phaser/src
2021-12-23 13:35:04 -08:00
..
actions The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying. The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555 2021-02-16 11:53:12 +00:00
animations Removed duplicate docs line 2021-12-21 18:01:59 +00:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API. 2021-10-17 16:34:45 +01:00
core Including a render object within the Game Config will no longer erase any top-level config render settings. The render object will now take priority over the game config, but both will be used. Close #5935 2021-12-21 17:16:22 +00:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type 2021-11-04 16:44:14 +00:00
data Replace integer with number 2020-11-23 10:22:13 +00:00
device Use cached reg ex 2021-11-01 17:34:13 +00:00
display Added scene property 2021-09-20 11:59:20 +01:00
dom Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container. 2021-03-30 10:23:45 +01:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Docs: correct type for TileSpriteConfig.frame 2021-12-23 13:35:04 -08:00
geom Use the new isRay parameter 2021-10-28 15:01:51 +01:00
input Update InputPlugin.js 2021-12-01 18:30:02 +00:00
loader Tidying up this class. Better name, lock handling and onload 2021-11-22 23:53:20 +00:00
math Correct version number 2021-11-04 16:39:36 +00:00
physics Docs: namespace ArcadePhysicsCallback 2021-11-21 20:23:31 -08:00
plugins Fixed eslint issues 2021-09-21 11:38:33 +01:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Update BitmapMask-frag.js 2021-11-23 18:24:14 +00:00
scale Fixed else block 2021-10-25 21:15:53 +01:00
scene fix sceneManager moveBelow and moveAbove 2021-12-05 16:57:51 +01:00
sound Moved unlock handling to base, tidying up the common code 2021-11-22 23:54:12 +00:00
structs Fixed jsdoc 2021-05-24 17:34:06 +01:00
textures The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames. 2021-11-03 13:49:24 +00:00
tilemaps Removed deprecated functions 2021-12-07 17:30:56 +00:00
time Calling TimerEvent.reset in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887 2021-10-26 18:23:46 +01:00
tweens The default Tween._pausedState has changed from INIT to PENDING_ADD. This fixes a bug where if you called Tween.play immediately after creating it, it would force the tween to freeze. Fix #5454 2021-10-29 18:49:49 +01:00
utils The GetValue function has a new optional parameter altSource which allows you to provide an alternative object to source the value from. 2021-12-21 17:16:22 +00:00
const.js Preparing for beta 4 2021-10-27 18:09:56 +01:00
phaser-arcade-physics.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-core.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-ie9.js Created new IE9 specific build 2021-01-19 09:40:09 +00:00
phaser.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00