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Typo. Fix #5649
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@ -146,7 +146,7 @@ var AnimationManager = new Class({
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* as blending between an idle and a walk state, or a running and a firing state.
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*
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* Note that mixing is only applied if you use the `Sprite.play` method. If you opt to use
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* `playAfterRepeat` or `playAfterDelay` instead, those will take pririty and the mix
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* `playAfterRepeat` or `playAfterDelay` instead, those will take priority and the mix
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* delay will not be used.
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*
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* To update an existing mix, just call this method with the new delay.
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