Commit graph

5893 commits

Author SHA1 Message Date
davier
5edf2d2395
Prevent ImageBundles from causing constant layout recalculations (#1299)
Prevent ImageBundles from causing constant layout recalculations
2021-01-24 21:00:20 -08:00
Toniman20
32acbfb632
Added set_minimized and set_position to Window (#1292)
Added `set_minimized` and `set_position` to `Window`
2021-01-24 20:06:06 -08:00
RedlineTriad
7e368e0b78
Add more transform relative vectors (#1300)
* Add more transform relative vectors (#1298)

* Add inverse of relative directions (#1298)
2021-01-24 20:05:30 -08:00
tigregalis
40b5bbd028
Rich text (#1245)
Rich text support (different fonts / styles within the same text section)
2021-01-24 17:07:43 -08:00
Will Crichton
3d0c4e380c
Don't panic on error when loading assets (#1286)
* Don't panic on IO errors
* Better formatting for asset server errors
2021-01-23 13:23:16 -08:00
Tomasz Sterna
f2b73eaa8a
Fix documentation comment for State::overwrite_next (#1291) 2021-01-23 13:18:28 -08:00
Will Crichton
7166a28baf
Enable dynamic mutable access to component data (#1284)
* Enable dynamic mutable access to component data

* Add clippy allowance, more documentation
2021-01-22 15:15:08 -08:00
Will Crichton
ebcab3638a
Change Name to take Into<String> instead of String (#1283) 2021-01-22 14:13:26 -08:00
Daniel McNab
6bd5ec8404
Change to using add_run_criteria (#1282) 2021-01-22 14:09:14 -08:00
Renato Caldas
0a39c81be6
Add support for reading from mapped buffers (#1274)
* Add support for mapping buffers for reading.

* Add support for reading from a mapped buffer.
2021-01-21 17:53:43 -08:00
Aevyrie
18e4fa8cdf
world coords to screen space (#1258)
Add Camera::world_to_screen to convert world coordinates to screen space
2021-01-21 17:49:29 -08:00
TheRawMeatball
f15d62c0f1
More types (#1267) 2021-01-21 16:05:23 -08:00
bjorn3
7aefd727f6
Use valid keys to initialize AHasher in FixedState (#1268)
Using 0 as keys causes the hasher to get stuck
2021-01-20 14:24:57 -08:00
reidbhuntley
ac7d2de67c
Count number of times a repeating Timer wraps around in a tick (#1112)
Added just_finished_count() function
2021-01-19 14:41:37 -08:00
Alec Deason
1e8060a5a2
Add missing spawn_local method to Scope in the single threaded executor case (#1266) 2021-01-19 13:07:45 -08:00
TheRawMeatball
50ceaf3559
re-export integer vectors from glam (#1264) 2021-01-19 12:56:50 -08:00
TheRawMeatball
a880b54508
Make EventReader a SystemParam (#1244)
* Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam
2021-01-18 22:23:30 -08:00
Alec Deason
71c6a19ed8
Minimal change to support instanced rendering (#1262) 2021-01-18 16:52:06 -08:00
Nathan Stocks
a0475e9ad5
Change 'components' to 'bundles' where it makes sense semantically (#1257)
change 'components' to 'bundles' where it makes sense semantically
2021-01-18 16:50:36 -08:00
Alec Deason
3c5f1f8a80
Support for !Send tasks (#1216)
Support for !Send tasks
2021-01-18 13:48:28 -08:00
Cameron Hart
e7dab0c359
Update glam to 0.12.0 (#1249) 2021-01-17 13:44:55 -08:00
Christopher Durham
4d5ba7918b
Update rand requirement from 0.7 to 0.8 (#1114)
* Update rand requirement from 0.7 to 0.8

* Update examples' usage of Rng::gen_range
2021-01-17 13:43:03 -08:00
Zhixing Zhang
cf0e9f9968
Adding copy_texture_to_buffer and copy_texture_to_texture (#1236)
* Adding copy_texture_to_buffer and copy_texture_to_texture

* Adding CopyTextureToTexture and CopyTextureToBuffer in CommandQueue
2021-01-14 11:01:07 -08:00
Yoh Deadfall
6a0116e994
Removed unreferenced trait (#1230) 2021-01-12 14:06:01 -08:00
João Capucho
478f947768
Don't panic if there's no index buffer and call draw (#1229) 2021-01-12 14:05:13 -08:00
bjorn3
fbf08ac545
Faster compilation of bevy_diagnostic (#1235)
* Remove AHashExt

There is little benefit of Hash*::new() over Hash*::default(), but it
does require more code that needs to be duplicated for every Hash* in
bevy_utils. It may also slightly increase compile times.

* Add StableHash* to bevy_utils

* Use StableHashMap instead of HashMap + BTreeSet for diagnostics

This is a significant reduction in the release mode compile times of
bevy_diagnostics

```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      3.645 s ±  0.009 s    [User: 3.551 s, System: 0.094 s]
  Range (min … max):    3.632 s …  3.658 s    20 runs
```

```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      2.938 s ±  0.012 s    [User: 2.850 s, System: 0.090 s]
  Range (min … max):    2.919 s …  2.969 s    20 runs
```
2021-01-12 13:21:45 -08:00
François
c434f57de1
use biggest RenderResources instead of first (#1208) 2021-01-11 14:28:32 -08:00
Adamaq01
4a0837048c
Made ReflectMut::Tuple enum variant use a mutable reference (#1226) 2021-01-08 18:29:03 -08:00
Schell Carl Scivally
a6a242cb86
Render Layers (#1209)
Adds RenderLayers, which enable cameras and entities to opt in to layers that apply to them
2021-01-08 12:45:54 -08:00
Jakob Hellermann
3f2dd22cb5
bevy_render: add torus and capsule shape (#1223)
* bevy_render: add torus shape

* bevy_render: add capsule shape

* bevy_render: reorganize shape module

* bevy_render: add more docs
2021-01-08 11:39:33 -08:00
TehPers
5e7456115a
Implement Reflect for tuples up to length 12 (#1218)
Add Reflect impls for tuples up to length 12
2021-01-07 19:50:09 -08:00
AngelicosPhosphoros
9bce8712b5
Use fxhash in TypeIdMap. (#1119)
Relying on TypeId being some hash internally isn't future-proof because there is no guarantee about internal layout or structure of TypeId. I benchmarked TypeId noop hasher vs fxhash and found that there is very little difference.
Also fxhash is likely to be better supported because it is widely used in rustc itself.
[Benchmarks of hashers](https://github.com/bevyengine/bevy/issues/1097)
[Engine wide benchmarks](https://github.com/bevyengine/bevy/pull/1119#issuecomment-751361215)
2021-01-07 17:42:09 -08:00
David Ackerman
0e0906d22e
Fix iOS touch location (#1224) 2021-01-07 13:37:22 -08:00
Jakob Hellermann
599f381a6a
fix repeated gamepad events (#1221)
Previously, if the actual value of LeftStickX was e.g. 0.034 and fluctuated a little
bit (less than the threshold) it would repeatedly send out events,
because it compared the value to the *filtered* old one - 0.0 - which is
more then `0.01` (the threshold) away.

The is fixed by first doing the deadzone and then comparing to the old
value.
Another possible solution would be to store both the actual old value
and the filtered one, but that would add complexity.
2021-01-07 12:35:40 -08:00
Daniel McNab
9f2410a4ac
Add from_xyz to Transform (#1212)
* Add the from_xyz helper method to Transform

* Use `from_xyz` where possible
2021-01-06 17:17:06 -08:00
TheRawMeatball
c69aa98a60
Refactor Box<dyn System> to BoxedSystem (#1191)
Added BoxedSystem
2021-01-03 12:39:30 -08:00
Nathan Jeffords
60be99859a
Subpixel text positioning (#1196)
* cleanup unnecessary changes from PR #1171

* add feature to correctly render glyphs with sub-pixel positioning
2021-01-03 12:39:11 -08:00
Rob Parrett
8a330a889d
Add support for OTF fonts (#1200) 2021-01-03 12:10:23 -08:00
Restioson
820f37fccf
add convenience function (#1197) 2021-01-03 11:57:18 -08:00
MsK`
ca310b856f
New mesh attribute: color (#1194)
New mesh attribute: color
2021-01-03 11:39:15 -08:00
Adam Bates
b7e35ef744
Made gilrs crate public within bevy so we can reference the plugin outside of DefaultPlugins. (#1195) 2021-01-03 11:36:42 -08:00
Théo Degioanni
804c068cc9
bevy_reflect incorrectly looks for bevy in dev-deps (#1182)
* fix: bevy_reflect looking for bevy in dev-deps
* fix: support bevy as dev-dep only in bevy_reflect
2021-01-03 11:28:00 -08:00
François
c95d0ddfb9
remove panics when mixing UI and non UI entities in hierarchy (#1180)
* replace unwrap with logs when mixing UI and non UI entities in hierarchy
2021-01-01 16:06:40 -06:00
Nathan Jeffords
b8fb462eff
Text2d render quality (#1171)
improve quality of text2d rendering

* remove coordinate tweaking in sprite-sheet shader
* fixes glyph shimmering of animated text
* reposition glyph before passing it to ab_glyph to normalize its rendering

The result of layout of sequence of glyphs causes individuals to have fractional positions, but since glyph renderings are reused for future instances of that glyph, this produces errors. This change accepts the errors but repositions the glyph to "0, 0" in an effort to get the cleanest possible rendering.
2021-01-01 15:36:00 -06:00
Dimitri Belopopsky
a01f22e0c5
Add basic file drag and drop support (#1096)
Add basic file drag and drop support
2021-01-01 15:31:22 -06:00
François
228c3df751
use Name on node when loading a gltf file (#1183)
* export Name in prelude
* use Name instead of Labels in gltf scenes
2021-01-01 15:30:18 -06:00
François
c25b41a038
add scene instance entity iteration (#1058)
add scene instance entity iteration
2021-01-01 14:58:49 -06:00
Matthias Seiffert
030ccf1984
Derive Clone for SpriteSheetBundle and SpriteBundle (#1177)
* Derive Clone for TextureAtlasSprite and SpriteSheetBundle

* Derive Clone for Sprite and SpriteBundle
2021-01-01 14:52:09 -06:00
dependabot[bot]
271644a4f7
Update base64 requirement from 0.12.3 to 0.13.0 (#628)
Updates the requirements on [base64](https://github.com/marshallpierce/rust-base64) to permit the latest version.
- [Release notes](https://github.com/marshallpierce/rust-base64/releases)
- [Changelog](https://github.com/marshallpierce/rust-base64/blob/master/RELEASE-NOTES.md)
- [Commits](https://github.com/marshallpierce/rust-base64/compare/v0.12.3...v0.13.0)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-12-31 18:43:48 -06:00
Adam Bates
8f426b71c9
Minor grammar fix in code-comment for fn in state (#1173) 2020-12-31 18:37:02 -06:00
Patrik Buhring
f71dc5daeb
Fix potential bug when using multiple lights. (#1055) 2020-12-31 16:51:21 -06:00
François
d91117d6e7
add Flags<T> as a query to get flags of component (#1172)
add `Flags` as a query to get flags of component
2020-12-31 16:29:08 -06:00
Carter Anderson
38010d96ab
remove unnecessary semicolon (#1179) 2020-12-31 16:05:37 -06:00
François
21794fe6df
make more information available from loaded GLTF model (#1020)
make more information available from loaded GLTF model 
* make gltf nodes available as assets
* add list of primitive per mesh, and their associated material
* complete gltf structure
* get names of gltf assets
* only load materials once
* add labels with node names
2020-12-31 14:57:15 -06:00
Felipe Jorge
30fd302c7e
Name component with fast comparisons (#1109)
Name component with fast comparisons
2020-12-31 14:52:02 -06:00
Nathan Jeffords
6531fcdfd2
HIDPI Text (#1132)
HIDPI Text 
* add more operator overloads to `bevy::math::Size`
* render UI text at physical resolution
2020-12-30 16:40:50 -06:00
MsK`
2754a9dde8
Mutable mesh accessors: indices_mut and attribute_mut (#1164)
mutable mesh accessors: indices_mut and attribute_mut
2020-12-30 15:17:44 -06:00
François
871b47f1c3
let user disable feature png when using only other format (#1156) 2020-12-28 15:31:23 -06:00
François
adb249c394
enable change detection for labels (#1155) 2020-12-28 15:25:01 -06:00
W. Brian Gourlie
b94f266183
Implement Copy for ElementState (#1154) 2020-12-28 15:24:31 -06:00
TheRawMeatball
3cb2e22e89
Added use_dpi setting to WindowDescriptor (#1131)
Added scale_factor_override
2020-12-28 14:26:50 -06:00
Gilbert Röhrbein
4825051c6a
Test entity labels, fixed corner cases, changed interface (#1152)
* Test entity labels, fixed corner cases, changed interface

* add tests for entity_labels_system
* fixed filling label_entities map
* fixed corner cases when removing entities, Labels component
* changed EntityLabels::get to return slice or empty slice instead of
  None or Some empty or non-empty slice

Changing the interface of EntityLabels::get is beneficial, since else
you would get different results in case there was an entity before that
with this missing label or not. You would either get None or Some(&[])
and need to handle both, which is actually not necessary.

* register type Labels in CorePlugin
2020-12-27 18:28:49 -06:00
Martin Lavoie
909b396b9e
Add option to ignore events when receving unknown WindowId (#1072)
Ignore window events with unknown window id
2020-12-27 13:24:31 -06:00
Nathan Stocks
f574c2c547
Render text in 2D scenes (#1122)
Render text in 2D scenes
2020-12-27 13:19:03 -06:00
François
b28365f966
updates on diagnostics (log + new diagnostics) (#1085)
* move print diagnostics to log

* entity count diagnostic

* asset count diagnostic

* remove useless `pub`s

* use `BTreeMap` instead of `HashMap`

* get entity count from world

* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Martin Lavoie
d3d6c35789
Add an alternative winit runner that can be started when not on the main thread (#1063) 2020-12-24 12:43:30 -06:00
Jakob Hellermann
0a51a26aba
bevy_render: load .spv assets (#1104)
bevy_render: ShaderLoader can now load spv files
2020-12-23 19:41:34 -06:00
Patrik Buhring
cbc0fe1416
Modify Derive to allow unit structs for RenderResources. (#1089) 2020-12-23 17:21:10 -06:00
Ryan Lee
acc29ec719
Add bmp as a supported texture format (#1081) 2020-12-23 16:53:02 -06:00
François
09c15ea890
do not check for focus until cursor position has been set (#1070)
do not check for focus until cursor position has been set
2020-12-23 16:10:39 -06:00
Carter Anderson
61ce3f7bcf
make wgpu options public (#1133) 2020-12-22 22:35:17 -06:00
Martin Lavoie
906b406f6a
Prevent double panic in the Drop of TaksPoolInner (#1064) 2020-12-22 14:21:21 -06:00
Alec Deason
814c413372
Fix lock order to remove the chance of deadlock (#1121) 2020-12-22 13:49:40 -06:00
Agorgianitis Loukas
dd668c1970
Expose wgpu backend in WgpuOptions and allow it to be configured from the environment (#1042) 2020-12-22 13:31:01 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
Carter Anderson
caf3d8b3ef
add with_enter_stage (and other variants) (#1091) 2020-12-19 12:31:47 -06:00
François
18e5411d7d
set is_transparent to true by default for UI bundles (#1071)
set is_transparent to true by default for UI bundles
2020-12-18 15:21:37 -06:00
François
d0840bd721
Fix example return_after_run (#1082)
* ignore error when setting global tracing subscriber

* ignore unfocus event on window closed previously

* update example to show how to disable LogPlugin
2020-12-18 15:08:26 -06:00
Nathan Jeffords
596bed8ce2
add ability to provide custom a AssetIo implementation (#1037)
make it easier to override the default asset IO instance
2020-12-18 13:34:44 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams (#1074) 2020-12-15 21:57:16 -08:00
Nathan Jeffords
51650f114f
run stretch's layout on physical coordinates to fix pixel alignment (#1061)
run stretch's layout on physical coordinates to fix pixel alignment of the results
2020-12-14 23:17:34 -08:00
Carter Anderson
45e2be3847
suppress wgpu warnings by default. they are generally unactionable and noisy (#1066) 2020-12-14 17:15:07 -08:00
Carter Anderson
b12e3bf3bb
Improve usability of StateStage and cut down on "magic" (#1059)
Improve usability of StateStage and cut down on "magic"
2020-12-14 17:13:22 -08:00
Nathan Jeffords
d2e4327b14
update Window's width & height methods to return f32 (#1033)
update `Window`'s `width` & `height` methods to return `f32`
2020-12-13 15:05:56 -08:00
Alec Deason
e511cdbda7
More informative error message on missing stage (#1048)
More informative error message on missing state
2020-12-13 12:12:09 -08:00
sapir
002e22fca0
Fix hang on missing state update handler (#1051) 2020-12-13 11:55:32 -08:00
Corey Farwell
9602b24d0f
Add support for Apple Silicon by upgrading winit. (#1043) 2020-12-13 11:27:54 -08:00
Carter Anderson
509b138e8f
Schedule v2 (#1021)
Schedule V2
2020-12-12 18:04:42 -08:00
Nathan Jeffords
9239621ffc
add ability to load .dds, .tga, and .jpeg texture formats (#1038)
add ability to load `.dds`, `.tga`, and `.jpeg` texture formats
2020-12-09 18:34:27 -08:00
James R
4a5bcccde2
Don't panic when attempting to set shader defs from an asset that hasn't loaded yet (#1035)
Don't panic when attempting to set shader defs from an asset that hasn't loaded yet
2020-12-09 16:34:22 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw (#1034)
Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Corey Farwell
66f972c850
Use shaderc for aarch64-apple-darwin. (#1027) 2020-12-09 13:02:43 -08:00
François
f53ee54eb6
can spawn a scene from a ChildBuilder, or directly set its parent when spawning it (#1026)
can spawn a scene from a ChildBuilder, or directly set its parent when spawning one
2020-12-09 12:41:49 -08:00
François
c54179b182
only update components for entities in map (#1023) 2020-12-08 20:01:54 -08:00
rod-salazar
19c4f331ac
Ensure default material is loaded (#1016) 2020-12-08 19:36:41 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain (#997)
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
thebluefish
08b6aa59f8
Added WindowFocused event (#956) 2020-12-07 13:24:25 -08:00
Lukas Orsvärn
e1b995f0b0
Add documentation for bevy::ecs::Query::removed (#950)
Add documentation for bevy::ecs::Query::removed
2020-12-07 12:41:40 -08:00
Al M
2c9b7956d1
Live reloading of shaders (#937)
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
François
a3bca7e464
Fix ci (#1024)
* fix format

* fix clippy

* used fixed nightly
2020-12-07 11:57:15 -08:00
Corey Farwell
1398d78330
Allow windows to maximized. (#1004)
Adds a new `set_maximized` method to allow users to maximize windows.
2020-12-04 14:31:17 -08:00
Patrik Buhring
fcbae57489
Update Hexasphere to improve MSRV (#994)
Assumes hexasphere will follow semver (I will try to make sure it does!)
2020-12-04 10:38:25 -08:00
Carter Anderson
d601eeb829
account for "still loading" textures in RenderResourceNodes (#1000) 2020-12-04 10:37:41 -08:00
Carter Anderson
704a116778
fix scene loading (#988) 2020-12-03 13:57:36 -08:00
François
59d98de194
naming coherence for cameras (#995)
naming coherence for cameras
2020-12-03 13:46:15 -08:00
Carter Anderson
7699f8b6db
optimize asset gpu data transfer (#987) 2020-12-03 12:39:29 -08:00
Nathan Jeffords
1aff709d27
Set cursor updates (#993)
* update `Window::set_cursor_position` to take a `Vec2` instead of `i32`s

this allows fractional coordinates to work correctly
2020-12-03 12:39:03 -08:00
Tomasz Sterna
1f2e4171cf
Store mouse cursor position in Window (#940) 2020-12-03 11:30:27 -08:00
Joshua J. Bouw
b8f8d468db
ChangeTextureAtlasBuilder into expected Builder conventions (#969)
* Change`TextureAtlasBuilder` into expected Builder conventions
2020-12-02 20:54:13 -08:00
Michael Tang
ff12f69233
Document part of bevy_ecs::Commands (#976)
Document part of bevy_ecs::Commands
2020-12-02 19:11:28 -08:00
Robert Swain
59010caff5
Tracing chrome span names (#979)
* Update tracing-chrome to 0.3.0

* bevy_log: Add fields to span names for tracing-chrome

* Conditionally import tracing_subscriber modules based on feature
2020-12-02 16:14:02 -08:00
Tomasz Sterna
c346d282b6
Add Archetype TypeInfo::type_name accessor (#985) 2020-12-02 14:33:17 -08:00
Carter Anderson
915024bf35
fix changed meshes (#984) 2020-12-02 14:23:49 -08:00
Carter Anderson
5a77339df0
Revert "Add Archetype TypeInfo::type_name accessor (#980)" (#982)
This reverts commit 4833c2a7f4.
2020-12-02 12:58:39 -08:00
Carter Anderson
ccb31bc949
Optimize Text rendering / SharedBuffers (#972)
optimize Text rendering / SharedBuffers
2020-12-02 12:38:20 -08:00
Tomasz Sterna
4833c2a7f4
Add Archetype TypeInfo::type_name accessor (#980) 2020-12-02 12:37:40 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Patrik Buhring
f54eb12efc
Fixed Hexasphere versioning. (#974) 2020-12-01 21:48:25 -08:00
Carter Anderson
c05c1dc119
hidpi swap chains (#973)
hidpi swap chains
2020-12-01 20:25:31 -08:00
Carter Anderson
b5ffab7135
Renderer Optimization Round 1 (#958)
* only update global transforms when they (or their ancestors) have changed

* only update render resource nodes when they have changed (quality check plz)

* only update entity mesh specialization when mesh (or mesh component) has changed

* only update sprite size when changed

* remove stale bind groups

* fix setting size of loading sprites

* store unmatched render resource binding results

* reduce state changes

* cargo fmt + clippy

* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings

* inline current_entity in world_builder

* try creating bind groups even when they havent changed

* render_resources_node: update all entities when resized

* fmt
2020-12-01 13:17:48 -08:00
Nathan Stocks
3cee95e59a
Rename reflect 'hash' method to 'reflect_hash' and partial_eq to reflect_partial_eq (#954)
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣:Hash::hash to resolve #943.

* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.
2020-12-01 11:15:07 -08:00
Andre Kuehne
0b818d7b32
Fix collision detection by calculating positive penetration depth. (#966) 2020-12-01 00:33:52 -08:00
Amber Kowalski
ef99e59469
Test more areas of the codebase (#953)
Test more areas of the codebase
2020-11-30 22:58:49 -08:00
Carter Anderson
8675fea0f2
consolidate find-crate (#964) 2020-11-30 22:36:38 -08:00
dependabot[bot]
048e6e2561
Update glam requirement from 0.10.0 to 0.11.0 (#961)
Updates the requirements on [glam](https://github.com/bitshifter/glam-rs) to permit the latest version.
- [Release notes](https://github.com/bitshifter/glam-rs/releases)
- [Changelog](https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.10.0...0.11.0)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-30 22:25:42 -08:00
Patrik Buhring
3da653e4dd
Update Hexasphere & Usage. (#965) 2020-11-30 22:25:33 -08:00
François
6b004f7d16
switch winit size to logical to be dpi independent (#947)
* switch winit size to logical

* make scale factor available from bevy_window
2020-11-30 18:24:49 -08:00
dependabot[bot]
4cd3dd70b7
Update ahash requirement from 0.5.3 to 0.6.1 (#960)
Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases)
- [Commits](https://github.com/tkaitchuck/ahash/commits)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-30 18:21:02 -08:00
Toothbrush
bc2f43c1c3
Fix examples in bevy_reflect/README.md (#963) 2020-11-30 18:12:09 -08:00
Amber Kowalski
4c1bc02723
Change bevy_input::Touch API to match similar APIs (#952) 2020-11-30 17:14:08 -08:00
Joshua J. Bouw
c7b9ad5097
Fix RenderResources index slicing (#948) 2020-11-30 13:33:52 -08:00
Nick
f35f813137
additional vertex attribute value types (#946) 2020-11-30 13:05:03 -08:00
Jonathan Cornaz
52d6799544
Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup") (#955)
* Propagate transforms during the POST_STARTUP start-up stage

* Update changelog
2020-11-29 14:07:47 -08:00
Mariusz Kryński
dbf226be49
store PipelineSpecialization.dynamic_bindings in HashSet (#936) 2020-11-28 13:10:18 -08:00
Amber Kowalski
097a55948c
Refactor Time API and internals (#934)
Refactor Time API and internals
2020-11-28 13:08:31 -08:00
Nick
f3b49e44c9
removed redundant v_Normal in shader (#938) 2020-11-28 12:44:25 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
Philip Degarmo
ec8fd57c45
When a task scope produces <= 1 task to run, run it on the calling thread immediately. (#932)
While generally speaking the calling thread would have picked up the task first anyways, I don't think it makes much sense usually to block the calling thread until another thread wakes and does the work.
2020-11-27 12:14:44 -08:00
RiskLove
7d4cb70d92
BugFix: Archetype grow with defferent size. (#930)
Co-authored-by: heshuai <heshuai@163.com>
2020-11-27 11:55:55 -08:00
Nathan Stocks
12f29bd38c
Timer Polishing (#931)
* Pause stops ticks. Consistent getter method names. Update tests.

* Add timing example

* Format with the nightly formatter

Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com>
2020-11-27 11:39:33 -08:00
Amber Kowalski
f69cc6f94c
Allow timers to be paused and encapsulate fields (#914)
Allow timers to be paused and encapsulate fields
2020-11-26 11:25:36 -08:00
dependabot[bot]
8e4eb41757
Update shaderc requirement from 0.6.3 to 0.7.0 (#823)
Updates the requirements on [shaderc](https://github.com/google/shaderc-rs) to permit the latest version.
- [Release notes](https://github.com/google/shaderc-rs/releases)
- [Commits](https://github.com/google/shaderc-rs/compare/v0.6.3...v0.7.0)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-25 18:46:13 -08:00
Philip Degarmo
cf75c22c9a
Fix a deadlock that can occur when using scope() on ComputeTaskPool from within a system. (#892) 2020-11-25 18:05:55 -08:00
Carter Anderson
bd5bd3bc07
temporarily suppress new clipply lint (#929) 2020-11-25 17:46:37 -08:00
SvenTS
de5ff0aa5a
Remove Changed from parent update system (#907)
System has to check for actual change of the value anyway. This way,
children inserted after postupdate get synced in the next frame and are
not lost.
2020-11-25 17:33:59 -08:00
Tomasz Sterna
fd6b787efc
Create winit windows before app.initialize() (#916)
This is required so startup systems have access
to Windows and WinitWindows resources.
2020-11-25 17:32:41 -08:00
Tomasz Sterna
b2c82955ff
Add set_cursor_position method to Window (#917) 2020-11-25 17:31:10 -08:00
Carter Anderson
86d724e04e
wgpu: use mailbox instead of fifo for vsync (#920) 2020-11-25 17:28:58 -08:00
SvenTS
69603904ab
Allow despawning of hierarchies in threadlocal systems (#908)
* Rename test components for easier understanding of failures

* Make recursive despawn public

This way, threadlocal systems can despawn hierarchies.

* Swap children before despawning
2020-11-25 17:13:11 -08:00
SvenTS
dd1b08ef8b
Improve ui depth system (#905)
* Add test for ui-z system

* Remove generic hierarchy runner and refactor ui z-system

* Remove different handling for childless nodes

Having an empty children list should be the same as having no child
component.

* Further simplify system after change
2020-11-25 16:55:55 -08:00
Nathan Stocks
2f408cf053
Improve timer ergonomics. Add tests (#923) 2020-11-25 16:43:16 -08:00
bg
01ba7c4425
avoid exclusive lock during update_asset_storage (#909)
avoid exclusive lock during `update_asset_storage`

Co-authored-by: Jay <jay@heinousjay.com>
2020-11-22 12:29:26 -08:00
Felipe Jorge
c1e499d5fe
Fix duplicated chilren in Scene spawn (#904)
Fix duplicated chilren in Scene spawn
2020-11-22 12:05:58 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
marius851000
eb587b2f10
do not spend time drawing text with is_visible = false (#893)
do not draw text with is_visible = false
2020-11-22 11:57:52 -08:00
Joel Nordström
1e9a0544bd
Fix pixel format conversion in bevy_gltf (#897)
* Fix pixel format conversion in bevy_gltf

* Update renamed image::DynamicImage method calls

* Remove unused GltfError variant
2020-11-21 19:08:50 -08:00
Plecra
3a9a5b4e07
fix: update image version (#911)
into_bgra8 was added in 0.23.12
2020-11-21 19:08:02 -08:00
Mariusz Kryński
d96493a42a
use wasm-friendly instant::Instant everywhere (#895)
* use instant::Instant everywhere
* reexport instant::{Duration, Instant} from bevy_utils
2020-11-21 16:38:24 -08:00
Valentin
d458406540
Add box shape (#883)
* Add rectangular cuboid shape

Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-21 14:51:24 -08:00
bjorn3
0dbbcd98b6
Expose an EventId for events (#894)
* Expose an EventId for events

This can be helpful for correlating the place where an event is created
to the place where the event is processed.
2020-11-21 14:03:18 -08:00
rod-salazar
85ecab8bb9
Tweaks to TextureAtlasBuilder.finish() (#887)
Tweaks to TextureAtlasBuilder.finish()
2020-11-21 12:55:25 -08:00
bg
106486bd99
fix deprecation error in image_texture_loader (and CI error) (#906)
fix deprecation error in image_texture_loader (and CI error)
2020-11-21 12:26:35 -08:00
Vladyslav Batyrenko
d11be437cb
Switch to default PartialEq implementation for RenderResourceBinding (#877)
* Switch to default PartialEq implementation for RenderResourceBinding
* Move specialized RenderResourceBinding Hash implementation to BindGroupBuilder
2020-11-21 11:52:44 -08:00
Joshua J. Bouw
b4a864ba5a
Replace Bytes with Byteable for TextureAtlasSprite (#874)
Replace Bytes with Byteable for TextureAtlasSprite
2020-11-21 11:48:10 -08:00
Carter Anderson
4fecb899aa
initialize chained systems (#886) 2020-11-17 17:06:47 -08:00
Carter Anderson
457a8bd17d
ecs: replace "bool" component states with bitflags (#878) 2020-11-17 17:04:44 -08:00
bjorn3
d6eb647451
Misc cleanups (#879)
* Remove cfg!(feature = "metal-auto-capture")

This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml

* Remove unnecessary handle_create_window_events call

* Remove EventLoopProxyPtr wrapper

* Remove unnecessary statics

* Fix unrelated deprecation warning to fix CI
2020-11-17 13:40:18 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
bjorn3
50c7e229b2
Rework ResourceData to use VecResourceStorage instead of Archetype (#873) 2020-11-16 16:55:59 -08:00
dependabot[bot]
601411d201
Update find-crate requirement from 0.5 to 0.6 (#872)
Updates the requirements on [find-crate](https://github.com/taiki-e/find-crate) to permit the latest version.
- [Release notes](https://github.com/taiki-e/find-crate/releases)
- [Changelog](https://github.com/taiki-e/find-crate/blob/master/CHANGELOG.md)
- [Commits](https://github.com/taiki-e/find-crate/compare/v0.5.0...v0.6.1)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-16 16:39:26 -08:00
rod-salazar
3fca8c60bb
Remove redundant texture copies in TextureCopyNode (#871)
Remove redundant texture syncs in TextureCopyNode
2020-11-16 16:38:14 -08:00
Julian Heinken
fcf9d525e1
Removed vertex fallback buffer (#870)
removed fallback buffer
2020-11-16 16:36:57 -08:00
Rob
7aac4223d0
Fixed property typos, KeyCode typo. (#857)
* Fixed property typos, KeyCode typo.

* cargo fmt
2020-11-16 16:33:19 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863)
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
François
02f543eca3
Fall back to remove components one by one when failing to remove a bundle (#719)
Fall back to remove components one by one when failing to remove a bundle
2020-11-15 14:32:54 -08:00
milkybit
b3541a9a31
Add all basic color constants (#859)
Add all basic color constants
2020-11-15 12:44:02 -08:00
memoryruins
4bdff66b80
Check for conflicting system resource parameters (#864) 2020-11-15 12:42:43 -08:00
Joshua J. Bouw
bb4a7392c0
Remove redundant .into for mesh set_attributes with impl (#866) 2020-11-15 12:08:03 -08:00
Mariusz Kryński
515d750004
wasm32: non-spirv shader specialization (#843)
wasm32: non-spirv shader specialization
2020-11-15 12:07:17 -08:00
Jackson Lango
18195bfa91
Controllable ambient light color (#852)
Control ambient light color via resource

The AmbientLight resource now controls the ambient light color in the
pbr fragment shader.
2020-11-15 11:34:55 -08:00
MinerSebas
43aac1a784
More query filter usage (#851)
* Examples now use With<>

* More Bevy systems now use With<>

* parent_update_system now uses Changed<>
2020-11-12 18:22:46 -08:00
Marcus Buffett
1a92ec2638
Make Timer.tick return &Self (#820)
Make Timer::tick return &Self
2020-11-12 18:03:03 -08:00
Nathan Stocks
a0b16e8620
Clean up now-unused files due to changes in the transform system (#849) 2020-11-12 17:24:41 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support (#765)
Use glyph_brush_layout and add text alignment support

Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
1eff53462a
cross-platform main function (#847) 2020-11-12 13:26:48 -08:00
Mariusz Kryński
fae628797f
bevy_render: delegate buffer aligning to render_resource_context (#842) 2020-11-11 14:08:27 -08:00
Carter Anderson
e769974d6a
query filters (#834) 2020-11-10 20:48:34 -08:00
Robert Swain
a266578992
Add tracing spans to schedules, stages, systems (#789)
Add tracing spans to schedules, stages, systems
2020-11-10 18:49:49 -08:00
Mikail Khan
b3e1048e73
added #[inline] to more window accessor functions (#830) 2020-11-10 17:20:31 -08:00
Joshua J. Bouw
c9acef04e3
Ahash constructor extensions and HashMap / HashSet (#790)
Ahash constructor extensions and HashMap / HashSet
2020-11-10 17:06:55 -08:00
rod-salazar
0c30762ab7
Update FileAssetIo NotFound error to include full path (#821) 2020-11-10 16:21:41 -08:00
memoryruins
a68c217ccf
Mark Query and QuerySet contructors as pub(crate) (#829)
Mark Query and QuerySet contructors as pub(crate)
2020-11-10 16:14:33 -08:00
Mariusz Kryński
60fa2d5f93
delegate layout reflection to RenderResourceContext (#691)
* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings

linting.

* add dynamic binding generation

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-10 13:20:05 -08:00
bjorn3
80a0448473
Add bevy_dylib to force dynamic linking of bevy (#808)
This easily improve compilation time by 2x
2020-11-09 19:26:08 -08:00
Carter Anderson
4ef6eb8a85
adjust to new clippy lints (#826) 2020-11-09 14:12:42 -08:00
Bram Buurlage
07f07a0736
Added RenderPass::set_scissor_rect (#815)
Added RenderPass::set_scissor_rect
2020-11-09 13:24:29 -08:00
Carter Anderson
213ba9629a
ecs: fix system name in "conflicting system" error message (#816) 2020-11-08 13:48:00 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Oscar
f54788527b
Add received character (#805)
* Add ReceivedCharacter window event

* Add ReceivedCharacter window event examples
2020-11-06 17:15:56 -08:00
Carter Anderson
9224983897
upgrade glam and hexasphere (#794) 2020-11-06 17:11:32 -08:00
Rob
06f95e9982
Fixed several typos. (#806)
* Fixed common typo in several struct names.

* Fixed minor doc typos.
2020-11-06 17:11:12 -08:00
Chrs Msln
35d4fca0d0
[gltf] Support camera and fix hierarchy (#772)
[gltf] Support camera and fix hierarchy
2020-11-06 17:08:15 -08:00
Lukas Wirth
fb7c651ab9
Port hecs derive macro improvements (#761)
* Port derive macro changes from hecs

* Emit more info on duplicate components in archetype creation
2020-11-06 13:20:53 -08:00
Carter Anderson
26be22e73c
fix unit test (#802) 2020-11-06 12:49:20 -08:00
Guillaume DALLENNE
5bd6deb974
Add mutated state when inserting an already existing component (#404)
Add mutated state when inserting an already existing component
2020-11-04 17:51:54 -08:00
Carter Anderson
1aa832be1d
fix unsafe Query function names (#785) 2020-11-03 14:10:29 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
memoryruins
e21705bec6
Remove two unused deps (#780) 2020-11-03 11:38:37 -08:00
David Ackerman
7efb1b1887
Fix initial Android support (#778)
* Add force touches, fix ui focus system and touch screen system

* Fix examples README. Update rodio with Android support. Add Android build CI

* Alter android metadata in root Cargo.toml
2020-11-03 11:32:48 -08:00
Carter Anderson
2e2fa4fef4
make Mesh::attribute() immutable (#774) 2020-11-02 22:54:20 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins (#773) 2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios (#767)
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Nathan Stocks
2f87ff6618
Move ElementState to top-level of bevy_input. Resolves #687. (#769) 2020-11-02 18:16:13 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example (#740)
Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
Carter Anderson
44b3e24e32
fix mesh allocation bug and public mesh api improvements (#768) 2020-11-02 13:15:07 -08:00
memoryruins
f81208adaa
impl ReadOnlyFetch for Or, FetchOr, and FetchMutated (#763) 2020-11-01 16:51:51 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode (#539)
An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 (#599)
Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() (#752) 2020-10-30 18:04:33 -07:00
tigregalis
ff626f2f6f
fix wavy text (#725)
fix wavy text

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-30 16:29:24 -07:00
Oscar
b6004e44cf
Local resources don't create if already present (#745)
Local<T> will no longer insert the inner resource if it already exists.
2020-10-30 12:21:57 -07:00
Boxy
dea05e9af5
Remove unsound cast in thread local resources (#749)
* Remove unsound cast in thread local resources

* Make ResourceRef(Mut)::new impossible to cause unsoundness with
2020-10-30 11:43:39 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets (#741) 2020-10-29 23:39:55 -07:00
Alex Hirsch
1b051d3353
Add SamplerDescriptor to Texture (#399) (#747)
GLTF loader now grabs (some) sampler information from the respective
GLTF sampler struct.
2020-10-29 14:22:45 -07:00
Utkarsh
fb2b19def5
Fix bug of connection event of gamepad at startup (#730)
* Removed f32==f32 comparision in gamepad.rs

* Trigger gamepad connection event at start up
2020-10-29 13:55:35 -07:00
SvenTS
7734b1ea6d
Fix PreviousParent lag by merging parent update systems (#713)
* Sync previous parent in parent_update_system

* Previous parent does not need to be an option now

* Remove previous parent after parent deletion
2020-10-29 13:54:29 -07:00
Carter Anderson
bf2a917b81
app: PluginGroups and DefaultPlugins (#744) 2020-10-29 13:04:28 -07:00
David Ackerman
0cddeed1c0
Add support for android file system (#723)
Add support for android file system
2020-10-28 17:08:33 -07:00
Freya
040b8f72b3
Optimize returns in file_asset_io.rs and entities.rs (#728)
Optimize returns in file_asset_io.rs and entities.rs
2020-10-28 16:59:45 -07:00
Boxy
8c053e7c67
Run app.initialize in the run_once runner (#736) 2020-10-28 16:43:17 -07:00
Carter Anderson
a6ac8faa8a
port upstream hecs performance improvements (#716) 2020-10-22 11:53:59 -07:00
CGMossa
58eb7e7e05
Documenting small things here and there.. (#706)
Documenting small things here and there..
2020-10-21 15:57:03 -07:00
Carter Anderson
267599e577
gamepad: expose raw and filtered gamepad events. (#711) 2020-10-21 15:56:07 -07:00
Mariusz Kryński
894cc5e40a
fix getrandom (#712) 2020-10-21 15:55:35 -07:00
Mariusz Kryński
677cb1fc67
fix wasm assets (#714)
fix wasm assets
2020-10-21 15:55:15 -07:00
Utkarsh
d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations (#700)
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00
James R
0f43fb066f
update glam (#707) 2020-10-20 12:31:49 -07:00
lee-orr
0dba0fe45f
add flag for low power gpu as default (#397) 2020-10-20 11:47:10 -07:00
Dashiell Elliott
0dbba3efff
Migrate to rodio 0.12 using thread local resources (#692)
Migrate to rodio 0.12 using thread local resources
2020-10-20 11:44:50 -07:00
dependabot[bot]
67f87e1d2b
Update ahash requirement from 0.4.5 to 0.5.3 (#704)
Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases)
- [Commits](https://github.com/tkaitchuck/ahash/commits)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-10-19 18:24:50 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo (#703)
asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
tigregalis
03bc5d7fdd
two-way conversions between Color-Vec4 and Color-[f32; 4] (#688)
two-way conversions between `Color`-`Vec4` and `Color`-`[f32; 4]` - use `impl From` instead of `impl Into`
2020-10-19 12:37:15 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Carter Anderson
a602f50c2c
small input example improvements (#701) 2020-10-18 13:20:42 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities (#596)
Transform and GlobalTransform are now Similarities.

This resolves precision errors and simplifies the api

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Tomasz Sterna
149c39950a
Runners explicitly call App.initialize() (#690) 2020-10-18 12:25:33 -07:00
Sergey Minakov
a80469bd13
Touch support implementation (#696)
Adds a basic touch input system
2020-10-18 12:24:01 -07:00
Alex
d004bce0c9
Added basic mouse capture API (#679)
Added basic cursor lock API
2020-10-16 14:07:01 -07:00
David Ackerman
7ba45849f3
Add default for texture format (#675) 2020-10-16 11:44:31 -07:00
Mariusz Kryński
fccfa12d3b
do not depend on spirv on wasm target (#689)
do not use spirv for wasm target
2020-10-16 11:12:55 -07:00
Mat Hostetter
871790c6e0
Adjust how ArchetypeAccess tracks mutable & immutable deps (#660)
`ArchetypeAccess` was tracking `immutable` and `mutable` separately.
This means that checking is_compatible requires three checks:
m+m, m+i, i+m.

Instead, continue tracking `mutable` accesses, but instead of
`immutable` track `immutable | mutable` as another `accessed` bit mask.
This drops the comparisons to two (m+a, a+m) and turns out to be
what the rest of the code base wants too, unifying various duplicated
checks and loops.
2020-10-15 13:39:01 -07:00
Junfeng Liu
f66a72563e
Expose a pointer of EventLoopProxy to process custom messages (#674) 2020-10-15 13:31:34 -07:00
Carter Anderson
b03d8da9bb
fix clippy (#686) 2020-10-15 12:49:56 -07:00
Utkarsh
dd91f8e116
Add support to get gamepad button/trigger values using Axis<GamepadButton> (#683) 2020-10-15 12:45:34 -07:00
François
76cc25823d
can change window settings at runtime (#644)
can change window settings at runtime
2020-10-15 11:42:19 -07:00
M
9c48e5cccb
Add a way to specify padding/ margins between sprites in a TextureAtlas. (#460)
Add a way to specify padding between sprites in a TextureAtlas
2020-10-14 20:49:07 -07:00
Catherine Gilbert
1f7fe77f32
added frame count to FrameTimeDiagnosticsPlugin (#678)
added frame count to FrameTimeDiagnosticsPlugin
2020-10-14 15:13:43 -07:00
Nathan Jeffords
7e23e132ef
add version of the ecs's write_world method that takes a pre-boxed world writer (#661)
Co-authored-by: Nathan Jeffords <njeffords@comtechefdata.com>
2020-10-14 14:01:08 -07:00
Carter Anderson
df64e1fc92
upgrade rectangle pack (#673) 2020-10-12 18:12:17 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors (#672) 2020-10-12 16:54:22 -07:00
Carter Anderson
930eba4ccd
add thread local resources (#671) 2020-10-12 15:09:44 -07:00
walterpie
53d6d10506
Register IndexFormat as a property (#664) 2020-10-12 10:22:10 -07:00
Joshua J. Bouw
036b3bc0e6
add more methods to Assets for clearing and allocation reduction (#669) 2020-10-12 10:21:28 -07:00
Julian Heinken
32b122e1c5
Update color.rs (#670)
Co-authored-by: Julian Heinken <julian.heinken@gmail.com>
2020-10-12 10:19:06 -07:00
Nathan Stocks
f6fc76db1d
Upgrade to gilrs 0.8.0 to gain dpad support on macos from https://gitlab.com/gilrs-project/gilrs/-/merge_requests/50 (#653) 2020-10-10 13:30:34 -07:00
Carter Anderson
1f27d8c727
fix new clippy error (#656) 2020-10-10 12:16:52 -07:00
Nathan Stocks
333fd3f0e0
Don't Panic (#651)
Don't panic when despawning recursively
2020-10-08 18:43:41 -07:00
Nathan Stocks
bf501b77cc
Don't panic when despawning entity multiple times (#649)
Emit a debug log message instead of a panic when despawning an entity which has already been despawned.
2020-10-08 16:58:19 -07:00
memoryruins
ebce1f9c4a
Remove outdated ecs docs (#646) 2020-10-08 15:32:25 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening (#632)
The Great Debuggening
2020-10-08 11:43:01 -07:00
Julian Heinken
a92790c011
sRGB awareness for Color (#616)
Color is now sRGB aware, added SrgbColorSpace trait for f32
2020-10-08 10:30:23 -07:00
François
52a4d49bbf
set asset path relative to root when loading sync (#643) 2020-10-07 11:09:17 -07:00
Downtime
125afb41ac
Exposing winit decorations (#627)
Exposing winit decorations
2020-10-05 10:51:36 -07:00
Boutillier
219527ed7d
Iter added camera to update their projection (#488) 2020-10-05 10:41:34 -07:00
Boutillier
1bdb9d3b00
Fix Added behaviour for QueryOne get. (#543)
Query unchanged as impacts performances.
Added tests in bevy_ecs/hecs
2020-10-05 10:38:12 -07:00
Andrew Hickman
9a4167ef7f
Fix FloatOrd hash being different for different NaN values (#618)
* Fix FloatOrd hash being different for different NaN values

* Fix FloatOrd hashing +0.0 and -0.0 to different values
2020-10-03 12:56:25 -07:00
Carter Anderson
22a2c88a47
winit: upgrade to 0.23.0 / move back upstream! (#617) 2020-10-02 12:24:30 -07:00
EthanYidong
4c753e2588
move dynamic plugin loading to its own optional crate (#544)
move dynamic plugin loading to its own crate
2020-10-01 13:04:06 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance

* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Gregor
056f84a2c1
Expose current_entity in ChildBuilder (#595) 2020-10-01 11:00:10 -07:00
Jonas Matser
3a4eacbdee
Adds derive for missing debug implementations (#597) 2020-10-01 10:58:21 -07:00
Nolan Darilek
d52f9e32aa
Add #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] to gamepad types. (#583)
Seems these may have been missed in the gamepad implementation, copied them from keyboard.rs.
2020-10-01 10:54:20 -07:00
Daniel McNab
cd9e502b12
Fix ScheduleRunnerPlugin (#610)
Fixes #609
2020-10-01 10:52:29 -07:00
Tomasz Sterna
408114269b
Use instant::Instant with wasm-bindgen feature (#591) 2020-09-27 12:55:06 -07:00
Raymond
74ad1c3752
Add remove bundle to bevy_ecs commands (#579)
add remove bundle to bevy_ecs commands
2020-09-26 14:27:56 -07:00
Alexander Sepity
85a7f883d1
Fix typo in #569. (#582) 2020-09-26 10:26:19 -07:00
Carter Anderson
dd07674b59
github actions: use stable clippy (#577) 2020-09-25 21:34:47 -07:00
Carter Anderson
05db806e15
fix DrawableText crash (#574) 2020-09-25 17:57:23 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading (#559)
wasm assets
2020-09-25 15:26:23 -07:00
Gray Olson
afc656701d
switch to u32 indices by default (#572) 2020-09-25 14:29:30 -07:00
Alexander Sepity
3abfcad7ab
Patch memory leak in Archetype::grow(). (#569) 2020-09-25 12:33:27 -07:00
Gray Olson
f7c8882c04
Index buffer specialization (#568)
index buffer specialization
2020-09-25 12:13:01 -07:00
Carter Anderson
a768bae33b
properly update bind group ids when setting dynamic bindings. (#560) 2020-09-23 13:20:14 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer (#550) 2020-09-21 20:23:09 -07:00
Tomasz Sterna
dd6f0b5e04
Option to give existing canvas element as winit window (#515) 2020-09-21 16:12:34 -07:00
Stjepan Glavina
74f881f20d
Fix compilation error on wasm (#549)
Fix compilation error on wasm
2020-09-21 15:47:38 -07:00
Logan Magee
b5f3585d2e
Merge some imports in bevy_winit/src/lib.rs (#522) 2020-09-21 13:54:47 -07:00
HyperLightKitsune
295e1f0a18
use FnOnce in Commands and ChildBuilder where possible (#535)
use FnOnce in Commands and ChildBuilder
2020-09-21 13:51:38 -07:00
Stjepan Glavina
5aa77979d1
Remove some unsafe code (#540) 2020-09-21 13:13:40 -07:00
memoryruins
fd1d6a388d
Stop looping when scheduler receives an AppExit (#536) 2020-09-20 16:32:07 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Stjepan Glavina
b05708f66a
Update async-executor to 1.3.0 (#526) 2020-09-20 11:27:24 -07:00
memoryruins
924afc3c0c
Remove UI debug print (#521) 2020-09-19 23:25:07 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Carter Anderson
57a52e6ed7
fix font atlas text width bug (#519) 2020-09-19 14:22:01 -07:00
Carter Anderson
ff54efe3e3
transform: add "setter" builder functions, make naming clearer, and fix examples (#516) 2020-09-19 13:35:48 -07:00
Boutillier
b9f18efd86
Do not assume font handle is present in assets. (#490) 2020-09-19 12:57:52 -07:00
Tomasz Sterna
5e3731ddce
Create winit canvas under WebAssembly (#506) 2020-09-18 20:11:26 -07:00
Utkarsh
19d4694d24
Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00
Boiethios
d4c8436457
Add AppBuilder::add_startup_stage_[before/after] (#505)
Co-authored-by: Boiethios <felix-dev@daudre-vignier.fr>
2020-09-18 13:30:54 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations (#504)
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit (#503)
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00
Carter Anderson
ad7613c674
Fix set_scale and set_rotation in new Transform api (#500) 2020-09-16 00:19:14 -07:00
verzuz
d4ab2f4d47
fix font atlas overflow (#495)
manage font_atlas overflow
2020-09-15 18:06:10 -07:00
Tomasz Sterna
2b0ee24a5d
Implement single threaded task scheduler for WebAssembly (#496)
* Add hello_wasm example

* Implement single threaded task scheduler for WebAssembly
2020-09-15 18:05:31 -07:00
Carter Anderson
e81111c1b1
simplify transform usage where possible (#494) 2020-09-14 18:20:20 -07:00
Smite Rust
a5259ab45f
update dependencies (#493) 2020-09-14 18:12:52 -07:00
Ilja Kartašov
b3e339e58a
Fix missing asset info path for synchronous loading (#486) 2020-09-14 14:14:54 -07:00
Smite Rust
b0e64d4295
update async-executor (#484)
update async-executor
2020-09-14 14:01:41 -07:00
Marek Legris
474bb5403e
Transform Rewrite (#374)
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Logan Magee
3bc5e4cb1e
render: Export specific items outside of prelude (#473)
It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like

`use bevy::prelude::Camera3dComponent`

which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root.
2020-09-11 16:23:21 -07:00
Logan Magee
e7d254517e
Load assets from root path when loading directly (#478) 2020-09-11 16:22:42 -07:00
Fabian Löschner
5447592c07
Fix handling of nested generics in PropertyTypeRegistration (#458) (#458) 2020-09-11 12:37:59 -07:00
Jonas Matser
3b3b0195bc
Adds profiler_start/stop to parallel_executor (#474) 2020-09-11 12:14:36 -07:00
BimDav
4ef18e2608
Resource change tracking (#388)
* Add mutated tracker on resources and ChangedRes query for added or mutated resources.

* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.

* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.

* Add OrRes for a logical or in tuples of Resource queries.

* Separate resource query get() in is_some() and get() methods for clarity

* Remove unneeded unsafe

* Change ResMut::new()
2020-09-10 13:15:02 -07:00
Tomasz Sterna
12deb0bd91
Initialize+Run systems when running the app (#444)
This is required, so Local<> resources get initialized before systems run.
2020-09-10 12:56:37 -07:00
Smite Rust
a9ce7f4e82
update dependencies (#470) 2020-09-10 12:54:24 -07:00
Carter Anderson
9d0abeb014 fix formatting 2020-09-09 18:54:20 -07:00
Carter Anderson
478fb0649a use upstream ron 2020-09-09 18:51:59 -07:00
Philip Degarmo
612c2552a5
Update multitask dependency to async-executor (#452)
* Switch from the deprecated `multitask` crate to `async-executor`
* async-executor appears to be essentially multitask 0.3
* use block_on in futures_lite instead of pollster because futures_lite is already in the dependency list of async-executor
2020-09-09 13:12:50 -07:00
Cory Forsstrom
2667c24656
custom rodio source for audio (#145)
support custom rodio source for audio
2020-09-08 13:56:45 -07:00
Carter Anderson
9c850057c0 move benches to separate crate to cut test/example build times 2020-09-08 13:30:44 -07:00
Carter Anderson
ac117019e2 resolve unused variable warning in release builds 2020-09-08 13:29:55 -07:00
Grant Moyer
586303fd53
Parallel queries (#292)
Add support for Parallel Queries
2020-09-08 12:18:32 -07:00
Sergey Minakov
52ae217b16
Resize mode for Sprite component (#430)
Adds a 'resize_mode' field for 'Sprite'.
This allows different resize handling based on 'SpriteResizeMode' enum value.
2020-09-08 12:04:22 -07:00
Carter Anderson
413caae7bb resolve errors from latest clippy version 2020-09-07 15:00:03 -07:00
Boxy
d86fae8147
Update docs for Updated, Changed and Mutated (#451)
Update docs for Updated, Changed and Mutated
2020-09-07 13:52:03 -07:00
Jeremiah Senkpiel
54e9f446c4
SceneSpawner: add unload() and unload_sync() (#339)
This allows you to unload scenes.

Refs: https://github.com/bevyengine/bevy/issues/255
2020-09-06 13:06:21 -07:00
Aevyrie
6e460a6a97
Add Copy to MouseScrollUnit (#270)
add Copy to MouseScrollUnit
2020-09-06 12:56:09 -07:00
Tristan Pemble
43463a7a06
Optimize transform systems to only run on change (#417)
Optimize transform systems to only run on change
2020-09-06 12:53:14 -07:00
Philip Degarmo
9eba19c8f0
Fix for bug #449 (#450)
Fix for a bug (#449) in scheduler that could result in systems running concurrently when they shouldn't.
2020-09-06 12:07:34 -07:00
Philip Degarmo
8b3553002d
Reworked parallel executor to not block (#437)
Reworked parallel executor to not block
2020-09-05 22:05:33 -07:00
Philip Degarmo
8677e36681
Replace some println spam in a test with an assertion (#439) 2020-09-05 21:46:23 -07:00
Marcel Müller
08dc1c1936
Add access to pressed/just_pressed/just_released to Input<T> (#428)
Add access to pressed/just_pressed to Input<T>
2020-09-03 17:32:17 -07:00
julhe
cc3e99388a
Allowing glTFs to be loaded that don't have uvs and normals (#406)
allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros
2020-09-03 17:30:10 -07:00
BimDav
25f62f7250
Add support for 'or' in ECS querying for tuple queries (#358)
Add Or query to do a logical or on a set of queries
2020-09-01 18:12:54 -07:00
Noah Callaway
a1e254d075
Rename get_id_mut (#332)
Renamed to get_with_id_mut to be parallel with get_with_id.
2020-09-01 17:12:36 -07:00
Waridley
4e587db775
Feature to disable libloading (#363)
esp. helpful for wasm target
Made default only for `bevy` crate
2020-09-01 17:02:11 -07:00
Nathan Stocks
3d6d2431fe
Remove child from parent when it is despawned (#386)
Remove child from parent when it is despawned
2020-09-01 16:39:22 -07:00
Philip Degarmo
b91fd8a43a
Quick fix for #405 (#408)
- Use saturating_sub to avoid overflow in core assignment to task pools
- Temporarily force 4 minimum threads to avoid examples stalling
2020-09-01 11:06:45 -07:00
Michael Hills
38a982b28d
iOS: use shaderc-rs for glsl to spirv compilation (#324) 2020-09-01 11:06:15 -07:00
Boxy
57177c9e98
Bump entities to u128 to avoid collisions (#117) (#393) 2020-08-31 11:51:28 -07:00
wyhaya
8106f770de
Add Color::hex fn (#362)
Add Color::hex fn
2020-08-30 11:27:37 -07:00
Daniel McNab
61b5fe9cfc
Fix hot asset reloading on Windows (#394)
Fixes #348

Changes to uses fully qualified names to work around
https://github.com/rust-analyzer/rust-analyzer/issues/1165
2020-08-30 11:22:40 -07:00
Jasen Borisov
ad460159b0
add bevy_render::pass::ClearColor to prelude (#396)
It is common for users to want to set their clear color.
2020-08-30 11:20:11 -07:00
Boxy
3efbaca104
Fix archetypes_generation being incorrectly updated for systems (#294) (#383) 2020-08-29 18:38:05 -07:00
Mariusz Kryński
8101622f37
Fix deadlock in hot asset reloading (#375) (#376) 2020-08-29 17:16:46 -07:00
Hugo Lindsay
00be5d083e
UI component bundles derive clone (#390)
make Draw, TextStyle, and the rest of the ui components derive clone
2020-08-29 16:49:39 -07:00
Lachlan Sneff
17e7642611
Task System for Bevy (#384)
Add bevy_tasks crate to replace rayon
2020-08-29 12:35:41 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Patrik Buhring
c40e29bca3
Update icosphere dependency and add a limit to subdivisions. (#379) 2020-08-28 16:52:06 -07:00
Guillaume DALLENNE
d64882ffbf
add Color::rgb_u8 and Color::rgba_u8 (#381) 2020-08-28 16:50:49 -07:00
Grant Moyer
e6a57bad25
Fix sprite clipping at same depth (#385) 2020-08-28 16:45:54 -07:00
Carter Anderson
89a1d360c1
Fix despawn (#361)
* simplify RenderResourcesNode gpu array management

* support removals in RenderResourcesNode
2020-08-26 23:03:55 -07:00
Telzhaak
93040ef9a0
Check asset-path existence. Previously App just crashed if not (#345)
* Check asset-path existence. Previously App just crashed if not

* rustfmt

* Relegated Error-message to ChannelAssetHandler

* Removed needless return statement
2020-08-26 12:08:51 -07:00
Elias
9aff0bcc2a
Add support for binary glTF (.glb) (#271)
Add support for binary glTF (.glb)
2020-08-25 16:55:08 -07:00
stefee
034b5876aa
Fix default UI node size (#304)
Fix default node size
2020-08-25 12:18:43 -07:00
Xavientois
0ae74a4a4d
Some examples of documentation (#338) 2020-08-24 17:57:10 -07:00
Fabian Würfl
7b4bdef77c
Support multiline Texts (#183) 2020-08-24 17:13:24 -07:00
VitalyR
c78187e6df
add an option about display server protocol, and create document docs/cargo_features.md (#249)
add an option about display server protocol, and create document `docs/cargo_features.md`
2020-08-24 17:06:08 -07:00
Daniel McNab
f7131509b9
Send an AssetEvent when modifying using get_id_mut (#323)
Fixes #321
2020-08-24 11:20:41 -07:00
multun
022a31fd8f
fix formatting / clippy warnings (#295) 2020-08-22 18:35:40 -07:00
Carter Anderson
b925e22949 0.1.3 upgrade 2020-08-22 10:16:52 -07:00
Carter Anderson
35c59d2d59 use wgpu 0.6.0 release 2020-08-22 09:42:00 -07:00
Boutillier
4eb437ab2e
Fixes #134 and #135 with a slight hit on performances as get_or_assign_index will now always assign (#247) 2020-08-22 09:28:38 -07:00
kaflu
2dadc86fb0
Change CullMode to none for sprites (#241)
With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly

Co-authored-by: kaflu <kaflu@users.noreply.github.com>
2020-08-21 19:52:31 -07:00
mfrancis107
47f3a0b8be
Changes ScheduleRunnerPlugin RunMode::Loop to run on fixed interval (#233)
* Changes ScheduleRunnerPlugin RunMode::Loop to run on fixed interval

* fix formatting
2020-08-21 19:31:46 -07:00
Carter Anderson
7c3b49cb6f upgrade to latest wgpu 2020-08-21 18:36:32 -07:00
TehPers
7a79dcc46c
Add serialize/deserialize to some input types (#281) 2020-08-21 18:13:50 -07:00
8bp
68d419d40f
Add repeating flag to Timer (#165)
Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting.
2020-08-21 14:57:25 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Jake Kerr
db1bf6478c
Allow calling winit with the 'run_return' variant of the run function (#243)
This adds a new WinitConfig resource that can be used to configure the behavior of winit.
When `return_from_run` is set to `true`, `App::run()` will return on `target_os` configurations that
support it.

Closes bevyengine/bevy#167.
2020-08-20 22:37:19 -07:00
Claire C
45312a945a
Basic mouse scroll-wheel event (#222)
add simple mouse wheel event + example
2020-08-20 17:04:01 -07:00
Boutillier
38d3da5b86
Fix #187 . Multiple return instead of continue inside for loops. (#230) 2020-08-20 16:09:04 -07:00
Csányi István
268b520105
Simplify GLTF loader code (#245)
simplify gtlf loader code
2020-08-20 14:06:16 -07:00
Carter Anderson
1ebb7e44ff
Merge pull request #189 from StarArawn/bind-group-reflect-fix
Reflect shader stage for bind groups.
2020-08-20 12:57:38 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
John Mitchell
d4d68f6670 Fixed tests. 2020-08-19 10:16:35 -04:00
John Mitchell
f1b0d04e53 Fixed formatting. 2020-08-19 10:00:45 -04:00
John Mitchell
131a5e9167 Merge branch 'master' into bind-group-reflect-fix 2020-08-19 09:24:22 -04:00
Victor "multun" Collod
46636ed076 fix formatting 2020-08-18 19:48:03 -07:00
Carter Anderson
6ffe0696db
Merge pull request #203 from lachlansneff/ironing-out-uniforms
Replace vector of UniformProperty with a single UniformProperty
2020-08-18 13:44:10 -07:00
Lachlan Sneff
ccfa815cac Use can_draw in can_draw_indexed 2020-08-17 10:56:27 -04:00
Lachlan Sneff
e24aaf3dd3 Add Draw command to RenderCommand 2020-08-16 16:28:52 -04:00
Victor "multun" Collod
e36b26c226 render: fix RenderResourceBinding PartialEq impl 2020-08-16 07:20:06 -07:00
Victor "multun" Collod
dfbdeeb27f render: fix bind group PartialEq impl 2020-08-16 07:20:06 -07:00
Victor "multun" Collod
c38420f1e9 enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818 enforce cargo fmt --check 2020-08-16 05:02:06 -07:00
Victor "multun" Collod
ece54e963e diagnostics: add missing feature dependency 2020-08-16 05:02:06 -07:00
Victor "multun" Collod
1ec7183494 profiling: fix build 2020-08-16 02:06:59 -07:00
Carter Anderson
5fdf36dbb1 add optional wgpu tracing feature 2020-08-16 01:11:17 -07:00
Lachlan Sneff
9883cd15cd Replace vector of UniformProperty with a single property 2020-08-16 01:16:00 -04:00
Carter Anderson
f85867139b
Merge pull request #199 from multun/query-mut-debug
ecs: impl Debug for Mut<...>
2020-08-15 17:57:37 -07:00
Victor "multun" Collod
8472789bbb ecs: impl Debug for Mut<...> 2020-08-15 17:46:36 -07:00
ifletsomeclaire
c0d4877486 added draw.is_visible checks 2020-08-15 14:38:55 -05:00
John Mitchell
e11fa3e316 Added hack to allow all of the examples to work. 2020-08-15 15:03:57 -04:00
John Mitchell
eac53c1ab7 Fixed! 🎉 2020-08-14 23:21:38 -04:00
John Mitchell
76564a486e Removed old comment. 2020-08-14 16:59:18 -04:00
John Mitchell
f3ef23bda7 Working on correctly reflecting shader stage for bind groups. 2020-08-14 14:02:56 -04:00
Fabian Würfl
458a169ad2 Add possibility to control num_threads and stack_size of rayon::ThreadPool 2020-08-14 19:15:53 +02:00
Carter Anderson
95dce3ac72
Merge pull request #154 from OptimisticPeach/master
Add Icospheres mesh generation
2020-08-13 19:44:50 -07:00
Carter Anderson
938d381d45
Merge pull request #178 from JohnDoneth/master
Add Command::remove_one
2020-08-13 17:26:22 -07:00
John Doneth
589af3dc51 Add Command::remove_one 2020-08-13 19:38:38 -04:00
Carter Anderson
76c439398f
Merge pull request #173 from StarArawn/add-shader-stage-visibility-to-bindings
Added BindingShaderStage in order to pass the correct shader stage to wgpu.
2020-08-13 11:59:44 -07:00
Carter Anderson
fb4b2d9763
Merge pull request #172 from Halfwhit/prelude-fix
Added Mut to ECS prelude
2020-08-13 11:56:03 -07:00
Carter Anderson
317b3390ec
Merge pull request #149 from joejoepie/master
Add resizable flag and windowmode option to window creation
2020-08-13 11:54:27 -07:00
John Mitchell
3f5aae877e Removed some whitespace. 2020-08-13 13:00:27 -04:00
John Mitchell
5b99ad2483 Use if statement instead of match as that didn't work as expected. 2020-08-13 12:58:23 -04:00
John Mitchell
c40f39ec7e Make sure we translate the new type for wgpu. 2020-08-13 12:50:13 -04:00
John Mitchell
02b1907738 Use BindingShaderStage to pass which program the binding is attached to. 2020-08-13 12:44:21 -04:00
Halfwhit
14bfd698c5 Update lib.rs 2020-08-13 17:39:33 +01:00
Milan Vaško
e96afc33a7 Add support for embedded buffers in GLTF loader 2020-08-13 16:30:49 +02:00
Wouter Standaert
f539b6e7f6 Using event_loop for getting video mode 2020-08-13 11:27:51 +02:00
Wouter Standaert
a738771c93 Add resizable and windowmode options to window creation 2020-08-13 10:47:40 +02:00
Carter Anderson
a7f1889a35
Merge pull request #153 from multun/remove-entities-current
ecs: remove unused Entities::current
2020-08-13 01:21:43 -07:00
Jake Kerr
ad446c5f60 Use window_builder when configuring initial window
This fixes issue #159 where the window would briefly show with default options.
2020-08-13 15:37:26 +09:00
Victor "multun" Collod
8662ab3622 ecs: remove unused Entities::current 2020-08-12 21:16:20 -07:00
OptimisticPeach
86c20eb6df Add Icospheres.
Additionally documents the shapes module.
2020-08-13 00:14:23 -04:00
Carter Anderson
f49d07c0cc re-enable high performance gpu preference 2020-08-12 18:53:56 -07:00
MGlolenstine
241bd70797 added missing gpu(drivers) message instead of panicking on 'None' 2020-08-12 08:58:07 +02:00
Cameron Hart
5912206441 Upgrade glam to 0.9.3 2020-08-12 17:31:51 +12:00
Carter Anderson
00a887214e
Merge pull request #108 from caelunshun/feature-gated-deps
Make audio/image dependencies optional through feature flags
2020-08-11 15:31:39 -07:00
caelunshun
58be36a09a
Fix compilation when png or hdr features are disabled 2020-08-11 00:49:17 -06:00
caelunshun
a694d9a1b6
Make audio/image dependencies optional through feature flags 2020-08-11 00:30:42 -06:00
Aaron Housh
c42dad5f7c Change Power Preference to High Performance 2020-08-10 21:05:54 -07:00
Carter Anderson
5e76a018c9 fix ron doc tests 2020-08-10 20:06:18 -07:00
Carter Anderson
6db89da324 bump bevy_winit version 2020-08-10 13:12:57 -07:00
Carter Anderson
d549129d0e hopefully fix windows build 2020-08-10 13:06:22 -07:00
Carter Anderson
7bdab60e31 use temporary wgpu fork and latest publish winit crate 2020-08-09 21:26:34 -07:00
Carter Anderson
3deeb05264 use bevy-glsl-to-spirv 2020-08-09 18:57:17 -07:00
Carter Anderson
d67d05db97 add temporary ron fork
bevy requires changes we contributed to master, but those changes havent been published yet
2020-08-09 18:45:55 -07:00
Carter Anderson
423c5e3e0f ecs: prepare for publishing 2020-08-09 18:16:12 -07:00
Carter Anderson
34752a27bd add "0.1" version to all bevy crate references 2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00
Carter Anderson
3d09459813 add more doc comments and clean up some public exports 2020-08-09 16:13:04 -07:00
Carter Anderson
f963cd41dc app: rename AppPlugin to Plugin 2020-08-07 20:22:17 -07:00
Carter Anderson
07858aa348 scene: fix dynamically loading RenderPipelines scenes 2020-08-02 19:33:27 -07:00
Carter Anderson
3c1494eb64 scene: rename "spawn" to "instance" 2020-08-02 12:57:30 -07:00
Carter Anderson
bb111cbafa more example cleanup and polish 2020-07-31 17:10:29 -07:00
Carter Anderson
ccf81edd8f render: add atlas padding support to work around MSAA artifacts, disable MSAA by default 2020-07-30 14:38:13 -07:00
Carter Anderson
54eaa2bdc6 render: easier msaa color attachments and fix multi-window example 2020-07-30 13:20:27 -07:00
Carter Anderson
f85ec04a48 ecs: prepare system ranges based on stage and thread locals 2020-07-30 13:19:55 -07:00
Carter Anderson
44c08f90aa render: remove Drawable implementation from RenderPipelines because it doesnt add any value 2020-07-29 18:28:32 -07:00
Carter Anderson
ca87359c6e render: add MSAA support 2020-07-29 18:15:15 -07:00
Carter Anderson
a2c1a90695 fix ui in font atlas and breakout examples 2020-07-29 01:16:42 -07:00
Carter Anderson
db665b96c0 ui: fix z indices and depth calculations 2020-07-29 00:28:44 -07:00
Carter Anderson
2929197d9b render: add RenderPass queries. move ui to its own pass 2020-07-28 20:11:27 -07:00
Carter Anderson
bd8e979de8 ecs: only borrow/iterate archetypes currently used by a given query 2020-07-28 16:37:37 -07:00
Carter Anderson
64cc382477 ecs: move copy of QueryBorrow into bevy_ecs and fix perf regressions 2020-07-28 16:17:21 -07:00
Carter Anderson
7212b70478 rustfmt changes 2020-07-28 14:24:03 -07:00
Carter Anderson
6dadf34401 add more example comments 2020-07-28 13:45:36 -07:00
Carter Anderson
3d2a4f6c39 ui: combine Click and Hover into Interaction 2020-07-28 01:20:19 -07:00
Carter Anderson
4a8c6c335a ui: feed computed image size into bevy_ui flex 2020-07-28 00:37:25 -07:00
Carter Anderson
cf9501a50e ui: feed computed text position into bevy_ui flex
and remove TextAlign because it is now redundant
2020-07-27 21:04:04 -07:00
Carter Anderson
1f006c348d ui: fix examples, flip fix stretch axis incompatibility, ergonomics 2020-07-27 19:13:11 -07:00
Carter Anderson
3d5e7e54f3 ui: create bevy types for flex style 2020-07-27 16:54:36 -07:00
Carter Anderson
e7b22ac043
Merge pull request #77 from Moxinilian/despawn-recursive
transform: implement hierarchical entity despawn
2020-07-27 15:35:23 -07:00
Moxinilian
3007201eac transform: improve despawn_recursive tests 2020-07-28 00:23:59 +02:00
Moxinilian
311f04f858 transform: implement hierarchical entity despawn 2020-07-28 00:10:32 +02:00
Thomas Herzog
23149f1753 add texture loader for more formats using image crate
This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit).
2020-07-27 23:30:31 +02:00
Thomas Herzog
7412b0ec25 add HDR image loader
Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Carter Anderson
fb9f04ba90
Merge pull request #73 from Moxinilian/windows-winit-panic
winit: fix panic on windows
2020-07-26 13:15:56 -07:00
Thomas Herzog
4cf0f53eae use TextureFormat for Textures
This commit also inserts debug asserts that texture data roughly respects
the format.
2020-07-26 22:08:15 +02:00
Moxinilian
4393af5e25 winit: fix panic on windows 2020-07-26 21:36:01 +02:00
Thomas Herzog
b4c185eb0c cargo fmt 2020-07-26 21:10:18 +02:00
Carter Anderson
339e9ad52d ui: cleaner stretch integration 2020-07-25 13:14:36 -07:00
Carter Anderson
93bb1d5b8e ui: initial flexbox support 2020-07-24 23:04:45 -07:00
Carter Anderson
bcf95a24db transform: only update global transform with pos/rot/scale components when there is no local transform 2020-07-23 18:55:21 -07:00
Carter Anderson
6cad80d572 transform|ui: fix transform update lag 2020-07-23 18:26:08 -07:00
Carter Anderson
d79339ea62 transform: add more control parent/child ordering and make parent/children insertion atomic 2020-07-23 17:32:53 -07:00
Carter Anderson
89af5ea4e0 fix some doc tests 2020-07-23 13:40:07 -07:00
Carter Anderson
85bd0342d4 ecs: add write_world and write_resources to Commands
this allows for custom commands
2020-07-23 13:12:38 -07:00
Carter Anderson
f82af10a69 ecs: component removal tracking 2020-07-22 17:57:13 -07:00
Carter Anderson
141044aae7 ecs: publicly expose Added/Changed and inline some things 2020-07-22 16:19:27 -07:00
Carter Anderson
a4e291d9c8 app: default app runner now runs the schedule once 2020-07-22 13:32:17 -07:00
Carter Anderson
2d829f5a06 ecs: add Changed<T> (added or modified) 2020-07-22 13:20:22 -07:00
Carter Anderson
e673faab7c ecs: rename Changed<T> to Mutated<T> 2020-07-22 12:42:12 -07:00
Carter Anderson
19d24e92aa transform: immediately set localltransform value 2020-07-21 22:02:18 -07:00
Carter Anderson
ae30175e18 ecs: fix query.get::<T>() access 2020-07-21 22:00:55 -07:00
Carter Anderson
a6953049fb ecs: Added<T> queries 2020-07-21 22:00:11 -07:00
Carter Anderson
21cdaaf7eb ecs: inline a few things 2020-07-21 20:15:16 -07:00
Carter Anderson
0c2e26ddde Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc ecs: remove &mut requirement on query iterators 2020-07-20 13:59:51 -07:00
Carter Anderson
6194944153 transform: apply LocalTransforms to root Transforms 2020-07-20 11:59:02 -07:00
Carter Anderson
009141d453 window: customizable default descriptor 2020-07-20 02:05:56 -07:00
Carter Anderson
b1162f0c29 ecs: fix resource scheduler test 2020-07-20 01:51:06 -07:00
Carter Anderson
b5d3f7e794 use right handed coordinate system in 3d 2020-07-20 01:33:30 -07:00
Carter Anderson
bd227859eb ui: only allow one thing to be hovered at a time 2020-07-19 20:52:15 -07:00
Carter Anderson
d8b3d078b4 core: add Labels 2020-07-19 20:34:04 -07:00
Carter Anderson
9a236f4923 ui: remove translation/rotation/scale components (Node serves the same role) 2020-07-19 20:33:55 -07:00
Carter Anderson
726eb37198 use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
cadbb4c1b0 render: fix "next swap chain texture" bug 2020-07-19 16:15:19 -07:00
Carter Anderson
946d5d1024 ecs: refactor resources
fixes unintialized global resource memory
2020-07-19 14:23:06 -07:00
Carter Anderson
2ec530da8c ui: fix right alignment 2020-07-18 17:05:22 -07:00
Carter Anderson
6db82714dc ui: text alignment and more complete button example event handling 2020-07-18 17:03:37 -07:00
Carter Anderson
f0fc380a39 transform: impl deref/derefmut for components 2020-07-18 14:36:16 -07:00
Carter Anderson
fe1adb6cf6 ui: focus/click/hover system. initial buttons 2020-07-18 14:08:46 -07:00
Carter Anderson
19fe299f5a ecs: use Mut<T> tracking pointer everywhere 2020-07-18 02:09:55 -07:00
Carter Anderson
bf164a5936 ecs: fix tuple query item skipping 2020-07-18 01:14:16 -07:00
Carter Anderson
fbcf3f89d0 ecs: rename ComMut<T> to Track<T> and fix nested change queries 2020-07-18 01:05:06 -07:00
Carter Anderson
23b96a48a6 ecs: make RefMut a tracking pointer 2020-07-18 01:03:47 -07:00
Carter Anderson
85ec31bb65 ecs: change state now moves when an entity moves to a different archetype 2020-07-17 19:13:56 -07:00
Carter Anderson
31d00ad861 ecs: initial component change tracking
(changing entity archetypes currently breaks tracking)
2020-07-17 17:50:17 -07:00
Carter Anderson
81df34adcf finish up import simplification 2020-07-16 19:38:21 -07:00
Carter Anderson
7823c3a9e2 property: simplify imports 2020-07-16 19:29:00 -07:00
Carter Anderson
2a6e75a27e pbr: simplify imports 2020-07-16 19:27:19 -07:00
Carter Anderson
e2d2b41c67 math: simplify imports 2020-07-16 19:23:47 -07:00
Carter Anderson
9f26a453c6 ecs: simplify imports 2020-07-16 19:20:51 -07:00
Carter Anderson
f742ce3ef2 app: simplify app imports 2020-07-16 18:47:51 -07:00
Carter Anderson
b12c4d0a48 render: simplify imports and cleanup prelude 2020-07-16 18:26:21 -07:00
Carter Anderson
196bde64e3 cargo fmt 2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877 create bevy_math crate and move math types there 2020-07-16 17:11:52 -07:00
Carter Anderson
d9adea1b5e transform: TransformPlugin 2020-07-16 16:32:39 -07:00
Carter Anderson
f546aad7f4 audio: rename play to play_source and queue to play 2020-07-16 14:23:57 -07:00
Carter Anderson
7bdca4e5f0 audio: rename queue_play to queue 2020-07-16 13:52:52 -07:00
Carter Anderson
3eb393548d audio: initial (very minimal) audio plugin 2020-07-16 13:46:51 -07:00
Carter Anderson
362fb92cf8 ecs: only prepare executor on changes. use parallel executor in App 2020-07-15 17:59:13 -07:00
Carter Anderson
4712e96aa8 ecs: make parallel executor resource-aware 2020-07-15 17:20:36 -07:00
Carter Anderson
88781007b0 ecs: slightly improve perf with inlining changes 2020-07-14 23:56:49 -07:00
Carter Anderson
a7bab755ee ecs: add query get safety checks 2020-07-14 19:05:39 -07:00
Carter Anderson
1f6c9ece1d ecs: call prepare() inside ParallelExecutor::run()
also moved some things around
2020-07-14 16:23:25 -07:00
Carter Anderson
50335e21e2 derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates
this fixes a failing doc test
2020-07-14 16:16:01 -07:00
Carter Anderson
0dc810a37a ecs: add thread local system support to parallel executor 2020-07-14 14:19:17 -07:00
Carter Anderson
98ed29aacc ecs: fix local resource indexing 2020-07-14 11:08:02 -07:00
Carter Anderson
8d3a5ae0f1 ecs: initial parallel schedule executor
currently only considers component archetypes. still missing proper handling of thread local systems and resources
2020-07-13 19:36:41 -07:00
Carter Anderson
67f1bd66ce ecs: fix resource borrow safety 2020-07-12 12:27:11 -07:00
Carter Anderson
17f3860d12 remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone 2020-07-12 12:06:43 -07:00
Carter Anderson
86f41ae0a4 add more informative "resource does not exist" errors 2020-07-11 20:12:34 -07:00
Carter Anderson
6d58a5a033 render: add direct buffer mapping/unmapping 2020-07-11 12:29:07 -07:00
Carter Anderson
cb1ffb42c4 upgrade wgpu (removes some dependencies) 2020-07-10 19:42:32 -07:00
Carter Anderson
fb2dfba5e3 upgrade libloading 2020-07-10 16:11:25 -07:00
Carter Anderson
2ca6de2b81 upgrade wgpu 2020-07-10 13:47:31 -07:00
Carter Anderson
fd219660d3 remove env-logger from dependencies 2020-07-10 12:43:37 -07:00
Carter Anderson
a656588788 slim down gltf and winit features and remove unused dependencies 2020-07-10 12:08:51 -07:00
Carter Anderson
2508a59f68 remove darling 2020-07-10 02:53:31 -07:00
Carter Anderson
3b68c7cc4a transform: remove some dependencies and cleanup 2020-07-10 01:49:23 -07:00
Carter Anderson
c81ab99dac cargo fmt 2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
4f73dca34d add system profile data to Diagnostics (opt in feature) 2020-06-28 01:01:40 -07:00
Carter Anderson
0c9c0a9b3b property: remove euclid impls 2020-06-27 21:59:09 -07:00
Carter Anderson
941e441f32 property: fix short type name calculation 2020-06-27 18:35:38 -07:00
Carter Anderson
0a348af630 impl property for euclid types 2020-06-27 17:35:58 -07:00
Carter Anderson
5787bcb2c5 legion: upgrade 2020-06-27 14:32:50 -07:00
Carter Anderson
1f12964026 legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
981687ae41 remove ui camera now that default 2d camera is identical 2020-06-27 10:21:20 -07:00
Carter Anderson
e75496772e legion: change query system ordering 2020-06-27 10:18:27 -07:00
Carter Anderson
7441ac1a01 add breakout example game 2020-06-26 22:04:56 -07:00
Carter Anderson
1e614e41f1 render: make ClearColor a tuple struct 2020-06-26 21:39:30 -07:00
Carter Anderson
a4afa4e7f3 render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
2020-06-26 14:27:22 -07:00
Carter Anderson
5e1f81037d sprite: add sprite sheet floating point error correction 2020-06-26 13:07:33 -07:00
Carter Anderson
69925f0817 render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
ca4726ea7d render to second window in multiple_windows example 2020-06-25 16:02:21 -07:00
Carter Anderson
8a8d01aa88 render: add ClearColor resource 2020-06-25 15:24:27 -07:00
Carter Anderson
dfde160741 ecs: add ability to set the current entity in world builders 2020-06-25 13:23:28 -07:00
Carter Anderson
4a0f8b8869 add root ui node to example 2020-06-25 13:19:48 -07:00
Carter Anderson
bcfc27483b ecs: allow infinite child nesting in WorldBuilder 2020-06-25 13:15:59 -07:00
Carter Anderson
92c44320ee ecs: rename EntityArchetype to ComponentSet 2020-06-25 11:21:56 -07:00
Carter Anderson
1ef4fbf005 ui: rework so Nodes now use transforms and z-sort happens 2020-06-25 10:13:00 -07:00
Carter Anderson
75429f4639 render: use left-handed coordinate system and y-up 2020-06-24 15:29:10 -07:00
Carter Anderson
4ba2f72572 render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back 2020-06-24 11:35:01 -07:00
Carter Anderson
2b8fe144a8 render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
2020-06-24 10:29:26 -07:00
Carter Anderson
2c74560283 render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example 2020-06-23 19:29:12 -07:00
Carter Anderson
3ee8aa8b0f camera: make camera transform in world coordinates instead of the inverse 2020-06-23 19:18:32 -07:00
Carter Anderson
41dc8a5967 render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
2020-06-23 16:52:50 -07:00
Carter Anderson
ca8625c407 render: ActiveCameras resource and system 2020-06-23 15:58:06 -07:00
Carter Anderson
99bc2d0ea7 legion: backport upstream legion archetype filter fix 2020-06-23 13:42:00 -07:00
Carter Anderson
2f5f6e017a render: intitial VisibleEntities component and sort system 2020-06-22 17:55:48 -07:00
Carter Anderson
ec11a6a5f6 ecs: make build_children closure FnMut to allow mutation of closue values 2020-06-22 17:37:44 -07:00
Carter Anderson
6022ad2c4f pbr: add "shaded" field to StandardMaterial 2020-06-22 16:11:30 -07:00
Carter Anderson
031a0c6d58 camera: add scale component to camera entities 2020-06-22 13:26:49 -07:00
Carter Anderson
06b2b06e9d camera: update cameras when windows are created 2020-06-22 13:21:39 -07:00
Carter Anderson
f72c4beadf transform: run transform systems at startup and move transform systems to POST_UPDATE 2020-06-22 12:55:54 -07:00
Carter Anderson
6cd5af6f74 app: move startup stages to their own module 2020-06-22 12:55:00 -07:00
Carter Anderson
e921ae0199 sprite: use bevy_transform types in sprite sheet entities 2020-06-22 12:35:33 -07:00
Carter Anderson
f1786ec20a sprite: use bevy_transform types in sprite entities 2020-06-22 12:14:40 -07:00
Carter Anderson
fa9348fe2b text: use quad zindex when drawing labels 2020-06-21 18:55:47 -07:00
Carter Anderson
c654987ae3 fix bug where pipelines used unspecialized shaders 2020-06-21 18:55:22 -07:00
Carter Anderson
99a3ee6570 fix texture atlas bytes test 2020-06-21 18:26:11 -07:00
Carter Anderson
faacd2778d sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
Carter Anderson
17d70f7d67 bytes: FromBytes trait and round trip tests 2020-06-21 12:25:36 -07:00
Carter Anderson
ecea30cadb text: new atlased rendering finally works!
removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
da3d6983a7 text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet 2020-06-19 13:45:26 -07:00
Carter Anderson
a3c1b7930e render: fix SharedBuffers render resource context 2020-06-19 13:44:21 -07:00
Carter Anderson
4246d47fec render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup 2020-06-18 17:27:20 -07:00
Carter Anderson
085cda8bc6 legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead 2020-06-18 11:53:06 -07:00
Carter Anderson
74d0055a3d render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
2020-06-17 18:10:29 -07:00
Carter Anderson
e89c693c4d render: add SpecializedPipeline and SpecializedShader types 2020-06-17 13:27:10 -07:00
Carter Anderson
e57fdca1bc render: more progress on immediate mode rendering and DrawableText 2020-06-17 13:10:33 -07:00
Carter Anderson
f4acbdddad SharedBuffersNode 2020-06-16 22:23:33 -07:00
Carter Anderson
1dd81587dd events: iter_current_update_events 2020-06-16 22:20:08 -07:00
Carter Anderson
e855995145 cargo fmt 2020-06-15 12:47:35 -07:00
Carter Anderson
8a704a3e28 render: add AssetRenderResourceBindings 2020-06-15 12:45:18 -07:00
Carter Anderson
f799d3ac93 render: add RenderPipeline and begin moving logic there 2020-06-15 00:08:50 -07:00
Carter Anderson
97edaa7343 render: rename ResourceType to RenderResourceType 2020-06-14 15:24:33 -07:00
Carter Anderson
3786224b28 render: replace ResourceInfo with ResourceType 2020-06-14 15:22:31 -07:00
Carter Anderson
574656b767 render: remove RenderResources wrapper type 2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411 render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
Carter Anderson
0f608fc90f render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible 2020-06-14 11:41:42 -07:00
Carter Anderson
516cf9ddf0 text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
Carter Anderson
5f0363a4f5 render: move more render code into system scheduler 2020-06-13 18:38:25 -07:00
Carter Anderson
eed40fee9c render: initial SharedBuffer 2020-06-13 18:37:02 -07:00
Carter Anderson
6362b2a516 render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events 2020-06-13 18:34:50 -07:00
Carter Anderson
8803bcd92e include buffer range when hashing RenderResourceAssignments 2020-06-11 11:12:23 -07:00
Carter Anderson
fc4160ea41 AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. 2020-06-10 18:54:17 -07:00
Carter Anderson
2e48269923 migrate UniformNode / AssetUniformNode to query system fns 2020-06-10 16:02:50 -07:00
Carter Anderson
3c3449b719 RenderResourceSet builder pattern 2020-06-10 15:45:33 -07:00
Carter Anderson
e8e3e3c20f move FloatOrd to bevy_core 2020-06-10 15:35:23 -07:00
Carter Anderson
3d07fbdc81 render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
3ccaebf9a5 upgrade wgpu 2020-06-09 10:57:18 -07:00
Carter Anderson
1426208e2f remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api 2020-06-08 14:35:13 -07:00
Carter Anderson
4568f5dae3 remove specialization. bevy now builds on stable rust! 2020-06-07 23:36:39 -07:00
Carter Anderson
be23f119d5 remove old uniform system 2020-06-07 22:32:55 -07:00
Carter Anderson
62c434274f shader_defs: new leaner shader defs. they are now separate from uniforms 2020-06-07 22:24:53 -07:00
Carter Anderson
fd8f87400d add RenderResources/RenderResource traits to replace Uniforms/Uniform 2020-06-07 19:12:41 -07:00
Carter Anderson
5add29f8cf rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
Carter Anderson
d0298a4f89 split AsVertexBufferDescriptor out from Uniforms 2020-06-07 13:00:58 -07:00
Carter Anderson
70e9892e00 remove bevy_derive from bevy crate and export derives from specific crates 2020-06-07 12:22:16 -07:00
Carter Anderson
4a71cd128d render: rename RenderResource to RenderResourceId 2020-06-07 12:10:14 -07:00
Carter Anderson
c1dcc74e0f asset: make asset folder loading permissive of non-assets 2020-06-07 11:45:18 -07:00
Carter Anderson
f2b3b909b4 sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder 2020-06-07 11:30:04 -07:00
Carter Anderson
6164ea6ecc sprite: dynamically resize atlas during build 2020-06-06 16:16:58 -07:00
Carter Anderson
2705e5cbb4 add texture atlases 2020-06-06 00:12:38 -07:00
Carter Anderson
ffc4246a74 remove TextureType 2020-06-05 19:38:03 -07:00
Carter Anderson
9a51b3e0fd asset: AssetServer versioning and load group status 2020-06-05 17:32:32 -07:00
Carter Anderson
5b6f24d6a2 input: make new Input resource generic and add Input<MouseButton> 2020-06-04 23:34:21 -07:00
Carter Anderson
b3a57c21a7 input: simpler input interface via an Input resource 2020-06-04 22:48:53 -07:00
Carter Anderson
db6a365b13 saner orthographic projection 2020-06-04 17:09:24 -07:00
Carter Anderson
e72b5583d1 wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment 2020-06-04 15:58:02 -07:00
carter
69ac775bfb ignore reflected gl_VertexIndex attribute 2020-06-04 11:30:43 -07:00
Carter Anderson
ab31bf9d9e impl Default for EventReader 2020-06-03 23:53:00 -07:00
Carter Anderson
4979a06e90 input: fix input example and add cursor move events 2020-06-03 23:22:32 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
a4c15f96de Timer Resource/Component 2020-06-03 19:53:41 -07:00
Carter Anderson
5927bad382 sprite sheets are fully operational 2020-06-03 19:00:19 -07:00
Carter Anderson
8c196139d4 derive: break up derive crate into modules 2020-06-03 13:04:09 -07:00
Carter Anderson
7019ff015b improve "derive uniforms" clarity 2020-06-03 12:54:02 -07:00
Carter Anderson
13d56907ed sprite: more sprite sheet work (not quite operable yet) 2020-06-03 11:39:10 -07:00
Carter Anderson
c9ae10a8a9 make mesh byte conversion zero-copy again 2020-06-03 11:15:58 -07:00
Carter Anderson
d65a2c783d bytes: impl for Vec<T> 2020-06-03 11:12:39 -07:00
Carter Anderson
97142a68d1 remove redundant mesh binding code 2020-06-01 22:24:36 -07:00
Carter Anderson
5bcd594cb4 bytes: AsBytes trait, remove zerocopy, remove glam fork 2020-06-01 19:38:05 -07:00
Carter Anderson
d5d0107ada bytes: remove AsBytes in favor of Bytes 2020-06-01 14:33:00 -07:00
Carter Anderson
e68ae995f8 rename rect to quad 2020-05-31 23:39:20 -07:00
Carter Anderson
4d8a567b36 text: migrate to ab_glyph. this should give rendering consistency across platforms 2020-05-31 15:59:11 -07:00
Carter Anderson
21a79c56a7 camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. 2020-05-31 10:31:18 -07:00
Carter Anderson
19bf386de9 track time since startup 2020-05-30 21:32:47 -07:00
Carter Anderson
a463c040d7 use bottom left origin for ui 2020-05-30 21:15:55 -07:00
Carter Anderson
a5df2ca62b better time calculation 2020-05-30 21:15:39 -07:00
Carter Anderson
e59385472c camera: always update camera uniform buffers 2020-05-30 12:43:27 -07:00
Carter Anderson
6e76296ce0 sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement 2020-05-30 12:31:04 -07:00
Carter Anderson
71b3755633 camera: split 2d and ui camera. remove resource_name mod 2020-05-29 22:30:07 -07:00
Carter Anderson
51d41b2302 camera: remove active camera components in favor of camera names 2020-05-29 22:07:55 -07:00
Carter Anderson
fec9034644 camera: break out projection components 2020-05-29 17:25:14 -07:00
Carter Anderson
db27d63b91 upgrade ron 2020-05-29 16:06:23 -07:00
Carter Anderson
651f213570 scene: spawning 2020-05-29 15:51:36 -07:00
Carter Anderson
065a94aca8 scene: hot scene reloading. update load_scene example 2020-05-29 12:56:32 -07:00
Carter Anderson
8a14e61d0f fix test and tweak github action 2020-05-28 23:43:45 -07:00
Carter Anderson
7429ab98f7 remove glsl-to-spirv from repo 2020-05-28 17:54:58 -07:00
Carter Anderson
0472cbfc7c start porting "query" systems from SystemBuilder to functions 2020-05-28 17:32:51 -07:00
Carter Anderson
83d5275e10 add "query system functions" 2020-05-28 13:36:48 -07:00
Carter Anderson
1d4a574b52 remove lifetime bound from IntoSystem 2020-05-28 10:51:53 -07:00
Carter Anderson
b96fec5f44 use inclusive ranges in legion system fn macro 2020-05-28 09:35:22 -07:00
Carter Anderson
5b6001a413 legion fn system proc macro 2020-05-28 01:53:43 -07:00
Carter Anderson
55d6ea64f3 slightly better short name calculation 2020-05-27 22:59:52 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
91af49ede3 props: move property impls to their own mod 2020-05-27 16:08:24 -07:00
Carter Anderson
3ee5a67cdb scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) 2020-05-27 15:57:12 -07:00
Carter Anderson
a76bb8b507 props: fix small issues. scene loading now works! 2020-05-27 13:46:43 -07:00
Carter Anderson
c03da2b728 props: fix dynamic property deserialization 2020-05-27 13:30:05 -07:00
Carter Anderson
563a6fc57c remove ron fork 2020-05-27 13:10:43 -07:00
Carter Anderson
59dbf22e39 rework scene format. use property value serializer, removing the need for ron fork / enabling any serde target 2020-05-27 13:07:32 -07:00
Carter Anderson
d86d3ddcbc props: move property serde impls to their own mod 2020-05-27 11:25:27 -07:00
Carter Anderson
76adb888d3 props: remove need for explicit serde::Deserialize impl. replace impl_property macro_rules with proc_macro_fn 2020-05-27 11:13:57 -07:00
Carter Anderson
cb3a863366 component_registry: use FromResources trait instead of Default 2020-05-27 00:23:31 -07:00
Carter Anderson
da52b1b034 props: properties no longer directly implement the Serialize trait 2020-05-27 00:14:57 -07:00
Carter Anderson
bb56b07973 scene: use two spaces instead of four 2020-05-26 19:49:46 -07:00
Carter Anderson
d2d02f63f6 props: "Seq" properties 2020-05-26 19:47:33 -07:00
Carter Anderson
e337ff59b8 props: register "pbr" components 2020-05-25 21:57:48 -07:00
Carter Anderson
c8d55fe030 register bevy_transform and bevy_render components 2020-05-25 18:49:29 -07:00
Carter Anderson
cb3d60a87f props: add Property derive and implement Properties for Camera 2020-05-25 18:27:04 -07:00
Carter Anderson
a837741c64 props: move AsProperties into Property 2020-05-25 18:20:36 -07:00
Carter Anderson
83889c44e7 fix glam prop build 2020-05-25 17:57:56 -07:00
Carter Anderson
f0cbe8cd86 prop: impl prop macro. add impls for glam, legion, smallvec 2020-05-25 17:50:17 -07:00
Carter Anderson
cb6638ba06 props: add support for tuple structs 2020-05-25 16:35:46 -07:00
Carter Anderson
bab2ad335d add post_startup stage 2020-05-25 16:00:05 -07:00
Carter Anderson
4e1d953c95 remove unused erased-serde 2020-05-25 15:44:28 -07:00
Carter Anderson
663f95e0fd impl Property for std collections 2020-05-25 15:35:47 -07:00
Carter Anderson
f0f0e3c1a8 move component registry to its own crate. automatically register asset handles 2020-05-25 14:51:38 -07:00
Carter Anderson
0826d74163 props: remove specialization, ignore fields, impl for Handle, fix world round tripping 2020-05-25 12:03:50 -07:00
Carter Anderson
1cd3b4c987 props: add type peeking to ron, support arbitrary property types 2020-05-24 19:36:01 -07:00
Carter Anderson
c5ab7df98f automatically detect bevy meta crate in derive macros 2020-05-24 12:39:23 -07:00
Carter Anderson
d3e0196cbb move derive(Properties) into bevy_properties 2020-05-24 11:01:48 -07:00
Carter Anderson
b7305046cf remove SerializableProperties wrapper struct 2020-05-23 22:39:23 -07:00
Carter Anderson
4c306e6d48 props: migrate scenes to props. loading / saving worlds from / to props. 2020-05-23 22:07:17 -07:00
Carter Anderson
f36a67ee96 props: support nesting 2020-05-23 12:26:13 -07:00
Carter Anderson
284afd4f94 props: deserialize (no nesting yet) 2020-05-22 19:01:48 -07:00
Carter Anderson
6e31b90ec3 upgrade ron and use decimal fork 2020-05-22 18:07:26 -07:00
Carter Anderson
f1d58609d5 add text label to ui example. fix 0x0 label textures 2020-05-22 17:07:14 -07:00
Carter Anderson
159acf52af props: rename prop/props to property/properties
its longer but a bit clearer
2020-05-22 15:36:48 -07:00
Carter Anderson
e514bd14fe props: dynamic casting. reorganize 2020-05-22 15:25:31 -07:00
Carter Anderson
da8daa051b props: derive, get/set, example 2020-05-21 23:58:11 -07:00
Carter Anderson
9368242013 scene: require clone for registered components 2020-05-21 18:51:03 -07:00
Carter Anderson
fd26588dbd scene: rename id to entity 2020-05-21 18:23:22 -07:00
Carter Anderson
38669107c9 upgrade legion 2020-05-21 17:59:33 -07:00
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
553b754492 scenes: datatype and serialization 2020-05-20 10:40:23 -07:00
Carter Anderson
64ce5b42c0 Add stable legion entity ids (GuidEntityAllocator) 2020-05-20 10:39:52 -07:00
Carter Anderson
fb140ce4b0 remove tag serialization. round trip ron example 2020-05-19 13:22:14 -07:00
Carter Anderson
3710196fdb remove type_uuid from serialization 2020-05-19 12:55:58 -07:00
Carter Anderson
dcdd552365 pull in ron. use static strings for types 2020-05-19 12:20:37 -07:00
Carter Anderson
a88982fbfb move universe into Resources 2020-05-19 12:20:14 -07:00
Carter Anderson
8bc0eb45ee print average fps and smooth out average a little bit 2020-05-18 14:53:57 -07:00
Carter Anderson
e65fe0e736 Clear bind groups on each frame 2020-05-18 14:42:15 -07:00
Carter Anderson
29ad64f1d8 upgrade some dependencies to remove redundancies 2020-05-18 12:26:30 -07:00
Carter Anderson
c5a78d4616 TextureCopy render graph node, texture_resource_system
Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
33d4d5f562 Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
e093a3243b phrasing tweaks 2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00
Carter Anderson
623c8a8d9a remove unused fn 2020-05-16 12:53:49 -07:00
Carter Anderson
b1f07e3749 cargo fmt 2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b update mesh on gpu when it changes 2020-05-16 00:21:04 -07:00
Carter Anderson
5d0d3d28c7 TextPlugin + FontLoader 2020-05-15 19:46:09 -07:00
Carter Anderson
ad66f87ff6 Entities wait for meshes to load 2020-05-15 19:32:49 -07:00
Carter Anderson
bf7f222318 Support async texture loading 2020-05-15 19:30:02 -07:00
Carter Anderson
35adad6556 Async mesh loading works 2020-05-15 17:22:45 -07:00
Carter Anderson
4e1abea161 AssetServer: multithreaded sync/async asset loading 2020-05-15 16:55:44 -07:00
Carter Anderson
2bcb8a2a41 cargo fmt 2020-05-13 18:05:18 -07:00
Carter Anderson
6381611e89 Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
Carter Anderson
fb8f9e8636 RenderGraph::add_node now requires a name 2020-05-13 17:35:48 -07:00
Carter Anderson
06f3a4efb9 Use system fns for all setup code 2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
b58db0749e use init_resource everywhere 2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e Asset events and AddAsset builder 2020-05-13 16:17:44 -07:00
Carter Anderson
a7eaf32e7c drainable/extendable events 2020-05-13 16:17:06 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
73cc20768c remove pathfinder code
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
44717c7b10 pathfinder: small tweaks 2020-05-12 14:31:03 -07:00
Carter Anderson
7508e6f02e pathfinder: minor fixes 2020-05-12 13:36:28 -07:00
Carter Anderson
6c29a2f52b pathfinder: fill in missing uniforms 2020-05-12 12:04:10 -07:00
Carter Anderson
a57e08075b diagnostics: real bind group count 2020-05-12 11:59:33 -07:00
Carter Anderson
10637c1010 add TextureDescriptor to ResourceInfo 2020-05-11 21:28:11 -07:00
Carter Anderson
4eb562975f pathfinder: data binding 2020-05-11 20:12:48 -07:00
Carter Anderson
0dd55f2c40 cleanup 2020-05-11 14:08:20 -07:00
Carter Anderson
f98918fd5c remove buffer array info 2020-05-11 14:07:09 -07:00
Carter Anderson
7a71873a32 RenderResourceAssignment refactor 2020-05-11 13:55:23 -07:00
Carter Anderson
ef2e5a1ba3 pathfinder: set vertex buffer descriptors 2020-05-11 12:37:04 -07:00
Carter Anderson
35e1d8b498 pathfinder: more backend work. it now renders the clear color without crashing 2020-05-11 09:01:31 -07:00
Carter Anderson
a5f47fd7da use "32 bit alignment" and "explicit shaders" pathfinder branches 2020-05-10 12:53:26 -07:00
Carter Anderson
ff8c5292c2 add pathfinder fork 2020-05-08 09:29:26 -07:00
Carter Anderson
0fdf331552 pathfinder: vertex buffers, samplers, and glsl layout 2020-05-07 23:10:57 -07:00
Carter Anderson
58ba15fbb6 pathfinder: fix shader paths 2020-05-07 19:15:25 -07:00
Carter Anderson
e61c482bdf pathfinder: fix spirv makefile and generate outputs 2020-05-07 19:14:14 -07:00
Carter Anderson
0e040680df begin pathfinder plugin 2020-05-07 19:09:53 -07:00
Carter Anderson
5e5df2bb87 toggle-able "bevy conventions" in shaders 2020-05-07 19:09:25 -07:00
Carter Anderson
3d65a0d236 move pipeline layout reflection to pipeline descriptor 2020-05-07 11:21:25 -07:00
Carter Anderson
20cc41a639 create shader module from source 2020-05-06 19:26:55 -07:00
Carter Anderson
e459b42418 handle::new now creates a new random handle 2020-05-06 19:26:28 -07:00
Carter Anderson
75614f5084 Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering, 2020-05-06 13:49:07 -07:00
Carter Anderson
b5cdb7c5fc upgrade wgpu 2020-05-05 21:25:56 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
800c4342ed disable threaded graph execution until leak is fixed 2020-05-05 13:37:13 -07:00
Carter Anderson
cb49e14ae0 remove todo 2020-05-05 13:34:15 -07:00
Carter Anderson
2b0c9491a1 remove unused primary_window 2020-05-05 13:34:05 -07:00
Carter Anderson
c388598996 use rwlock in graph executor instead of cloning 2020-05-05 13:33:47 -07:00
Carter Anderson
2b8789dc8c queue frees in system nodes 2020-05-05 13:12:50 -07:00
Carter Anderson
0d87ebe866 simplify / consolidate wgpu resource mangement 2020-05-05 12:45:37 -07:00
Carter Anderson
012a33ed32 add headless render resource context 2020-05-04 22:02:03 -07:00
Carter Anderson
2fd7020646 rename GlobalRenderResourceContext to RenderResources 2020-05-04 19:34:15 -07:00
Carter Anderson
7560ecf9d8 correct "its" 2020-05-04 14:18:46 -07:00
Carter Anderson
4735c68ab4 add diagnostic examples 2020-05-04 14:14:49 -07:00
Carter Anderson
704a742661 Print diagnostics plugin 2020-05-04 13:42:49 -07:00
Carter Anderson
ea16f6fc56 frame time diagnostic plugin 2020-05-04 13:21:14 -07:00
Carter Anderson
75f1362433 upgrade wgpu 2020-05-04 13:11:51 -07:00
Carter Anderson
0e63fd3838 wgpu resource diagnostic plugin 2020-05-04 12:36:18 -07:00
Carter Anderson
6f32d18dc5 diagnostic filtering 2020-05-04 11:43:21 -07:00
Carter Anderson
ac5b6c5046 remove bevy versions 2020-05-04 11:23:59 -07:00
Carter Anderson
af2a111801 use ints instead of bytes for uuids 2020-05-04 11:20:12 -07:00
Carter Anderson
076fef873a Anchor constants 2020-05-04 11:02:04 -07:00
Carter Anderson
f5149cab05 move color constants to Color struct 2020-05-04 11:01:57 -07:00
Carter Anderson
dcc34473e5 sprites 2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf ui textures 2020-05-03 23:49:45 -07:00
Carter Anderson
08c6679f38 add color constants 2020-05-03 23:47:52 -07:00
Carter Anderson
d50313c285 ui is back! 2020-05-03 19:30:31 -07:00
Carter Anderson
05dbf31fd1 derive struct as uniform 2020-05-03 17:54:16 -07:00
Carter Anderson
736faa3f46 import FromBytes for glam types 2020-05-03 17:05:45 -07:00
Carter Anderson
41be55bf8d custom glam with zerocopy impls 2020-05-03 16:55:17 -07:00
Carter Anderson
dac9cac776 ui render graph 2020-05-03 12:35:07 -07:00
Carter Anderson
5537eabb8c "base render graph": a common baseline graph 2020-05-03 10:54:30 -07:00
Carter Anderson
2fb9e115ff Make ecs_guide a "real game" 2020-05-03 00:21:32 -07:00
Carter Anderson
24e5238e75 asset handles now use uuids instead of ascending ints 2020-05-02 18:35:18 -07:00
Carter Anderson
355e219608 begin porting ui to new render graph 2020-05-02 17:56:30 -07:00
Carter Anderson
dd84f185f8 fix glsl-to-spirv test 2020-05-02 16:30:45 -07:00
Carter Anderson
0f74c64a16 add "temporary" note to glsl-to-spirv 2020-05-02 14:03:37 -07:00
Carter Anderson
a5a7edf07e remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
Carter Anderson
50f8134ca0 rewrite batcher to be fully generic 2020-05-02 10:28:29 -07:00
Carter Anderson
7b79b3de8d organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
Carter Anderson
368a1b8815 cargo fmt 2020-05-01 01:50:07 -07:00
Carter Anderson
4315455859 add system fn todos 2020-05-01 01:47:59 -07:00
Carter Anderson
5458c6daf4 port a few more systems to functions and add some name clarity 2020-05-01 01:37:20 -07:00
Carter Anderson
913d016344 remove unnecessary custom type_name_of_val 2020-05-01 01:02:13 -07:00
Carter Anderson
a1cbf36b0c Use system type name as default system name 2020-05-01 00:55:32 -07:00
Carter Anderson
45a1f0515f use immutable reference in FromResources 2020-04-30 23:59:05 -07:00
Carter Anderson
3e3ab92ff5 cargo fmt 2020-04-30 22:30:51 -07:00
Carter Anderson
b11a7f177b system_fn: port exit_on_esc 2020-04-30 16:29:52 -07:00
Carter Anderson
e5a99fde4f port event_update to system function 2020-04-30 16:19:28 -07:00
Carter Anderson
37b4dff172 port time and diagnostic systems to system fns 2020-04-30 16:13:21 -07:00
Carter Anderson
2447672c63 adapt examples to use system functions and state pattern 2020-04-30 13:52:11 -07:00
Carter Anderson
98f9639050 FromResource and derive macro 2020-04-30 13:26:01 -07:00
Carter Anderson
3cdee1b8ad system_fn named/id/anon. add "more-system-fn" cargo feature 2020-04-30 12:22:35 -07:00
Carter Anderson
2047f9c0d9 Add command encoder system variants 2020-04-30 10:42:22 -07:00
Carter Anderson
c04b4a6c0b remove unused variable 2020-04-29 20:33:30 -07:00
Carter Anderson
03e8c1caf7 flat system functions w/ arbitary resource inputs 2020-04-29 20:05:13 -07:00
Carter Anderson
321ce4d439 refactor system impl macro to prevent warnings 2020-04-29 17:10:31 -07:00
Carter Anderson
d88f9a7913 add support for empty functions as systems 2020-04-29 17:00:20 -07:00
Carter Anderson
2d3903299b Resource and ResourceMut pointers 2020-04-29 16:32:19 -07:00
Carter Anderson
45a710fe6a cargo fmt 2020-04-29 01:37:54 -07:00
Carter Anderson
9230c370ba Implement IntoSystem trait for flat functions using macros 2020-04-28 23:02:21 -07:00
Carter Anderson
f1a03a7a3a some system_fn renaming and add system examples 2020-04-28 13:46:07 -07:00
Carter Anderson
713c4a6056 move system function constructors to System 2020-04-28 11:25:24 -07:00
Carter Anderson
9a3700d8f1 Change events.iter(&mut reader) to reader.iter(&events) 2020-04-28 10:59:42 -07:00
Carter Anderson
92182060a9 add app builder shorthand for system function 2020-04-28 02:52:26 -07:00
Carter Anderson
092f3888ca Resource system functions 2020-04-28 02:31:01 -07:00
Carter Anderson
d5a33c9d0d Add thread safety to "function systems" 2020-04-28 01:27:18 -07:00
Carter Anderson
d5dcc96c39 "functions as systems" 2020-04-28 01:00:30 -07:00
Carter Anderson
0c3a77ac9f impl AddAssign for Color 2020-04-28 00:59:26 -07:00
Carter Anderson
c2c543e0ba move batch to its own module 2020-04-27 17:41:02 -07:00
Carter Anderson
115a009c16 cargo fmt 2020-04-24 18:55:15 -07:00
Carter Anderson
057ad97a46 fix dynamic plugin example 2020-04-24 18:23:37 -07:00
Carter Anderson
65d072fc6a re-add bevy_legion 2020-04-24 18:14:31 -07:00
Carter Anderson
8dcb7413d6 (temporarily) remove bevy_legion 2020-04-24 18:07:33 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00