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actions
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
animations
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Update AnimationManager.js
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2020-11-26 10:59:54 +00:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Moved renderList to BaseCamera
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2021-01-11 09:46:50 +00:00 |
core
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Use transparent background for banner gameURL to support different browser color themes
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2021-01-13 22:33:05 -08:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
data
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
device
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Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS tests, stopping iPads from being flagged as desktop devices. Fix #5389
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2020-11-09 17:15:43 +00:00 |
display
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
dom
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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allow to customize pointerEvents for dom elements
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2021-01-14 10:54:29 -03:00 |
geom
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Make GenerateVertsResults verts -> vertices
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2021-01-13 18:46:07 -05:00 |
input
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Renamed sortGameObjects to sortDropZones and then repurposed the old method for the new render list sorting technique.
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2021-01-07 12:32:00 +00:00 |
loader
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AtlasJSONFile , AtlasXMLFile , BitmapFontFile and UnityAtlasFile will now call File.pendingDestroy , clearing up the resources it used during load and emiting a missing FILE_COMPLETE event. Fix #5495
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2021-01-14 10:19:24 +00:00 |
math
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JSDoc improvements
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2020-12-14 13:33:42 +00:00 |
physics
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JSDoc improvements
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2020-12-14 13:33:42 +00:00 |
plugins
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Fixed namespace
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2020-11-23 11:31:23 +00:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
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2021-01-04 15:49:39 +00:00 |
scale
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Make docs crystal clear
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2020-12-07 12:25:57 +00:00 |
scene
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:02 +00:00 |
sound
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Lint fix.
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2021-01-06 11:07:14 +00:00 |
structs
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
textures
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:14 +00:00 |
tilemaps
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The method TilemapLayer.weightedRandomize has changed so that the parameter weightedIndexes is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
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2021-01-14 09:48:16 +00:00 |
time
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Add TimerEvent methods
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2020-11-11 12:05:14 -08:00 |
tweens
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
utils
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Ignore private functions
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2020-11-30 14:23:50 +00:00 |
const.js
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Preparing for 3.53.0 dev
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2021-01-14 11:35:44 +00:00 |
phaser-arcade-physics.js
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Namespace adjustments
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2020-12-17 11:40:03 +00:00 |
phaser-core.js
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Namespace adjustments
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2020-12-17 11:40:03 +00:00 |
phaser.js
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Removed Layer3D and added Layer
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2020-11-27 12:45:44 +00:00 |