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types: JSDoc for Phaser.Input.Gamepad.Configs
This commit is contained in:
parent
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commit
dca5346573
4 changed files with 761 additions and 65 deletions
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@ -9,25 +9,129 @@
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* USB Gamepad (STANDARD GAMEPAD Vendor: 0079 Product: 0011)
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB
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* @type {object}
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* @namespace
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* @since 3.0.0
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*/
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module.exports = {
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/**
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* D-Pad up
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.UP
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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UP: 12,
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/**
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* D-Pad down
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.DOWN
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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DOWN: 13,
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/**
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* D-Pad left
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.LEFT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LEFT: 14,
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/**
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* D-Pad right
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.RIGHT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RIGHT: 15,
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/**
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* Select button
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.SELECT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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SELECT: 8,
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/**
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* Start button
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.START
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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START: 9,
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/**
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* B Button (Bottom)
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.B
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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B: 0,
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/**
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* A Button (Right)
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.A
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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A: 1,
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/**
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* Y Button (Left)
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.Y
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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Y: 2,
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/**
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* X Button (Top)
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.X
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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X: 3,
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/**
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* Left bumper
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.LEFT_SHOULDER
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LEFT_SHOULDER: 4,
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/**
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* Right bumper
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*
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* @name Phaser.Input.Gamepad.Configs.SNES_USB.RIGHT_SHOULDER
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RIGHT_SHOULDER: 5
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};
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@ -9,36 +9,229 @@
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* Sony PlayStation DualShock 4 (v2) wireless controller
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4
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* @type {object}
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* @namespace
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* @since 3.0.0
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*/
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module.exports = {
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/**
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* D-Pad up
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.UP
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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UP: 12,
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/**
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* D-Pad down
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.DOWN
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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DOWN: 13,
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/**
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* D-Pad left
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.LEFT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LEFT: 14,
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/**
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* D-Pad up
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.RIGHT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RIGHT: 15,
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/**
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* Share button
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.SHARE
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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SHARE: 8,
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/**
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* Options button
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.OPTIONS
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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OPTIONS: 9,
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/**
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* PlayStation logo button
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.PS
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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PS: 16,
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/**
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* Touchpad click
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.TOUCHBAR
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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TOUCHBAR: 17,
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/**
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* Cross button (Bottom)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.X
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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X: 0,
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/**
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* Circle button (Right)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.CIRCLE
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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CIRCLE: 1,
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/**
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* Square button (Left)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.SQUARE
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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SQUARE: 2,
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/**
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* Triangle button (Top)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.TRIANGLE
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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TRIANGLE: 3,
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/**
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* Left bumper (L1)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.L1
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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L1: 4,
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/**
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* Right bumper (R1)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.R1
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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R1: 5,
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/**
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* Left trigger (L2)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.L2
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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L2: 6,
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/**
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* Right trigger (R2)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.R2
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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R2: 7,
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/**
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* Left stick click (L3)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.L3
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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L3: 10,
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/**
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* Right stick click (R3)
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.R3
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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R3: 11,
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/**
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* Left stick horizontal
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.LEFT_STICK_H
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LEFT_STICK_H: 0,
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/**
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* Left stick vertical
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.LEFT_STICK_V
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LEFT_STICK_V: 1,
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/**
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* Right stick horizontal
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.RIGHT_STICK_H
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RIGHT_STICK_H: 2,
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/**
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* Right stick vertical
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*
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* @name Phaser.Input.Gamepad.Configs.DUALSHOCK_4.RIGHT_STICK_V
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RIGHT_STICK_V: 3
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};
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@ -8,38 +8,219 @@
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* XBox 360 Gamepad Configuration.
