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Docs update. Fix #5604
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@ -26,7 +26,7 @@ var Vector2 = require('../../math/Vector2');
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*
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* The position of the Game Object automatically becomes relative to the position of the Container.
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*
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* The origin of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
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* The transform point of a Container is 0x0 (in local space) and that cannot be changed. The children you add to the
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* Container should be positioned with this value in mind. I.e. you should treat 0x0 as being the center of
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* the Container, and position children positively and negative around it as required.
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*
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