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Removed duplicate docs line
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@ -603,6 +603,7 @@ var AnimationManager = new Class({
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* Generates objects with string based frame names, as configured by the given {@link Phaser.Types.Animations.GenerateFrameNames}.
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*
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* It's a helper method, designed to make it easier for you to extract all of the frame names from texture atlases.
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*
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* If you're working with a sprite sheet, see the `generateFrameNumbers` method instead.
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*
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* Example:
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@ -697,7 +698,6 @@ var AnimationManager = new Class({
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* If you're working with a texture atlas, see the `generateFrameNames` method instead.
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*
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* It's a helper method, designed to make it easier for you to extract frames from sprite sheets.
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* If you're working with a texture atlas, see the `generateFrameNames` method instead.
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*
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* Example:
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*
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