..
actions
The Actions.PlayAnimation
arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame
parameter has been replaced with ignoreIfPlaying
. The function will also only call play
if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
2021-02-16 11:53:12 +00:00
animations
Typo. Fix #5649
2021-04-13 13:40:06 +01:00
cache
finished updating culling system
2020-09-18 17:16:52 +02:00
cameras
Add min and max zoom to camera controls
2021-02-14 21:07:37 -08:00
core
Core.Config.domPointerEvents
is a new config property set via dom: { pointerEvents }
within the Game Config that allows you to set the pointerEvents
css attribute on the DOM Element container.
2021-03-30 10:23:45 +01:00
create
Revert "clean up"
2020-04-10 20:55:31 +02:00
curves
Fix missing out arg in Curves.Line#getTangent
2021-02-09 09:44:06 -08:00
data
Replace integer with number
2020-11-23 10:22:13 +00:00
device
Bail out of Device tests if running inside a Web Worker
2021-01-19 09:40:59 +00:00
display
Update RGBToString.js
2021-03-02 11:30:38 -08:00
dom
Core.Config.domPointerEvents
is a new config property set via dom: { pointerEvents }
within the Game Config that allows you to set the pointerEvents
css attribute on the DOM Element container.
2021-03-30 10:23:45 +01:00
events
Revert "clean up"
2020-04-10 20:55:31 +02:00
gameobjects
Fix check for new text measurement results
2021-04-14 22:44:10 -04:00
geom
The Mesh
Game Object would incorrectly cull faces if the Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570
2021-04-13 14:44:46 +01:00
input
Docs: fix type for KeyboardPlugin#manager
2021-04-02 10:31:49 -07:00
loader
fix key not being correct when loading video via config object
2021-04-02 15:18:40 -05:00
math
Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0.
2021-04-05 10:31:21 +02:00
physics
Merge pull request #5577 from samme/patch-6
2021-03-01 16:39:47 +00:00
plugins
Use var and pass mapKey to constructor
2021-03-26 11:11:21 +00:00
polyfills
The requestAnimationFrame
polyfill no longer expects a Browserify environment and uses window
through-out.
2019-11-20 17:10:11 +00:00
renderer
Improve types for WebGL texture compression support
2021-04-13 13:19:24 +03:00
scale
Make docs crystal clear
2020-12-07 12:25:57 +00:00
scene
Fixed jsdoc layout in #5631
2021-03-30 10:41:43 +01:00
sound
Update WebAudioSoundManager.js
2021-03-26 11:24:56 +00:00
structs
Replace integer with number
2020-11-23 10:22:13 +00:00
textures
If TextureSource.destroy
has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture.
2021-02-17 13:11:12 +00:00
tilemaps
Update ParseTilesets.js
2021-02-16 11:44:49 +00:00
time
Add TimerEvent methods
2020-11-11 12:05:14 -08:00
tweens
More integer to number changes
2020-11-23 10:32:00 +00:00
utils
Ignore private functions
2020-11-30 14:23:50 +00:00
const.js
Preparing for 3.55 dev
2021-03-30 09:33:25 +01:00
phaser-arcade-physics.js
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00
phaser-core.js
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00
phaser-ie9.js
Created new IE9 specific build
2021-01-19 09:40:09 +00:00
phaser.js
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00