mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 17:58:23 +00:00
Extends BaseTween and start delay and lots of other fixes
This commit is contained in:
parent
a2b349d745
commit
b8a3cf9232
1 changed files with 308 additions and 520 deletions
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@ -4,9 +4,12 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseTween = require('./BaseTween');
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var Class = require('../../utils/Class');
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var EventEmitter = require('eventemitter3');
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var Events = require('../events');
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var GameObjectCreator = require('../../gameobjects/GameObjectCreator');
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var GameObjectFactory = require('../../gameobjects/GameObjectFactory');
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var Tween = require('./Tween');
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var TWEEN_CONST = require('./const');
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var TweenBuilder = require('../builders/TweenBuilder');
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@ -16,180 +19,56 @@ var TweenBuilder = require('../builders/TweenBuilder');
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*
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* @class TweenChain
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* @memberof Phaser.Tweens
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* @extends Phaser.Events.EventEmitter
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* @extends Phaser.Tweens.BaseTween
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* @constructor
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* @since 3.60.0
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*
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* @param {Phaser.Tweens.TweenManager} manager - A reference to the TweenManager this TweenChain belongs to.
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* @param {Phaser.Tweens.TweenManager} parent - A reference to the Tween Manager that owns this Tween.
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*/
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var TweenChain = new Class({
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Extends: EventEmitter,
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Extends: BaseTween,
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initialize:
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function TweenChain (manager)
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function TweenChain (parent)
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{
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EventEmitter.call(this);
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/**
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* A reference to the TweenManager that this TweenChain instance belongs to.
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*
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* @name Phaser.Tweens.TweenData#manager
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* @type {Phaser.Tweens.TweenManager}
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* @since 3.60.0
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*/
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this.manager = manager;
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// The tweens
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this.data = [];
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BaseTween.call(this, parent);
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this.currentTween = null;
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this.currentIndex = 0;
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},
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// Chain States
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this.state = 0;
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/**
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* Prepares this Tween for playback.
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*
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* Called automatically by the TweenManager. Should not be called directly.
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*
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* @method Phaser.Tweens.Tween#init
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* @fires Phaser.Tweens.Events#TWEEN_ACTIVE
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* @since 3.0.0
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*
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* @return {this} This Tween instance.
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*/
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init: function ()
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{
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this.loopCounter = (this.loop === -1) ? 999999999999 : this.loop;
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this.paused = true;
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this.setCurrentTween(0);
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/**
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* Scales the time applied to this Tween. A value of 1 runs in real-time. A value of 0.5 runs 50% slower, and so on.
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*
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* The value isn't used when calculating total duration of the tween, it's a run-time delta adjustment only.
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*
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* @name Phaser.Tweens.Tween#timeScale
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* @type {number}
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* @default 1
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* @since 3.60.0
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*/
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this.timeScale = 1;
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if (this.startDelay > 0)
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{
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this.setStartDelayState();
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}
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else
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{
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this.setActiveState();
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}
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/**
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* Loop this tween? Can be -1 for an infinite loop, or a positive integer.
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*
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* When enabled it will play through ALL TweenDatas again. Use TweenData.repeat to loop a single element.
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*
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* @name Phaser.Tweens.Tween#loop
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* @type {number}
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* @default 0
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* @since 3.60.0
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*/
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this.loop = 0;
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this.dispatchEvent(Events.TWEEN_ACTIVE, 'onActive');
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/**
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* Time in ms/frames before the Tween loops.
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*
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* @name Phaser.Tweens.Tween#loopDelay
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* @type {number}
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* @default 0
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* @since 3.60.0
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*/
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this.loopDelay = 0;
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/**
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* Internal counter recording how many loops are left to run.
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*
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* @name Phaser.Tweens.Tween#loopCounter
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* @type {number}
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* @default 0
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* @since 3.60.0
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*/
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this.loopCounter = 0;
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/**
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* The time in ms/frames before the 'onComplete' event fires.
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*
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* This never fires if loop = -1 (as it never completes)
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*
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* @name Phaser.Tweens.Tween#completeDelay
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* @type {number}
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* @default 0
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* @since 3.60.0
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*/
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this.completeDelay = 0;
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/**
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* An internal countdown timer (used by loopDelay and completeDelay)
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*
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* @name Phaser.Tweens.Tween#countdown
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* @type {number}
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* @default 0
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* @since 3.60.0
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*/
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this.countdown = 0;
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/**
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* The time, in milliseconds, before this tween will start playing.
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*
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* This value is generated by the `getDelay` function.
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*
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* @name Phaser.Tweens.TweenData#delay
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* @type {number}
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* @since 3.60.0
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*/
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this.delay = 0;
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/**
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* Will the Tween ease back to its starting values, after reaching the end
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* and any `hold` value that may be set?
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*
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* @name Phaser.Tweens.TweenData#yoyo
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* @type {boolean}
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* @since 3.60.0
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*/
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this.yoyo = false;
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/**
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* The time, in milliseconds, before this tween will start a yoyo to repeat.
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*
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* @name Phaser.Tweens.TweenData#hold
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* @type {number}
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* @since 3.60.0
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*/
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this.hold = 0;
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/**
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* The number of times this tween will repeat.
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*
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* The tween will always run once regardless of this value,
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* so a repeat value of '1' will play the tween twice: I.e. the original
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* play-through and then it repeats that once (1).
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*
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* If this value is set to -1 this tween will repeat forever.
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*
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* @name Phaser.Tweens.TweenData#repeat
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* @type {number}
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* @since 3.60.0
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*/
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this.repeat = 0;
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/**
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* The time, in milliseconds, before the repeat will start.
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*
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* @name Phaser.Tweens.TweenData#repeatDelay
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* @type {number}
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* @since 3.60.0
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*/
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this.repeatDelay = 0;
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/**
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* How many repeats are left to run?
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*
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* @name Phaser.Tweens.TweenData#repeatCounter
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* @type {number}
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* @since 3.60.0
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*/
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this.repeatCounter = 0;
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/**
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* Is this Tween Data currently waiting for a countdown to elapse, or not?
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*
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* @name Phaser.Tweens.TweenData#isCountdown
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* @type {boolean}
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* @since 3.60.0
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*/
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this.isCountdown = false;
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return this;
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},
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/**
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tweens = [ tweens ];
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}
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var tween;
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var data = this.data;
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for (var i = 0; i < tweens.length; i++)
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{
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tween = TweenBuilder(this.manager, tweens[i]);
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var tween = tweens[i];
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this.data.push(tween.init());
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if (tween instanceof Tween)
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{
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data.push(tween.init());
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}
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else
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{
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tween = TweenBuilder(this, tween);
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data.push(tween.init());
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}
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}
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this.totalData = data.length;
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return this;
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},
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/**
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* Internal method that advances the Tween based on the time values.
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* See if this Tween is currently acting upon the given target.
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*
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* @method Phaser.Tweens.Tween#update
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* @fires Phaser.Tweens.Events#TWEEN_COMPLETE
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* @fires Phaser.Tweens.Events#TWEEN_LOOP
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* @fires Phaser.Tweens.Events#TWEEN_START
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* @method Phaser.Tweens.Tween#hasTarget
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* @since 3.0.0
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*
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* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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* @param {object} target - The target to check against this Tween.
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*
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* @return {boolean} Returns `true` if this Tween has finished and should be removed from the Tween Manager, otherwise returns `false`.
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* @return {boolean} `true` if the given target is a target of this Tween, otherwise `false`.
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*/
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update: function (delta)
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hasTarget: function (target)
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{
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if (this.paused)
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var data = this.data;
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for (var i = 0; i < this.totalData; i++)
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{
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return false;
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}
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// if (this.isPendingRemove() || this.isDestroyed())
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// {
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// return true;
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// }
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// else if (this.isFinished() || this.paused)
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// {
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// return false;
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// }
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delta *= this.timeScale * this.manager.timeScale;
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if (!this.currentTween)
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{
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this.currentTween = this.data[0];
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this.currentTween.setActiveState();
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this.currentTween.dispatchEvent(Events.TWEEN_ACTIVE, 'onActive');
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}
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if (this.currentTween.update(delta))
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{
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// This tween has finshed playback, so move to the next one
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this.currentIndex++;
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if (this.currentIndex === this.data.length)
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if (data[i].hasTarget(target))
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{
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this.nextState();
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}
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else
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{
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this.currentTween = this.data[this.currentIndex];
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this.currentTween.setActiveState();
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this.currentTween.dispatchEvent(Events.TWEEN_ACTIVE, 'onActive');
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return true;
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}
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}
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return false;
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},
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/**
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* Restarts the Tween from the beginning.
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*
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* You can only restart a Tween that is currently playing. If the Tween has already been stopped, restarting
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* it will throw an error.
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*
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* If you wish to restart the Tween from a specific point, use the `Tween.seek` method instead.
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*
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* @method Phaser.Tweens.Tween#restart
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* @since 3.0.0
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*
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* @return {this} This Tween instance.
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*/
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restart: function ()
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{
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switch (this.state)
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{
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case TWEEN_CONST.REMOVED:
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case TWEEN_CONST.FINISHED:
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this.parent.makeActive(this);
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break;
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case TWEEN_CONST.PENDING:
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case TWEEN_CONST.PENDING_REMOVE:
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this.parent.reset(this);
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break;
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case TWEEN_CONST.DESTROYED:
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console.warn('Cannot restart destroyed TweenChain');
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break;
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default:
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// this.seek();
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break;
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}
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this.paused = false;
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this.hasStarted = false;
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this.currentIndex = 0;
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this.currentTween = this.data[0];
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return this;
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},
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/**
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* Resets the given Tween.
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*
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* If the Tween does not belong to this Tween Manager, it will first be added.
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*
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* Then it will seek to position 0 and playback will start on the next frame.
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*
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* @method Phaser.Tweens.TweenManager#reset
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* @since 3.60.0
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*
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* @param {Phaser.Tweens.Tween} tween - The Tween to be reset.
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*
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* @return {this} This Tween Manager instance.
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*/
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reset: function (tween)
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{
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tween.seek();
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tween.setActiveState();
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return this;
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},
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/**
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* Checks if a Tween is active and adds it to the Tween Manager at the start of the frame if it isn't.
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*
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* @method Phaser.Tweens.TweenManager#makeActive
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* @since 3.0.0
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*
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* @param {Phaser.Tweens.Tween} tween - The Tween to check.
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*
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* @return {this} This Tween Manager instance.
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*/
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makeActive: function (tween)
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{
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tween.init();
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tween.setActiveState();
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return this;
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},
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/**
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* Internal method that advances to the next state of the Tween during playback.
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*
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return false;
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},
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/**
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* Internal method that resets all of the Tween Data, including the progress and elapsed values.
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*
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* @method Phaser.Tweens.Tween#resetTweenData
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* @since 3.0.0
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*
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* @param {boolean} resetFromLoop - Has this method been called as part of a loop?
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*/
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resetTweens: function ()
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{
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var data = this.data;
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for (var i = 0; i < data.length; i++)
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{
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data[i].resetTweenData(true);
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}
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this.currentIndex = 0;
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this.currentTween = this.data[0];
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},
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/**
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* Sets the value of the time scale applied to this Tween. A value of 1 runs in real-time.
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* A value of 0.5 runs 50% slower, and so on.
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*
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* The value isn't used when calculating total duration of the tween, it's a run-time delta adjustment only.
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*
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* @method Phaser.Tweens.Tween#setTimeScale
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* @since 3.60.0
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*
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* @param {number} value - The time scale value to set.
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*
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* @return {this} This Tween instance.
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*/
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setTimeScale: function (value)
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{
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this.timeScale = value;
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return this;
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},
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/**
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* Gets the value of the time scale applied to this Tween. A value of 1 runs in real-time.
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* A value of 0.5 runs 50% slower, and so on.
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*
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* @method Phaser.Tweens.Tween#getTimeScale
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* @since 3.60.0
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*
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* @return {number} The value of the time scale applied to this Tween.
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*/
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getTimeScale: function ()
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{
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return this.timeScale;
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},
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/**
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* Checks if this Tween is currently playing.
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*
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* If this Tween is paused, this method will return false.
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*
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* @method Phaser.Tweens.Tween#isPlaying
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* @since 3.60.0
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*
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* @return {boolean} `true` if the Tween is playing, otherwise `false`.
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*/
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isPlaying: function ()
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{
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return (!this.paused && this.isActive());
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},
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/**
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* Checks if the Tween is currently paused.
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*
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* @method Phaser.Tweens.Tween#isPaused
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* @since 3.60.0
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*
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* @return {boolean} `true` if the Tween is paused, otherwise `false`.
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*/
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isPaused: function ()
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{
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return this.paused;
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},
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/**
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* Pauses the Tween immediately. Use `resume` to continue playback.
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*
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* You can also toggle the `Tween.paused` boolean property, but doing so will not trigger the PAUSE event.
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*
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* @method Phaser.Tweens.Tween#pause
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* @fires Phaser.Tweens.Events#TWEEN_PAUSE
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* @since 3.60.0
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*
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* @return {this} This Tween instance.
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*/
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pause: function ()
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{
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if (!this.paused)
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{
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this.paused = true;
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this.dispatchEvent(Events.TWEEN_PAUSE, 'onPause');
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}
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return this;
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},
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/**
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* Resumes the playback of a previously paused Tween.
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*
|
||||
* You can also toggle the `Tween.paused` boolean property, but doing so will not trigger the RESUME event.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#resume
|
||||
* @fires Phaser.Tweens.Events#TWEEN_RESUME
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {this} This Tween instance.
|
||||
*/
|
||||
resume: function ()
|
||||
{
|
||||
if (this.paused)
|
||||
{
|
||||
this.paused = false;
|
||||
|
||||
this.dispatchEvent(Events.TWEEN_RESUME, 'onResume');
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Starts a Tween playing.
|
||||
*
|
||||
|
@ -488,214 +298,167 @@ var TweenChain = new Class({
|
|||
{
|
||||
if (this.isDestroyed())
|
||||
{
|
||||
console.warn('Cannot play destroyed TweenChain');
|
||||
console.warn('Cannot play destroyed TweenChain', this);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
if (this.isPendingRemove() || this.isPending())
|
||||
{
|
||||
// ?
|
||||
this.resetTweens();
|
||||
}
|
||||
|
||||
this.paused = false;
|
||||
|
||||
this.setActiveState();
|
||||
if (this.startDelay > 0)
|
||||
{
|
||||
this.setStartDelayState();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setActiveState();
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Tween state to PENDING.
|
||||
* Internal method that resets all of the Tween Data, including the progress and elapsed values.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setPendingState
|
||||
* @since 3.60.0
|
||||
* @method Phaser.Tweens.Tween#resetTweens
|
||||
* @since 3.0.0
|
||||
*/
|
||||
setPendingState: function ()
|
||||
resetTweens: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.PENDING;
|
||||
var data = this.data;
|
||||
var total = this.totalData;
|
||||
|
||||
for (var i = 0; i < total; i++)
|
||||
{
|
||||
data[i].reset(false);
|
||||
}
|
||||
|
||||
this.currentIndex = 0;
|
||||
this.currentTween = data[0];
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Tween state to ACTIVE.
|
||||
* Internal method that advances the Tween based on the time values.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setActiveState
|
||||
* @since 3.60.0
|
||||
* @method Phaser.Tweens.Tween#update
|
||||
* @fires Phaser.Tweens.Events#TWEEN_COMPLETE
|
||||
* @fires Phaser.Tweens.Events#TWEEN_LOOP
|
||||
* @fires Phaser.Tweens.Events#TWEEN_START
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
|
||||
*
|
||||
* @return {boolean} Returns `true` if this Tween has finished and should be removed from the Tween Manager, otherwise returns `false`.
|
||||
*/
|
||||
setActiveState: function ()
|
||||
update: function (delta)
|
||||
{
|
||||
this.state = TWEEN_CONST.ACTIVE;
|
||||
if (this.isPendingRemove() || this.isDestroyed())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (this.isFinished() || this.paused)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// The TweehChain.timeScale is applied within Tween.update, so doesn't need including here
|
||||
delta *= this.parent.timeScale;
|
||||
|
||||
if (this.isLoopDelayed())
|
||||
{
|
||||
this.updateLoopCountdown(delta);
|
||||
}
|
||||
else if (this.isCompleteDelayed())
|
||||
{
|
||||
this.updateCompleteDelay(delta);
|
||||
}
|
||||
else if (this.isStartDelayed())
|
||||
{
|
||||
// Reset the delta so we always start progress from zero
|
||||
delta = this.updateStartCountdown(delta);
|
||||
}
|
||||
|
||||
var remove = false;
|
||||
|
||||
if (this.isActive() && this.currentTween)
|
||||
{
|
||||
if (this.currentTween.update(delta))
|
||||
{
|
||||
// This tween has finshed playback, so move to the next one
|
||||
if (this.nextTween())
|
||||
{
|
||||
this.nextState();
|
||||
}
|
||||
}
|
||||
|
||||
// if nextState called onCompleteHandler then we're ready to be removed, unless we persist
|
||||
remove = this.isPendingRemove();
|
||||
|
||||
if (remove && this.persist)
|
||||
{
|
||||
this.setFinishedState();
|
||||
|
||||
remove = false;
|
||||
}
|
||||
}
|
||||
|
||||
return remove;
|
||||
},
|
||||
|
||||
getCurrentTween: function ()
|
||||
{
|
||||
return this.data[this.currentIndex];
|
||||
},
|
||||
|
||||
nextTween: function ()
|
||||
{
|
||||
this.currentIndex++;
|
||||
|
||||
if (this.currentIndex === this.totalData)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setCurrentTween(this.currentIndex);
|
||||
}
|
||||
},
|
||||
|
||||
setCurrentTween: function (index)
|
||||
{
|
||||
this.currentIndex = index;
|
||||
|
||||
this.currentTween = this.data[index];
|
||||
|
||||
this.currentTween.setActiveState();
|
||||
|
||||
this.currentTween.dispatchEvent(Events.TWEEN_ACTIVE, 'onActive');
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Tween state to LOOP_DELAY.
|
||||
* Internal method that will emit a Tween based Event and invoke the given callback.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setLoopDelayState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setLoopDelayState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.LOOP_DELAY;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Tween state to COMPLETE_DELAY.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setCompleteDelayState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setCompleteDelayState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.COMPLETE_DELAY;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Tween state to PENDING_REMOVE.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setPendingRemoveState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setPendingRemoveState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.PENDING_REMOVE;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Tween state to REMOVED.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setRemovedState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setRemovedState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.REMOVED;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Tween state to FINISHED.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setFinishedState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setFinishedState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.FINISHED;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Tween state to DESTROYED.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setDestroyedState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setDestroyedState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.DESTROYED;
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* Returns `true` if this Tween has a _current_ state of PENDING, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#isPending
|
||||
* @method Phaser.Tweens.Tween#dispatchEvent
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this Tween has a _current_ state of PENDING, otherwise `false`.
|
||||
* @param {Phaser.Types.Tweens.Event} event - The Event to be dispatched.
|
||||
* @param {Phaser.Types.Tweens.TweenCallbackTypes} [callback] - The name of the callback to be invoked. Can be `null` or `undefined` to skip invocation.
