phaser/src
2021-02-14 21:07:37 -08:00
..
actions More integer to number changes 2020-11-23 10:32:00 +00:00
animations Update AnimationManager.js 2020-11-26 10:59:54 +00:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Add min and max zoom to camera controls 2021-02-14 21:07:37 -08:00
core You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them. 2021-02-04 15:58:41 +00:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves Replace integer with number 2020-11-23 10:22:13 +00:00
data Replace integer with number 2020-11-23 10:22:13 +00:00
device Bail out of Device tests if running inside a Web Worker 2021-01-19 09:40:59 +00:00
display Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too 2020-12-04 15:07:26 +00:00
dom finished updating culling system 2020-09-18 17:16:52 +02:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Fixed JSDocs 2021-02-04 16:27:02 +00:00
geom Make GenerateVertsResults verts -> vertices 2021-01-13 18:46:07 -05:00
input Renamed sortGameObjects to sortDropZones and then repurposed the old method for the new render list sorting technique. 2021-01-07 12:32:00 +00:00
loader Warn and call onProcessError() for invalid JSON 2021-02-03 11:58:29 -08:00
math Allow non-zero min in FromPercent 2021-01-31 21:08:46 +01:00
physics Fix setPolygon documentation 2021-01-22 20:13:25 -05:00
plugins Fixed namespace 2020-11-23 11:31:23 +00:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer The LightPipeline now only calls batchSprite, batchTexture and batchTextureFrame if the Scene Lights Manager is active. Fix #5522 2021-02-04 16:38:09 +00:00
scale Make docs crystal clear 2020-12-07 12:25:57 +00:00
scene Docs: update scene event flow (PRE_RENDER) 2021-01-30 11:02:42 -08:00
sound Update WebAudioSound.js 2021-02-01 15:17:48 +00:00
structs Replace integer with number 2020-11-23 10:22:13 +00:00
textures The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464 2021-01-04 15:51:14 +00:00
tilemaps Fix IsometricWorldToTileXY result 2021-01-28 12:25:51 -05:00
time Add TimerEvent methods 2020-11-11 12:05:14 -08:00
tweens More integer to number changes 2020-11-23 10:32:00 +00:00
utils Ignore private functions 2020-11-30 14:23:50 +00:00
const.js Preparing for 3.53.0 dev 2021-01-14 11:35:44 +00:00
phaser-arcade-physics.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-core.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-ie9.js Created new IE9 specific build 2021-01-19 09:40:09 +00:00
phaser.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00