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fix wavy text (#725)
fix wavy text Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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1 changed files with 4 additions and 9 deletions
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@ -119,15 +119,10 @@ impl<'a> Drawable for DrawableText<'a> {
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)?;
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let bounds = outlined.px_bounds();
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let offset = scaled_font.descent() + glyph_height;
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let transform = Mat4::from_translation(
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caret
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+ Vec3::new(
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0.0 + glyph_width / 2.0 + bounds.min.x,
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glyph_height / 2.0 - bounds.min.y - offset,
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0.0,
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),
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);
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let x = bounds.min.x + glyph_width / 2.0;
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// the 0.5 accounts for odd-numbered heights (bump up by 1 pixel)
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let y = -bounds.max.y + glyph_height / 2.0 - scaled_font.descent() + 0.5;
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let transform = Mat4::from_translation(caret + Vec3::new(x, y, 0.0));
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let sprite = TextureAtlasSprite {
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index: glyph_atlas_info.char_index,
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color: self.style.color,
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