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https://github.com/photonstorm/phaser
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beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
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1 changed files with 17 additions and 5 deletions
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@ -882,21 +882,30 @@ var WebGLRenderer = new Class({
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/**
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* Binds the WebGL Renderers Render Target, so all drawn content is now redirected to it.
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*
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* Make sure to call `endCapture`.
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* Make sure to call `endCapture` when you are finished.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#beginCapture
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* @since 3.50.0
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*
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* @param {number} [width] - Optional new width of the Render Target.
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* @param {number} [height] - Optional new height of the Render Target.
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*/
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beginCapture: function ()
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beginCapture: function (width, height)
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{
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this.renderTarget.bind(true);
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if (width === undefined) { width = this.width; }
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if (height === undefined) { height = this.height; }
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this.resetTextures(true);
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this.renderTarget.bind(true, width, height);
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this.resetTextures();
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},
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/**
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* Unbinds the WebGL Renderers Render Target and returns it, stopping any further content being drawn to it.
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*
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* If the viewport or scissors were modified during the capture, you should reset them by calling
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* `resetViewport` and `resetScissor` accordingly.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#endCapture
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* @since 3.50.0
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*
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@ -1073,6 +1082,8 @@ var WebGLRenderer = new Class({
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{
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var gl = this.gl;
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gl.enable(gl.SCISSOR_TEST);
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var current = this.currentScissor;
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if (current)
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@ -1084,7 +1095,6 @@ var WebGLRenderer = new Class({
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if (width > 0 && height > 0)
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{
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gl.enable(gl.SCISSOR_TEST);
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gl.scissor(x, (this.drawingBufferHeight - y - height), width, height);
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}
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}
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@ -1141,6 +1151,8 @@ var WebGLRenderer = new Class({
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var gl = this.gl;
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gl.viewport(0, 0, this.width, this.height);
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this.drawingBufferHeight = gl.drawingBufferHeight;
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},
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/**
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