mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
ecs: add query get safety checks
This commit is contained in:
parent
1f6c9ece1d
commit
a7bab755ee
7 changed files with 248 additions and 61 deletions
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@ -554,6 +554,11 @@ impl World {
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pub fn archetypes_generation(&self) -> ArchetypesGeneration {
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ArchetypesGeneration(self.archetype_generation)
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}
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/// Retrieves the entity's current location, if it exists
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pub fn get_entity_location(&self, entity: Entity) -> Option<Location> {
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self.entities.get(entity).ok()
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}
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}
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unsafe impl Send for World {}
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@ -9,13 +9,15 @@ use hecs::{
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};
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use std::borrow::Cow;
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pub struct SystemFn<F, ThreadLocalF, Init, SetArchetypeAccess>
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pub struct SystemFn<State, F, ThreadLocalF, Init, SetArchetypeAccess>
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where
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F: FnMut(&World, &Resources) + Send + Sync,
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ThreadLocalF: FnMut(&mut World, &mut Resources) + Send + Sync,
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F: FnMut(&World, &Resources, &ArchetypeAccess, &mut State) + Send + Sync,
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ThreadLocalF: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
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Init: FnMut(&mut Resources) + Send + Sync,
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SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess) + Send + Sync,
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SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess, &mut State) + Send + Sync,
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State: Send + Sync,
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{
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pub state: State,
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pub func: F,
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pub thread_local_func: ThreadLocalF,
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pub init_func: Init,
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@ -26,20 +28,21 @@ where
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pub set_archetype_access: SetArchetypeAccess,
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}
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impl<F, ThreadLocalF, Init, SetArchetypeAccess> System
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for SystemFn<F, ThreadLocalF, Init, SetArchetypeAccess>
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impl<State, F, ThreadLocalF, Init, SetArchetypeAccess> System
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for SystemFn<State, F, ThreadLocalF, Init, SetArchetypeAccess>
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where
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F: FnMut(&World, &Resources) + Send + Sync,
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ThreadLocalF: FnMut(&mut World, &mut Resources) + Send + Sync,
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F: FnMut(&World, &Resources, &ArchetypeAccess, &mut State) + Send + Sync,
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ThreadLocalF: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
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Init: FnMut(&mut Resources) + Send + Sync,
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SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess) + Send + Sync,
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SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess, &mut State) + Send + Sync,
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State: Send + Sync,
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{
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fn name(&self) -> Cow<'static, str> {
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self.name.clone()
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}
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fn update_archetype_access(&mut self, world: &World) {
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(self.set_archetype_access)(world, &mut self.archetype_access);
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(self.set_archetype_access)(world, &mut self.archetype_access, &mut self.state);
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}
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fn get_archetype_access(&self) -> &ArchetypeAccess {
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@ -51,11 +54,11 @@ where
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}
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fn run(&mut self, world: &World, resources: &Resources) {
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(self.func)(world, resources);
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(self.func)(world, resources, &self.archetype_access, &mut self.state);
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}
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fn run_thread_local(&mut self, world: &mut World, resources: &mut Resources) {
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(self.thread_local_func)(world, resources);
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(self.thread_local_func)(world, resources, &mut self.state);
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}
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fn initialize(&mut self, resources: &mut Resources) {
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@ -90,33 +93,32 @@ macro_rules! impl_into_foreach_system {
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#[allow(unused_unsafe)]
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fn system(mut self) -> Box<dyn System> {
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let id = SystemId::new();
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let commands = Commands::default();
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let thread_local_commands = commands.clone();
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Box::new(SystemFn {
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state: Commands::default(),
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thread_local_execution: ThreadLocalExecution::NextFlush,
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name: core::any::type_name::<Self>().into(),
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id,
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func: move |world, resources| {
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func: move |world, resources, _archetype_access, state| {
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<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::borrow(&resources.resource_archetypes);
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{
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let ($($resource,)*) = resources.query_system::<($($resource,)*)>(id);
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let commands = state.clone();
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for ($($component,)*) in world.query::<($($component,)*)>().iter() {
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fn_call!(self, ($($commands, commands)*), ($($resource),*), ($($component),*))
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}
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}
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<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::release(&resources.resource_archetypes);
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},
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thread_local_func: move |world, resources| {
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thread_local_commands.apply(world, resources);
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thread_local_func: move |world, resources, state| {
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state.apply(world, resources);
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},
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init_func: move |resources| {
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<($($resource,)*)>::initialize(resources, Some(id));
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},
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archetype_access: ArchetypeAccess::default(),
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set_archetype_access: |world, archetype_access| {
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for archetype in world.archetypes() {
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archetype_access.set_access_for_query::<($($component,)*)>(world);
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}
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set_archetype_access: |world, archetype_access, _state| {
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archetype_access.clear();
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archetype_access.set_access_for_query::<($($component,)*)>(world);
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},
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})
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}
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@ -126,25 +128,71 @@ macro_rules! impl_into_foreach_system {
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pub struct Query<'a, Q: HecsQuery> {
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world: &'a World,
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archetype_access: &'a ArchetypeAccess,
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_marker: PhantomData<Q>,
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}
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#[derive(Debug)]
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pub enum QueryComponentError {
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CannotReadArchetype,
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CannotWriteArchetype,
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ComponentError(ComponentError),
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}
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impl<'a, Q: HecsQuery> Query<'a, Q> {
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pub fn iter(&mut self) -> QueryBorrow<'_, Q> {
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self.world.query::<Q>()
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}
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pub fn get<T: Component>(&self, entity: Entity) -> Result<Ref<'_, T>, ComponentError> {
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// TODO: Check if request matches query
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self.world.get(entity)
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pub fn get<T: Component>(&self, entity: Entity) -> Result<Ref<'_, T>, QueryComponentError> {
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if let Some(location) = self.world.get_entity_location(entity) {
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if self
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.archetype_access
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.immutable
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.contains(location.archetype as usize)
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{
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self.world
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.get(entity)
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.map_err(|err| QueryComponentError::ComponentError(err))
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} else {
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Err(QueryComponentError::CannotReadArchetype)
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}
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} else {
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Err(QueryComponentError::ComponentError(
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ComponentError::NoSuchEntity,
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))
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}
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}
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pub fn get_mut<T: Component>(&self, entity: Entity) -> Result<RefMut<'_, T>, ComponentError> {
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// TODO: Check if request matches query
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self.world.get_mut(entity)
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pub fn get_mut<T: Component>(
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&self,
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entity: Entity,
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) -> Result<RefMut<'_, T>, QueryComponentError> {
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if let Some(location) = self.world.get_entity_location(entity) {
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if self
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.archetype_access
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.mutable
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.contains(location.archetype as usize)
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{
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self.world
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.get_mut(entity)
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.map_err(|err| QueryComponentError::ComponentError(err))
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} else {
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Err(QueryComponentError::CannotWriteArchetype)
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}
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} else {
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Err(QueryComponentError::ComponentError(
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ComponentError::NoSuchEntity,
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))
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}
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}
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}
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struct QuerySystemState {
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archetype_accesses: Vec<ArchetypeAccess>,
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commands: Commands,
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}
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pub trait IntoQuerySystem<Commands, R, Q> {
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fn system(self) -> Box<dyn System>;
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}
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@ -165,38 +213,58 @@ macro_rules! impl_into_query_system {
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#[allow(non_snake_case)]
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#[allow(unused_variables)]
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#[allow(unused_unsafe)]
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#[allow(unused_assignments)]
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#[allow(unused_mut)]
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fn system(mut self) -> Box<dyn System> {
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let id = SystemId::new();
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let commands = Commands::default();
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let thread_local_commands = commands.clone();
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$(let $query = ArchetypeAccess::default();)*
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Box::new(SystemFn {
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state: QuerySystemState {
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archetype_accesses: vec![
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$($query,)*
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],
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commands: Commands::default(),
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},
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thread_local_execution: ThreadLocalExecution::NextFlush,
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id,
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name: core::any::type_name::<Self>().into(),
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func: move |world, resources| {
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func: move |world, resources, archetype_access, state| {
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<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::borrow(&resources.resource_archetypes);
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{
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let ($($resource,)*) = resources.query_system::<($($resource,)*)>(id);
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$(let $query = Query::<$query> {
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world,
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_marker: PhantomData::default(),
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};)*
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let mut i = 0;
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$(
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let $query = Query::<$query> {
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world,
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archetype_access: &state.archetype_accesses[i],
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_marker: PhantomData::default(),
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};
