remove unused primary_window

This commit is contained in:
Carter Anderson 2020-05-05 13:34:05 -07:00
parent c388598996
commit 2b0c9491a1

View file

@ -10,7 +10,7 @@ use bevy_render::{
renderer::{RenderContext, RenderResourceContext},
texture::{Extent3d, TextureDescriptor},
};
use bevy_window::WindowId;
use std::{collections::HashMap, sync::Arc};
#[derive(Default)]
@ -50,8 +50,6 @@ impl LazyCommandEncoder {
pub struct WgpuRenderContext {
pub device: Arc<wgpu::Device>,
// TODO: remove this
pub primary_window: Option<WindowId>,
pub command_encoder: LazyCommandEncoder,
pub render_resources: WgpuRenderResourceContext,
}
@ -60,7 +58,6 @@ impl WgpuRenderContext {
pub fn new(device: Arc<wgpu::Device>, resources: WgpuRenderResourceContext) -> Self {
WgpuRenderContext {
device,
primary_window: None,
render_resources: resources,
command_encoder: LazyCommandEncoder::default(),
}