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fix glsl-to-spirv test
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@ -21,5 +21,5 @@ void main() {
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}
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"#;
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glsl_to_spirv::compile(shader, glsl_to_spirv::ShaderType::Fragment).unwrap();
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glsl_to_spirv::compile(shader, glsl_to_spirv::ShaderType::Fragment, None).unwrap();
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}
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