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actions
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The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying . The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
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2021-02-16 11:53:12 +00:00 |
animations
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Fixed JSDocs. Fix #5833 #5835
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2021-09-20 11:51:21 +01:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
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2021-10-17 16:34:45 +01:00 |
core
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Update PipelineConfig.js
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2021-10-21 18:38:05 +01:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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Fix missing out arg in Curves.Line#getTangent
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2021-02-09 09:44:06 -08:00 |
data
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
device
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Bail out of Device tests if running inside a Web Worker
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2021-01-19 09:40:59 +00:00 |
display
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Added scene property
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2021-09-20 11:59:20 +01:00 |
dom
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Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
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2021-03-30 10:23:45 +01:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Added FX component
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2021-10-16 15:23:19 +01:00 |
geom
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Fixed eslint issues in #5701
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2021-09-22 11:44:43 +01:00 |
input
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types: JSDoc for Phaser.Input.Gamepad.Configs
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2021-07-08 23:53:58 +02:00 |
loader
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eslint-disable no-console
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2021-10-10 12:56:11 -07:00 |
math
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Updated jsdocs
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2021-09-22 11:24:35 +01:00 |
physics
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Fix #5759
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2021-09-28 15:21:13 +01:00 |
plugins
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Fixed eslint issues
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2021-09-21 11:38:33 +01:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Removed GenerateSrc, removed need for forloop declaration
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2021-10-26 00:00:20 +01:00 |
scale
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Fixed else block
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2021-10-25 21:15:53 +01:00 |
scene
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The SceneManager.bootScene method will now always call LoaderPlugin.start , even if there are no files in the queue. This means that the Loader will always dispatch its START and COMPLETE events, even if the queue is empty because the files are already cached. You can now rely on the START and COMPLETE events to be fired, regardless, using them safely in your preload scene. Fix #5877
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2021-10-25 18:48:38 +01:00 |
sound
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Update WebAudioSoundManager.js
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2021-03-26 11:24:56 +00:00 |
structs
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Fixed jsdoc
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2021-05-24 17:34:06 +01:00 |
textures
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Expose the parsers
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2021-10-06 18:44:19 +01:00 |
tilemaps
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Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
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2021-10-13 15:58:32 -07:00 |
time
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Check event.callback
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2021-10-11 16:12:40 +08:00 |
tweens
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Merge pull request #5757 from samme/fix/tween-setCallback
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2021-09-20 11:31:09 +01:00 |
utils
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Merge pull request #5624 from andriibarvynko/fix_check_matrix_for_one_row_matrix_support
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2021-09-22 11:32:56 +01:00 |
const.js
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Prepare for 3.60 Beta 3
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2021-10-18 18:31:32 +01:00 |
phaser-arcade-physics.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-core.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-ie9.js
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Created new IE9 specific build
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2021-01-19 09:40:09 +00:00 |
phaser.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |