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Fix #6080
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@ -13,7 +13,7 @@
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*
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* 1. [PRE_UPDATE]{@linkcode Phaser.Scenes.Events#event:PRE_UPDATE}
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* 2. [UPDATE]{@linkcode Phaser.Scenes.Events#event:UPDATE}
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* 3. The `Scene.update` method is called, if it exists
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* 3. The `Scene.update` method is called, if it exists and the Scene is in a Running state, otherwise this is skipped.
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* 4. [POST_UPDATE]{@linkcode Phaser.Scenes.Events#event:POST_UPDATE}
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* 5. [PRE_RENDER]{@linkcode Phaser.Scenes.Events#event:PRE_RENDER}
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* 6. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
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