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https://github.com/photonstorm/phaser
synced 2024-11-14 17:07:43 +00:00
Fixed resizing. Set RTs in boot.
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parent
6fe88aeee7
commit
68c3fc4171
1 changed files with 27 additions and 24 deletions
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@ -16,6 +16,7 @@ var WEBGL_CONST = require('../const');
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var WebGLPipeline = require('../WebGLPipeline');
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var MultiPipeline = require('./MultiPipeline');
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var SnapCeil = require('../../../math/snap/SnapCeil');
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var RenderTarget = require('../RenderTarget');
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/**
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* @classdesc
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@ -36,14 +37,7 @@ var SpriteFXPipeline = new Class({
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function SpriteFXPipeline (config)
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{
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var sizes = [ { scale: 1 } ];
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for (var i = 1; i <= 16; i++)
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{
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sizes.push({ width: i * 64 });
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}
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config.renderTarget = GetFastValue(config, 'renderTarget', sizes);
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config.renderTarget = [ { scale: 1 } ];
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config.attributes = GetFastValue(config, 'attributes', [
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{
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@ -175,6 +169,8 @@ var SpriteFXPipeline = new Class({
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this.drawToFrame = false;
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this.maxDimension = 0;
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this.spriteBounds = new Rectangle();
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this.targetBounds = new Rectangle();
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@ -191,6 +187,7 @@ var SpriteFXPipeline = new Class({
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WebGLPipeline.prototype.boot.call(this);
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var shaders = this.shaders;
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var renderer = this.renderer;
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var targets = this.renderTargets;
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this.drawSpriteShader = shaders[0];
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@ -198,6 +195,19 @@ var SpriteFXPipeline = new Class({
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this.fullFrame1 = targets[0];
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var minDimension = Math.min(renderer.width, renderer.height);
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var qty = Math.ceil(minDimension / 64);
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for (var i = 1; i < qty; i++)
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{
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var targetWidth = i * 64;
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targets.push(new RenderTarget(renderer, targetWidth, targetWidth, 1, 0, true));
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}
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this.maxDimension = (qty - 1) * 64;
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// TODO - Prepare vertex data
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},
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@ -323,22 +333,15 @@ var SpriteFXPipeline = new Class({
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gl.clear(gl.COLOR_BUFFER_BIT);
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// we can now get the bounds offset and apply to the verts
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var ox = bx - bounds.x;
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var oy = bounds.y - by;
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var ox = bounds.x - bx;
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var oy = by - bounds.y;
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if (oy > 0)
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{
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oy = by - bounds.y;
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}
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console.log(gameObject.scaleY, '=', ox, oy);
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this.batchVert(x0 - ox, y0 - oy, u0, v0, 0, tintEffect, tintTL);
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this.batchVert(x1 - ox, y1 - oy, u0, v1, 0, tintEffect, tintBL);
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this.batchVert(x2 - ox, y2 - oy, u1, v1, 0, tintEffect, tintBR);
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this.batchVert(x0 - ox, y0 - oy, u0, v0, 0, tintEffect, tintTL);
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this.batchVert(x2 - ox, y2 - oy, u1, v1, 0, tintEffect, tintBR);
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this.batchVert(x3 - ox, y3 - oy, u1, v0, 0, tintEffect, tintTR);
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this.batchVert(x0 + ox, y0 + oy, u0, v0, 0, tintEffect, tintTL);
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this.batchVert(x1 + ox, y1 + oy, u0, v1, 0, tintEffect, tintBL);
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this.batchVert(x2 + ox, y2 + oy, u1, v1, 0, tintEffect, tintBR);
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this.batchVert(x0 + ox, y0 + oy, u0, v0, 0, tintEffect, tintTL);
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this.batchVert(x2 + ox, y2 + oy, u1, v1, 0, tintEffect, tintBR);
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this.batchVert(x3 + ox, y3 + oy, u1, v0, 0, tintEffect, tintTR);
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this.flush();
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@ -362,7 +365,7 @@ var SpriteFXPipeline = new Class({
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{
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var targets = this.renderTargets;
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if (size > 1024)
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if (size > this.maxDimension)
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{
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return targets[0];
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}
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