This commit is contained in:
Richard Davey 2021-04-13 13:40:06 +01:00
parent 6b785b1288
commit c1f7753dd8

View file

@ -146,7 +146,7 @@ var AnimationManager = new Class({
* as blending between an idle and a walk state, or a running and a firing state.
*
* Note that mixing is only applied if you use the `Sprite.play` method. If you opt to use
* `playAfterRepeat` or `playAfterDelay` instead, those will take pririty and the mix
* `playAfterRepeat` or `playAfterDelay` instead, those will take priority and the mix
* delay will not be used.
*
* To update an existing mix, just call this method with the new delay.