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i += 1;
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)*
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let commands = state.commands.clone();
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fn_call!(self, ($($commands, commands)*), ($($resource),*), ($($query),*))
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}
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<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::release(&resources.resource_archetypes);
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},
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thread_local_func: move |world, resources| {
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thread_local_commands.apply(world, resources);
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thread_local_func: move |world, resources, state| {
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state.commands.apply(world, resources);
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},
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init_func: move |resources| {
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<($($resource,)*)>::initialize(resources, Some(id));
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},
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archetype_access: ArchetypeAccess::default(),
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set_archetype_access: |world, archetype_access| {
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for archetype in world.archetypes() {
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$(archetype_access.set_access_for_query::<$query>(world);)*
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}
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set_archetype_access: |world, archetype_access, state| {
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archetype_access.clear();
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let mut i = 0;
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let mut access: &mut ArchetypeAccess;
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$(
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access = &mut state.archetype_accesses[i];
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access.clear();
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access.set_access_for_query::<$query>(world);
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archetype_access.union(access);
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i += 1;
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)*
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},
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})
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}
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@ -300,12 +368,13 @@ where
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{
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fn thread_local_system(mut self) -> Box<dyn System> {
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Box::new(SystemFn {
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thread_local_func: move |world, resources| {
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state: (),
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thread_local_func: move |world, resources, _| {
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self.run(world, resources);
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},
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func: |_, _| {},
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func: |_, _, _, _| {},
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init_func: |_| {},
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set_archetype_access: |_, _| {},
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set_archetype_access: |_, _, _| {},
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thread_local_execution: ThreadLocalExecution::Immediate,
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name: core::any::type_name::<F>().into(),
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id: SystemId::new(),
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@ -326,3 +395,77 @@ where
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self(world, resources);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::IntoQuerySystem;
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use crate::{Query, ResMut, Resources, Schedule};
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use hecs::{Entity, With, World};
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struct A;
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struct B;
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struct C;
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struct D;
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#[test]
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fn query_system_gets() {
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fn query_system(
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mut ran: ResMut<bool>,
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mut entity_query: Query<With<A, Entity>>,
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b_query: Query<&B>,
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a_c_query: Query<(&A, &C)>,
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d_query: Query<&D>,
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) {
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let entities = entity_query.iter().iter().collect::<Vec<Entity>>();
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assert!(
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b_query.get::<B>(entities[0]).is_err(),
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"entity 0 should not have B"
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);
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assert!(
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b_query.get::<B>(entities[1]).is_ok(),
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"entity 1 should have B"
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);
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assert!(
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b_query.get::<A>(entities[1]).is_ok(),
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"entity 1 should have A, and it should (unintuitively) be accessible from b_query because b_query grabs read access to the (A,B) archetype");
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assert!(
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b_query.get::<D>(entities[3]).is_err(),
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"entity 3 should have D, but it shouldn't be accessible from b_query"
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);
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assert!(
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b_query.get::<C>(entities[2]).is_err(),
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"entity 2 has C, but it shouldn't be accessible from b_query"
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);
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assert!(
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a_c_query.get::<C>(entities[2]).is_ok(),
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"entity 2 has C, and it should be accessible from a_c_query"
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);
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assert!(
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a_c_query.get::<D>(entities[3]).is_err(),
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"entity 3 should have D, but it shouldn't be accessible from b_query"
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);
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assert!(
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d_query.get::<D>(entities[3]).is_ok(),
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"entity 3 should have D"
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);
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*ran = true;
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}
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let mut world = World::default();
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let mut resources = Resources::default();
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resources.insert(false);
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world.spawn((A,));
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world.spawn((A, B));
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world.spawn((A, C));
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world.spawn((A, D));
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let mut schedule = Schedule::default();
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schedule.add_stage("update");
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schedule.add_system_to_stage("update", query_system.system());
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schedule.run(&mut world, &mut resources);
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assert!(*resources.get::<bool>().unwrap(), "system ran");
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}
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}
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@ -226,6 +226,9 @@ impl ExecutorStage {
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system.run_thread_local(world, resources);
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self.finished_systems.insert(thread_local_index);
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self.sender.send(thread_local_index).unwrap();
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// TODO: if archetype generation has changed, call "prepare" on all systems after this one
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run_ready_result = RunReadyResult::Ok;
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} else {
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// wait for a system to finish, then run its dependents
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@ -103,6 +103,7 @@ impl Schedule {
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#[cfg(feature = "profiler")]
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crate::profiler::profiler_start(resources, system.name().clone());
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let mut system = system.lock().unwrap();
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system.update_archetype_access(world);
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match system.thread_local_execution() {
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ThreadLocalExecution::NextFlush => system.run(world, resources),
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ThreadLocalExecution::Immediate => {
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|
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@ -1,7 +1,7 @@
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use crate::{Resources, World};
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use std::borrow::Cow;
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use fixedbitset::FixedBitSet;
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use hecs::{Query, Access};
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use hecs::{Access, Query};
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use std::borrow::Cow;
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#[derive(Copy, Clone)]
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pub enum ThreadLocalExecution {
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@ -52,8 +52,6 @@ impl ArchetypeAccess {
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where
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Q: Query,
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{
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self.immutable.clear();
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self.mutable.clear();
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let iterator = world.archetypes();
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let bits = iterator.len();
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self.immutable.grow(bits);
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@ -67,4 +65,45 @@ impl ArchetypeAccess {
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Access::Iterate => (),
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});
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}
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}
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pub fn clear(&mut self) {
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self.immutable.clear();
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self.mutable.clear();
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}
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}
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#[cfg(test)]
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mod tests {
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use super::ArchetypeAccess;
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use hecs::World;
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struct A;
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struct B;
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struct C;
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#[test]
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fn query_archetype_access() {
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let mut world = World::default();
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let e1 = world.spawn((A,));
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let e2 = world.spawn((A, B));
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let e3 = world.spawn((A, B, C));
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let mut access = ArchetypeAccess::default();
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access.set_access_for_query::<(&A,)>(&world);
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let e1_archetype = world.get_entity_location(e1).unwrap().archetype as usize;
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let e2_archetype = world.get_entity_location(e2).unwrap().archetype as usize;
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let e3_archetype = world.get_entity_location(e3).unwrap().archetype as usize;
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assert!(access.immutable.contains(e1_archetype));
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assert!(access.immutable.contains(e2_archetype));
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assert!(access.immutable.contains(e3_archetype));
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let mut access = ArchetypeAccess::default();
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access.set_access_for_query::<(&A, &B)>(&world);
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assert!(access.immutable.contains(e1_archetype) == false);
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assert!(access.immutable.contains(e2_archetype));
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assert!(access.immutable.contains(e3_archetype));
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}
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}
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|
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@ -21,24 +21,22 @@ impl VisibleEntities {
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}
|
||||
|
||||
pub fn visible_entities_system(
|
||||
mut camera_query: Query<(Entity, &Camera, &mut VisibleEntities)>,
|
||||
mut entities_query: Query<(Entity, &Draw)>,
|
||||
transform_query: Query<&Transform>,
|
||||
_transform_entities_query: Query<(&Draw, &Transform)>, // ensures we can optionally access Transforms
|
||||
mut camera_query: Query<(&Camera, &Transform, &mut VisibleEntities)>,
|
||||
mut draw_query: Query<(Entity, &Draw)>,
|
||||
draw_transform_query: Query<(&Draw, &Transform)>,
|
||||
) {
|
||||
for (camera_entity, _camera, visible_entities) in &mut camera_query.iter() {
|
||||
for (_camera, camera_transform, visible_entities) in &mut camera_query.iter() {
|
||||
visible_entities.value.clear();
|
||||
let camera_transform = transform_query.get::<Transform>(camera_entity).unwrap();
|
||||
let camera_position = camera_transform.value.w_axis().truncate();
|
||||
|
||||
let mut no_transform_order = 0.0;
|
||||
let mut transparent_entities = Vec::new();
|
||||
for (entity, draw) in &mut entities_query.iter() {
|
||||
for (entity, draw) in &mut draw_query.iter() {
|
||||
if !draw.is_visible {
|
||||
continue;
|
||||
}
|
||||
|
||||
let order = if let Ok(transform) = transform_query.get::<Transform>(entity) {
|
||||
let order = if let Ok(transform) = draw_transform_query.get::<Transform>(entity) {
|
||||
let position = transform.value.w_axis().truncate();
|
||||
// smaller distances are sorted to lower indices by using the distance from the camera
|
||||
FloatOrd((camera_position - position).length())
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use super::Node;
|
||||
use bevy_core::transform::run_on_hierarchy;
|
||||
use bevy_ecs::{Entity, Query, Res};
|
||||
use bevy_ecs::{Entity, Query, Res, Without};
|
||||
use bevy_transform::prelude::{Children, Parent, Translation};
|
||||
use bevy_window::Windows;
|
||||
use glam::Vec2;
|
||||
|
@ -15,8 +15,8 @@ pub struct Rect {
|
|||
|
||||
pub fn ui_update_system(
|
||||
windows: Res<Windows>,
|
||||
mut orphan_node_query: Query<Without<Parent, (Entity, &mut Node, &mut Translation)>>,
|
||||
mut node_query: Query<(Entity, &mut Node, &mut Translation)>,
|
||||
parent_query: Query<&Parent>,
|
||||
children_query: Query<&Children>,
|
||||
) {
|
||||
let window_size = if let Some(window) = windows.get_primary() {
|
||||
|
@ -24,11 +24,9 @@ pub fn ui_update_system(
|
|||
} else {
|
||||
return;
|
||||
};
|
||||
let orphan_nodes = node_query
|
||||
let orphan_nodes = orphan_node_query
|
||||
.iter()
|
||||
.iter()
|
||||
// TODO: replace this filter with a legion query filter (when SimpleQuery gets support for filters)
|
||||
.filter(|(entity, _, _)| parent_query.get::<Parent>(*entity).is_err())
|
||||
.map(|(e, _, _)| e)
|
||||
.collect::<Vec<Entity>>();
|
||||
let mut window_rect = Rect {
|
||||
|
|
Loading…
Reference in a new issue