mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
ui: remove translation/rotation/scale components (Node serves the same role)
This commit is contained in:
parent
726eb37198
commit
9a236f4923
12 changed files with 156 additions and 145 deletions
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@ -17,7 +17,7 @@
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use core::{
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ops::{Deref, DerefMut},
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ptr::NonNull,
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sync::atomic::{AtomicUsize, Ordering},
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sync::atomic::{AtomicUsize, Ordering}, fmt::Debug,
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};
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use crate::{archetype::Archetype, Component, MissingComponent};
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@ -101,6 +101,12 @@ impl<'a, T: Component> Deref for Ref<'a, T> {
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}
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}
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impl<'a, T: Component> Debug for Ref<'a,T> where T: Debug {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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self.deref().fmt(f)
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}
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}
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/// Unique borrow of an entity's component
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pub struct RefMut<'a, T: Component> {
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archetype: &'a Archetype,
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@ -155,6 +161,12 @@ impl<'a, T: Component> DerefMut for RefMut<'a, T> {
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}
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}
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impl<'a, T: Component> Debug for RefMut<'a,T> where T: Debug {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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self.deref().fmt(f)
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}
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}
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/// Handle to an entity with any component types
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#[derive(Copy, Clone)]
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pub struct EntityRef<'a> {
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@ -1,8 +1,8 @@
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use super::Node;
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use crate::{
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render::UI_PIPELINE_HANDLE,
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widget::{Button, Label},
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Click, Hover, FocusPolicy,
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widget::{Button, Text},
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Click, FocusPolicy, Hover,
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};
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use bevy_asset::Handle;
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use bevy_ecs::Bundle;
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@ -12,7 +12,7 @@ use bevy_render::{
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pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline, RenderPipelines},
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};
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use bevy_sprite::{ColorMaterial, QUAD_HANDLE};
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use bevy_transform::prelude::{Rotation, Scale, Transform, Translation};
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use bevy_transform::{components::LocalTransform, prelude::Transform};
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#[derive(Bundle)]
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pub struct NodeComponents {
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@ -22,9 +22,7 @@ pub struct NodeComponents {
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pub draw: Draw,
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pub render_pipelines: RenderPipelines,
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pub transform: Transform,
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pub translation: Translation,
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pub rotation: Rotation,
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pub scale: Scale,
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pub local_transform: LocalTransform,
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}
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impl Default for NodeComponents {
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@ -53,29 +51,25 @@ impl Default for NodeComponents {
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material: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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translation: Default::default(),
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rotation: Default::default(),
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scale: Default::default(),
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local_transform: Default::default(),
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}
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}
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}
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#[derive(Bundle)]
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pub struct LabelComponents {
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pub struct TextComponents {
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pub node: Node,
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pub draw: Draw,
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pub label: Label,
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pub text: Text,
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pub focus_policy: FocusPolicy,
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pub transform: Transform,
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pub translation: Translation,
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pub rotation: Rotation,
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pub scale: Scale,
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pub local_transform: LocalTransform,
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}
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impl Default for LabelComponents {
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impl Default for TextComponents {
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fn default() -> Self {
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LabelComponents {
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label: Label::default(),
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TextComponents {
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text: Text::default(),
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node: Default::default(),
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focus_policy: FocusPolicy::Pass,
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draw: Draw {
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@ -83,9 +77,7 @@ impl Default for LabelComponents {
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..Default::default()
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},
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transform: Default::default(),
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translation: Default::default(),
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rotation: Default::default(),
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scale: Default::default(),
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local_transform: Default::default(),
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}
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}
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}
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@ -102,9 +94,7 @@ pub struct ButtonComponents {
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pub draw: Draw,
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pub render_pipelines: RenderPipelines,
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pub transform: Transform,
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pub translation: Translation,
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pub rotation: Rotation,
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pub scale: Scale,
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pub local_transform: LocalTransform,
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}
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impl Default for ButtonComponents {
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@ -137,9 +127,7 @@ impl Default for ButtonComponents {
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material: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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translation: Default::default(),
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rotation: Default::default(),
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scale: Default::default(),
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local_transform: Default::default(),
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}
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}
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}
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@ -16,7 +16,7 @@ pub use render::*;
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pub mod prelude {
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pub use crate::{
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entity::*,
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widget::{Button, Label},
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widget::{Button, Text},
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Anchors, Click, Hover, Margins, Node,
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};
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}
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@ -25,7 +25,6 @@ use bevy_app::prelude::*;
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use bevy_ecs::IntoQuerySystem;
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use bevy_render::render_graph::RenderGraph;
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use update::ui_update_system;
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use widget::Label;
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#[derive(Default)]
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pub struct UiPlugin;
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@ -34,8 +33,8 @@ impl AppPlugin for UiPlugin {
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fn build(&self, app: &mut AppBuilder) {
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app.add_system_to_stage(stage::PRE_UPDATE, ui_focus_system.system())
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.add_system_to_stage(stage::POST_UPDATE, ui_update_system.system())
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.add_system_to_stage(stage::POST_UPDATE, Label::label_system.system())
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.add_system_to_stage(bevy_render::stage::DRAW, Label::draw_label_system.system());
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.add_system_to_stage(stage::POST_UPDATE, widget::text_system.system())
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.add_system_to_stage(bevy_render::stage::DRAW, widget::draw_text_system.system());
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let resources = app.resources();
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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@ -1,7 +1,7 @@
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use super::{Anchors, Margins};
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use bevy_math::{Vec2, Vec3};
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use bevy_math::{Mat4, Vec2, Vec3};
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use bevy_render::renderer::RenderResources;
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use bevy_transform::prelude::Translation;
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use bevy_transform::components::LocalTransform;
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#[derive(Debug, Clone)]
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enum MarginGrowDirection {
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@ -38,7 +38,12 @@ impl Node {
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}
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}
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pub fn update(&mut self, translation: &mut Translation, z_offset: f32, parent_size: Vec2) {
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pub fn update(
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&mut self,
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local_transform: &mut LocalTransform,
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z_offset: f32,
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parent_size: Vec2,
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) {
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let (quad_x, quad_width) = Self::compute_dimension_properties(
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self.margins.left,
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self.margins.right,
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@ -55,8 +60,10 @@ impl Node {
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);
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self.size = Vec2::new(quad_width, quad_height);
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translation.0 = self.position.extend(0.0) + Vec3::new(quad_x, quad_y, z_offset)
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- (parent_size / 2.0).extend(0.0);
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local_transform.0 = Mat4::from_translation(
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self.position.extend(z_offset) + Vec3::new(quad_x, quad_y, z_offset)
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- (parent_size / 2.0).extend(0.0),
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);
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}
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fn compute_dimension_properties(
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@ -3,7 +3,7 @@ use bevy_ecs::{Entity, Query, Res, Without};
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use bevy_math::Vec2;
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use bevy_transform::{
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hierarchy,
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prelude::{Children, Parent, Translation},
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prelude::{Children, LocalTransform, Parent},
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};
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use bevy_window::Windows;
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@ -17,8 +17,8 @@ pub struct Rect {
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pub fn ui_update_system(
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windows: Res<Windows>,
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mut orphan_node_query: Query<Without<Parent, (Entity, &mut Node, &mut Translation)>>,
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mut node_query: Query<(Entity, &mut Node, &mut Translation)>,
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mut orphan_node_query: Query<Without<Parent, (Entity, &mut Node, &mut LocalTransform)>>,
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mut node_query: Query<(Entity, &mut Node, &mut LocalTransform)>,
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children_query: Query<&Children>,
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) {
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let window_size = if let Some(window) = windows.get_primary() {
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@ -53,21 +53,20 @@ pub fn ui_update_system(
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}
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fn update_node_entity(
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node_query: &mut Query<(Entity, &mut Node, &mut Translation)>,
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node_query: &mut Query<(Entity, &mut Node, &mut LocalTransform)>,
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entity: Entity,
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parent_rect: Option<&mut Rect>,
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previous_rect: Option<Rect>,
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) -> Option<Rect> {
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if let Ok(mut node) = node_query.get_mut::<Node>(entity) {
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if let Ok(mut translation) = node_query.get_mut::<Translation>(entity) {
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if let Ok(mut local_transform) = node_query.get_mut::<LocalTransform>(entity) {
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let parent_rect = parent_rect.unwrap();
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let mut z = parent_rect.z;
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let mut z = UI_Z_STEP;
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if let Some(previous_rect) = previous_rect {
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z = previous_rect.z
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z += previous_rect.z
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};
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z += UI_Z_STEP;
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node.update(&mut translation, z + parent_rect.z, parent_rect.size);
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node.update(&mut local_transform, z, parent_rect.size);
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return Some(Rect { size: node.size, z });
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}
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}
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@ -1,77 +0,0 @@
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use crate::Node;
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use bevy_asset::{Assets, Handle};
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use bevy_ecs::{Query, Res, ResMut};
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use bevy_render::{
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draw::{Draw, DrawContext, Drawable},
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renderer::{AssetRenderResourceBindings, RenderResourceBindings},
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texture::Texture,
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};
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use bevy_sprite::TextureAtlas;
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use bevy_text::{DrawableText, Font, FontAtlasSet, TextStyle};
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use bevy_transform::prelude::Transform;
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#[derive(Default)]
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pub struct Label {
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pub text: String,
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pub font: Handle<Font>,
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pub style: TextStyle,
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}
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impl Label {
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pub fn label_system(
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mut textures: ResMut<Assets<Texture>>,
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fonts: Res<Assets<Font>>,
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mut font_atlas_sets: ResMut<Assets<FontAtlasSet>>,
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mut texture_atlases: ResMut<Assets<TextureAtlas>>,
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mut query: Query<&Label>,
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) {
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for label in &mut query.iter() {
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let font_atlases = font_atlas_sets
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.get_or_insert_with(Handle::from_id(label.font.id), || {
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FontAtlasSet::new(label.font)
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});
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// TODO: this call results in one or more TextureAtlases, whose render resources are created in the RENDER_GRAPH_SYSTEMS
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// stage. That logic runs _before_ the DRAW stage, which means we cant call add_glyphs_to_atlas in the draw stage
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// without our render resources being a frame behind. Therefore glyph atlasing either needs its own system or the TextureAtlas
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// resource generation needs to happen AFTER the render graph systems. maybe draw systems should execute within the
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// render graph so ordering like this can be taken into account? Maybe the RENDER_GRAPH_SYSTEMS stage should be removed entirely
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// in favor of node.update()? Regardless, in the immediate short term the current approach is fine.
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font_atlases.add_glyphs_to_atlas(
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&fonts,
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&mut texture_atlases,
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&mut textures,
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label.style.font_size,
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&label.text,
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);
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}
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}
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pub fn draw_label_system(
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mut draw_context: DrawContext,
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fonts: Res<Assets<Font>>,
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font_atlas_sets: Res<Assets<FontAtlasSet>>,
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texture_atlases: Res<Assets<TextureAtlas>>,
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mut render_resource_bindings: ResMut<RenderResourceBindings>,
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mut asset_render_resource_bindings: ResMut<AssetRenderResourceBindings>,
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mut query: Query<(&mut Draw, &Label, &Node, &Transform)>,
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) {
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for (mut draw, label, node, transform) in &mut query.iter() {
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let position = transform.value.w_axis().truncate() - (node.size / 2.0).extend(0.0);
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let mut drawable_text = DrawableText {
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font: fonts.get(&label.font).unwrap(),
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font_atlas_set: font_atlas_sets
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.get(&label.font.as_handle::<FontAtlasSet>())
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.unwrap(),
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texture_atlases: &texture_atlases,
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render_resource_bindings: &mut render_resource_bindings,
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asset_render_resource_bindings: &mut asset_render_resource_bindings,
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position,
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style: &label.style,
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text: &label.text,
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container_size: node.size,
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};
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drawable_text.draw(&mut draw, &mut draw_context).unwrap();
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}
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}
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}
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@ -1,5 +1,5 @@
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mod button;
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mod label;
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mod text;
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pub use button::*;
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pub use label::*;
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pub use text::*;
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75
crates/bevy_ui/src/widget/text.rs
Normal file
75
crates/bevy_ui/src/widget/text.rs
Normal file
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@ -0,0 +1,75 @@
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use crate::Node;
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use bevy_asset::{Assets, Handle};
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use bevy_ecs::{Query, Res, ResMut};
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use bevy_render::{
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draw::{Draw, DrawContext, Drawable},
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renderer::{AssetRenderResourceBindings, RenderResourceBindings},
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texture::Texture,
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};
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use bevy_sprite::TextureAtlas;
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use bevy_text::{DrawableText, Font, FontAtlasSet, TextStyle};
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use bevy_transform::prelude::Transform;
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#[derive(Default)]
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pub struct Text {
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pub value: String,
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pub font: Handle<Font>,
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pub style: TextStyle,
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}
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pub fn text_system(
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mut textures: ResMut<Assets<Texture>>,
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fonts: Res<Assets<Font>>,
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mut font_atlas_sets: ResMut<Assets<FontAtlasSet>>,
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mut texture_atlases: ResMut<Assets<TextureAtlas>>,
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mut query: Query<&Text>,
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) {
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for text in &mut query.iter() {
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let font_atlases = font_atlas_sets
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.get_or_insert_with(Handle::from_id(text.font.id), || {
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FontAtlasSet::new(text.font)
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});
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// TODO: this call results in one or more TextureAtlases, whose render resources are created in the RENDER_GRAPH_SYSTEMS
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// stage. That logic runs _before_ the DRAW stage, which means we cant call add_glyphs_to_atlas in the draw stage
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// without our render resources being a frame behind. Therefore glyph atlasing either needs its own system or the TextureAtlas
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// resource generation needs to happen AFTER the render graph systems. maybe draw systems should execute within the
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// render graph so ordering like this can be taken into account? Maybe the RENDER_GRAPH_SYSTEMS stage should be removed entirely
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// in favor of node.update()? Regardless, in the immediate short term the current approach is fine.
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font_atlases.add_glyphs_to_atlas(
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&fonts,
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&mut texture_atlases,
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&mut textures,
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text.style.font_size,
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&text.value,
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);
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}
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}
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pub fn draw_text_system(
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mut draw_context: DrawContext,
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fonts: Res<Assets<Font>>,
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font_atlas_sets: Res<Assets<FontAtlasSet>>,
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texture_atlases: Res<Assets<TextureAtlas>>,
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mut render_resource_bindings: ResMut<RenderResourceBindings>,
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mut asset_render_resource_bindings: ResMut<AssetRenderResourceBindings>,
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mut query: Query<(&mut Draw, &Text, &Node, &Transform)>,
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) {
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for (mut draw, text, node, transform) in &mut query.iter() {
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let position = transform.value.w_axis().truncate() - (node.size / 2.0).extend(0.0);
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let mut drawable_text = DrawableText {
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font: fonts.get(&text.font).unwrap(),
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font_atlas_set: font_atlas_sets
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.get(&text.font.as_handle::<FontAtlasSet>())
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.unwrap(),
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texture_atlases: &texture_atlases,
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render_resource_bindings: &mut render_resource_bindings,
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asset_render_resource_bindings: &mut asset_render_resource_bindings,
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position,
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style: &text.style,
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text: &text.value,
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container_size: node.size,
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};
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drawable_text.draw(&mut draw, &mut draw_context).unwrap();
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}
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}
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@ -64,10 +64,10 @@ fn setup(
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velocity: 400.0 * Vec3::new(0.5, -0.5, 0.0).normalize(),
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})
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// scoreboard
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.spawn(LabelComponents {
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label: Label {
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.spawn(TextComponents {
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text: Text {
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font: asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap(),
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text: "Score:".to_string(),
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value: "Score:".to_string(),
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style: TextStyle {
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color: Color::rgb(0.2, 0.2, 0.8).into(),
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font_size: 40.0,
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|
@ -180,9 +180,9 @@ fn ball_movement_system(time: Res<Time>, mut ball_query: Query<(&Ball, &mut Tran
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}
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}
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fn scoreboard_system(scoreboard: Res<Scoreboard>, mut query: Query<&mut Label>) {
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for mut label in &mut query.iter() {
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label.text = format!("Score: {}", scoreboard.score);
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fn scoreboard_system(scoreboard: Res<Scoreboard>, mut query: Query<&mut Text>) {
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for mut text in &mut query.iter() {
|
||||
text.value = format!("Score: {}", scoreboard.score);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -50,11 +50,11 @@ fn atlas_render_system(
|
|||
}
|
||||
}
|
||||
|
||||
fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Label>) {
|
||||
for mut label in &mut query.iter() {
|
||||
fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
|
||||
for mut text in &mut query.iter() {
|
||||
state.timer.tick(time.delta_seconds);
|
||||
if state.timer.finished {
|
||||
label.text = format!("{}", rand::random::<u8>() as char);
|
||||
text.value = format!("{}", rand::random::<u8>() as char);
|
||||
state.timer.reset();
|
||||
}
|
||||
}
|
||||
|
@ -67,10 +67,10 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResM
|
|||
// 2d camera
|
||||
.spawn(Camera2dComponents::default())
|
||||
// texture
|
||||
.spawn(LabelComponents {
|
||||
.spawn(TextComponents {
|
||||
node: Node::new(Anchors::TOP_LEFT, Margins::new(0.0, 250.0, 0.0, 60.0)),
|
||||
label: Label {
|
||||
text: "a".to_string(),
|
||||
text: Text {
|
||||
value: "a".to_string(),
|
||||
font: font_handle,
|
||||
style: TextStyle {
|
||||
font_size: 60.0,
|
||||
|
|
|
@ -12,11 +12,11 @@ fn main() {
|
|||
.run();
|
||||
}
|
||||
|
||||
fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<&mut Label>) {
|
||||
for mut label in &mut query.iter() {
|
||||
fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<&mut Text>) {
|
||||
for mut text in &mut query.iter() {
|
||||
if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
|
||||
if let Some(average) = fps.average() {
|
||||
label.text = format!("FPS: {:.2}", average);
|
||||
text.value = format!("FPS: {:.2}", average);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,10 +28,10 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
// 2d camera
|
||||
.spawn(Camera2dComponents::default())
|
||||
// texture
|
||||
.spawn(LabelComponents {
|
||||
.spawn(TextComponents {
|
||||
node: Node::new(Anchors::TOP_LEFT, Margins::new(0.0, 250.0, 0.0, 60.0)),
|
||||
label: Label {
|
||||
text: "FPS:".to_string(),
|
||||
text: Text {
|
||||
value: "FPS:".to_string(),
|
||||
font: font_handle,
|
||||
style: TextStyle {
|
||||
font_size: 60.0,
|
||||
|
|
|
@ -39,10 +39,10 @@ fn setup(
|
|||
..Default::default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(LabelComponents {
|
||||
parent.spawn(TextComponents {
|
||||
node: Node::new(Anchors::TOP_LEFT, Margins::new(10.0, 200.0, 40.0, 10.0)),
|
||||
label: Label {
|
||||
text: "Text Label".to_string(),
|
||||
text: Text {
|
||||
value: "Text Example".to_string(),
|
||||
font: font_handle,
|
||||
style: TextStyle {
|
||||
font_size: 30.0,
|
||||
|
@ -121,6 +121,10 @@ fn setup(
|
|||
Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
),
|
||||
material: materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
|
||||
draw: Draw {
|
||||
is_transparent: true,
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
// texture
|
||||
|
@ -130,6 +134,10 @@ fn setup(
|
|||
Margins::new(-250.0, 250.0, 510.0 * aspect, 10.0),
|
||||
),
|
||||
material: materials.add(ColorMaterial::texture(texture_handle)),
|
||||
draw: Draw {
|
||||
is_transparent: true,
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue