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GameObjectConfig allow type object
GameObjectConfig x, y, rotation, angle, and alpha should allow type object Fixes #5682
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1 changed files with 5 additions and 5 deletions
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* @typedef {object} Phaser.Types.GameObjects.GameObjectConfig
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* @since 3.0.0
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*
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* @property {number} [x=0] - The x position of the Game Object.
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* @property {number} [y=0] - The y position of the Game Object.
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* @property {(number|object}} [x=0] - The x position of the Game Object.
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* @property {(number|object}} [y=0] - The y position of the Game Object.
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* @property {number} [depth=0] - The depth of the GameObject.
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* @property {boolean} [flipX=false] - The horizontally flipped state of the Game Object.
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* @property {boolean} [flipY=false] - The vertically flipped state of the Game Object.
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* @property {?(number|object)} [scale=null] - The scale of the GameObject.
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* @property {?(number|object)} [scrollFactor=null] - The scroll factor of the GameObject.
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* @property {number} [rotation=0] - The rotation angle of the Game Object, in radians.
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* @property {?number} [angle=null] - The rotation angle of the Game Object, in degrees.
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* @property {number} [alpha=1] - The alpha (opacity) of the Game Object.
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* @property {(number|object}} [rotation=0] - The rotation angle of the Game Object, in radians.
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* @property {?(number|object}} [angle=null] - The rotation angle of the Game Object, in degrees.
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* @property {(number|object}} [alpha=1] - The alpha (opacity) of the Game Object.
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* @property {?(number|object)} [origin=null] - The origin of the Game Object.
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* @property {number} [scaleMode=ScaleModes.DEFAULT] - The scale mode of the GameObject.
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* @property {number} [blendMode=BlendModes.DEFAULT] - The blend mode of the GameObject.
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