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https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Subpixel text positioning (#1196)
* cleanup unnecessary changes from PR #1171 * add feature to correctly render glyphs with sub-pixel positioning
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7 changed files with 122 additions and 21 deletions
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@ -72,6 +72,9 @@ serialize = ["bevy_internal/serialize"]
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wayland = ["bevy_internal/wayland"]
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x11 = ["bevy_internal/x11"]
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# enable rendering of font glyphs using subpixel accuracy
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subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
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[dependencies]
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bevy_dylib = {path = "crates/bevy_dylib", version = "0.4.0", default-features = false, optional = true}
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bevy_internal = {path = "crates/bevy_internal", version = "0.4.0", default-features = false}
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@ -38,6 +38,9 @@ serialize = ["bevy_input/serialize"]
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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# enable rendering of font glyphs using subpixel accuracy
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subpixel_glyph_atlas = ["bevy_text/subpixel_glyph_atlas"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.4.0" }
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@ -12,6 +12,9 @@ repository = "https://github.com/bevyengine/bevy"
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license = "MIT"
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keywords = ["bevy"]
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[features]
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subpixel_glyph_atlas = []
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.4.0" }
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@ -1,13 +1,44 @@
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use ab_glyph::GlyphId;
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use ab_glyph::{GlyphId, Point};
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use bevy_asset::{Assets, Handle};
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use bevy_math::Vec2;
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use bevy_render::texture::{Extent3d, Texture, TextureDimension, TextureFormat};
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use bevy_sprite::{DynamicTextureAtlasBuilder, TextureAtlas};
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use bevy_utils::HashMap;
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#[cfg(feature = "subpixel_glyph_atlas")]
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#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
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pub struct SubpixelOffset {
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x: u16,
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y: u16,
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}
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#[cfg(feature = "subpixel_glyph_atlas")]
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impl From<Point> for SubpixelOffset {
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fn from(p: Point) -> Self {
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fn f(v: f32) -> u16 {
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((v % 1.) * (u16::MAX as f32)) as u16
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}
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Self {
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x: f(p.x),
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y: f(p.y),
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}
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}
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}
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#[cfg(not(feature = "subpixel_glyph_atlas"))]
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#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
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pub struct SubpixelOffset;
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#[cfg(not(feature = "subpixel_glyph_atlas"))]
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impl From<Point> for SubpixelOffset {
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fn from(_: Point) -> Self {
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Self
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}
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}
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pub struct FontAtlas {
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pub dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder,
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pub glyph_to_atlas_index: HashMap<GlyphId, u32>,
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pub glyph_to_atlas_index: HashMap<(GlyphId, SubpixelOffset), u32>,
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pub texture_atlas: Handle<TextureAtlas>,
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}
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@ -31,12 +62,19 @@ impl FontAtlas {
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}
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}
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pub fn get_glyph_index(&self, glyph_id: GlyphId) -> Option<u32> {
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self.glyph_to_atlas_index.get(&glyph_id).copied()
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pub fn get_glyph_index(
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&self,
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glyph_id: GlyphId,
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subpixel_offset: SubpixelOffset,
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) -> Option<u32> {
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self.glyph_to_atlas_index
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.get(&(glyph_id, subpixel_offset))
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.copied()
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}
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pub fn has_glyph(&self, glyph_id: GlyphId) -> bool {
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self.glyph_to_atlas_index.contains_key(&glyph_id)
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pub fn has_glyph(&self, glyph_id: GlyphId, subpixel_offset: SubpixelOffset) -> bool {
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self.glyph_to_atlas_index
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.contains_key(&(glyph_id, subpixel_offset))
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}
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pub fn add_glyph(
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@ -44,6 +82,7 @@ impl FontAtlas {
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textures: &mut Assets<Texture>,
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texture_atlases: &mut Assets<TextureAtlas>,
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glyph_id: GlyphId,
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subpixel_offset: SubpixelOffset,
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texture: &Texture,
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) -> bool {
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let texture_atlas = texture_atlases.get_mut(&self.texture_atlas).unwrap();
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@ -51,7 +90,8 @@ impl FontAtlas {
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self.dynamic_texture_atlas_builder
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.add_texture(texture_atlas, textures, texture)
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{
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self.glyph_to_atlas_index.insert(glyph_id, index);
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self.glyph_to_atlas_index
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.insert((glyph_id, subpixel_offset), index);
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true
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} else {
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false
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@ -1,5 +1,5 @@
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use crate::{error::TextError, Font, FontAtlas};
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use ab_glyph::{GlyphId, OutlinedGlyph};
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use ab_glyph::{GlyphId, OutlinedGlyph, Point};
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use bevy_asset::{Assets, Handle};
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use bevy_core::FloatOrd;
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use bevy_math::Vec2;
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@ -35,11 +35,13 @@ impl FontAtlasSet {
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self.font_atlases.iter()
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}
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pub fn has_glyph(&self, glyph_id: GlyphId, font_size: f32) -> bool {
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pub fn has_glyph(&self, glyph_id: GlyphId, glyph_position: Point, font_size: f32) -> bool {
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self.font_atlases
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.get(&FloatOrd(font_size))
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.map_or(false, |font_atlas| {
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font_atlas.iter().any(|atlas| atlas.has_glyph(glyph_id))
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font_atlas
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.iter()
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.any(|atlas| atlas.has_glyph(glyph_id, glyph_position.into()))
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})
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}
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@ -51,6 +53,7 @@ impl FontAtlasSet {
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) -> Result<GlyphAtlasInfo, TextError> {
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let glyph = outlined_glyph.glyph();
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let glyph_id = glyph.id;
