mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Store mouse cursor position in Window (#940)
This commit is contained in:
parent
b8f8d468db
commit
1f2e4171cf
4 changed files with 66 additions and 9 deletions
|
@ -41,6 +41,16 @@ pub struct CursorMoved {
|
|||
pub position: Vec2,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct CursorEntered {
|
||||
pub id: WindowId,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct CursorLeft {
|
||||
pub id: WindowId,
|
||||
}
|
||||
|
||||
/// An event that is sent whenever a window receives a character from the OS or underlying system.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct ReceivedCharacter {
|
||||
|
|
|
@ -9,7 +9,10 @@ pub use window::*;
|
|||
pub use windows::*;
|
||||
|
||||
pub mod prelude {
|
||||
pub use crate::{CursorMoved, ReceivedCharacter, Window, WindowDescriptor, Windows};
|
||||
pub use crate::{
|
||||
CursorEntered, CursorLeft, CursorMoved, ReceivedCharacter, Window, WindowDescriptor,
|
||||
Windows,
|
||||
};
|
||||
}
|
||||
|
||||
use bevy_app::prelude::*;
|
||||
|
@ -36,6 +39,8 @@ impl Plugin for WindowPlugin {
|
|||
.add_event::<WindowCloseRequested>()
|
||||
.add_event::<CloseWindow>()
|
||||
.add_event::<CursorMoved>()
|
||||
.add_event::<CursorEntered>()
|
||||
.add_event::<CursorLeft>()
|
||||
.add_event::<ReceivedCharacter>()
|
||||
.init_resource::<Windows>();
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
use bevy_math::Vec2;
|
||||
use bevy_utils::Uuid;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
|
@ -42,6 +43,7 @@ pub struct Window {
|
|||
decorations: bool,
|
||||
cursor_visible: bool,
|
||||
cursor_locked: bool,
|
||||
cursor_position: Option<Vec2>,
|
||||
mode: WindowMode,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub canvas: Option<String>,
|
||||
|
@ -107,6 +109,7 @@ impl Window {
|
|||
decorations: window_descriptor.decorations,
|
||||
cursor_visible: window_descriptor.cursor_visible,
|
||||
cursor_locked: window_descriptor.cursor_locked,
|
||||
cursor_position: None,
|
||||
mode: window_descriptor.mode,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
canvas: window_descriptor.canvas.clone(),
|
||||
|
@ -145,13 +148,15 @@ impl Window {
|
|||
.push(WindowCommand::SetResolution { width, height });
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
#[allow(missing_docs)]
|
||||
#[inline]
|
||||
pub fn update_resolution_from_backend(&mut self, width: u32, height: u32) {
|
||||
self.width = width;
|
||||
self.height = height;
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
#[allow(missing_docs)]
|
||||
#[inline]
|
||||
pub fn update_scale_factor_from_backend(&mut self, scale_factor: f64) {
|
||||
self.scale_factor = scale_factor;
|
||||
}
|
||||
|
@ -227,11 +232,22 @@ impl Window {
|
|||
});
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn cursor_position(&self) -> Option<Vec2> {
|
||||
self.cursor_position
|
||||
}
|
||||
|
||||
pub fn set_cursor_position(&mut self, x: i32, y: i32) {
|
||||
self.command_queue
|
||||
.push(WindowCommand::SetCursorPosition { x, y });
|
||||
}
|
||||
|
||||
#[allow(missing_docs)]
|
||||
#[inline]
|
||||
pub fn update_cursor_position_from_backend(&mut self, cursor_position: Option<Vec2>) {
|
||||
self.cursor_position = cursor_position;
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn mode(&self) -> WindowMode {
|
||||
self.mode
|
||||
|
|
|
@ -14,8 +14,8 @@ use bevy_ecs::{Resources, World};
|
|||
use bevy_math::Vec2;
|
||||
use bevy_utils::tracing::{error, trace};
|
||||
use bevy_window::{
|
||||
CreateWindow, CursorMoved, ReceivedCharacter, Window, WindowCloseRequested, WindowCreated,
|
||||
WindowResized, Windows,
|
||||
CreateWindow, CursorEntered, CursorLeft, CursorMoved, ReceivedCharacter, Window,
|
||||
WindowCloseRequested, WindowCreated, WindowResized, Windows,
|
||||
};
|
||||
use winit::{
|
||||
event::{self, DeviceEvent, Event, WindowEvent},
|
||||
|
@ -224,17 +224,43 @@ pub fn winit_runner(mut app: App) {
|
|||
let mut cursor_moved_events =
|
||||
app.resources.get_mut::<Events<CursorMoved>>().unwrap();
|
||||
let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
|
||||
let mut windows = app.resources.get_mut::<Windows>().unwrap();
|
||||
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
|
||||
let window = winit_windows.get_window(window_id).unwrap();
|
||||
let position = position.to_logical(window.scale_factor());
|
||||
let inner_size = window.inner_size().to_logical::<f32>(window.scale_factor());
|
||||
let winit_window = winit_windows.get_window(window_id).unwrap();
|
||||
let window = windows.get_mut(window_id).unwrap();
|
||||
let position = position.to_logical(winit_window.scale_factor());
|
||||
let inner_size = winit_window
|
||||
.inner_size()
|
||||
.to_logical::<f32>(winit_window.scale_factor());
|
||||
|
||||
// move origin to bottom left
|
||||
let y_position = inner_size.height - position.y;
|
||||
|
||||
let position = Vec2::new(position.x, y_position);
|
||||
window.update_cursor_position_from_backend(Some(position));
|
||||
|
||||
cursor_moved_events.send(CursorMoved {
|
||||
id: window_id,
|
||||
position: Vec2::new(position.x, y_position),
|
||||
position,
|
||||
});
|
||||
}
|
||||
WindowEvent::CursorEntered { .. } => {
|
||||
let mut cursor_entered_events =
|
||||
app.resources.get_mut::<Events<CursorEntered>>().unwrap();
|
||||
let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
|
||||
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
|
||||
cursor_entered_events.send(CursorEntered { id: window_id });
|
||||
}
|
||||
WindowEvent::CursorLeft { .. } => {
|
||||
let mut cursor_left_events =
|
||||
app.resources.get_mut::<Events<CursorLeft>>().unwrap();
|
||||
let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
|
||||
let mut windows = app.resources.get_mut::<Windows>().unwrap();
|
||||
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
|
||||
let window = windows.get_mut(window_id).unwrap();
|
||||
window.update_cursor_position_from_backend(None);
|
||||
cursor_left_events.send(CursorLeft { id: window_id });
|
||||
}
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
let mut mouse_button_input_events =
|
||||
app.resources.get_mut::<Events<MouseButtonInput>>().unwrap();
|
||||
|
|
Loading…
Reference in a new issue