phaser/src
Ben Randall fea65988f4 Load Tiled object properties.
Tiled objects have properties as an array of objects like:

  { name: ..., type: ..., value: ...}

Update the parser to load these using the name/value properties instead
of just treating it as an array and loading properties named '0', '1',
etc.  This is the same as how properties are handled in ParseTilesets.js
2021-01-23 14:59:33 -05:00
..
actions More integer to number changes 2020-11-23 10:32:00 +00:00
animations Update AnimationManager.js 2020-11-26 10:59:54 +00:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Moved renderList to BaseCamera 2021-01-11 09:46:50 +00:00
core Use transparent background for banner gameURL to support different browser color themes 2021-01-13 22:33:05 -08:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves Replace integer with number 2020-11-23 10:22:13 +00:00
data Replace integer with number 2020-11-23 10:22:13 +00:00
device Bail out of Device tests if running inside a Web Worker 2021-01-19 09:40:59 +00:00
display Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too 2020-12-04 15:07:26 +00:00
dom finished updating culling system 2020-09-18 17:16:52 +02:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList 2021-01-14 17:09:04 +00:00
geom Make GenerateVertsResults verts -> vertices 2021-01-13 18:46:07 -05:00
input Renamed sortGameObjects to sortDropZones and then repurposed the old method for the new render list sorting technique. 2021-01-07 12:32:00 +00:00
loader AtlasJSONFile, AtlasXMLFile, BitmapFontFile and UnityAtlasFile will now call File.pendingDestroy, clearing up the resources it used during load and emiting a missing FILE_COMPLETE event. Fix #5495 2021-01-14 10:19:24 +00:00
math JSDoc improvements 2020-12-14 13:33:42 +00:00
physics JSDoc improvements 2020-12-14 13:33:42 +00:00
plugins Fixed namespace 2020-11-23 11:31:23 +00:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process. 2021-01-04 15:49:39 +00:00
scale Make docs crystal clear 2020-12-07 12:25:57 +00:00
scene The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464 2021-01-04 15:51:02 +00:00
sound Lint fix. 2021-01-06 11:07:14 +00:00
structs Replace integer with number 2020-11-23 10:22:13 +00:00
textures The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464 2021-01-04 15:51:14 +00:00
tilemaps Load Tiled object properties. 2021-01-23 14:59:33 -05:00
time Add TimerEvent methods 2020-11-11 12:05:14 -08:00
tweens More integer to number changes 2020-11-23 10:32:00 +00:00
utils Ignore private functions 2020-11-30 14:23:50 +00:00
const.js Preparing for 3.53.0 dev 2021-01-14 11:35:44 +00:00
phaser-arcade-physics.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-core.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-ie9.js Created new IE9 specific build 2021-01-19 09:40:09 +00:00
phaser.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00