combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863)

combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
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Carter Anderson 2020-11-15 20:32:23 -08:00 committed by GitHub
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74 changed files with 629 additions and 619 deletions

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@ -17,7 +17,7 @@ repository = "https://github.com/bevyengine/bevy"
[workspace]
exclude = ["benches"]
members = ["crates/*", "crates/bevy_ecs/hecs", "examples/ios"]
members = ["crates/*", "examples/ios"]
[features]
default = [

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@ -6,10 +6,10 @@ authors = [
"Bevy Contributors <bevyengine@gmail.com>",
"Carter Anderson <mcanders1@gmail.com>",
]
description = "Bevy Engine's custom entity component system"
description = "Bevy Engine's entity component system"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT"
license = "Apache-2.0"
keywords = ["ecs", "game", "bevy"]
categories = ["game-engines", "data-structures"]
@ -17,11 +17,21 @@ categories = ["game-engines", "data-structures"]
trace = []
[dependencies]
bevy_hecs = { path = "hecs", features = ["macros", "serialize"], version = "0.3.0" }
bevy_tasks = { path = "../bevy_tasks", version = "0.3.0" }
bevy_utils = { path = "../bevy_utils", version = "0.3.0" }
bevy_ecs_macros = { path = "macros", version = "0.3.0" }
rand = "0.7.3"
serde = "1.0"
thiserror = "1.0"
fixedbitset = "0.3.1"
downcast-rs = "1.2.0"
parking_lot = "0.11.0"
lazy_static = { version = "1.4.0" }
[dev-dependencies]
bencher = "0.1.5"
[[bench]]
name = "bench"
harness = false
required-features = ["macros"]

202
crates/bevy_ecs/LICENSE_MIT Normal file
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@ -0,0 +1,202 @@
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@ -0,0 +1,7 @@
# Bevy ECS
Bevy Engine's entity component system
## Licensing
Bevy ECS has its roots in hecs, which is licensed as Apache 2.0. All original hecs code is licensed under Apache 2.0. All added/modified code is dual licensed under MIT and Apache 2.0. Files with an Apache 2.0 license header (with Google LLC as the copyright holder) were from the "original hecs" codebase. Files without the header were created by Bevy contributors.

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@ -15,7 +15,7 @@
// modified by Bevy contributors
use bencher::{benchmark_group, benchmark_main, Bencher};
use bevy_hecs::*;
use bevy_ecs::*;
struct Position(f32);
struct Velocity(f32);

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@ -1,3 +0,0 @@
/target
**/*.rs.bk
Cargo.lock

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@ -1,23 +0,0 @@
# How to Contribute
We'd love to accept your patches and contributions to this project. There are
just a few small guidelines you need to follow.
## Contributor License Agreement
Contributions to this project must be accompanied by a Contributor License
Agreement. You (or your employer) retain the copyright to your contribution;
this simply gives us permission to use and redistribute your contributions as
part of the project. Head over to <https://cla.developers.google.com/> to see
your current agreements on file or to sign a new one.
You generally only need to submit a CLA once, so if you've already submitted one
(even if it was for a different project), you probably don't need to do it
again.
## Code reviews
All submissions require review. We use GitHub pull requests for this
purpose. Consult [GitHub
Help](https://help.github.com/articles/about-pull-requests/) for more
information on using pull requests.

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@ -1,41 +0,0 @@
[package]
name = "bevy_hecs"
version = "0.3.0"
description = "Bevy fork of hecs: a fast, minimal, and ergonomic entity-component-system"
authors = [
"Benjamin Saunders <ben.e.saunders@gmail.com>",
"Bevy Contributors <bevyengine@gmail.com>",
"Carter Anderson <mcanders1@gmail.com>"]
edition = "2018"
license = "Apache-2.0"
repository = "https://github.com/Ralith/hecs"
readme = "README.md"
keywords = ["ecs", "entity"]
categories = ["data-structures", "game-engines", "no-std"]
[package.metadata.docs.rs]
all-features = true
[badges]
maintenance = { status = "actively-developed" }
[features]
default = ["std"]
std = []
# Enables derive(Bundle)
macros = ["bevy_hecs_macros", "lazy_static"]
serialize = ["serde"]
[dependencies]
bevy_hecs_macros = { path = "macros", version = "0.3.0", optional = true }
bevy_utils = { path = "../../bevy_utils", version = "0.3.0" }
lazy_static = { version = "1.4.0", optional = true, features = ["spin_no_std"] }
serde = { version = "1", features = ["derive"], optional = true}
[dev-dependencies]
bencher = "0.1.5"
[[bench]]
name = "bench"
harness = false
required-features = ["macros"]

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@ -1,88 +0,0 @@
# hecs
[![Documentation](https://docs.rs/hecs/badge.svg)](https://docs.rs/hecs/)
[![Crates.io](https://img.shields.io/crates/v/hecs.svg)](https://crates.io/crates/hecs)
[![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](LICENSE-APACHE)
hecs provides a high-performance, minimalist entity-component-system (ECS)
world. It is a library, not a framework. In place of an explicit "System"
abstraction, a `World`'s entities are easily queried from regular code. Organize
your application however you like!
### Bevy Fork Information
This is the Bevy project's fork of hecs with changes that accommodate the needs of the Bevy game engine. Some notable changes:
* Entity indices are now queryable and are not returned in queries by default. This both improves ergonomics and significantly boosts performance in some cases.
* Expose more interfaces as public so that we can build higher-level apis on top of the core hecs codebase (multithreading, functions-as-systems, world builders, schedules, etc)
* Change Tracking
### Why ECS?
Entity-component-system architecture makes it easy to compose loosely-coupled
state and behavior. An ECS world consists of:
- any number of **entities**, which represent distinct objects
- a collection of **component** data associated with each entity, where each
entity has at most one component of any type, and two entities may have
different components
That world is then manipulated by **systems**, each of which accesses all
entities having a particular set of component types. Systems implement
self-contained behavior like physics (e.g. by accessing "position", "velocity",
and "collision" components) or rendering (e.g. by accessing "position" and
"sprite" components).
New components and systems can be added to a complex application without
interfering with existing logic, making the ECS paradigm well suited to
applications where many layers of overlapping behavior will be defined on the
same set of objects, particularly if new behaviors will be added in the
future. This flexibility sets it apart from traditional approaches based on
heterogeneous collections of explicitly defined object types, where implementing
new combinations of behaviors (e.g. a vehicle which is also a questgiver) can
require far-reaching changes.
#### Performance
In addition to having excellent composability, the ECS paradigm can also provide
exceptional speed and cache locality. `hecs` internally tracks groups of
entities which all have the same components. Each group has a dense, contiguous
array for each type of component. When a system accesses all entities with a
certain set of components, a fast linear traversal can be made through each
group having a superset of those components. This is effectively a columnar
database, and has the same benefits: the CPU can accurately predict memory
accesses, bypassing unneeded data, maximizing cache use and minimizing latency.
### Why Not ECS?
An ECS world is not a be-all end-all data structure. Most games will store
significant amounts of state in other structures. For example, many games
maintain a spatial index structure (e.g. a tile map or bounding volume
hierarchy) used to find entities and obstacles near a certain location for
efficient collision detection without searching the entire world.
If you need to search for specific entities using criteria other than the types
of their components, consider maintaining a specialized index beside your world,
storing `Entity` handles and whatever other data is necessary. Insert into the
index when spawning relevant entities, and include a component with that allows
efficiently removing them from the index when despawning.
### Other Libraries
hecs would not exist if not for the great work done by others to introduce and
develop the ECS paradigm in the Rust ecosystem. In particular:
- [specs] played a key role in popularizing ECS in Rust
- [legion] reduced boilerplate and improved cache locality with sparse
components
hecs builds on these successes by focusing on further simplification, boiling
the paradigm down to a minimal, light-weight and ergonomic core, without
compromising on performance or flexibility.
### Disclaimer
This is not an official Google product (experimental or otherwise), it is just
code that happens to be owned by Google.
[specs]: https://github.com/amethyst/specs
[legion]: https://github.com/TomGillen/legion

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@ -1,7 +1,7 @@
[package]
name = "bevy_hecs_macros"
name = "bevy_ecs_macros"
version = "0.3.0"
description = "Bevy fork of hecs-macros: procedural macro definitions for hecs"
description = "Bevy ECS Macros"
authors = ["Benjamin Saunders <ben.e.saunders@gmail.com>"]
edition = "2018"
license = "Apache-2.0"

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@ -57,10 +57,12 @@ fn derive_bundle_(input: DeriveInput) -> Result<TokenStream2> {
let manifest = Manifest::new().unwrap();
let path_str = if let Some(package) = manifest.find(|name| name == "bevy") {
format!("{}::ecs", package.name)
} else if let Some(package) = manifest.find(|name| name == "bevy_internal") {
format!("{}::ecs", package.name)
} else if let Some(package) = manifest.find(|name| name == "bevy_ecs") {
package.name
} else {
"bevy_hecs".to_string()
"bevy_ecs".to_string()
};
let crate_path: Path = syn::parse(path_str.parse::<TokenStream>().unwrap()).unwrap();
let field_idents = member_as_idents(&field_members);
@ -311,7 +313,7 @@ pub fn impl_query_set(_input: TokenStream) -> TokenStream {
let query_fn = &query_fns[0..query_count];
let query_fn_mut = &query_fn_muts[0..query_count];
tokens.extend(TokenStream::from(quote! {
impl<#(#lifetime,)* #(#query: HecsQuery,)* #(#filter: QueryFilter,)*> QueryTuple for (#(Query<#lifetime, #query, #filter>,)*) {
impl<#(#lifetime,)* #(#query: WorldQuery,)* #(#filter: QueryFilter,)*> QueryTuple for (#(Query<#lifetime, #query, #filter>,)*) {
unsafe fn new(world: &World, component_access: &TypeAccess<ArchetypeComponent>) -> Self {
(
#(
@ -330,7 +332,7 @@ pub fn impl_query_set(_input: TokenStream) -> TokenStream {
}
}
impl<#(#lifetime,)* #(#query: HecsQuery,)* #(#filter: QueryFilter,)*> QuerySet<(#(Query<#lifetime, #query, #filter>,)*)> {
impl<#(#lifetime,)* #(#query: WorldQuery,)* #(#filter: QueryFilter,)*> QuerySet<(#(Query<#lifetime, #query, #filter>,)*)> {
#(#query_fn)*
#(#query_fn_mut)*
}

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@ -1,8 +1,7 @@
use core::{any::TypeId, hash::Hash};
use std::{boxed::Box, vec::Vec};
use crate::{Archetype, World};
use bevy_utils::HashSet;
use std::{any::TypeId, boxed::Box, hash::Hash, vec::Vec};
use super::{Archetype, World};
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
pub enum Access {
@ -282,7 +281,8 @@ impl<T: Hash + Eq + PartialEq + Copy> TypeAccess<T> {
#[cfg(test)]
mod tests {
use crate::{ArchetypeComponent, Entity, Fetch, Query, QueryAccess, TypeAccess, World};
use super::{ArchetypeComponent, TypeAccess};
use crate::{core::World, Entity, Fetch, QueryAccess, WorldQuery};
use std::vec;
struct A;
@ -309,7 +309,7 @@ mod tests {
let e3_c = ArchetypeComponent::new::<C>(e3_archetype);
let mut a_type_access = TypeAccess::default();
<(&A,) as Query>::Fetch::access()
<(&A,) as WorldQuery>::Fetch::access()
.get_world_archetype_access(&world, Some(&mut a_type_access));
assert_eq!(
@ -318,7 +318,7 @@ mod tests {
);
let mut a_b_type_access = TypeAccess::default();
<(&A, &B) as Query>::Fetch::access()
<(&A, &B) as WorldQuery>::Fetch::access()
.get_world_archetype_access(&world, Some(&mut a_b_type_access));
assert_eq!(
@ -327,7 +327,7 @@ mod tests {
);
let mut a_bmut_type_access = TypeAccess::default();
<(&A, &mut B) as Query>::Fetch::access()
<(&A, &mut B) as WorldQuery>::Fetch::access()
.get_world_archetype_access(&world, Some(&mut a_bmut_type_access));
assert_eq!(
@ -336,7 +336,7 @@ mod tests {
);
let mut a_option_bmut_type_access = TypeAccess::default();
<(Entity, &A, Option<&mut B>) as Query>::Fetch::access()
<(Entity, &A, Option<&mut B>) as WorldQuery>::Fetch::access()
.get_world_archetype_access(&world, Some(&mut a_option_bmut_type_access));
assert_eq!(
@ -345,7 +345,7 @@ mod tests {
);
let mut a_with_b_type_access = TypeAccess::default();
QueryAccess::with::<B>(<&A as Query>::Fetch::access())
QueryAccess::with::<B>(<&A as WorldQuery>::Fetch::access())
.get_world_archetype_access(&world, Some(&mut a_with_b_type_access));
assert_eq!(
@ -354,7 +354,7 @@ mod tests {
);
let mut a_with_b_option_c_type_access = TypeAccess::default();
QueryAccess::with::<B>(<(&A, Option<&mut C>) as Query>::Fetch::access())
QueryAccess::with::<B>(<(&A, Option<&mut C>) as WorldQuery>::Fetch::access())
.get_world_archetype_access(&world, Some(&mut a_with_b_option_c_type_access));
assert_eq!(

View file

@ -14,24 +14,17 @@
// modified by Bevy contributors
use crate::{
alloc::{
alloc::{alloc, dealloc, Layout},
vec::Vec,
},
Entity,
};
use crate::{AtomicBorrow, Component, Entity};
use bevy_utils::AHasher;
use core::{
use std::{
alloc::{alloc, dealloc, Layout},
any::{type_name, TypeId},
cell::UnsafeCell,
collections::HashMap,
hash::{BuildHasherDefault, Hasher},
mem,
ptr::{self, NonNull},
};
use std::collections::HashMap;
use crate::{borrow::AtomicBorrow, Component};
/// A collection of entities having the same component types
///

View file

@ -20,7 +20,7 @@ use core::{
sync::atomic::{AtomicUsize, Ordering},
};
use crate::{archetype::Archetype, Component, MissingComponent};
use crate::{Archetype, Component, MissingComponent};
/// Atomically enforces Rust-style borrow checking at runtime
#[derive(Debug)]

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@ -14,15 +14,13 @@
// modified by Bevy contributors
use crate::alloc::{vec, vec::Vec};
use core::{
use crate::{Component, TypeInfo};
use std::{
any::{type_name, TypeId},
fmt, mem,
ptr::NonNull,
};
use crate::{archetype::TypeInfo, Component};
/// A dynamically typed collection of components
pub trait DynamicBundle {
/// Invoke a callback on the fields' type IDs, sorted by descending alignment then id

View file

@ -1,11 +1,8 @@
use alloc::{boxed::Box, vec::Vec};
use core::{
use std::{
convert::TryFrom,
fmt, mem,
sync::atomic::{AtomicU32, Ordering},
};
#[cfg(feature = "std")]
use std::error::Error;
/// Lightweight unique ID of an entity
///

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@ -14,28 +14,22 @@
// modified by Bevy contributors
use crate::alloc::{
alloc::{alloc, dealloc, Layout},
boxed::Box,
vec,
vec::Vec,
};
use bevy_utils::HashSet;
use core::{
use std::{
alloc::{alloc, dealloc, Layout},
any::TypeId,
mem::{self, MaybeUninit},
ptr,
};
use crate::{archetype::TypeInfo, Component, DynamicBundle};
use crate::{Component, DynamicBundle, TypeInfo};
/// Helper for incrementally constructing a bundle of components with dynamic component types
///
/// Prefer reusing the same builder over creating new ones repeatedly.
///
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let mut builder = EntityBuilder::new();
/// builder.add(123).add("abc");

View file

@ -1,7 +1,6 @@
use std::collections::hash_map::Entry;
use bevy_hecs::Entity;
use crate::Entity;
use bevy_utils::HashMap;
use std::collections::hash_map::Entry;
use thiserror::Error;
#[derive(Error, Debug)]

View file

@ -1,6 +1,5 @@
use crate::{archetype::Archetype, Component, QueryAccess};
use core::{any::TypeId, marker::PhantomData, ptr::NonNull};
use std::{boxed::Box, vec};
use crate::{Archetype, Bundle, Component, QueryAccess};
use std::{any::TypeId, marker::PhantomData, ptr::NonNull};
pub trait QueryFilter: Sized {
type EntityFilter: EntityFilter;
@ -162,6 +161,33 @@ impl<T: Component> QueryFilter for With<T> {
}
}
pub struct WithType<T: Bundle>(PhantomData<T>);
impl<T: Bundle> QueryFilter for WithType<T> {
type EntityFilter = AnyEntityFilter;
fn access() -> QueryAccess {
QueryAccess::union(
T::static_type_info()
.iter()
.map(|info| QueryAccess::With(info.id(), Box::new(QueryAccess::None)))
.collect::<Vec<QueryAccess>>(),
)
}
#[inline]
fn get_entity_filter(archetype: &Archetype) -> Option<Self::EntityFilter> {
if T::static_type_info()
.iter()
.all(|info| archetype.has_type(info.id()))
{
Some(AnyEntityFilter)
} else {
None
}
}
}
macro_rules! impl_query_filter_tuple {
($($filter: ident),*) => {
#[allow(unused_variables)]

View file

@ -14,39 +14,6 @@
// modified by Bevy contributors
//! A handy ECS
//!
//! hecs provides a high-performance, minimalist entity-component-system (ECS) world. It is a
//! library, not a framework. In place of an explicit "System" abstraction, a `World`'s entities are
//! easily queried from regular code. Organize your application however you like!
//!
//! In order of importance, hecs pursues:
//! - fast traversals
//! - a simple interface
//! - a small dependency closure
//! - exclusion of externally-implementable functionality
//!
//! ```
//! # use bevy_hecs::*;
//! let mut world = World::new();
//! // Nearly any type can be used as a component with zero boilerplate
//! let a = world.spawn((123, true, "abc"));
//! let b = world.spawn((42, false));
//! // Systems can be simple for loops
//! for (id, mut number, &flag) in &mut world.query_mut::<(Entity, &mut i32, &bool)>() {
//! if flag { *number *= 2; }
//! }
//! assert_eq!(*world.get::<i32>(a).unwrap(), 246);
//! assert_eq!(*world.get::<i32>(b).unwrap(), 42);
//! ```
#![no_std]
#[cfg(feature = "std")]
extern crate std;
extern crate alloc;
/// Imagine macro parameters, but more like those Russian dolls.
///
/// Calls m!(A, B, C), m!(A, B), m!(B), and m!() for i.e. (m, A, B, C)
@ -69,11 +36,12 @@ mod borrow;
mod bundle;
mod entities;
mod entity_builder;
mod entity_map;
mod filter;
mod query;
#[cfg(feature = "serde")]
mod serde;
mod world;
mod world_builder;
pub use access::{ArchetypeComponent, QueryAccess, TypeAccess};
pub use archetype::{Archetype, TypeState};
@ -81,20 +49,16 @@ pub use borrow::{AtomicBorrow, Ref, RefMut};
pub use bundle::{Bundle, DynamicBundle, MissingComponent};
pub use entities::{Entity, EntityReserver, Location, NoSuchEntity};
pub use entity_builder::{BuiltEntity, EntityBuilder};
pub use entity_map::*;
pub use filter::{Added, Changed, EntityFilter, Mutated, Or, QueryFilter, With, Without};
pub use query::{Batch, BatchedIter, Mut, Query, QueryIter, ReadOnlyFetch};
pub use query::{Batch, BatchedIter, Mut, QueryIter, ReadOnlyFetch, WorldQuery};
pub use world::{ArchetypesGeneration, Component, ComponentError, SpawnBatchIter, World};
pub use world_builder::*;
// Unstable implementation details needed by the macros
#[doc(hidden)]
pub use archetype::TypeInfo;
#[doc(hidden)]
pub use bevy_utils;
#[cfg(feature = "macros")]
#[doc(hidden)]
pub use lazy_static;
#[doc(hidden)]
pub use query::Fetch;
#[cfg(feature = "macros")]
pub use bevy_hecs_macros::{impl_query_set, Bundle, SystemParam};

View file

@ -14,19 +14,18 @@
// modified by Bevy contributors
use crate::{
access::QueryAccess, archetype::Archetype, Component, Entity, EntityFilter, MissingComponent,
QueryFilter,
};
use core::{
use crate::EntityFilter;
use super::{Archetype, Component, Entity, MissingComponent, QueryAccess, QueryFilter};
use std::{
marker::PhantomData,
ops::{Deref, DerefMut},
ptr::NonNull,
vec,
};
use std::vec;
/// A collection of component types to fetch from a `World`
pub trait Query {
pub trait WorldQuery {
#[doc(hidden)]
type Fetch: for<'a> Fetch<'a>;
}
@ -66,7 +65,7 @@ pub trait Fetch<'a>: Sized {
pub struct EntityFetch(NonNull<Entity>);
unsafe impl ReadOnlyFetch for EntityFetch {}
impl Query for Entity {
impl WorldQuery for Entity {
type Fetch = EntityFetch;
}
@ -93,7 +92,7 @@ impl<'a> Fetch<'a> for EntityFetch {
}
}
impl<'a, T: Component> Query for &'a T {
impl<'a, T: Component> WorldQuery for &'a T {
type Fetch = FetchRead<T>;
}
@ -124,11 +123,11 @@ impl<'a, T: Component> Fetch<'a> for FetchRead<T> {
}
}
impl<'a, T: Component> Query for &'a mut T {
impl<'a, T: Component> WorldQuery for &'a mut T {
type Fetch = FetchMut<T>;
}
impl<T: Query> Query for Option<T> {
impl<T: WorldQuery> WorldQuery for Option<T> {
type Fetch = TryFetch<T::Fetch>;
}
@ -180,7 +179,7 @@ impl<'a, T: Component + core::fmt::Debug> core::fmt::Debug for Mut<'a, T> {
}
}
impl<'a, T: Component> Query for Mut<'a, T> {
impl<'a, T: Component> WorldQuery for Mut<'a, T> {
type Fetch = FetchMut<T>;
}
#[doc(hidden)]
@ -239,21 +238,21 @@ impl<'a, T: Fetch<'a>> Fetch<'a> for TryFetch<T> {
}
}
struct ChunkInfo<Q: Query, F: QueryFilter> {
struct ChunkInfo<Q: WorldQuery, F: QueryFilter> {
fetch: Q::Fetch,
filter: F::EntityFilter,
len: usize,
}
/// Iterator over the set of entities with the components in `Q`
pub struct QueryIter<'w, Q: Query, F: QueryFilter> {
pub struct QueryIter<'w, Q: WorldQuery, F: QueryFilter> {
archetypes: &'w [Archetype],
archetype_index: usize,
chunk_info: ChunkInfo<Q, F>,
chunk_position: usize,
}
impl<'w, Q: Query, F: QueryFilter> QueryIter<'w, Q, F> {
impl<'w, Q: WorldQuery, F: QueryFilter> QueryIter<'w, Q, F> {
const EMPTY: ChunkInfo<Q, F> = ChunkInfo {
fetch: Q::Fetch::DANGLING,
len: 0,
@ -272,7 +271,7 @@ impl<'w, Q: Query, F: QueryFilter> QueryIter<'w, Q, F> {
}
}
impl<'w, Q: Query, F: QueryFilter> Iterator for QueryIter<'w, Q, F> {
impl<'w, Q: WorldQuery, F: QueryFilter> Iterator for QueryIter<'w, Q, F> {
type Item = <Q::Fetch as Fetch<'w>>::Item;
#[inline]
@ -314,7 +313,7 @@ impl<'w, Q: Query, F: QueryFilter> Iterator for QueryIter<'w, Q, F> {
// if the Fetch is an UnfilteredFetch, then we can cheaply compute the length of the query by getting
// the length of each matching archetype
impl<'w, Q: Query> ExactSizeIterator for QueryIter<'w, Q, ()> {
impl<'w, Q: WorldQuery> ExactSizeIterator for QueryIter<'w, Q, ()> {
fn len(&self) -> usize {
self.archetypes
.iter()
@ -324,14 +323,14 @@ impl<'w, Q: Query> ExactSizeIterator for QueryIter<'w, Q, ()> {
}
}
struct ChunkIter<Q: Query, F: QueryFilter> {
struct ChunkIter<Q: WorldQuery, F: QueryFilter> {
fetch: Q::Fetch,
filter: F::EntityFilter,
position: usize,
len: usize,
}
impl<Q: Query, F: QueryFilter> ChunkIter<Q, F> {
impl<Q: WorldQuery, F: QueryFilter> ChunkIter<Q, F> {
unsafe fn next<'a>(&mut self) -> Option<<Q::Fetch as Fetch<'a>>::Item> {
loop {
if self.position == self.len {
@ -351,7 +350,7 @@ impl<Q: Query, F: QueryFilter> ChunkIter<Q, F> {
}
/// Batched version of `QueryIter`
pub struct BatchedIter<'w, Q: Query, F: QueryFilter> {
pub struct BatchedIter<'w, Q: WorldQuery, F: QueryFilter> {
archetypes: &'w [Archetype],
archetype_index: usize,
batch_size: usize,
@ -359,7 +358,7 @@ pub struct BatchedIter<'w, Q: Query, F: QueryFilter> {
_marker: PhantomData<(Q, F)>,
}
impl<'w, Q: Query, F: QueryFilter> BatchedIter<'w, Q, F> {
impl<'w, Q: WorldQuery, F: QueryFilter> BatchedIter<'w, Q, F> {
pub(crate) fn new(archetypes: &'w [Archetype], batch_size: usize) -> Self {
Self {
archetypes,
@ -371,10 +370,10 @@ impl<'w, Q: Query, F: QueryFilter> BatchedIter<'w, Q, F> {
}
}
unsafe impl<'w, Q: Query, F: QueryFilter> Send for BatchedIter<'w, Q, F> {}
unsafe impl<'w, Q: Query, F: QueryFilter> Sync for BatchedIter<'w, Q, F> {}
unsafe impl<'w, Q: WorldQuery, F: QueryFilter> Send for BatchedIter<'w, Q, F> {}
unsafe impl<'w, Q: WorldQuery, F: QueryFilter> Sync for BatchedIter<'w, Q, F> {}
impl<'w, Q: Query, F: QueryFilter> Iterator for BatchedIter<'w, Q, F> {
impl<'w, Q: WorldQuery, F: QueryFilter> Iterator for BatchedIter<'w, Q, F> {
type Item = Batch<'w, Q, F>;
fn next(&mut self) -> Option<Self::Item> {
@ -413,12 +412,12 @@ impl<'w, Q: Query, F: QueryFilter> Iterator for BatchedIter<'w, Q, F> {
}
/// A sequence of entities yielded by `BatchedIter`
pub struct Batch<'q, Q: Query, F: QueryFilter> {
pub struct Batch<'q, Q: WorldQuery, F: QueryFilter> {
_marker: PhantomData<&'q ()>,
state: ChunkIter<Q, F>,
}
impl<'q, 'w, Q: Query, F: QueryFilter> Iterator for Batch<'q, Q, F> {
impl<'q, 'w, Q: WorldQuery, F: QueryFilter> Iterator for Batch<'q, Q, F> {
type Item = <Q::Fetch as Fetch<'q>>::Item;
fn next(&mut self) -> Option<Self::Item> {
@ -427,8 +426,8 @@ impl<'q, 'w, Q: Query, F: QueryFilter> Iterator for Batch<'q, Q, F> {
}
}
unsafe impl<'q, Q: Query, F: QueryFilter> Send for Batch<'q, Q, F> {}
unsafe impl<'q, Q: Query, F: QueryFilter> Sync for Batch<'q, Q, F> {}
unsafe impl<'q, Q: WorldQuery, F: QueryFilter> Send for Batch<'q, Q, F> {}
unsafe impl<'q, Q: WorldQuery, F: QueryFilter> Sync for Batch<'q, Q, F> {}
macro_rules! tuple_impl {
($($name: ident),*) => {
@ -456,7 +455,7 @@ macro_rules! tuple_impl {
}
}
impl<$($name: Query),*> Query for ($($name,)*) {
impl<$($name: WorldQuery),*> WorldQuery for ($($name,)*) {
type Fetch = ($($name::Fetch,)*);
}
@ -468,10 +467,10 @@ smaller_tuples_too!(tuple_impl, O, N, M, L, K, J, I, H, G, F, E, D, C, B, A);
#[cfg(test)]
mod tests {
use crate::{Added, Changed, Entity, Mut, Mutated, Or, World};
use crate::core::{Added, Changed, Component, Entity, Mutated, Or, QueryFilter, World};
use std::{vec, vec::Vec};
use super::*;
use super::Mut;
struct A(usize);
struct B(usize);

View file

@ -1,6 +1,6 @@
// modified by Bevy contributors
use crate::entities::Entity;
use crate::Entity;
use serde::{Serialize, Serializer};
impl Serialize for Entity {

View file

@ -15,20 +15,14 @@
// modified by Bevy contributors
use crate::{
alloc::vec::Vec, borrow::EntityRef, filter::EntityFilter, query::ReadOnlyFetch, BatchedIter,
EntityReserver, Fetch, Mut, QueryFilter, QueryIter, RefMut,
core::entities::Entities, Archetype, BatchedIter, Bundle, DynamicBundle, Entity, EntityFilter,
EntityReserver, Fetch, Location, MissingComponent, Mut, NoSuchEntity, QueryFilter, QueryIter,
ReadOnlyFetch, Ref, RefMut, WorldQuery,
};
use bevy_utils::{HashMap, HashSet};
use core::{any::TypeId, fmt, mem, ptr};
use std::{any::TypeId, fmt, mem, ptr};
#[cfg(feature = "std")]
use std::error::Error;
use crate::{
archetype::Archetype,
entities::{Entities, Location},
Bundle, DynamicBundle, Entity, MissingComponent, NoSuchEntity, Query, Ref,
};
use super::borrow::EntityRef;
/// An unordered collection of entities, each having any number of distinctly typed components
///
@ -77,7 +71,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let a = world.spawn((123, "abc"));
/// let b = world.spawn((456, true));
@ -120,7 +114,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let entities = world.spawn_batch((0..1_000).map(|i| (i, "abc"))).collect::<Vec<_>>();
/// for i in 0..1_000 {
@ -237,7 +231,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let a = world.spawn((123, true, "abc"));
/// let b = world.spawn((456, false));
@ -250,7 +244,7 @@ impl World {
/// assert!(entities.contains(&(b, 456, false)));
/// ```
#[inline]
pub fn query<Q: Query>(&self) -> QueryIter<'_, Q, ()>
pub fn query<Q: WorldQuery>(&self) -> QueryIter<'_, Q, ()>
where
Q::Fetch: ReadOnlyFetch,
{
@ -259,7 +253,7 @@ impl World {
}
#[inline]
pub fn query_filtered<Q: Query, F: QueryFilter>(&self) -> QueryIter<'_, Q, F>
pub fn query_filtered<Q: WorldQuery, F: QueryFilter>(&self) -> QueryIter<'_, Q, F>
where
Q::Fetch: ReadOnlyFetch,
{
@ -279,7 +273,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let a = world.spawn((123, true, "abc"));
/// let b = world.spawn((456, false));
@ -292,13 +286,13 @@ impl World {
/// assert!(entities.contains(&(b, 456, false)));
/// ```
#[inline]
pub fn query_mut<Q: Query>(&mut self) -> QueryIter<'_, Q, ()> {
pub fn query_mut<Q: WorldQuery>(&mut self) -> QueryIter<'_, Q, ()> {
// SAFE: unique mutable access
unsafe { self.query_unchecked() }
}
#[inline]
pub fn query_filtered_mut<Q: Query, F: QueryFilter>(&mut self) -> QueryIter<'_, Q, F> {
pub fn query_filtered_mut<Q: WorldQuery, F: QueryFilter>(&mut self) -> QueryIter<'_, Q, F> {
// SAFE: unique mutable access
unsafe { self.query_unchecked() }
}
@ -306,7 +300,7 @@ impl World {
/// Like `query`, but instead of returning a single iterator it returns a "batched iterator",
/// where each batch is `batch_size`. This is generally used for parallel iteration.
#[inline]
pub fn query_batched<Q: Query>(&self, batch_size: usize) -> BatchedIter<'_, Q, ()>
pub fn query_batched<Q: WorldQuery>(&self, batch_size: usize) -> BatchedIter<'_, Q, ()>
where
Q::Fetch: ReadOnlyFetch,
{
@ -315,7 +309,7 @@ impl World {
}
#[inline]
pub fn query_batched_filtered<Q: Query, F: QueryFilter>(
pub fn query_batched_filtered<Q: WorldQuery, F: QueryFilter>(
&self,
batch_size: usize,
) -> BatchedIter<'_, Q, F>
@ -329,13 +323,16 @@ impl World {
/// Like `query`, but instead of returning a single iterator it returns a "batched iterator",
/// where each batch is `batch_size`. This is generally used for parallel iteration.
#[inline]
pub fn query_batched_mut<Q: Query>(&mut self, batch_size: usize) -> BatchedIter<'_, Q, ()> {
pub fn query_batched_mut<Q: WorldQuery>(
&mut self,
batch_size: usize,
) -> BatchedIter<'_, Q, ()> {
// SAFE: unique mutable access
unsafe { self.query_batched_unchecked(batch_size) }
}
#[inline]
pub fn query_batched_filtered_mut<Q: Query, F: QueryFilter>(
pub fn query_batched_filtered_mut<Q: WorldQuery, F: QueryFilter>(
&mut self,
batch_size: usize,
) -> BatchedIter<'_, Q, F> {
@ -357,7 +354,7 @@ impl World {
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn query_unchecked<Q: Query, F: QueryFilter>(&self) -> QueryIter<'_, Q, F> {
pub unsafe fn query_unchecked<Q: WorldQuery, F: QueryFilter>(&self) -> QueryIter<'_, Q, F> {
QueryIter::new(&self.archetypes)
}
@ -368,7 +365,7 @@ impl World {
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn query_batched_unchecked<Q: Query, F: QueryFilter>(
pub unsafe fn query_batched_unchecked<Q: WorldQuery, F: QueryFilter>(
&self,
batch_size: usize,
) -> BatchedIter<'_, Q, F> {
@ -381,7 +378,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let a = world.spawn((123, true, "abc"));
/// // The returned query must outlive the borrow made by `get`
@ -389,7 +386,7 @@ impl World {
/// assert_eq!(*number, 123);
/// ```
#[inline]
pub fn query_one<Q: Query>(
pub fn query_one<Q: WorldQuery>(
&self,
entity: Entity,
) -> Result<<Q::Fetch as Fetch>::Item, NoSuchEntity>
@ -401,7 +398,7 @@ impl World {
}
#[inline]
pub fn query_one_filtered<Q: Query, F: QueryFilter>(
pub fn query_one_filtered<Q: WorldQuery, F: QueryFilter>(
&self,
entity: Entity,
) -> Result<<Q::Fetch as Fetch>::Item, NoSuchEntity>
@ -418,7 +415,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let a = world.spawn((123, true, "abc"));
/// // The returned query must outlive the borrow made by `get`
@ -427,7 +424,7 @@ impl World {
/// assert_eq!(*number, 246);
/// ```
#[inline]
pub fn query_one_mut<Q: Query>(
pub fn query_one_mut<Q: WorldQuery>(
&mut self,
entity: Entity,
) -> Result<<Q::Fetch as Fetch>::Item, NoSuchEntity> {
@ -436,7 +433,7 @@ impl World {
}
#[inline]
pub fn query_one_filtered_mut<Q: Query, F: QueryFilter>(
pub fn query_one_filtered_mut<Q: WorldQuery, F: QueryFilter>(
&mut self,
entity: Entity,
) -> Result<<Q::Fetch as Fetch>::Item, NoSuchEntity> {
@ -452,7 +449,7 @@ impl World {
/// This does not check for mutable query correctness. To be safe, make sure mutable queries
/// have unique access to the components they query.
#[inline]
pub unsafe fn query_one_unchecked<Q: Query, F: QueryFilter>(
pub unsafe fn query_one_unchecked<Q: WorldQuery, F: QueryFilter>(
&self,
entity: Entity,
) -> Result<<Q::Fetch as Fetch>::Item, NoSuchEntity> {
@ -530,7 +527,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let a = world.spawn(());
/// let b = world.spawn(());
@ -559,7 +556,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let e = world.spawn((123, "abc"));
/// world.insert(e, (456, true));
@ -662,7 +659,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let e = world.spawn((123, "abc", true));
/// assert_eq!(world.remove::<(i32, &str)>(e), Ok((123, "abc")));
@ -913,7 +910,7 @@ impl World {
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// # use bevy_ecs::*;
/// let mut world = World::new();
/// let initial_gen = world.archetypes_generation();
/// world.spawn((123, "abc"));