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360
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* @type {object}
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* @namespace
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* @since 3.0.0
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*/
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module.exports = {
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/**
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* D-Pad up
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.UP
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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UP: 12,
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/**
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* D-Pad down
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.DOWN
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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DOWN: 13,
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/**
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* D-Pad left
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.LEFT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LEFT: 14,
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/**
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* D-Pad right
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.RIGHT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RIGHT: 15,
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/**
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* XBox menu button
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.MENU
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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MENU: 16,
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/**
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* A button (Bottom)
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.A
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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A: 0,
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/**
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* B button (Right)
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.B
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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B: 1,
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/**
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* X button (Left)
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.X
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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X: 2,
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/**
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* Y button (Top)
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.Y
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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Y: 3,
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/**
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* Left Bumper
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.LB
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LB: 4,
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/**
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* Right Bumper
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.RB
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RB: 5,
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/**
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* Left Trigger
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.LT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LT: 6,
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/**
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* Right Trigger
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.RT
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RT: 7,
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/**
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* Back / Change View button
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.BACK
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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BACK: 8,
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/**
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* Start button
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.START
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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START: 9,
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/**
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* Left Stick press
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.LS
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LS: 10,
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/**
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* Right stick press
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.RS
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RS: 11,
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/**
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* Left Stick horizontal
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.LEFT_STICK_H
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LEFT_STICK_H: 0,
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/**
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* Left Stick vertical
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.LEFT_STICK_V
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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LEFT_STICK_V: 1,
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/**
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* Right Stick horizontal
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*
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* @name Phaser.Input.Gamepad.Configs.XBOX_360.RIGHT_STICK_H
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* @const
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* @type {number}
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* @since 3.0.0
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*/
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RIGHT_STICK_H: 2,
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/**
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* Right Stick vertical
|
||||
*
|
||||
* @name Phaser.Input.Gamepad.Configs.XBOX_360.RIGHT_STICK_V
|
||||
* @const
|
||||
* @type {number}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
RIGHT_STICK_V: 3
|
||||
|
||||
};
|
||||
|
|
342
types/phaser.d.ts
vendored
342
types/phaser.d.ts
vendored
|
@ -5544,7 +5544,7 @@ declare namespace Phaser {
|
|||
/**
|
||||
* Should the DOM Container that is created (if `dom.createContainer` is true) be positioned behind (true) or over the top (false, the default) of the game canvas?
|
||||
*/
|
||||
readonly domBehindCanvas: boolean;
|
||||
readonly domBehindCanvas: boolean;
|
||||
|
||||
/**
|
||||
* The default `pointerEvents` attribute set on the DOM Container.
|
||||
|
@ -21887,6 +21887,20 @@ declare namespace Phaser {
|
|||
*/
|
||||
intensity: number;
|
||||
|
||||
/**
|
||||
* The flags that are compared against `RENDER_MASK` to determine if this Game Object will render or not.
|
||||
* The bits are 0001 | 0010 | 0100 | 1000 set by the components Visible, Alpha, Transform and Texture respectively.
|
||||
* If those components are not used by your custom class then you can use this bitmask as you wish.
|
||||
*/
|
||||
renderFlags: number;
|
||||
|
||||
/**
|
||||
* A bitmask that controls if this Game Object is drawn by a Camera or not.
|
||||
* Not usually set directly, instead call `Camera.ignore`, however you can
|
||||
* set this property directly using the Camera.id property:
|
||||
*/
|
||||
cameraFilter: number;
|
||||
|
||||
/**
|
||||
* Compares the renderMask with the renderFlags to see if this Game Object will render or not.
|
||||
* Also checks the Game Object against the given Cameras exclusion list.
|
||||
|
@ -49028,96 +49042,296 @@ declare namespace Phaser {
|
|||
* Tatar SNES USB Controller Gamepad Configuration.
|
||||
* USB Gamepad (STANDARD GAMEPAD Vendor: 0079 Product: 0011)
|
||||
*/
|
||||
var SNES_USB: {
|
||||
namespace SNES_USB {
|
||||
/**
|
||||
* D-Pad up
|
||||
*/
|
||||
const UP: number;
|
||||
|
||||
UP: number;
|
||||
DOWN: number;
|
||||
LEFT: number;
|
||||
RIGHT: number;
|
||||
/**
|
||||
* D-Pad down
|
||||
*/
|
||||
const DOWN: number;
|
||||
|
||||
SELECT: number;
|
||||
START: number;
|
||||
/**
|
||||
* D-Pad left
|
||||
*/
|
||||
const LEFT: number;
|
||||
|
||||
B: number;
|
||||
A: number;
|
||||
Y: number;
|
||||
X: number;
|
||||
/**
|
||||
* D-Pad right
|
||||
*/
|
||||
const RIGHT: number;
|
||||
|
||||
LEFT_SHOULDER: number;
|
||||
RIGHT_SHOULDER: number;
|
||||
/**
|
||||
* Select button
|
||||
*/
|
||||
const SELECT: number;
|
||||
|
||||
};
|
||||
/**
|
||||
* Start button
|
||||
*/
|
||||
const START: number;
|
||||
|
||||
/**
|
||||
* B Button (Bottom)
|
||||
*/
|
||||
const B: number;
|
||||
|
||||
/**
|
||||
* A Button (Right)
|
||||
*/
|
||||
const A: number;
|
||||
|
||||
/**
|
||||
* Y Button (Left)
|
||||
*/
|
||||
const Y: number;
|
||||
|
||||
/**
|
||||
* X Button (Top)
|
||||
*/
|
||||
const X: number;
|
||||
|
||||
/**
|
||||
* Left bumper
|
||||
*/
|
||||
const LEFT_SHOULDER: number;
|
||||
|
||||
/**
|
||||
* Right bumper
|
||||
*/
|
||||
const RIGHT_SHOULDER: number;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* PlayStation DualShock 4 Gamepad Configuration.
