26 11:28:25 +00:00
Richard Davey
abf90070ba
Update TextureManager.js
2020-11-26 11:24:32 +00:00
Richard Davey
3a90ecc889
Update AnimationManager.js
2020-11-26 10:59:54 +00:00
Richard Davey
62c03f6dad
AsepriteFile
is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json)
.
2020-11-26 10:59:49 +00:00
Richard Davey
b5f2e0a83b
Updated documentation. Fix #5406
2020-11-26 10:19:09 +00:00
Richard Davey
a0a32f45e5
Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
2020-11-26 10:14:13 +00:00
Richard Davey
681797ec9d
Fixed Canvas Renderer. Fix #5408
2020-11-26 10:04:51 +00:00
Richard Davey
0ee1338765
Better post pipeline call (less code)
2020-11-26 09:51:40 +00:00
Richard Davey
339b4fd3df
Added setTime method
2020-11-25 22:44:06 +00:00
Richard Davey
d0da33689b
Added bindTexture method
2020-11-24 16:01:25 +00:00
Richard Davey
9cc16720b8
Added bindRenderTarget
method.
2020-11-24 15:34:25 +00:00
Richard Davey
09c49ac288
Fixed emitter mask pipeline
2020-11-24 14:52:57 +00:00
Richard Davey
aec06f1873
Added ColorSpectrum function
2020-11-24 11:00:04 +00:00
Richard Davey
b97536fc31
Don't need to create a Point at all. #5407
2020-11-24 09:12:24 +00:00