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actions
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
animations
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
cache
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
cameras
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
core
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LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010
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2022-05-09 18:34:56 +01:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
device
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Remove console.log
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2022-08-18 18:24:08 +01:00 |
display
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Update CanvasPool.js
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2022-08-18 18:01:53 +01:00 |
dom
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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GameObjects.Text.appendText is a new method that will append the given text, or array of text, to the end of the content already stored in the Text object.
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2022-08-18 18:44:40 +01:00 |
geom
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
input
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Update KeyboardPlugin.js
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2022-05-27 18:54:41 +01:00 |
loader
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Removed log
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2022-08-19 16:44:51 +01:00 |
math
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fix: Wrap documentation
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2022-07-28 15:42:18 +01:00 |
physics
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The Physics.Arcade.Body.reset() method will now call Body.checkWorldBounds as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978
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2022-07-28 18:35:56 +01:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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Specify the canvas is for drawing, not reading
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2022-08-18 18:01:45 +01:00 |
scale
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Fixed version number
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2022-06-09 12:11:24 +01:00 |
scene
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The SceneManager.moveAbove and moveBelow methods didn't check the order of the Scenes being moved, so moved them even if one was already above / below the other. Both methods now check the indexes first. Fix #6040
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2022-05-06 17:00:59 +01:00 |
sound
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
structs
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Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052
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2022-06-07 16:43:56 +01:00 |
textures
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Update TextureManager.js
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2022-08-19 16:44:55 +01:00 |
tilemaps
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TilemapLayer.setTint is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature.
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2022-05-24 18:27:33 +01:00 |
time
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
tweens
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Working through getting timelines running again
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2022-08-23 00:04:24 +01:00 |
utils
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Utils.Array.Flatten is a new function that will return a flattened version of an array, regardless of how deeply-nested it is.
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2022-07-26 18:34:04 +01:00 |
const.js
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Preparing for 3.60 Beta 10
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2022-06-07 17:54:19 +01:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |