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Remove, we'll handle this elsewhere
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1 changed files with 1 additions and 8 deletions
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@ -378,14 +378,7 @@ var MultiPipeline = new Class({
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this.manager.preBatch(gameObject);
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if (gameObject.fxPadding)
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{
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this.batchQuadFX(gameObject, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, gameObject.tintFill, texture, unit);
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}
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else
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{
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this.batchQuad(gameObject, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, gameObject.tintFill, texture, unit);
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}
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this.batchQuad(gameObject, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, gameObject.tintFill, texture, unit);
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this.manager.postBatch(gameObject);
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},
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