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actions
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
animations
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Update AnimationManager.js
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2020-11-26 10:59:54 +00:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Add min and max zoom to camera controls
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2021-02-14 21:07:37 -08:00 |
core
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You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them.
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2021-02-04 15:58:41 +00:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
data
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
device
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Bail out of Device tests if running inside a Web Worker
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2021-01-19 09:40:59 +00:00 |
display
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
dom
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Fixed JSDocs
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2021-02-04 16:27:02 +00:00 |
geom
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Make GenerateVertsResults verts -> vertices
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2021-01-13 18:46:07 -05:00 |
input
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Renamed sortGameObjects to sortDropZones and then repurposed the old method for the new render list sorting technique.
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2021-01-07 12:32:00 +00:00 |
loader
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Warn and call onProcessError() for invalid JSON
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2021-02-03 11:58:29 -08:00 |
math
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Allow non-zero min in FromPercent
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2021-01-31 21:08:46 +01:00 |
physics
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Fix setPolygon documentation
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2021-01-22 20:13:25 -05:00 |
plugins
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Fixed namespace
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2020-11-23 11:31:23 +00:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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The LightPipeline now only calls batchSprite , batchTexture and batchTextureFrame if the Scene Lights Manager is active. Fix #5522
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2021-02-04 16:38:09 +00:00 |
scale
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Make docs crystal clear
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2020-12-07 12:25:57 +00:00 |
scene
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Docs: update scene event flow (PRE_RENDER)
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2021-01-30 11:02:42 -08:00 |
sound
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Update WebAudioSound.js
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2021-02-01 15:17:48 +00:00 |
structs
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
textures
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:14 +00:00 |
tilemaps
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Fix IsometricWorldToTileXY result
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2021-01-28 12:25:51 -05:00 |
time
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Add TimerEvent methods
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2020-11-11 12:05:14 -08:00 |
tweens
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
utils
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Ignore private functions
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2020-11-30 14:23:50 +00:00 |
const.js
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Preparing for 3.53.0 dev
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2021-01-14 11:35:44 +00:00 |
phaser-arcade-physics.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-core.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-ie9.js
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Created new IE9 specific build
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2021-01-19 09:40:09 +00:00 |
phaser.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |