store PipelineSpecialization.dynamic_bindings in HashSet (#936)

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Mariusz Kryński 2020-11-28 22:10:18 +01:00 committed by GitHub
parent 097a55948c
commit dbf226be49
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2 changed files with 3 additions and 2 deletions

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@ -14,7 +14,7 @@ use serde::{Deserialize, Serialize};
pub struct PipelineSpecialization {
pub shader_specialization: ShaderSpecialization,
pub primitive_topology: PrimitiveTopology,
pub dynamic_bindings: Vec<String>,
pub dynamic_bindings: HashSet<String>,
pub index_format: IndexFormat,
pub vertex_buffer_descriptor: VertexBufferDescriptor,
pub sample_count: u32,

View file

@ -8,6 +8,7 @@ use crate::{
use bevy_asset::{Assets, Handle};
use bevy_ecs::{Query, Res, ResMut};
use bevy_reflect::Reflect;
use bevy_utils::HashSet;
#[derive(Debug, Default, Clone, Reflect)]
pub struct RenderPipeline {
@ -110,7 +111,7 @@ pub fn draw_render_pipelines_system(
.bindings
.iter_dynamic_bindings()
.map(|name| name.to_string())
.collect::<Vec<String>>();
.collect::<HashSet<String>>();
pipeline.dynamic_bindings_generation =
render_pipelines.bindings.dynamic_bindings_generation();
}