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ContainerCanvasRenderer
would pass in a 5th container
parameter to the child renderCanvas
call, which was breaking the GraphicsCanvasRenderer
and isn't needed by any Game Object, so has been removed. Fix #6093
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@ -86,7 +86,7 @@ var ContainerCanvasRenderer = function (renderer, container, camera, parentMatri
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child.setAlpha(childAlpha * alpha);
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// Render
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child.renderCanvas(renderer, child, camera, transformMatrix, container);
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child.renderCanvas(renderer, child, camera, transformMatrix);
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// Restore original values
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child.setAlpha(childAlpha);
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