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Added missing docs. Fix #5629
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1 changed files with 25 additions and 2 deletions
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@ -151,8 +151,19 @@ var GameObjectCreator = new Class({
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});
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// Static method called directly by the Game Object creator functions
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/**
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* Static method called directly by the Game Object creator functions.
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* With this method you can register a custom GameObject factory in the GameObjectCreator,
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* providing a name (`factoryType`) and the constructor (`factoryFunction`) in order
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* to be called when you invoke Phaser.Scene.make[ factoryType ] method.
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*
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* @method Phaser.GameObjects.GameObjectCreator.register
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* @static
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* @since 3.0.0
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*
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* @param {string} factoryType - The key of the factory that you will use to call to Phaser.Scene.make[ factoryType ] method.
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* @param {function} factoryFunction - The constructor function to be called when you invoke to the Phaser.Scene.make method.
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*/
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GameObjectCreator.register = function (factoryType, factoryFunction)
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{
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if (!GameObjectCreator.prototype.hasOwnProperty(factoryType))
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@ -161,6 +172,18 @@ GameObjectCreator.register = function (factoryType, factoryFunction)
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}
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};
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/**
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* Static method called directly by the Game Object Creator functions.
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*
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* With this method you can remove a custom Game Object Creator that has been previously
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* registered in the Game Object Creator. Pass in its `factoryType` in order to remove it.
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*
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* @method Phaser.GameObjects.GameObjectCreator.remove
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* @static
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* @since 3.0.0
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*
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* @param {string} factoryType - The key of the factory that you want to remove from the GameObjectCreator.
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*/
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GameObjectCreator.remove = function (factoryType)
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{
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if (GameObjectCreator.prototype.hasOwnProperty(factoryType))
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