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https://github.com/photonstorm/phaser
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Updated the docs about the data parameter
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2 changed files with 19 additions and 15 deletions
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@ -6,18 +6,20 @@
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/**
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* The File Load Complete Event.
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*
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* This event is dispatched by the Loader Plugin when any file in the queue finishes loading.
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*
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*
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* This event is dispatched by the Loader Plugin when _any_ file in the queue finishes loading.
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*
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* Listen to it from a Scene using: `this.load.on('filecomplete', listener)`.
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*
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*
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* Make sure you remove this listener when you have finished, or it will continue to fire if the Scene reloads.
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*
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* You can also listen for the completion of a specific file. See the [FILE_KEY_COMPLETE]{@linkcode Phaser.Loader.Events#event:FILE_KEY_COMPLETE} event.
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*
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* @event Phaser.Loader.Events#FILE_COMPLETE
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* @since 3.0.0
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*
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*
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* @param {string} key - The key of the file that just loaded and finished processing.
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* @param {string} type - The [file type]{@link Phaser.Loader.File#type} of the file that just loaded, i.e. `image`.
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* @param {any} data - The raw data the file contained.
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* @param {any} [data] - The raw data the file contained. If the file was a multi-file, like an atlas or bitmap font, this parameter will be undefined.
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*/
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module.exports = 'filecomplete';
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@ -6,11 +6,11 @@
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/**
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* The File Load Complete Event.
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*
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*
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* This event is dispatched by the Loader Plugin when any file in the queue finishes loading.
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*
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*
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* It uses a special dynamic event name constructed from the key and type of the file.
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*
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*
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* For example, if you have loaded an `image` with a key of `monster`, you can listen for it
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* using the following:
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*
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@ -21,28 +21,30 @@
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* ```
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*
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* Or, if you have loaded a texture `atlas` with a key of `Level1`:
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*
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*
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* ```javascript
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* this.load.on('filecomplete-atlas-Level1', function (key, type, data) {
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* // Your handler code
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* });
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* ```
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*
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*
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* Or, if you have loaded a sprite sheet with a key of `Explosion` and a prefix of `GAMEOVER`:
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*
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*
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* ```javascript
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* this.load.on('filecomplete-spritesheet-GAMEOVERExplosion', function (key, type, data) {
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* // Your handler code
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* });
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* ```
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*
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*
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* Make sure you remove your listeners when you have finished, or they will continue to fire if the Scene reloads.
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*
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* You can also listen for the generic completion of files. See the [FILE_COMPLETE]{@linkcode Phaser.Loader.Events#event:FILE_COMPLETE} event.
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*
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* @event Phaser.Loader.Events#FILE_KEY_COMPLETE
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* @since 3.0.0
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*
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*
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* @param {string} key - The key of the file that just loaded and finished processing.
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* @param {string} type - The [file type]{@link Phaser.Loader.File#type} of the file that just loaded, i.e. `image`.
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* @param {any} data - The raw data the file contained.
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* @param {any} [data] - The raw data the file contained. If the file was a multi-file, like an atlas or bitmap font, this parameter will be undefined.
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*/
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module.exports = 'filecomplete-';
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