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https://github.com/bevyengine/bevy
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adjust to new clippy lints (#826)
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parent
07f07a0736
commit
4ef6eb8a85
4 changed files with 29 additions and 24 deletions
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@ -82,11 +82,11 @@ impl Default for DefaultTaskPoolOptions {
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impl DefaultTaskPoolOptions {
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/// Create a configuration that forces using the given number of threads.
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pub fn with_num_threads(thread_count: usize) -> Self {
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let mut options = Self::default();
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options.min_total_threads = thread_count;
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options.max_total_threads = thread_count;
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options
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DefaultTaskPoolOptions {
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min_total_threads: thread_count,
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max_total_threads: thread_count,
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..Default::default()
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}
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}
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/// Inserts the default thread pools into the given resource map based on the configured values
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@ -230,14 +230,16 @@ fn load_node(
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gltf::camera::Projection::Orthographic(orthographic) => {
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let xmag = orthographic.xmag();
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let ymag = orthographic.ymag();
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let mut orthographic_projection: OrthographicProjection = Default::default();
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orthographic_projection.left = -xmag;
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orthographic_projection.right = xmag;
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orthographic_projection.top = ymag;
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orthographic_projection.bottom = -ymag;
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orthographic_projection.far = orthographic.zfar();
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orthographic_projection.near = orthographic.znear();
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orthographic_projection.get_projection_matrix();
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let orthographic_projection: OrthographicProjection = OrthographicProjection {
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left: -xmag,
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right: xmag,
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top: ymag,
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bottom: -ymag,
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far: orthographic.zfar(),
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near: orthographic.znear(),
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..Default::default()
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};
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node.with(Camera {
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name: Some(base::camera::CAMERA2D.to_owned()),
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projection_matrix: orthographic_projection.get_projection_matrix(),
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@ -246,9 +248,11 @@ fn load_node(
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node.with(orthographic_projection);
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}
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gltf::camera::Projection::Perspective(perspective) => {
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let mut perspective_projection: PerspectiveProjection = Default::default();
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perspective_projection.fov = perspective.yfov();
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perspective_projection.near = perspective.znear();
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let mut perspective_projection: PerspectiveProjection = PerspectiveProjection {
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fov: perspective.yfov(),
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near: perspective.znear(),
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..Default::default()
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};
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if let Some(zfar) = perspective.zfar() {
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perspective_projection.far = zfar;
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}
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@ -48,8 +48,10 @@ impl Texture {
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}
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pub fn new_fill(size: Vec2, pixel: &[u8], format: TextureFormat) -> Self {
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let mut value = Self::default();
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value.format = format;
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let mut value = Texture {
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format,
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..Default::default()
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};
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value.resize(size);
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debug_assert_eq!(
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@ -92,12 +92,11 @@ impl<'a, 'de> DeserializeSeed<'de> for SceneDeserializer<'a> {
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where
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D: serde::Deserializer<'de>,
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{
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let mut scene = DynamicScene::default();
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scene.entities = deserializer.deserialize_seq(SceneEntitySeqVisitor {
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property_type_registry: self.property_type_registry,
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})?;
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Ok(scene)
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Ok(DynamicScene {
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entities: deserializer.deserialize_seq(SceneEntitySeqVisitor {
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property_type_registry: self.property_type_registry,
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})?,
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})
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}
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}
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