Remove, we'll handle this elsewhere

This commit is contained in:
Richard Davey 2021-10-11 17:56:11 +01:00
parent 2f4f575eab
commit 784f722b90

View file

@ -378,14 +378,7 @@ var MultiPipeline = new Class({
this.manager.preBatch(gameObject);
if (gameObject.fxPadding)
{
this.batchQuadFX(gameObject, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, gameObject.tintFill, texture, unit);
}
else
{
this.batchQuad(gameObject, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, gameObject.tintFill, texture, unit);
}
this.batchQuad(gameObject, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, gameObject.tintFill, texture, unit);
this.manager.postBatch(gameObject);
},