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When an Animation has skipMissedFrames
set it will now bail out of the skip catch-up loop if any of the frames cause the animation to complete. Fix #5620
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@ -1511,7 +1511,7 @@ var AnimationState = new Class({
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safetyNet++;
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} while (this.accumulator > this.nextTick && safetyNet < 60);
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} while (this.isPlaying && this.accumulator > this.nextTick && safetyNet < 60);
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}
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}
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},
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