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actions
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
animations
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cache
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cameras
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Update Camera.js
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2022-09-29 16:46:30 +01:00 |
core
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
device
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Added missing safariVersion and new es2019 test
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2022-09-21 17:35:47 +01:00 |
display
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Added missing property
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2022-08-24 14:51:45 +01:00 |
dom
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Switch setTimeout order to avoid double-length frames
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2022-08-31 17:11:01 +01:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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TransformMatrix.multiply now directly updates the Float32Array, leading to 6 less getter invocations.
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2022-09-29 17:20:05 +01:00 |
geom
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
input
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
loader
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
math
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fix: Wrap documentation
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2022-07-28 15:42:18 +01:00 |
physics
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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Previously, the Multi Tint methods batchSprite , batchTexture , batchTextureFrame and batchFillRect would all make heavy use of the TransformMatrix.getXRound and getYRound methods, which in turn called getX and getY and applied optional rounding to them. This is all now handled by one single function (setQuad ) with no branching, meaning rendering one single sprite has cut down 16 function calls and 48 getters to just 1 function.
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2022-09-29 17:17:24 +01:00 |
scale
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Merge pull request #6214 from rexrainbow/getviewport-with-camera
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2022-09-29 14:40:08 +01:00 |
scene
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SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list.
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2022-09-27 23:39:04 +01:00 |
sound
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
structs
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
textures
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Added stamp method docs and swap to using config object
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2022-09-29 17:42:52 +01:00 |
tilemaps
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Lint fix
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2022-09-20 22:23:09 +01:00 |
time
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If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
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2022-09-29 15:02:02 +01:00 |
tweens
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Merge pull request #6227 from EmilSV/tween-fixes
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2022-09-29 14:36:26 +01:00 |
utils
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Update IsPlainObject.js
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2022-09-26 17:15:45 +01:00 |
const.js
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Getting ready for Beta 11
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2022-09-20 23:23:26 +01:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |