phaser/src
Richard Davey c863a59223
Merge pull request #5569 from krotovic/feat/tsgen-this-function
Add support for `this` in function definitions
2021-03-24 16:06:25 +00:00
..
actions The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying. The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555 2021-02-16 11:53:12 +00:00
animations Fixed docs. Fix #5484 2021-02-16 13:32:13 +00:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Add min and max zoom to camera controls 2021-02-14 21:07:37 -08:00
core Fixed missing backgroundColor property in GameConfig. 2021-03-24 15:42:55 +00:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves Fix missing out arg in Curves.Line#getTangent 2021-02-09 09:44:06 -08:00
data Replace integer with number 2020-11-23 10:22:13 +00:00
device Bail out of Device tests if running inside a Web Worker 2021-01-19 09:40:59 +00:00
display Update RGBToString.js 2021-03-02 11:30:38 -08:00
dom Do not set pointer-events property on DOM elements container 2021-03-21 20:08:32 +01:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Merge pull request #5606 from vforsh/master 2021-03-24 15:46:41 +00:00
geom Typo 2021-03-10 11:53:49 +00:00
input Remove and destry all Keys in Scene.Shutdown() 2021-03-17 20:01:24 -07:00
loader Warn and call onProcessError() for invalid JSON 2021-02-03 11:58:29 -08:00
math Allow non-zero min in FromPercent 2021-01-31 21:08:46 +01:00
physics Merge pull request #5577 from samme/patch-6 2021-03-01 16:39:47 +00:00
plugins Fixed namespace 2020-11-23 11:31:23 +00:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer The PipelineManager.rebind method will now flag all pipelines as glReset = true, so they know to fully rebind the next time they are invoked. 2021-03-01 17:50:40 +00:00
scale Make docs crystal clear 2020-12-07 12:25:57 +00:00
scene Merge pull request #5569 from krotovic/feat/tsgen-this-function 2021-03-24 16:06:25 +00:00
sound Update WebAudioSound.js 2021-02-01 15:17:48 +00:00
structs Replace integer with number 2020-11-23 10:22:13 +00:00
textures If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture. 2021-02-17 13:11:12 +00:00
tilemaps Update ParseTilesets.js 2021-02-16 11:44:49 +00:00
time Add TimerEvent methods 2020-11-11 12:05:14 -08:00
tweens More integer to number changes 2020-11-23 10:32:00 +00:00
utils Ignore private functions 2020-11-30 14:23:50 +00:00
const.js Preparing for 3.54 2021-03-10 11:53:37 +00:00
phaser-arcade-physics.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-core.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-ie9.js Created new IE9 specific build 2021-01-19 09:40:09 +00:00
phaser.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00