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actions
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The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying . The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
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2021-02-16 11:53:12 +00:00 |
animations
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Removed duplicate docs line
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2021-12-21 18:01:59 +00:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
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2021-10-17 16:34:45 +01:00 |
core
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Including a render object within the Game Config will no longer erase any top-level config render settings. The render object will now take priority over the game config, but both will be used. Close #5935
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2021-12-21 17:16:22 +00:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type
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2021-11-04 16:44:14 +00:00 |
data
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
device
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Use cached reg ex
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2021-11-01 17:34:13 +00:00 |
display
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Added scene property
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2021-09-20 11:59:20 +01:00 |
dom
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Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
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2021-03-30 10:23:45 +01:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Docs: correct type for TileSpriteConfig.frame
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2021-12-23 13:35:04 -08:00 |
geom
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Use the new isRay parameter
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2021-10-28 15:01:51 +01:00 |
input
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Update InputPlugin.js
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2021-12-01 18:30:02 +00:00 |
loader
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Tidying up this class. Better name, lock handling and onload
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2021-11-22 23:53:20 +00:00 |
math
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Correct version number
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2021-11-04 16:39:36 +00:00 |
physics
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Docs: namespace ArcadePhysicsCallback
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2021-11-21 20:23:31 -08:00 |
plugins
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Fixed eslint issues
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2021-09-21 11:38:33 +01:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Update BitmapMask-frag.js
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2021-11-23 18:24:14 +00:00 |
scale
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Fixed else block
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2021-10-25 21:15:53 +01:00 |
scene
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fix sceneManager moveBelow and moveAbove
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2021-12-05 16:57:51 +01:00 |
sound
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Moved unlock handling to base, tidying up the common code
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2021-11-22 23:54:12 +00:00 |
structs
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Fixed jsdoc
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2021-05-24 17:34:06 +01:00 |
textures
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The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames.
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2021-11-03 13:49:24 +00:00 |
tilemaps
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Removed deprecated functions
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2021-12-07 17:30:56 +00:00 |
time
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Calling TimerEvent.reset in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887
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2021-10-26 18:23:46 +01:00 |
tweens
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The default Tween._pausedState has changed from INIT to PENDING_ADD . This fixes a bug where if you called Tween.play immediately after creating it, it would force the tween to freeze. Fix #5454
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2021-10-29 18:49:49 +01:00 |
utils
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The GetValue function has a new optional parameter altSource which allows you to provide an alternative object to source the value from.
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2021-12-21 17:16:22 +00:00 |
const.js
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Preparing for beta 4
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2021-10-27 18:09:56 +01:00 |
phaser-arcade-physics.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-core.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-ie9.js
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Created new IE9 specific build
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2021-01-19 09:40:09 +00:00 |
phaser.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |