Update GameConfig.js

This commit is contained in:
Richard Davey 2021-03-24 16:24:35 +00:00
parent 7411c805b8
commit b7e678cf6c

View file

@ -14,7 +14,7 @@
* @property {(Phaser.Scene|Phaser.Scene[]|Phaser.Types.Scenes.SettingsConfig|Phaser.Types.Scenes.SettingsConfig[]|Phaser.Types.Scenes.CreateSceneFromObjectConfig|Phaser.Types.Scenes.CreateSceneFromObjectConfig[]|function|function[])} [scene=null] - A scene or scenes to add to the game. If several are given, the first is started; the remainder are started only if they have `{ active: true }`. See the `sceneConfig` argument in `Phaser.Scenes.SceneManager#add`.
* @property {string[]} [seed] - Seed for the random number generator.
* @property {string} [title=''] - The title of the game. Shown in the browser console.
* @property {string} [url='http://phaser.io'] - The URL of the game. Shown in the browser console.
* @property {string} [url='https://phaser.io'] - The URL of the game. Shown in the browser console.
* @property {string} [version=''] - The version of the game. Shown in the browser console.
* @property {boolean} [autoFocus=true] - Automatically call window.focus() when the game boots. Usually necessary to capture input events if the game is in a separate frame.
* @property {(boolean|Phaser.Types.Core.InputConfig)} [input] - Input configuration, or `false` to disable all game input.