Update RenderConfig.js

This commit is contained in:
Richard Davey 2021-02-04 15:28:35 +00:00
parent 2bfde24f99
commit d1a08da63d

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@ -16,5 +16,5 @@
* @property {number} [maxLights=10] - The maximum number of lights allowed to be visible within range of a single Camera in the LightManager.
* @property {number} [maxTextures=-1] - When in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8.
* @property {string} [mipmapFilter='LINEAR'] - The mipmap magFilter to be used when creating WebGL textures.
* @property {Phaser.Types.Core.PipelineConfig} [pipline] - The WebGL Pipeline configuration object.
* @property {Phaser.Types.Core.PipelineConfig} [pipeline] - The WebGL Pipeline configuration object.
*/