When an Animation has skipMissedFrames set it will now bail out of the skip catch-up loop if any of the frames cause the animation to complete. Fix #5620

This commit is contained in:
Richard Davey 2021-03-26 09:43:36 +00:00
parent 8283d5cb10
commit 1861174c21

View file

@ -1511,7 +1511,7 @@ var AnimationState = new Class({
safetyNet++;
} while (this.accumulator > this.nextTick && safetyNet < 60);
} while (this.isPlaying && this.accumulator > this.nextTick && safetyNet < 60);
}
}
},