..
actions
More integer to number changes
2020-11-23 10:32:00 +00:00
animations
Update AnimationManager.js
2020-11-26 10:59:54 +00:00
cache
finished updating culling system
2020-09-18 17:16:52 +02:00
cameras
Moved renderList to BaseCamera
2021-01-11 09:46:50 +00:00
core
Use transparent background for banner gameURL to support different browser color themes
2021-01-13 22:33:05 -08:00
create
Revert "clean up"
2020-04-10 20:55:31 +02:00
curves
Replace integer with number
2020-11-23 10:22:13 +00:00
data
Replace integer with number
2020-11-23 10:22:13 +00:00
device
Bail out of Device tests if running inside a Web Worker
2021-01-19 09:40:59 +00:00
display
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
2020-12-04 15:07:26 +00:00
dom
finished updating culling system
2020-09-18 17:16:52 +02:00
events
Revert "clean up"
2020-04-10 20:55:31 +02:00
gameobjects
BlitterWebGLRenderer
was calling an out-dated function setRenderDepth
instead of addToRenderList
2021-01-14 17:09:04 +00:00
geom
Make GenerateVertsResults verts
-> vertices
2021-01-13 18:46:07 -05:00
input
Renamed sortGameObjects
to sortDropZones
and then repurposed the old method for the new render list sorting technique.
2021-01-07 12:32:00 +00:00
loader
AtlasJSONFile
, AtlasXMLFile
, BitmapFontFile
and UnityAtlasFile
will now call File.pendingDestroy
, clearing up the resources it used during load and emiting a missing FILE_COMPLETE
event. Fix #5495
2021-01-14 10:19:24 +00:00
math
JSDoc improvements
2020-12-14 13:33:42 +00:00
physics
JSDoc improvements
2020-12-14 13:33:42 +00:00
plugins
Fixed namespace
2020-11-23 11:31:23 +00:00
polyfills
The requestAnimationFrame
polyfill no longer expects a Browserify environment and uses window
through-out.
2019-11-20 17:10:11 +00:00
renderer
WebGLRenderer.isTextureClean
is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
2021-01-04 15:49:39 +00:00
scale
Make docs crystal clear
2020-12-07 12:25:57 +00:00
scene
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:02 +00:00
sound
Lint fix.
2021-01-06 11:07:14 +00:00
structs
Replace integer with number
2020-11-23 10:22:13 +00:00
textures
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:14 +00:00
tilemaps
Load Tiled object properties.
2021-01-23 14:59:33 -05:00
time
Add TimerEvent methods
2020-11-11 12:05:14 -08:00
tweens
More integer to number changes
2020-11-23 10:32:00 +00:00
utils
Ignore private functions
2020-11-30 14:23:50 +00:00
const.js
Preparing for 3.53.0 dev
2021-01-14 11:35:44 +00:00
phaser-arcade-physics.js
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00
phaser-core.js
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00
phaser-ie9.js
Created new IE9 specific build
2021-01-19 09:40:09 +00:00
phaser.js
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00