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https://github.com/bevyengine/bevy
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saner orthographic projection
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parent
e72b5583d1
commit
db6a365b13
6 changed files with 9 additions and 13 deletions
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@ -55,7 +55,7 @@ pub struct OrthographicProjection {
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impl CameraProjection for OrthographicProjection {
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fn get_view_matrix(&self) -> Mat4 {
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let projection = Mat4::orthographic_rh_gl(
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let projection = Mat4::orthographic_rh(
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self.left,
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self.right,
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self.bottom,
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@ -92,8 +92,8 @@ impl Default for OrthographicProjection {
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right: 0.0,
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bottom: 0.0,
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top: 0.0,
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near: 0.0,
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far: 1.0,
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near: -1.0,
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far: 0.1,
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window_origin: WindowOrigin::Center,
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}
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}
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@ -19,6 +19,6 @@ layout(set = 1, binding = 0) uniform Quad {
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void main() {
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v_Uv = Vertex_Uv;
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vec3 position = Vertex_Position * vec3(Quad_Size, 0.0);
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position = position + vec3(Quad_Position, -Quad_ZIndex);
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position = position + vec3(Quad_Position, Quad_ZIndex);
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gl_Position = ViewProj * vec4(position, 1.0);
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}
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@ -19,6 +19,6 @@ layout(set = 1, binding = 0) uniform Quad {
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void main() {
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v_Uv = Vertex_Uv;
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vec3 position = Vertex_Position * vec3(Quad_Size, 0.0);
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position = position + vec3(Quad_Position, -Quad_ZIndex);
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position = position + vec3(Quad_Position, Quad_ZIndex);
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gl_Position = ViewProj * vec4(position, 1.0);
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}
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@ -20,7 +20,7 @@ pub fn ui_update_system() -> Box<dyn Schedulable> {
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let mut window_quad = Quad {
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size: Vec2::new(window.width as f32, window.height as f32),
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position: Vec2::new(0.0, 0.0),
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z_index: 0.9999,
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z_index: 0.0,
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};
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for entity in node_query
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.iter_entities(world)
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@ -57,7 +57,7 @@ fn update_node_entity(world: &mut SubWorld, entity: Entity, parent_quad: Quad) -
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return Some(Quad {
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size: quad.size,
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position: quad.position - quad.size / 2.0,
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z_index: quad.z_index - UI_Z_STEP,
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z_index: quad.z_index + UI_Z_STEP,
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});
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}
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}
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@ -69,6 +69,6 @@ fn update_node_entity(world: &mut SubWorld, entity: Entity, parent_quad: Quad) -
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fn process_child_result(_parent_result: Quad, child_result: Quad) -> Quad {
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// "earlier" children are sorted behind "later" children
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let mut result = child_result.clone();
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result.z_index -= UI_Z_STEP;
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result.z_index += UI_Z_STEP;
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result
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}
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@ -17,10 +17,6 @@ fn setup(
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.build()
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.add_entity(OrthographicCameraEntity::default())
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.add_entity(SpriteEntity {
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quad: Quad {
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z_index: 0.5,
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..Default::default()
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},
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material: materials.add(texture_handle.into()),
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..Default::default()
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});
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@ -42,7 +42,7 @@ fn setup(
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sprite: SpriteSheetSprite {
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index: 0,
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scale: 6.0,
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position: Vec3::new(0.0, 0.0, -0.5),
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position: Vec3::new(0.0, 0.0, 0.0),
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},
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..Default::default()
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})
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