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actions
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The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying . The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
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2021-02-16 11:53:12 +00:00 |
animations
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Fixed JSDocs. Fix #5833 #5835
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2021-09-20 11:51:21 +01:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
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2021-10-17 16:34:45 +01:00 |
core
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Update PipelineConfig.js
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2021-10-21 18:38:05 +01:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type
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2021-11-04 16:44:14 +00:00 |
data
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
device
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Use cached reg ex
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2021-11-01 17:34:13 +00:00 |
display
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Added scene property
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2021-09-20 11:59:20 +01:00 |
dom
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Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
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2021-03-30 10:23:45 +01:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Update Pipeline.js
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2021-11-02 17:05:16 +00:00 |
geom
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Use the new isRay parameter
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2021-10-28 15:01:51 +01:00 |
input
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Update Key.js
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2021-11-02 22:54:17 +00:00 |
loader
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Only add to the cache if we've got data!
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2021-11-05 00:26:44 +00:00 |
math
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Correct version number
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2021-11-04 16:39:36 +00:00 |
physics
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Updated jsdocs
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2021-11-02 14:02:46 +00:00 |
plugins
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Fixed eslint issues
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2021-09-21 11:38:33 +01:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Added createProgram, setBoolean and the new src properties
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2021-11-02 18:05:18 +00:00 |
scale
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Fixed else block
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2021-10-25 21:15:53 +01:00 |
scene
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Scene.pause will now check to see if the Scene is in either a RUNNING or CREATING state and throw a warning if not. You cannot pause non-running Scenes.
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2021-11-04 14:55:24 +00:00 |
sound
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Return all sound types. Fix #5578
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2021-11-08 16:04:11 +00:00 |
structs
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Fixed jsdoc
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2021-05-24 17:34:06 +01:00 |
textures
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The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames.
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2021-11-03 13:49:24 +00:00 |
tilemaps
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Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
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2021-10-13 15:58:32 -07:00 |
time
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Calling TimerEvent.reset in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887
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2021-10-26 18:23:46 +01:00 |
tweens
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The default Tween._pausedState has changed from INIT to PENDING_ADD . This fixes a bug where if you called Tween.play immediately after creating it, it would force the tween to freeze. Fix #5454
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2021-10-29 18:49:49 +01:00 |
utils
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Merge pull request #5624 from andriibarvynko/fix_check_matrix_for_one_row_matrix_support
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2021-09-22 11:32:56 +01:00 |
const.js
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Preparing for beta 4
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2021-10-27 18:09:56 +01:00 |
phaser-arcade-physics.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-core.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-ie9.js
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Created new IE9 specific build
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2021-01-19 09:40:09 +00:00 |
phaser.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |