phaser/src
2021-10-26 00:00:20 +01:00
..
actions The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying. The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555 2021-02-16 11:53:12 +00:00
animations Fixed JSDocs. Fix #5833 #5835 2021-09-20 11:51:21 +01:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API. 2021-10-17 16:34:45 +01:00
core Update PipelineConfig.js 2021-10-21 18:38:05 +01:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves Fix missing out arg in Curves.Line#getTangent 2021-02-09 09:44:06 -08:00
data Replace integer with number 2020-11-23 10:22:13 +00:00
device Bail out of Device tests if running inside a Web Worker 2021-01-19 09:40:59 +00:00
display Added scene property 2021-09-20 11:59:20 +01:00
dom Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container. 2021-03-30 10:23:45 +01:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Added FX component 2021-10-16 15:23:19 +01:00
geom Fixed eslint issues in #5701 2021-09-22 11:44:43 +01:00
input types: JSDoc for Phaser.Input.Gamepad.Configs 2021-07-08 23:53:58 +02:00
loader eslint-disable no-console 2021-10-10 12:56:11 -07:00
math Updated jsdocs 2021-09-22 11:24:35 +01:00
physics Fix #5759 2021-09-28 15:21:13 +01:00
plugins Fixed eslint issues 2021-09-21 11:38:33 +01:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Removed GenerateSrc, removed need for forloop declaration 2021-10-26 00:00:20 +01:00
scale Fixed else block 2021-10-25 21:15:53 +01:00
scene The SceneManager.bootScene method will now always call LoaderPlugin.start, even if there are no files in the queue. This means that the Loader will always dispatch its START and COMPLETE events, even if the queue is empty because the files are already cached. You can now rely on the START and COMPLETE events to be fired, regardless, using them safely in your preload scene. Fix #5877 2021-10-25 18:48:38 +01:00
sound Update WebAudioSoundManager.js 2021-03-26 11:24:56 +00:00
structs Fixed jsdoc 2021-05-24 17:34:06 +01:00
textures Expose the parsers 2021-10-06 18:44:19 +01:00
tilemaps Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON 2021-10-13 15:58:32 -07:00
time Check event.callback 2021-10-11 16:12:40 +08:00
tweens Merge pull request #5757 from samme/fix/tween-setCallback 2021-09-20 11:31:09 +01:00
utils Merge pull request #5624 from andriibarvynko/fix_check_matrix_for_one_row_matrix_support 2021-09-22 11:32:56 +01:00
const.js Prepare for 3.60 Beta 3 2021-10-18 18:31:32 +01:00
phaser-arcade-physics.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-core.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-ie9.js Created new IE9 specific build 2021-01-19 09:40:09 +00:00
phaser.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00