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Add onStart parameter into scene.transition(config)
It can define transition action of scenes in a single scene.transition(config) call.
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2 changed files with 11 additions and 0 deletions
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@ -334,6 +334,15 @@ var ScenePlugin = new Class({
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this.manager.start(key, GetFastValue(config, 'data'));
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}
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var onStartCallback = GetFastValue(config, 'onStart', null);
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var onStartScope = GetFastValue(config, 'onStartScope', this.scene);
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if (onStartCallback)
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{
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onStartCallback.call(onStartScope, this.scene, target, duration);
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}
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this.systems.events.emit(Events.TRANSITION_OUT, target, duration);
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this.systems.events.on(Events.UPDATE, this.step, this);
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@ -11,5 +11,7 @@
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* @property {boolean} [moveBelow] - Move the target Scene to be below this one before the transition starts.
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* @property {function} [onUpdate] - This callback is invoked every frame for the duration of the transition.
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* @property {any} [onUpdateScope] - The context in which the callback is invoked.
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* @property {function} [onStart] - This callback is invoked when transition starting.
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* @property {any} [onStartScope] - The context in which the callback is invoked.
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* @property {any} [data] - An object containing any data you wish to be passed to the target scene's init / create methods (if sleep is false) or to the target scene's wake event callback (if sleep is true).
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*/
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