phaser/src
2022-09-29 17:42:52 +01:00
..
actions Updated copyright year 2022-02-28 14:29:51 +00:00
animations All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
cache All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
cameras Update Camera.js 2022-09-29 16:46:30 +01:00
core All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
create Updated copyright year 2022-02-28 14:29:51 +00:00
curves Updated copyright year 2022-02-28 14:29:51 +00:00
data All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
device Added missing safariVersion and new es2019 test 2022-09-21 17:35:47 +01:00
display Added missing property 2022-08-24 14:51:45 +01:00
dom Switch setTimeout order to avoid double-length frames 2022-08-31 17:11:01 +01:00
events Updated copyright year 2022-02-28 14:29:51 +00:00
gameobjects TransformMatrix.multiply now directly updates the Float32Array, leading to 6 less getter invocations. 2022-09-29 17:20:05 +01:00
geom Updated copyright year 2022-02-28 14:29:51 +00:00
input All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
loader All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
math fix: Wrap documentation 2022-07-28 15:42:18 +01:00
physics All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
plugins Updated copyright year 2022-02-28 14:29:51 +00:00
polyfills 1, add missing polyfill for IE9,10 2021-12-21 17:09:55 +08:00
renderer Previously, the Multi Tint methods batchSprite, batchTexture, batchTextureFrame and batchFillRect would all make heavy use of the TransformMatrix.getXRound and getYRound methods, which in turn called getX and getY and applied optional rounding to them. This is all now handled by one single function (setQuad) with no branching, meaning rendering one single sprite has cut down 16 function calls and 48 getters to just 1 function. 2022-09-29 17:17:24 +01:00
scale Merge pull request #6214 from rexrainbow/getviewport-with-camera 2022-09-29 14:40:08 +01:00
scene SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list. 2022-09-27 23:39:04 +01:00
sound All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
structs All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
textures Added stamp method docs and swap to using config object 2022-09-29 17:42:52 +01:00
tilemaps Lint fix 2022-09-20 22:23:09 +01:00
time If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225 2022-09-29 15:02:02 +01:00
tweens Merge pull request #6227 from EmilSV/tween-fixes 2022-09-29 14:36:26 +01:00
utils Update IsPlainObject.js 2022-09-26 17:15:45 +01:00
const.js Getting ready for Beta 11 2022-09-20 23:23:26 +01:00
phaser-arcade-physics.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-core.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-ie9.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser.js Updated copyright year 2022-02-28 14:29:51 +00:00