|
||||
* Sony PlayStation DualShock 4 (v2) wireless controller
|
||||
*/
|
||||
var DUALSHOCK_4: {
|
||||
namespace DUALSHOCK_4 {
|
||||
/**
|
||||
* D-Pad up
|
||||
*/
|
||||
const UP: number;
|
||||
|
||||
UP: number;
|
||||
DOWN: number;
|
||||
LEFT: number;
|
||||
RIGHT: number;
|
||||
/**
|
||||
* D-Pad down
|
||||
*/
|
||||
const DOWN: number;
|
||||
|
||||
SHARE: number;
|
||||
OPTIONS: number;
|
||||
PS: number;
|
||||
TOUCHBAR: number;
|
||||
/**
|
||||
* D-Pad left
|
||||
*/
|
||||
const LEFT: number;
|
||||
|
||||
X: number;
|
||||
CIRCLE: number;
|
||||
SQUARE: number;
|
||||
TRIANGLE: number;
|
||||
/**
|
||||
* D-Pad up
|
||||
*/
|
||||
const RIGHT: number;
|
||||
|
||||
L1: number;
|
||||
R1: number;
|
||||
L2: number;
|
||||
R2: number;
|
||||
L3: number;
|
||||
R3: number;
|
||||
/**
|
||||
* Share button
|
||||
*/
|
||||
const SHARE: number;
|
||||
|
||||
LEFT_STICK_H: number;
|
||||
LEFT_STICK_V: number;
|
||||
RIGHT_STICK_H: number;
|
||||
RIGHT_STICK_V: number;
|
||||
/**
|
||||
* Options button
|
||||
*/
|
||||
const OPTIONS: number;
|
||||
|
||||
};
|
||||
/**
|
||||
* PlayStation logo button
|
||||
*/
|
||||
const PS: number;
|
||||
|
||||
/**
|
||||
* Touchpad click
|
||||
*/
|
||||
const TOUCHBAR: number;
|
||||
|
||||
/**
|
||||
* Cross button (Bottom)
|
||||
*/
|
||||
const X: number;
|
||||
|
||||
/**
|
||||
* Circle button (Right)
|
||||
*/
|
||||
const CIRCLE: number;
|
||||
|
||||
/**
|
||||
* Square button (Left)
|
||||
*/
|
||||
const SQUARE: number;
|
||||
|
||||
/**
|
||||
* Triangle button (Top)
|
||||
*/
|
||||
const TRIANGLE: number;
|
||||
|
||||
/**
|
||||
* Left bumper (L1)
|
||||
*/
|
||||
const L1: number;
|
||||
|
||||
/**
|
||||
* Right bumper (R1)
|
||||
*/
|
||||
const R1: number;
|
||||
|
||||
/**
|
||||
* Left trigger (L2)
|
||||
*/
|
||||
const L2: number;
|
||||
|
||||
/**
|
||||
* Right trigger (R2)
|
||||
*/
|
||||
const R2: number;
|
||||
|
||||
/**
|
||||
* Left stick click (L3)
|
||||
*/
|
||||
const L3: number;
|
||||
|
||||
/**
|
||||
* Right stick click (R3)
|
||||
*/
|
||||
const R3: number;
|
||||
|
||||
/**
|
||||
* Left stick horizontal
|
||||
*/
|
||||
const LEFT_STICK_H: number;
|
||||
|
||||
/**
|
||||
* Left stick vertical
|
||||
*/
|
||||
const LEFT_STICK_V: number;
|
||||
|
||||
/**
|
||||
* Right stick horizontal
|
||||
*/
|
||||
const RIGHT_STICK_H: number;
|
||||
|
||||
/**
|
||||
* Right stick vertical
|
||||
*/
|
||||
const RIGHT_STICK_V: number;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* XBox 360 Gamepad Configuration.
|
||||
*/
|
||||
var XBOX_360: {
|
||||
namespace XBOX_360 {
|
||||
/**
|
||||
* D-Pad up
|
||||
*/
|
||||
const UP: number;
|
||||
|
||||
UP: number;
|
||||
DOWN: number;
|
||||
LEFT: number;
|
||||
RIGHT: number;
|
||||
/**
|
||||
* D-Pad down
|
||||
*/
|
||||
const DOWN: number;
|
||||
|
||||
MENU: number;
|
||||
/**
|
||||
* D-Pad left
|
||||
*/
|
||||
const LEFT: number;
|
||||
|
||||
A: number;
|
||||
B: number;
|
||||
X: number;
|
||||
Y: number;
|
||||
/**
|
||||
* D-Pad right
|
||||
*/
|
||||
const RIGHT: number;
|
||||
|
||||
LB: number;
|
||||
RB: number;
|
||||
/**
|
||||
* XBox menu button
|
||||
*/
|
||||
const MENU: number;
|
||||
|
||||
LT: number;
|
||||
RT: number;
|
||||
/**
|
||||
* A button (Bottom)
|
||||
*/
|
||||
const A: number;
|
||||
|
||||
BACK: number;
|
||||
START: number;
|
||||
/**
|
||||
* B button (Right)
|
||||
*/
|
||||
const B: number;
|
||||
|
||||
LS: number;
|
||||
RS: number;
|
||||
/**
|
||||
* X button (Left)
|
||||
*/
|
||||
const X: number;
|
||||
|
||||
LEFT_STICK_H: number;
|
||||
LEFT_STICK_V: number;
|
||||
RIGHT_STICK_H: number;
|
||||
RIGHT_STICK_V: number;
|
||||
/**
|
||||
* Y button (Top)
|
||||
*/
|
||||
const Y: number;
|
||||
|
||||
};
|
||||
/**
|
||||
* Left Bumper
|
||||
*/
|
||||
const LB: number;
|
||||
|
||||
/**
|
||||
* Right Bumper
|
||||
*/
|
||||
const RB: number;
|
||||
|
||||
/**
|
||||
* Left Trigger
|
||||
*/
|
||||
const LT: number;
|
||||
|
||||
/**
|
||||
* Right Trigger
|
||||
*/
|
||||
const RT: number;
|
||||
|
||||
/**
|
||||
* Back / Change View button
|
||||
*/
|
||||
const BACK: number;
|
||||
|
||||
/**
|
||||
* Start button
|
||||
*/
|
||||
const START: number;
|
||||
|
||||
/**
|
||||
* Left Stick press
|
||||
*/
|
||||
const LS: number;
|
||||
|
||||
/**
|
||||
* Right stick press
|
||||
*/
|
||||
const RS: number;
|
||||
|
||||
/**
|
||||
* Left Stick horizontal
|
||||
*/
|
||||
const LEFT_STICK_H: number;
|
||||
|
||||
/**
|
||||
* Left Stick vertical
|
||||
*/
|
||||
const LEFT_STICK_V: number;
|
||||
|
||||
/**
|
||||
* Right Stick horizontal
|
||||
*/
|
||||
const RIGHT_STICK_H: number;
|
||||
|
||||
/**
|
||||
* Right Stick vertical
|
||||
*/
|
||||
const RIGHT_STICK_V: number;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -95619,6 +95833,8 @@ declare namespace Phaser {
|
|||
* A Tween is able to manipulate the properties of one or more objects to any given value, based
|
||||
* on a duration and type of ease. They are rarely instantiated directly and instead should be
|
||||
* created via the TweenManager.
|
||||
*
|
||||
* Please note that a Tween will not manipulate any property that begins with an underscore.
|
||||
*/
|
||||
class Tween extends Phaser.Events.EventEmitter {
|
||||
/**
|
||||
|
@ -96074,6 +96290,8 @@ declare namespace Phaser {
|
|||
|
||||
/**
|
||||
* Create a Tween and add it to the active Tween list.
|
||||
*
|
||||
* Please note that a Tween will not manipulate any property that begins with an underscore.
|
||||
* @param config The configuration object for the Tween.
|
||||
*/
|
||||
add(config: Phaser.Types.Tweens.TweenBuilderConfig | object): Phaser.Tweens.Tween;
|
||||
|
|
Loading…
Reference in a new issue