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actions
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
animations
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cache
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cameras
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
core
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
device
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Added missing safariVersion and new es2019 test
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2022-09-21 17:35:47 +01:00 |
display
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Added missing property
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2022-08-24 14:51:45 +01:00 |
dom
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Switch setTimeout order to avoid double-length frames
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2022-08-31 17:11:01 +01:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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The GameObject#setFrame method can now accept a Frame instance as its parameter, which will also automatically update the Texture the Game Object is using.
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2022-09-26 17:15:34 +01:00 |
geom
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
input
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
loader
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
math
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fix: Wrap documentation
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2022-07-28 15:42:18 +01:00 |
physics
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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Lots of LightPipeline improvements
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2022-09-23 00:42:04 +01:00 |
scale
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
scene
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
sound
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
structs
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
textures
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TextureManager.parseFrame is a new method that will return a Texture Frame instance from the given argument, which can be a string, array, object or Texture instance.
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2022-09-26 15:28:41 +01:00 |
tilemaps
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Lint fix
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2022-09-20 22:23:09 +01:00 |
time
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
tweens
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
utils
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GameConfig.stableSort is a new optional property that will control if the internal depth sorting routine uses our own StableSort function, or the built-in browser Array.sort one. Only modern browsers have a _stable_ Array.sort implementation, which Phaser requires. Older ones need to use our function instead. Set to 1 to use the legacy version, 0 to use the ES2019 version or -1 to have Phaser try and detect which is best for the browser
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2022-09-21 17:52:57 +01:00 |
const.js
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Getting ready for Beta 11
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2022-09-20 23:23:26 +01:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |