bevy/crates
Jakob Hellermann 599f381a6a
fix repeated gamepad events (#1221)
Previously, if the actual value of LeftStickX was e.g. 0.034 and fluctuated a little
bit (less than the threshold) it would repeatedly send out events,
because it compared the value to the *filtered* old one - 0.0 - which is
more then `0.01` (the threshold) away.

The is fixed by first doing the deadzone and then comparing to the old
value.
Another possible solution would be to store both the actual old value
and the filtered one, but that would add complexity.
2021-01-07 12:35:40 -08:00
..
bevy_app release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_asset make more information available from loaded GLTF model (#1020) 2020-12-31 14:57:15 -06:00
bevy_audio release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_core use Name on node when loading a gltf file (#1183) 2021-01-01 15:30:18 -06:00
bevy_derive Modify Derive to allow unit structs for RenderResources. (#1089) 2020-12-23 17:21:10 -06:00
bevy_diagnostic updates on diagnostics (log + new diagnostics) (#1085) 2020-12-24 13:28:31 -06:00
bevy_dylib release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_dynamic_plugin release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_ecs Refactor Box<dyn System> to BoxedSystem (#1191) 2021-01-03 12:39:30 -08:00
bevy_gilrs release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_gltf use Name on node when loading a gltf file (#1183) 2021-01-01 15:30:18 -06:00
bevy_input fix repeated gamepad events (#1221) 2021-01-07 12:35:40 -08:00
bevy_internal Subpixel text positioning (#1196) 2021-01-03 12:39:11 -08:00
bevy_log release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_math HIDPI Text (#1132) 2020-12-30 16:40:50 -06:00
bevy_pbr Refactor Box<dyn System> to BoxedSystem (#1191) 2021-01-03 12:39:30 -08:00
bevy_reflect bevy_reflect incorrectly looks for bevy in dev-deps (#1182) 2021-01-03 11:28:00 -08:00
bevy_render Add from_xyz to Transform (#1212) 2021-01-06 17:17:06 -08:00
bevy_scene add scene instance entity iteration (#1058) 2021-01-01 14:58:49 -06:00
bevy_sprite Text2d render quality (#1171) 2021-01-01 15:36:00 -06:00
bevy_tasks Prevent double panic in the Drop of TaksPoolInner (#1064) 2020-12-22 14:21:21 -06:00
bevy_text Subpixel text positioning (#1196) 2021-01-03 12:39:11 -08:00
bevy_transform Add from_xyz to Transform (#1212) 2021-01-06 17:17:06 -08:00
bevy_ui Add from_xyz to Transform (#1212) 2021-01-06 17:17:06 -08:00
bevy_utils release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_wgpu make wgpu options public (#1133) 2020-12-22 22:35:17 -06:00
bevy_window Add basic file drag and drop support (#1096) 2021-01-01 15:31:22 -06:00
bevy_winit Add basic file drag and drop support (#1096) 2021-01-01 15:31:22 -06:00