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https://github.com/bevyengine/bevy
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Create winit canvas under WebAssembly (#506)
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commit
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6 changed files with 110 additions and 2 deletions
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@ -280,4 +280,4 @@ required-features = []
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[[example]]
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name = "winit_wasm"
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path = "examples/wasm/winit_wasm.rs"
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required-features = []
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required-features = ["bevy_winit"]
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@ -31,3 +31,4 @@ log = { version = "0.4", features = ["release_max_level_info"] }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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winit = { version = "0.22.2", package = "cart-tmp-winit", features = ["web-sys"] }
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web-sys = "0.3"
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@ -46,6 +46,20 @@ impl WinitWindows {
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self.window_id_to_winit.insert(window.id, winit_window.id());
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self.winit_to_window_id.insert(winit_window.id(), window.id);
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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let canvas = winit_window.canvas();
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let body = document.body().unwrap();
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body.append_child(&canvas)
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.expect("Append canvas to HTML body");
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}
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self.windows.insert(winit_window.id(), winit_window);
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}
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@ -126,6 +126,10 @@ Example | File | Description
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#### build & run
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Following is an example for `headless_wasm`. For other examples in wasm/ directory,
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change the `headless_wasm` in the following commands **and edit** `examples/wasm/index.html`
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to point to the correct `.js` file.
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$ cargo build --example headless_wasm --target wasm32-unknown-unknown --no-default-features
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$ wasm-bindgen --out-dir examples/wasm/target --target web target/wasm32-unknown-unknown/debug/examples/headless_wasm.wasm
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@ -1,6 +1,24 @@
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<html>
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<head>
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<meta charset="UTF-8" />
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<style>
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body {
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background: linear-gradient(
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135deg,
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white 0%,
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white 49%,
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black 49%,
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black 51%,
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white 51%,
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white 100%
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);
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background-repeat: repeat;
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background-size: 20px 20px;
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}
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canvas {
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background-color: white;
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}
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</style>
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</head>
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<script type="module">
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import init from './target/headless_wasm.js'
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@ -1,5 +1,11 @@
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extern crate console_error_panic_hook;
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use bevy::prelude::*;
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use bevy::{
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input::{
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keyboard::KeyboardInput,
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mouse::{MouseButtonInput, MouseMotion, MouseWheel},
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},
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prelude::*,
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};
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use std::panic;
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fn main() {
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@ -7,9 +13,19 @@ fn main() {
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console_log::init_with_level(log::Level::Debug).expect("cannot initialize console_log");
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App::build()
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.add_resource(WindowDescriptor {
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width: 300,
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height: 300,
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..Default::default()
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})
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.add_default_plugins()
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// One time greet
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.add_startup_system(hello_wasm_system.system())
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// Track ticks (sanity check, whether game loop is running)
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.add_system(counter.system())
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// Track input events
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.init_resource::<TrackInputState>()
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.add_system(track_input_events.system())
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.run();
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}
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@ -33,3 +49,58 @@ fn counter(mut state: Local<CounterState>, time: Res<Time>) {
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struct CounterState {
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count: u32,
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}
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#[derive(Default)]
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struct TrackInputState {
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keys: EventReader<KeyboardInput>,
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cursor: EventReader<CursorMoved>,
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motion: EventReader<MouseMotion>,
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mousebtn: EventReader<MouseButtonInput>,
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scroll: EventReader<MouseWheel>,
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}
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fn track_input_events(
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mut state: ResMut<TrackInputState>,
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ev_keys: Res<Events<KeyboardInput>>,
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ev_cursor: Res<Events<CursorMoved>>,
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ev_motion: Res<Events<MouseMotion>>,
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ev_mousebtn: Res<Events<MouseButtonInput>>,
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ev_scroll: Res<Events<MouseWheel>>,
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) {
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// Keyboard input
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for ev in state.keys.iter(&ev_keys) {
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if ev.state.is_pressed() {
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log::info!("Just pressed key: {:?}", ev.key_code);
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} else {
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log::info!("Just released key: {:?}", ev.key_code);
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}
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}
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// Absolute cursor position (in window coordinates)
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for ev in state.cursor.iter(&ev_cursor) {
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log::info!("Cursor at: {}", ev.position);
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}
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// Relative mouse motion
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for ev in state.motion.iter(&ev_motion) {
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log::info!("Mouse moved {} pixels", ev.delta);
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}
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// Mouse buttons
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for ev in state.mousebtn.iter(&ev_mousebtn) {
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if ev.state.is_pressed() {
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log::info!("Just pressed mouse button: {:?}", ev.button);
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} else {
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log::info!("Just released mouse button: {:?}", ev.button);
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}
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}
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// scrolling (mouse wheel, touchpad, etc.)
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for ev in state.scroll.iter(&ev_scroll) {
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log::info!(
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"Scrolled vertically by {} and horizontally by {}.",
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ev.y,
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ev.x
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);
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}
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}
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