pathfinder: fix shader paths

This commit is contained in:
Carter Anderson 2020-05-07 19:15:25 -07:00
parent e61c482bdf
commit 58ba15fbb6

View file

@ -1,14 +1,14 @@
pub const BLIT_FS: &'static [u8] = include_bytes!("shaders/blit.fs.spv");
pub const BLIT_VS: &'static [u8] = include_bytes!("shaders/blit.vs.spv");
pub const FILL_FS: &'static [u8] = include_bytes!("shaders/fill.fs.spv");
pub const FILL_VS: &'static [u8] = include_bytes!("shaders/fill.vs.spv");
pub const REPROJECT_FS: &'static [u8] = include_bytes!("shaders/reproject.fs.spv");
pub const REPROJECT_VS: &'static [u8] = include_bytes!("shaders/reproject.vs.spv");
pub const STENCIL_FS: &'static [u8] = include_bytes!("shaders/stencil.fs.spv");
pub const STENCIL_VS: &'static [u8] = include_bytes!("shaders/stencil.vs.spv");
pub const TILE_CLIP_FS: &'static [u8] = include_bytes!("shaders/tile_clip.fs.spv");
pub const TILE_CLIP_VS: &'static [u8] = include_bytes!("shaders/tile_clip.vs.spv");
pub const TILE_COPY_FS: &'static [u8] = include_bytes!("shaders/tile_copy.fs.spv");
pub const TILE_COPY_VS: &'static [u8] = include_bytes!("shaders/tile_copy.vs.spv");
pub const TILE_FS: &'static [u8] = include_bytes!("shaders/tile.fs.spv");
pub const TILE_VS: &'static [u8] = include_bytes!("shaders/tile.vs.spv");
pub const BLIT_FS: &'static [u8] = include_bytes!("shaders/spirv/blit.fs.spv");
pub const BLIT_VS: &'static [u8] = include_bytes!("shaders/spirv/blit.vs.spv");
pub const FILL_FS: &'static [u8] = include_bytes!("shaders/spirv/fill.fs.spv");
pub const FILL_VS: &'static [u8] = include_bytes!("shaders/spirv/fill.vs.spv");
pub const REPROJECT_FS: &'static [u8] = include_bytes!("shaders/spirv/reproject.fs.spv");
pub const REPROJECT_VS: &'static [u8] = include_bytes!("shaders/spirv/reproject.vs.spv");
pub const STENCIL_FS: &'static [u8] = include_bytes!("shaders/spirv/stencil.fs.spv");
pub const STENCIL_VS: &'static [u8] = include_bytes!("shaders/spirv/stencil.vs.spv");
pub const TILE_CLIP_FS: &'static [u8] = include_bytes!("shaders/spirv/tile_clip.fs.spv");
pub const TILE_CLIP_VS: &'static [u8] = include_bytes!("shaders/spirv/tile_clip.vs.spv");
pub const TILE_COPY_FS: &'static [u8] = include_bytes!("shaders/spirv/tile_copy.fs.spv");
pub const TILE_COPY_VS: &'static [u8] = include_bytes!("shaders/spirv/tile_copy.vs.spv");
pub const TILE_FS: &'static [u8] = include_bytes!("shaders/spirv/tile.fs.spv");
pub const TILE_VS: &'static [u8] = include_bytes!("shaders/spirv/tile.vs.spv");