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https://github.com/photonstorm/phaser
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The Input.Pointer.event
property can now be a WheelEvent
as well.
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2 changed files with 2 additions and 1 deletions
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@ -19,6 +19,7 @@
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* The `UpdateList.shutdown` method will now remove the `PRE_UPDATE` handler from the ProcessQueue correctly (thanks @samme)
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* When loading a Video with a config object, it would not get the correct `key` value from it (thanks @mattjennings)
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* The `GameObjectFactory.existing` method will now accept `Layer` as a TypeScript type. Fix #5642 (thanks @michal-bures)
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* The `Input.Pointer.event` property can now be a `WheelEvent` as well.
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### Examples, Documentation and TypeScript
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@ -64,7 +64,7 @@ var Pointer = new Class({
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* The most recent native DOM Event this Pointer has processed.
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*
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* @name Phaser.Input.Pointer#event
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* @type {(TouchEvent|MouseEvent)}
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* @type {(TouchEvent|MouseEvent|WheelEvent)}
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* @since 3.0.0
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*/
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this.event;
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