mirror of
https://github.com/bevyengine/bevy
synced 2025-02-16 14:08:32 +00:00
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
This commit is contained in:
parent
6164ea6ecc
commit
f2b3b909b4
5 changed files with 250 additions and 105 deletions
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@ -17,4 +17,6 @@ bevy_transform = { path = "../bevy_transform" }
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legion = { path = "../bevy_legion", features = ["serialize"] }
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glam = "0.8.7"
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rectangle-pack = "0.1"
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thiserror = "1.0"
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guillotiere = "0.5.2"
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144
crates/bevy_sprite/src/dynamic_texture_atlas_builder.rs
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144
crates/bevy_sprite/src/dynamic_texture_atlas_builder.rs
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@ -0,0 +1,144 @@
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use crate::{Rect, TextureAtlas};
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use bevy_asset::{Assets, Handle};
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use bevy_render::texture::Texture;
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use glam::Vec2;
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use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
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use std::collections::HashMap;
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pub struct DynamicTextureAtlasBuilder {
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pub texture_allocations: HashMap<Handle<Texture>, Allocation>,
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pub allocation_textures: HashMap<AllocId, Handle<Texture>>,
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pub atlas_allocator: AtlasAllocator,
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pub atlas_texture: Texture,
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pub max_size: Vec2,
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}
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impl Default for DynamicTextureAtlasBuilder {
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fn default() -> Self {
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Self::new(Vec2::new(256., 256.), Vec2::new(2048., 2048.))
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}
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}
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const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
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impl DynamicTextureAtlasBuilder {
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pub fn new(initial_size: Vec2, max_size: Vec2) -> Self {
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Self {
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texture_allocations: Default::default(),
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allocation_textures: Default::default(),
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atlas_allocator: AtlasAllocator::new(to_size2(initial_size)),
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atlas_texture: Texture::new_fill(initial_size, &[0,0,0,0]),
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max_size,
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}
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}
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pub fn add_texture(&mut self, texture_handle: Handle<Texture>, textures: &Assets<Texture>) -> bool {
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let texture = textures.get(&texture_handle).unwrap();
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let mut queued_textures= vec![texture_handle];
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let mut resized = false;
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loop {
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let mut failed_textures = Vec::new();
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while let Some(texture_handle) = queued_textures.pop() {
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let allocation = self
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.atlas_allocator
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.allocate(size2(texture.size.x() as i32, texture.size.y() as i32));
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if let Some(allocation) = allocation {
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self.place_texture(allocation, texture_handle, texture);
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} else {
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failed_textures.push(texture_handle);
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}
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}
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if failed_textures.len() == 0 {
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break;
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}
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queued_textures = failed_textures;
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// if allocation failed, resize the atlas
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resized = true;
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let new_size = self.atlas_texture.size * 2.0;
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if new_size > self.max_size {
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panic!(
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"Ran out of space in Atlas. This atlas cannot be larger than: {:?}",
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self.max_size
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);
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}
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let new_size2 = to_size2(new_size);
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self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]);
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let change_list = self.atlas_allocator.resize_and_rearrange(new_size2);
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for change in change_list.changes {
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if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) {
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self.texture_allocations.remove(&changed_texture_handle);
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let changed_texture = textures.get(&changed_texture_handle).unwrap();
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self.place_texture(change.new, changed_texture_handle, changed_texture);
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}
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}
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for failure in change_list.failures {
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let failed_texture = self.allocation_textures.remove(&failure.id).unwrap();
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queued_textures.push(failed_texture);
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}
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}
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return resized;
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}
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fn place_texture(&mut self, allocation: Allocation, texture_handle: Handle<Texture>, texture: &Texture) {
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let rect = allocation.rectangle;
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let atlas_width = self.atlas_texture.size.x() as usize;
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let rect_width = rect.width() as usize;
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for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
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let begin = (bound_y * atlas_width + rect.min.x as usize) * FORMAT_SIZE;
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let end = begin + rect_width * FORMAT_SIZE;
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let texture_begin = texture_y * rect_width * FORMAT_SIZE;
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let texture_end = texture_begin + rect_width * FORMAT_SIZE;
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self.atlas_texture.data[begin..end]
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.copy_from_slice(&texture.data[texture_begin..texture_end]);
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}
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self.allocation_textures.insert(allocation.id, texture_handle);
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self.texture_allocations.insert(texture_handle, allocation);
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}
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pub fn remove_texture(&mut self, texture_handle: Handle<Texture>) {
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if let Some(allocation) = self.texture_allocations.remove(&texture_handle) {
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self.allocation_textures.remove(&allocation.id);
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self.atlas_allocator.deallocate(allocation.id);
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}
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}
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pub fn finish(self, textures: &mut Assets<Texture>) -> TextureAtlas {
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let mut texture_rects = Vec::with_capacity(self.texture_allocations.len());
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let mut texture_handles = HashMap::with_capacity(self.texture_allocations.len());
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for (index, (handle, allocation)) in self.texture_allocations.iter().enumerate() {
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texture_rects.push(allocation.rectangle.into());
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texture_handles.insert(*handle, index);
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}
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TextureAtlas {
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dimensions: to_vec2(self.atlas_allocator.size()),
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texture: textures.add(self.atlas_texture),
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textures: texture_rects,
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texture_handles: Some(texture_handles),
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}
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}
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}
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impl From<guillotiere::Rectangle> for Rect {
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fn from(rectangle: guillotiere::Rectangle) -> Self {
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Rect {
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min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32),
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max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32),
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}
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}
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}
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fn to_vec2(size: guillotiere::Size) -> Vec2 {
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Vec2::new(size.width as f32, size.height as f32)
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}
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fn to_size2(vec2: Vec2) -> guillotiere::Size {
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guillotiere::Size::new(vec2.x() as i32, vec2.y() as i32)
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}
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@ -6,6 +6,7 @@ mod render;
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mod sprite;
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mod texture_atlas;
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mod texture_atlas_builder;
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mod dynamic_texture_atlas_builder;
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pub use color_material::*;
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pub use quad::*;
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@ -14,6 +15,7 @@ pub use render::*;
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pub use sprite::*;
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pub use texture_atlas::*;
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pub use texture_atlas_builder::*;
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pub use dynamic_texture_atlas_builder::*;
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use bevy_app::{stage, AppBuilder, AppPlugin};
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use bevy_asset::{AddAsset, Assets, Handle};
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@ -2,14 +2,17 @@ use crate::{Rect, TextureAtlas};
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use bevy_asset::{Assets, Handle};
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use bevy_render::texture::Texture;
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use glam::Vec2;
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use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
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use rectangle_pack::{
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contains_smallest_box, pack_rects, volume_heuristic, GroupedRectsToPlace, PackedLocation,
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RectToInsert, TargetBin,
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};
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use std::collections::HashMap;
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use thiserror::Error;
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pub struct TextureAtlasBuilder {
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pub texture_allocations: HashMap<Handle<Texture>, Allocation>,
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pub allocation_textures: HashMap<AllocId, Handle<Texture>>,
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pub atlas_allocator: AtlasAllocator,
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pub atlas_texture: Texture,
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pub textures: Vec<Handle<Texture>>,
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pub rects_to_place: GroupedRectsToPlace<Handle<Texture>>,
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pub initial_size: Vec2,
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pub max_size: Vec2,
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}
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@ -19,122 +22,116 @@ impl Default for TextureAtlasBuilder {
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}
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}
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#[derive(Debug, Error)]
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pub enum RectanglePackError {
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#[error("Could not pack textures into an atlas within the given bounds")]
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NotEnoughSpace,
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}
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const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
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impl TextureAtlasBuilder {
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pub fn new(initial_size: Vec2, max_size: Vec2) -> Self {
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Self {
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texture_allocations: Default::default(),
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allocation_textures: Default::default(),
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atlas_allocator: AtlasAllocator::new(to_size2(initial_size)),
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atlas_texture: Texture::new_fill(initial_size, &[0,0,0,0]),
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textures: Default::default(),
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rects_to_place: GroupedRectsToPlace::new(),
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initial_size,
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max_size,
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}
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}
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pub fn add_texture(&mut self, texture_handle: Handle<Texture>, textures: &Assets<Texture>) {
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let texture = textures.get(&texture_handle).unwrap();
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let mut queued_textures= vec![texture_handle];
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loop {
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let mut failed_textures = Vec::new();
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while let Some(texture_handle) = queued_textures.pop() {
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let allocation = self
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.atlas_allocator
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.allocate(size2(texture.size.x() as i32, texture.size.y() as i32));
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if let Some(allocation) = allocation {
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self.place_texture(allocation, texture_handle, texture);
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} else {
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failed_textures.push(texture_handle);
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}
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}
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if failed_textures.len() == 0 {
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break;
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}
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queued_textures = failed_textures;
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// if allocation failed, resize the atlas
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let new_size = self.atlas_texture.size * 2.0;
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if new_size > self.max_size {
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panic!(
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"Ran out of space in Atlas. This atlas cannot be larger than: {:?}",
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self.max_size
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);
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}
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let new_size2 = to_size2(new_size);
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self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]);
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let change_list = self.atlas_allocator.resize_and_rearrange(new_size2);
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for change in change_list.changes {
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if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) {
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self.texture_allocations.remove(&changed_texture_handle);
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let changed_texture = textures.get(&changed_texture_handle).unwrap();
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self.place_texture(change.new, changed_texture_handle, changed_texture);
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}
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}
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for failure in change_list.failures {
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let failed_texture = self.allocation_textures.remove(&failure.id).unwrap();
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queued_textures.push(failed_texture);
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}
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}
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pub fn add_texture(&mut self, texture_handle: Handle<Texture>, texture: &Texture) {
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self.rects_to_place.push_rect(
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texture_handle,
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None,
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RectToInsert::new(texture.size.x() as u32, texture.size.y() as u32, 1),
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)
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}
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fn place_texture(&mut self, allocation: Allocation, texture_handle: Handle<Texture>, texture: &Texture) {
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let rect = allocation.rectangle;
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let atlas_width = self.atlas_texture.size.x() as usize;
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let rect_width = rect.width() as usize;
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fn place_texture(
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&mut self,
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atlas_texture: &mut Texture,
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texture: &Texture,
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packed_location: &PackedLocation,
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) {
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let rect_width = packed_location.width() as usize;
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let rect_height = packed_location.height() as usize;
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let rect_x = packed_location.x() as usize;
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let rect_y = packed_location.y() as usize;
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let atlas_width = atlas_texture.size.x() as usize;
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for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
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let begin = (bound_y * atlas_width + rect.min.x as usize) * FORMAT_SIZE;
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for (texture_y, bound_y) in (rect_y..rect_y + rect_height).enumerate() {
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let begin = (bound_y * atlas_width + rect_x) * FORMAT_SIZE;
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let end = begin + rect_width * FORMAT_SIZE;
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let texture_begin = texture_y * rect_width * FORMAT_SIZE;
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let texture_end = texture_begin + rect_width * FORMAT_SIZE;
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self.atlas_texture.data[begin..end]
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atlas_texture.data[begin..end]
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.copy_from_slice(&texture.data[texture_begin..texture_end]);
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}
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self.allocation_textures.insert(allocation.id, texture_handle);
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self.texture_allocations.insert(texture_handle, allocation);
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}
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pub fn remove_texture(&mut self, texture_handle: Handle<Texture>) {
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if let Some(allocation) = self.texture_allocations.remove(&texture_handle) {
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self.allocation_textures.remove(&allocation.id);
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self.atlas_allocator.deallocate(allocation.id);
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}
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}
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pub fn finish(
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mut self,
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textures: &mut Assets<Texture>,
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) -> Result<TextureAtlas, RectanglePackError> {
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let initial_width = self.initial_size.x() as u32;
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let initial_height = self.initial_size.y() as u32;
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let max_width = self.max_size.x() as u32;
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let max_height = self.max_size.y() as u32;
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pub fn finish(self, textures: &mut Assets<Texture>) -> TextureAtlas {
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let mut texture_rects = Vec::with_capacity(self.texture_allocations.len());
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let mut texture_handles = HashMap::with_capacity(self.texture_allocations.len());
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for (index, (handle, allocation)) in self.texture_allocations.iter().enumerate() {
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texture_rects.push(allocation.rectangle.into());
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texture_handles.insert(*handle, index);
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let mut current_width = initial_width;
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let mut current_height = initial_height;
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let mut rect_placements = None;
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let mut atlas_texture = Texture::default();
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while rect_placements.is_none() {
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if current_width > max_width || current_height > max_height {
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rect_placements = None;
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break;
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}
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let mut target_bins = HashMap::new();
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target_bins.insert(0, TargetBin::new(current_width, current_height, 1));
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atlas_texture = Texture::new_fill(
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Vec2::new(current_width as f32, current_height as f32),
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&[0, 0, 0, 0],
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);
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rect_placements = match pack_rects(
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&self.rects_to_place,
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target_bins,
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&volume_heuristic,
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&contains_smallest_box,
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) {
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Ok(rect_placements) => Some(rect_placements),
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Err(rectangle_pack::RectanglePackError::NotEnoughBinSpace) => {
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current_width *= 2;
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current_height *= 2;
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None
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},
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}
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}
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TextureAtlas {
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dimensions: to_vec2(self.atlas_allocator.size()),
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texture: textures.add(self.atlas_texture),
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let rect_placements = rect_placements.ok_or_else(|| RectanglePackError::NotEnoughSpace)?;
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let mut texture_rects = Vec::with_capacity(rect_placements.packed_locations().len());
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let mut texture_handles = HashMap::new();
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for (texture_handle, (_, packed_location)) in
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rect_placements.packed_locations().iter()
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{
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let texture = textures.get(texture_handle).unwrap();
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let min = Vec2::new(packed_location.x() as f32, packed_location.y() as f32);
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let max = min
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+ Vec2::new(
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packed_location.width() as f32,
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packed_location.height() as f32,
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);
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texture_handles.insert(*texture_handle, texture_rects.len());
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texture_rects.push(Rect { min, max });
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self.place_texture(&mut atlas_texture, texture, packed_location);
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}
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Ok(TextureAtlas {
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dimensions: atlas_texture.size,
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texture: textures.add(atlas_texture),
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textures: texture_rects,
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texture_handles: Some(texture_handles),
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}
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})
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}
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}
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impl From<guillotiere::Rectangle> for Rect {
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fn from(rectangle: guillotiere::Rectangle) -> Self {
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Rect {
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min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32),
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max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32),
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}
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}
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}
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fn to_vec2(size: guillotiere::Size) -> Vec2 {
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Vec2::new(size.width as f32, size.height as f32)
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}
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fn to_size2(vec2: Vec2) -> guillotiere::Size {
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guillotiere::Size::new(vec2.x() as i32, vec2.y() as i32)
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}
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@ -52,14 +52,14 @@ fn load_atlas(
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if let Some(LoadState::Loaded(_)) =
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asset_server.get_group_load_state(&rpg_sprite_handles.handles)
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{
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// TODO: sort by size (within atlas builder)
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for texture_id in rpg_sprite_handles.handles.iter() {
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let handle = Handle::from_id(*texture_id);
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texture_atlas_builder.add_texture(handle, &textures);
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let texture = textures.get(&handle).unwrap();
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texture_atlas_builder.add_texture(handle, &texture);
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}
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let texture_atlas = texture_atlas_builder.finish(&mut textures);
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let texture_atlas_texture= texture_atlas.texture;
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let texture_atlas = texture_atlas_builder.finish(&mut textures).unwrap();
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let texture_atlas_texture = texture_atlas.texture;
|
||||
let vendor_handle = asset_server
|
||||
.get_handle("assets/textures/rpg/chars/vendor/generic-rpg-vendor.png")
|
||||
.unwrap();
|
||||
|
@ -85,7 +85,7 @@ fn load_atlas(
|
|||
position: Vec2::new(-300.0, 0.),
|
||||
..Default::default()
|
||||
},
|
||||
sprite: Sprite { scale: 0.65 },
|
||||
sprite: Sprite { scale: 1.0 },
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue