Remove un-used method

This commit is contained in:
Richard Davey 2022-09-13 22:54:02 +01:00
parent 3429946b13
commit 94b3e19c75

View file

@ -276,7 +276,7 @@ var Tween = new Class({
break;
case TWEEN_CONST.DESTROYED:
console.warn('Cannot restart destroyed Tweens');
console.warn('Cannot restart destroyed Tweens', this);
break;
default:
@ -650,47 +650,6 @@ var Tween = new Class({
}
},
/**
* Returns an array containing this Tween and all Tweens chained to it,
* in the order in which they will be played.
*
* If there are no chained Tweens an empty array is returned.
*
* @method Phaser.Tweens.Tween#getChainedTweens
* @since 3.60.0
*
* @return {Phaser.Tweens.Tween[]} An array of the chained tweens, or an empty array if there aren't any.
getChainedTweens: function ()
{
var result = [];
var tween = this.chainedTween;
do
{
// Safety-check to ensure they didn't chain a Tween to another Tween already in the chain
if (tween && result.indexOf(tween) === -1)
{
result.push(tween);
tween = tween.chainedTween;
}
else
{
tween = null;
}
} while (tween);
if (result.length > 0)
{
result.unshift(this);
}
return result;
},
*/
/**
* Handles the destroy process of this Tween, clearing out the
* Tween Data and resetting the targets. A Tween that has been