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actions
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
animations
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Update AnimationManager.js
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2020-11-26 10:59:54 +00:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Added the new renderList property and addToRenderList method
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2021-01-07 12:31:12 +00:00 |
core
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JSDoc Fix
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2020-11-23 11:01:08 +00:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
data
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
device
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Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS tests, stopping iPads from being flagged as desktop devices. Fix #5389
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2020-11-09 17:15:43 +00:00 |
display
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
dom
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Use Scene Display List if not available
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2021-01-07 12:22:09 +00:00 |
geom
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Always return polygon, even if points <= 2.
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2020-12-14 09:03:35 +00:00 |
input
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Added prevType to constructor.
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2020-12-28 17:37:54 -04:00 |
loader
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AsepriteFile is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json) .
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2020-11-26 10:59:49 +00:00 |
math
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JSDoc improvements
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2020-12-14 13:33:42 +00:00 |
physics
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JSDoc improvements
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2020-12-14 13:33:42 +00:00 |
plugins
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Fixed namespace
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2020-11-23 11:31:23 +00:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
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2021-01-04 15:49:39 +00:00 |
scale
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Make docs crystal clear
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2020-12-07 12:25:57 +00:00 |
scene
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:02 +00:00 |
sound
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Lint fix.
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2021-01-06 11:07:14 +00:00 |
structs
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
textures
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:14 +00:00 |
tilemaps
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Updated documentation. Fix #5488
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2021-01-06 11:07:05 +00:00 |
time
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Add TimerEvent methods
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2020-11-11 12:05:14 -08:00 |
tweens
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
utils
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Ignore private functions
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2020-11-30 14:23:50 +00:00 |
const.js
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Preparing for 3.52
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2021-01-05 17:59:00 +00:00 |
phaser-arcade-physics.js
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Namespace adjustments
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2020-12-17 11:40:03 +00:00 |
phaser-core.js
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Namespace adjustments
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2020-12-17 11:40:03 +00:00 |
phaser.js
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Removed Layer3D and added Layer
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2020-11-27 12:45:44 +00:00 |