phaser/src
2022-08-23 00:04:24 +01:00
..
actions Updated copyright year 2022-02-28 14:29:51 +00:00
animations Fixed lint errors 2022-05-10 17:06:53 +01:00
cache Updated copyright year 2022-02-28 14:29:51 +00:00
cameras Updated copyright year 2022-02-28 14:29:51 +00:00
core LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010 2022-05-09 18:34:56 +01:00
create Updated copyright year 2022-02-28 14:29:51 +00:00
curves Updated copyright year 2022-02-28 14:29:51 +00:00
data Updated copyright year 2022-02-28 14:29:51 +00:00
device Remove console.log 2022-08-18 18:24:08 +01:00
display Update CanvasPool.js 2022-08-18 18:01:53 +01:00
dom Updated copyright year 2022-02-28 14:29:51 +00:00
events Updated copyright year 2022-02-28 14:29:51 +00:00
gameobjects GameObjects.Text.appendText is a new method that will append the given text, or array of text, to the end of the content already stored in the Text object. 2022-08-18 18:44:40 +01:00
geom Updated copyright year 2022-02-28 14:29:51 +00:00
input Update KeyboardPlugin.js 2022-05-27 18:54:41 +01:00
loader Removed log 2022-08-19 16:44:51 +01:00
math fix: Wrap documentation 2022-07-28 15:42:18 +01:00
physics The Physics.Arcade.Body.reset() method will now call Body.checkWorldBounds as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978 2022-07-28 18:35:56 +01:00
plugins Updated copyright year 2022-02-28 14:29:51 +00:00
polyfills 1, add missing polyfill for IE9,10 2021-12-21 17:09:55 +08:00
renderer Specify the canvas is for drawing, not reading 2022-08-18 18:01:45 +01:00
scale Fixed version number 2022-06-09 12:11:24 +01:00
scene The SceneManager.moveAbove and moveBelow methods didn't check the order of the Scenes being moved, so moved them even if one was already above / below the other. Both methods now check the indexes first. Fix #6040 2022-05-06 17:00:59 +01:00
sound Updated copyright year 2022-02-28 14:29:51 +00:00
structs Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052 2022-06-07 16:43:56 +01:00
textures Update TextureManager.js 2022-08-19 16:44:55 +01:00
tilemaps TilemapLayer.setTint is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature. 2022-05-24 18:27:33 +01:00
time Updated copyright year 2022-02-28 14:29:51 +00:00
tweens Working through getting timelines running again 2022-08-23 00:04:24 +01:00
utils Utils.Array.Flatten is a new function that will return a flattened version of an array, regardless of how deeply-nested it is. 2022-07-26 18:34:04 +01:00
const.js Preparing for 3.60 Beta 10 2022-06-07 17:54:19 +01:00
phaser-arcade-physics.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-core.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-ie9.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser.js Updated copyright year 2022-02-28 14:29:51 +00:00