|
||||
*/
|
||||
isPending: function ()
|
||||
dispatchEvent: function (event, callback)
|
||||
{
|
||||
return (this.state === TWEEN_CONST.PENDING);
|
||||
},
|
||||
this.emit(event, this, this.targets);
|
||||
|
||||
/**
|
||||
* Returns `true` if this Tween has a _current_ state of ACTIVE, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#isActive
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this Tween has a _current_ state of ACTIVE, otherwise `false`.
|
||||
*/
|
||||
isActive: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.ACTIVE);
|
||||
},
|
||||
var handler = this.callbacks[callback];
|
||||
|
||||
/**
|
||||
* Returns `true` if this Tween has a _current_ state of LOOP_DELAY, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#isLoopDelayed
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this Tween has a _current_ state of LOOP_DELAY, otherwise `false`.
|
||||
*/
|
||||
isLoopDelayed: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.LOOP_DELAY);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this Tween has a _current_ state of COMPLETE_DELAY, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#isCompleteDelayed
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this Tween has a _current_ state of COMPLETE_DELAY, otherwise `false`.
|
||||
*/
|
||||
isCompleteDelayed: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.COMPLETE_DELAY);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this Tween has a _current_ state of PENDING_REMOVE, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#isPendingRemove
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this Tween has a _current_ state of PENDING_REMOVE, otherwise `false`.
|
||||
*/
|
||||
isPendingRemove: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.PENDING_REMOVE);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this Tween has a _current_ state of REMOVED, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#isRemoved
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this Tween has a _current_ state of REMOVED, otherwise `false`.
|
||||
*/
|
||||
isRemoved: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.REMOVED);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this Tween has a _current_ state of FINISHED, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#isFinished
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this Tween has a _current_ state of FINISHED, otherwise `false`.
|
||||
*/
|
||||
isFinished: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.FINISHED);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this Tween has a _current_ state of DESTROYED, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#isDestroyed
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this Tween has a _current_ state of DESTROYED, otherwise `false`.
|
||||
*/
|
||||
isDestroyed: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.DESTROYED);
|
||||
if (handler)
|
||||
{
|
||||
handler.func.apply(handler.scope, [ this, this.targets ].concat(handler.params));
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -706,20 +469,45 @@ var TweenChain = new Class({
|
|||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
for (var i = 0; i < this.data.length; i++)
|
||||
{
|
||||
this.data[i].destroy();
|
||||
}
|
||||
BaseTween.prototype.destroy.call(this);
|
||||
|
||||
this.removeAllListeners();
|
||||
|
||||
this.callbacks = null;
|
||||
this.data = null;
|
||||
this.manager = null;
|
||||
|
||||
this.setDestroyedState();
|
||||
console.log('TweenChain destroyed');
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* Creates a new Tween object.
|
||||
*
|
||||
* Note: This method will only be available if Tweens have been built into Phaser.
|
||||
*
|
||||
* @method Phaser.GameObjects.GameObjectFactory#tweenchain
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Types.Tweens.TweenBuilderConfig|object} config - The Tween configuration.
|
||||
*
|
||||
* @return {Phaser.Tweens.Tween} The Tween that was created.
|
||||
*/
|
||||
GameObjectFactory.register('tweenchain', function (config)
|
||||
{
|
||||
return this.scene.sys.tweens.add(config);
|
||||
});
|
||||
|
||||
/**
|
||||
* Creates a new Tween object and returns it.
|
||||
*
|
||||
* Note: This method will only be available if Tweens have been built into Phaser.
|
||||
*
|
||||
* @method Phaser.GameObjects.GameObjectCreator#tweenchain
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Types.Tweens.TweenBuilderConfig|object} config - The Tween configuration.
|
||||
*
|
||||
* @return {Phaser.Tweens.Tween} The Tween that was created.
|
||||
*/
|
||||
GameObjectCreator.register('tweenchain', function (config)
|
||||
{
|
||||
return this.scene.sys.tweens.create(config);
|
||||
});
|
||||
|
||||
module.exports = TweenChain;
|
||||
|
|
Loading…
Reference in a new issue