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let glyph_position = glyph.position;
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let font_size = glyph.scale.y;
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let font_atlases = self
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.font_atlases
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@ -64,7 +67,13 @@ impl FontAtlasSet {
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});
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let glyph_texture = Font::get_outlined_glyph_texture(outlined_glyph);
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let add_char_to_font_atlas = |atlas: &mut FontAtlas| -> bool {
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atlas.add_glyph(textures, texture_atlases, glyph_id, &glyph_texture)
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atlas.add_glyph(
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textures,
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texture_atlases,
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glyph_id,
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glyph_position.into(),
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&glyph_texture,
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)
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};
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if !font_atlases.iter_mut().any(add_char_to_font_atlas) {
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font_atlases.push(FontAtlas::new(
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@ -76,19 +85,23 @@ impl FontAtlasSet {
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textures,
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texture_atlases,
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glyph_id,
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glyph_position.into(),
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&glyph_texture,
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) {
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return Err(TextError::FailedToAddGlyph(glyph_id));
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}
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}
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Ok(self.get_glyph_atlas_info(font_size, glyph_id).unwrap())
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Ok(self
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.get_glyph_atlas_info(font_size, glyph_id, glyph_position)
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.unwrap())
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}
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pub fn get_glyph_atlas_info(
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&self,
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font_size: f32,
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glyph_id: GlyphId,
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position: Point,
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) -> Option<GlyphAtlasInfo> {
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self.font_atlases
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.get(&FloatOrd(font_size))
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@ -97,7 +110,7 @@ impl FontAtlasSet {
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.iter()
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.find_map(|atlas| {
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atlas
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.get_glyph_index(glyph_id)
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.get_glyph_index(glyph_id, position.into())
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.map(|glyph_index| (glyph_index, atlas.texture_atlas.clone_weak()))
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})
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.map(|(glyph_index, texture_atlas)| GlyphAtlasInfo {
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@ -1,4 +1,4 @@
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use ab_glyph::{Font as _, FontArc, ScaleFont as _};
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use ab_glyph::{Font as _, FontArc, Glyph, ScaleFont as _};
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use bevy_asset::{Assets, Handle};
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use bevy_math::{Size, Vec2};
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use bevy_render::prelude::Texture;
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@ -80,8 +80,8 @@ impl GlyphBrush {
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font_id: _,
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} = sg;
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let glyph_id = glyph.id;
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let base_x = glyph.position.x.floor();
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glyph.position.x = 0.;
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let glyph_position = glyph.position;
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let adjust = GlyphPlacementAdjuster::new(&mut glyph);
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if let Some(outlined_glyph) = font.font.outline_glyph(glyph) {
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let bounds = outlined_glyph.px_bounds();
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let handle_font_atlas: Handle<FontAtlasSet> = handle.as_weak();
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@ -89,7 +89,7 @@ impl GlyphBrush {
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.get_or_insert_with(handle_font_atlas, FontAtlasSet::default);
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let atlas_info = font_atlas_set
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.get_glyph_atlas_info(font_size, glyph_id)
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.get_glyph_atlas_info(font_size, glyph_id, glyph_position)
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.map(Ok)
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.unwrap_or_else(|| {
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font_atlas_set.add_glyph_to_atlas(texture_atlases, textures, outlined_glyph)
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@ -100,11 +100,9 @@ impl GlyphBrush {
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let glyph_width = glyph_rect.width();
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let glyph_height = glyph_rect.height();
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let x = base_x + bounds.min.x + glyph_width / 2.0 - min_x;
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// the 0.5 accounts for odd-numbered heights (bump up by 1 pixel)
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// max_y = text block height, and up is negative (whereas for transform, up is positive)
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let x = bounds.min.x + glyph_width / 2.0 - min_x;
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let y = max_y - bounds.max.y + glyph_height / 2.0;
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let position = Vec2::new(x, y);
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let position = adjust.position(Vec2::new(x, y));
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positioned_glyphs.push(PositionedGlyph {
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position,
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@ -129,3 +127,38 @@ pub struct PositionedGlyph {
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pub position: Vec2,
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pub atlas_info: GlyphAtlasInfo,
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}
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#[cfg(feature = "subpixel_glyph_atlas")]
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struct GlyphPlacementAdjuster;
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#[cfg(feature = "subpixel_glyph_atlas")]
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impl GlyphPlacementAdjuster {
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#[inline(always)]
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pub fn new(_: &mut Glyph) -> Self {
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Self
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}
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#[inline(always)]
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pub fn position(&self, p: Vec2) -> Vec2 {
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p
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}
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}
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#[cfg(not(feature = "subpixel_glyph_atlas"))]
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struct GlyphPlacementAdjuster(f32);
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#[cfg(not(feature = "subpixel_glyph_atlas"))]
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impl GlyphPlacementAdjuster {
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#[inline(always)]
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pub fn new(glyph: &mut Glyph) -> Self {
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let v = glyph.position.x.round();
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glyph.position.x = 0.;
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glyph.position.y = glyph.position.y.ceil();
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Self(v)
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}
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#[inline(always)]
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pub fn position(&self, v: Vec2) -> Vec2 {
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Vec2::new(self.0, 0.) + v
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}
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}
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@ -71,3 +71,9 @@ Vorbis audio format support.
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### wayland
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Enable this to use Wayland display server protocol other than X11.
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### subpixel_glyph_atlas
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Enable this to cache glyphs using subpixel accuracy. This increases texture
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memory usage as each position requires a separate sprite in the glyph atlas, but
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provide more accurate character spacing.
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