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pathfinder: fix shader paths
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commit
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1 changed files with 14 additions and 14 deletions
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@ -1,14 +1,14 @@
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pub const BLIT_FS: &'static [u8] = include_bytes!("shaders/blit.fs.spv");
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pub const BLIT_VS: &'static [u8] = include_bytes!("shaders/blit.vs.spv");
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pub const FILL_FS: &'static [u8] = include_bytes!("shaders/fill.fs.spv");
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pub const FILL_VS: &'static [u8] = include_bytes!("shaders/fill.vs.spv");
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pub const REPROJECT_FS: &'static [u8] = include_bytes!("shaders/reproject.fs.spv");
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pub const REPROJECT_VS: &'static [u8] = include_bytes!("shaders/reproject.vs.spv");
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pub const STENCIL_FS: &'static [u8] = include_bytes!("shaders/stencil.fs.spv");
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pub const STENCIL_VS: &'static [u8] = include_bytes!("shaders/stencil.vs.spv");
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pub const TILE_CLIP_FS: &'static [u8] = include_bytes!("shaders/tile_clip.fs.spv");
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pub const TILE_CLIP_VS: &'static [u8] = include_bytes!("shaders/tile_clip.vs.spv");
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pub const TILE_COPY_FS: &'static [u8] = include_bytes!("shaders/tile_copy.fs.spv");
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pub const TILE_COPY_VS: &'static [u8] = include_bytes!("shaders/tile_copy.vs.spv");
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pub const TILE_FS: &'static [u8] = include_bytes!("shaders/tile.fs.spv");
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pub const TILE_VS: &'static [u8] = include_bytes!("shaders/tile.vs.spv");
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pub const BLIT_FS: &'static [u8] = include_bytes!("shaders/spirv/blit.fs.spv");
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pub const BLIT_VS: &'static [u8] = include_bytes!("shaders/spirv/blit.vs.spv");
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pub const FILL_FS: &'static [u8] = include_bytes!("shaders/spirv/fill.fs.spv");
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pub const FILL_VS: &'static [u8] = include_bytes!("shaders/spirv/fill.vs.spv");
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pub const REPROJECT_FS: &'static [u8] = include_bytes!("shaders/spirv/reproject.fs.spv");
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pub const REPROJECT_VS: &'static [u8] = include_bytes!("shaders/spirv/reproject.vs.spv");
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pub const STENCIL_FS: &'static [u8] = include_bytes!("shaders/spirv/stencil.fs.spv");
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pub const STENCIL_VS: &'static [u8] = include_bytes!("shaders/spirv/stencil.vs.spv");
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pub const TILE_CLIP_FS: &'static [u8] = include_bytes!("shaders/spirv/tile_clip.fs.spv");
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pub const TILE_CLIP_VS: &'static [u8] = include_bytes!("shaders/spirv/tile_clip.vs.spv");
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pub const TILE_COPY_FS: &'static [u8] = include_bytes!("shaders/spirv/tile_copy.fs.spv");
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pub const TILE_COPY_VS: &'static [u8] = include_bytes!("shaders/spirv/tile_copy.vs.spv");
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pub const TILE_FS: &'static [u8] = include_bytes!("shaders/spirv/tile.fs.spv");
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pub const TILE_VS: &'static [u8] = include_bytes!("shaders/spirv/tile.vs.spv");
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