View file

@ -1,4 +1,4 @@
use bevy_hecs::{Bundle, Component, DynamicBundle, Entity, World};
use crate::{Bundle, Component, DynamicBundle, Entity, World};
/// Converts a reference to `Self` to a [WorldBuilder]
pub trait WorldBuilderSource {

View file

@ -1,19 +1,20 @@
pub use bevy_hecs::{Query as HecsQuery, *};
mod core;
mod resource;
mod schedule;
mod system;
mod world;
pub use crate::core::*;
pub use bevy_ecs_macros::*;
pub use lazy_static;
pub use resource::*;
pub use schedule::*;
pub use system::{Query, *};
pub use world::*;
pub mod prelude {
pub use crate::{
core::WorldBuilderSource,
resource::{ChangedRes, FromResources, Local, Res, ResMut, Resource, Resources},
system::{Commands, IntoSystem, IntoThreadLocalSystem, Query, System},
world::WorldBuilderSource,
Added, Bundle, Changed, Component, Entity, Mut, Mutated, Or, QuerySet, Ref, RefMut, With,
Without, World,
};

View file

@ -1,5 +1,4 @@
use crate::system::SystemId;
use bevy_hecs::{Archetype, AtomicBorrow, Entity, Ref, RefMut, TypeInfo, TypeState};
use crate::{system::SystemId, Archetype, AtomicBorrow, Entity, Ref, RefMut, TypeInfo, TypeState};
use bevy_utils::HashMap;
use core::any::TypeId;
use downcast_rs::{impl_downcast, Downcast};

View file

@ -2,8 +2,8 @@ use super::Schedule;
use crate::{
resource::Resources,
system::{System, ThreadLocalExecution},
ArchetypesGeneration, TypeAccess, World,
};
use bevy_hecs::{ArchetypesGeneration, TypeAccess, World};
use bevy_tasks::{ComputeTaskPool, CountdownEvent, TaskPool};
#[cfg(feature = "trace")]
use bevy_utils::tracing::info_span;
@ -553,9 +553,8 @@ mod tests {
resource::{Res, ResMut, Resources},
schedule::Schedule,
system::{IntoSystem, IntoThreadLocalSystem, Query},
Commands,
Commands, Entity, World,
};
use bevy_hecs::{Entity, World};
use bevy_tasks::{ComputeTaskPool, TaskPool};
use fixedbitset::FixedBitSet;
use parking_lot::Mutex;

View file

@ -1,8 +1,8 @@
use crate::{
resource::Resources,
system::{System, SystemId, ThreadLocalExecution},
World,
};
use bevy_hecs::World;
use bevy_utils::{HashMap, HashSet};
use std::{borrow::Cow, fmt};

View file

@ -1,6 +1,8 @@
use super::SystemId;
use crate::resource::{Resource, Resources};
use bevy_hecs::{Bundle, Component, DynamicBundle, Entity, EntityReserver, World};
use crate::{
resource::{Resource, Resources},
Bundle, Component, ComponentError, DynamicBundle, Entity, EntityReserver, World,
};
use bevy_utils::tracing::{debug, warn};
use std::marker::PhantomData;
@ -128,7 +130,7 @@ where
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
match world.remove::<T>(self.entity) {
Ok(_) => (),
Err(bevy_hecs::ComponentError::MissingComponent(e)) => {
Err(ComponentError::MissingComponent(e)) => {
warn!(
"Failed to remove components {:?} with error: {}. Falling back to inefficient one-by-one component removing.",
std::any::type_name::<T>(),
@ -322,9 +324,7 @@ impl Commands {
#[cfg(test)]
mod tests {
use super::Commands;
use crate::resource::Resources;
use bevy_hecs::World;
use crate::{resource::Resources, Commands, World};
#[test]
fn command_buffer() {

View file

@ -1,5 +1,7 @@
use crate::{Commands, Resources, System, SystemId, SystemParam, ThreadLocalExecution};
use bevy_hecs::{ArchetypeComponent, QueryAccess, TypeAccess, World};
use crate::{
ArchetypeComponent, Commands, QueryAccess, Resources, System, SystemId, SystemParam,
ThreadLocalExecution, TypeAccess, World,
};
use parking_lot::Mutex;
use std::{any::TypeId, borrow::Cow, sync::Arc};
@ -208,9 +210,8 @@ mod tests {
use crate::{
resource::{Res, ResMut, Resources},
schedule::Schedule,
ChangedRes, Local, Query, QuerySet, System,
ChangedRes, Entity, Local, Or, Query, QuerySet, System, With, World,
};
use bevy_hecs::{Entity, Or, With, World};
#[derive(Debug, Eq, PartialEq, Default)]
struct A;

View file

@ -2,9 +2,8 @@ pub use super::Query;
use crate::{
resource::Resources,
system::{System, SystemId, ThreadLocalExecution},
TypeAccess,
ArchetypeComponent, TypeAccess, World,
};
use bevy_hecs::{ArchetypeComponent, World};
use std::{any::TypeId, borrow::Cow};
#[derive(Debug)]

View file

@ -1,17 +1,16 @@
mod query_set;
pub use query_set::*;
use bevy_hecs::{
use crate::{
ArchetypeComponent, Batch, BatchedIter, Component, ComponentError, Entity, Fetch, Mut,
Query as HecsQuery, QueryFilter, QueryIter, ReadOnlyFetch, TypeAccess, World,
QueryFilter, QueryIter, ReadOnlyFetch, TypeAccess, World, WorldQuery,
};
use bevy_tasks::ParallelIterator;
use std::marker::PhantomData;
/// Provides scoped access to a World according to a given [HecsQuery]
#[derive(Debug)]
pub struct Query<'a, Q: HecsQuery, F: QueryFilter = ()> {
pub struct Query<'a, Q: WorldQuery, F: QueryFilter = ()> {
pub(crate) world: &'a World,
pub(crate) component_access: &'a TypeAccess<ArchetypeComponent>,
_marker: PhantomData<(Q, F)>,
@ -26,7 +25,7 @@ pub enum QueryError {
NoSuchEntity,
}
impl<'a, Q: HecsQuery, F: QueryFilter> Query<'a, Q, F> {
impl<'a, Q: WorldQuery, F: QueryFilter> Query<'a, Q, F> {
/// # Safety
/// This will create a Query that could violate memory safety rules. Make sure that this is only called in
/// ways that ensure the Queries have unique mutable access.
@ -196,19 +195,19 @@ impl<'a, Q: HecsQuery, F: QueryFilter> Query<'a, Q, F> {
}
/// Parallel version of QueryIter
pub struct ParIter<'w, Q: HecsQuery, F: QueryFilter> {
pub struct ParIter<'w, Q: WorldQuery, F: QueryFilter> {
batched_iter: BatchedIter<'w, Q, F>,
}
impl<'w, Q: HecsQuery, F: QueryFilter> ParIter<'w, Q, F> {
impl<'w, Q: WorldQuery, F: QueryFilter> ParIter<'w, Q, F> {
pub fn new(batched_iter: BatchedIter<'w, Q, F>) -> Self {
Self { batched_iter }
}
}
unsafe impl<'w, Q: HecsQuery, F: QueryFilter> Send for ParIter<'w, Q, F> {}
unsafe impl<'w, Q: WorldQuery, F: QueryFilter> Send for ParIter<'w, Q, F> {}
impl<'w, Q: HecsQuery, F: QueryFilter> ParallelIterator<Batch<'w, Q, F>> for ParIter<'w, Q, F> {
impl<'w, Q: WorldQuery, F: QueryFilter> ParallelIterator<Batch<'w, Q, F>> for ParIter<'w, Q, F> {
type Item = <Q::Fetch as Fetch<'w>>::Item;
#[inline]

View file

@ -1,7 +1,6 @@
use crate::Query;
use bevy_hecs::{
impl_query_set, ArchetypeComponent, Fetch, Query as HecsQuery, QueryAccess, QueryFilter,
TypeAccess, World,
use crate::{
impl_query_set, ArchetypeComponent, Fetch, Query, QueryAccess, QueryFilter, TypeAccess, World,
WorldQuery,
};
pub struct QuerySet<T: QueryTuple> {

View file

@ -1,5 +1,4 @@
use crate::resource::Resources;
use bevy_hecs::{ArchetypeComponent, TypeAccess, World};
use crate::{ArchetypeComponent, Resources, TypeAccess, World};
use std::{any::TypeId, borrow::Cow};
/// Determines the strategy used to run the `run_thread_local` function in a [System]

View file

@ -1,10 +1,7 @@
use crate::{
ChangedRes, Commands, FromResources, Local, Query, QueryAccess, QuerySet, QueryTuple, Res,
ResMut, Resource, ResourceIndex, Resources, SystemState,
};
pub use bevy_hecs::SystemParam;
use bevy_hecs::{
ArchetypeComponent, Fetch, Or, Query as HecsQuery, QueryFilter, TypeAccess, World,
ArchetypeComponent, ChangedRes, Commands, Fetch, FromResources, Local, Or, Query, QueryAccess,
QueryFilter, QuerySet, QueryTuple, Res, ResMut, Resource, ResourceIndex, Resources,
SystemState, TypeAccess, World, WorldQuery,
};
use parking_lot::Mutex;
use std::{any::TypeId, sync::Arc};
@ -21,7 +18,7 @@ pub trait SystemParam: Sized {
) -> Option<Self>;
}
impl<'a, Q: HecsQuery, F: QueryFilter> SystemParam for Query<'a, Q, F> {
impl<'a, Q: WorldQuery, F: QueryFilter> SystemParam for Query<'a, Q, F> {
#[inline]
unsafe fn get_param(
system_state: &mut SystemState,

View file

@ -14,7 +14,7 @@
// modified by Bevy contributors
use bevy_hecs::*;
use bevy_ecs::*;
#[test]
fn random_access() {

View file

@ -1,5 +0,0 @@
mod entity_map;
mod world_builder;
pub use entity_map::*;
pub use world_builder::*;

View file

@ -2,7 +2,7 @@ use anyhow::Result;
use bevy_asset::{AssetIoError, AssetLoader, AssetPath, LoadContext, LoadedAsset};
use bevy_ecs::{bevy_utils::BoxedFuture, World, WorldBuilderSource};
use bevy_math::Mat4;
use bevy_pbr::prelude::{PbrComponents, StandardMaterial};
use bevy_pbr::prelude::{PbrBundle, StandardMaterial};
use bevy_render::{
camera::{
Camera, CameraProjection, OrthographicProjection, PerspectiveProjection, VisibleEntities,
@ -280,7 +280,7 @@ fn load_node(
let material_label = material_label(&material);
let material_asset_path =
AssetPath::new_ref(load_context.path(), Some(&material_label));
parent.spawn(PbrComponents {
parent.spawn(PbrBundle {
mesh: load_context.get_handle(mesh_asset_path),
material: load_context.get_handle(material_asset_path),
..Default::default()

View file

@ -11,7 +11,7 @@ use bevy_transform::prelude::{GlobalTransform, Transform};
/// A component bundle for "pbr mesh" entities
#[derive(Bundle)]
pub struct PbrComponents {
pub struct PbrBundle {
pub mesh: Handle<Mesh>,
pub material: Handle<StandardMaterial>,
pub main_pass: MainPass,
@ -21,7 +21,7 @@ pub struct PbrComponents {
pub global_transform: GlobalTransform,
}
impl Default for PbrComponents {
impl Default for PbrBundle {
fn default() -> Self {
Self {
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
@ -39,7 +39,7 @@ impl Default for PbrComponents {
/// A component bundle for "light" entities
#[derive(Debug, Bundle, Default)]
pub struct LightComponents {
pub struct LightBundle {
pub light: Light,
pub transform: Transform,
pub global_transform: GlobalTransform,

View file

@ -12,7 +12,7 @@ use bevy_transform::components::{GlobalTransform, Transform};
/// A component bundle for "mesh" entities
#[derive(Bundle, Default)]
pub struct MeshComponents {
pub struct MeshBundle {
pub mesh: Handle<Mesh>,
pub draw: Draw,
pub render_pipelines: RenderPipelines,
@ -23,7 +23,7 @@ pub struct MeshComponents {
/// A component bundle for "3d camera" entities
#[derive(Bundle)]
pub struct Camera3dComponents {
pub struct Camera3dBundle {
pub camera: Camera,
pub perspective_projection: PerspectiveProjection,
pub visible_entities: VisibleEntities,
@ -31,9 +31,9 @@ pub struct Camera3dComponents {
pub global_transform: GlobalTransform,
}
impl Default for Camera3dComponents {
impl Default for Camera3dBundle {
fn default() -> Self {
Camera3dComponents {
Camera3dBundle {
camera: Camera {
name: Some(base::camera::CAMERA3D.to_string()),
..Default::default()
@ -48,7 +48,7 @@ impl Default for Camera3dComponents {
/// A component bundle for "2d camera" entities
#[derive(Bundle)]
pub struct Camera2dComponents {
pub struct Camera2dBundle {
pub camera: Camera,
pub orthographic_projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
@ -56,12 +56,12 @@ pub struct Camera2dComponents {
pub global_transform: GlobalTransform,
}
impl Default for Camera2dComponents {
impl Default for Camera2dBundle {
fn default() -> Self {
// we want 0 to be "closest" and +far to be "farthest" in 2d, so we offset
// the camera's translation by far and use a right handed coordinate system
let far = 1000.0;
Camera2dComponents {
Camera2dBundle {
camera: Camera {
name: Some(base::camera::CAMERA2D.to_string()),
..Default::default()

View file

@ -12,7 +12,7 @@ use crate::{
},
};
use bevy_asset::{Assets, Handle};
use bevy_ecs::{HecsQuery, ReadOnlyFetch, Resources, World};
use bevy_ecs::{ReadOnlyFetch, Resources, World, WorldQuery};
use bevy_utils::tracing::debug;
use std::{fmt, marker::PhantomData, ops::Deref};
@ -22,7 +22,7 @@ struct CameraInfo {
bind_group_id: Option<BindGroupId>,
}
pub struct PassNode<Q: HecsQuery> {
pub struct PassNode<Q: WorldQuery> {
descriptor: PassDescriptor,
inputs: Vec<ResourceSlotInfo>,
cameras: Vec<CameraInfo>,
@ -34,7 +34,7 @@ pub struct PassNode<Q: HecsQuery> {
_marker: PhantomData<Q>,
}
impl<Q: HecsQuery> fmt::Debug for PassNode<Q> {
impl<Q: WorldQuery> fmt::Debug for PassNode<Q> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.debug_struct("PassNose")
.field("descriptor", &self.descriptor)
@ -64,7 +64,7 @@ impl<Q: HecsQuery> fmt::Debug for PassNode<Q> {
}
}
impl<Q: HecsQuery> PassNode<Q> {
impl<Q: WorldQuery> PassNode<Q> {
pub fn new(descriptor: PassDescriptor) -> Self {
let mut inputs = Vec::new();
let mut color_attachment_input_indices = Vec::new();
@ -140,7 +140,7 @@ impl<Q: HecsQuery> PassNode<Q> {
}
}
impl<Q: HecsQuery + Send + Sync + 'static> Node for PassNode<Q>
impl<Q: WorldQuery + Send + Sync + 'static> Node for PassNode<Q>
where
Q::Fetch: ReadOnlyFetch,
{

View file

@ -13,7 +13,7 @@ use bevy_render::{
use bevy_transform::prelude::{GlobalTransform, Transform};
#[derive(Bundle)]
pub struct SpriteComponents {
pub struct SpriteBundle {
pub sprite: Sprite,
pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
pub material: Handle<ColorMaterial>,
@ -24,7 +24,7 @@ pub struct SpriteComponents {
pub global_transform: GlobalTransform,
}
impl Default for SpriteComponents {
impl Default for SpriteBundle {
fn default() -> Self {
Self {
mesh: QUAD_HANDLE,
@ -47,7 +47,7 @@ impl Default for SpriteComponents {
/// A Bundle of components for drawing a single sprite from a sprite sheet (also referred
/// to as a `TextureAtlas`)
#[derive(Bundle)]
pub struct SpriteSheetComponents {
pub struct SpriteSheetBundle {
/// The specific sprite from the texture atlas to be drawn
pub sprite: TextureAtlasSprite,
/// A handle to the texture atlas that holds the sprite images
@ -61,7 +61,7 @@ pub struct SpriteSheetComponents {
pub global_transform: GlobalTransform,
}
impl Default for SpriteSheetComponents {
impl Default for SpriteSheetBundle {
fn default() -> Self {
Self {
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(

View file

@ -19,7 +19,7 @@ pub use texture_atlas_builder::*;
pub mod prelude {
pub use crate::{
entity::{SpriteComponents, SpriteSheetComponents},
entity::{SpriteBundle, SpriteSheetBundle},
ColorMaterial, Sprite, SpriteResizeMode, TextureAtlas, TextureAtlasSprite,
};
}

View file

@ -17,7 +17,7 @@ use bevy_sprite::{ColorMaterial, QUAD_HANDLE};
use bevy_transform::prelude::{GlobalTransform, Transform};
#[derive(Bundle, Clone, Debug)]
pub struct NodeComponents {
pub struct NodeBundle {
pub node: Node,
pub style: Style,
pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
@ -28,9 +28,9 @@ pub struct NodeComponents {
pub global_transform: GlobalTransform,
}
impl Default for NodeComponents {
impl Default for NodeBundle {
fn default() -> Self {
NodeComponents {
NodeBundle {
mesh: QUAD_HANDLE,
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
UI_PIPELINE_HANDLE,
@ -46,7 +46,7 @@ impl Default for NodeComponents {
}
#[derive(Bundle, Clone, Debug)]
pub struct ImageComponents {
pub struct ImageBundle {
pub node: Node,
pub style: Style,
pub image: Image,
@ -59,9 +59,9 @@ pub struct ImageComponents {
pub global_transform: GlobalTransform,
}
impl Default for ImageComponents {
impl Default for ImageBundle {
fn default() -> Self {
ImageComponents {
ImageBundle {
mesh: QUAD_HANDLE,
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
UI_PIPELINE_HANDLE,
@ -79,7 +79,7 @@ impl Default for ImageComponents {
}
#[derive(Bundle, Clone, Debug)]
pub struct TextComponents {
pub struct TextBundle {
pub node: Node,
pub style: Style,
pub draw: Draw,
@ -90,9 +90,9 @@ pub struct TextComponents {
pub global_transform: GlobalTransform,
}
impl Default for TextComponents {
impl Default for TextBundle {
fn default() -> Self {
TextComponents {
TextBundle {
focus_policy: FocusPolicy::Pass,
draw: Draw {
is_transparent: true,
@ -109,7 +109,7 @@ impl Default for TextComponents {
}
#[derive(Bundle, Clone, Debug)]
pub struct ButtonComponents {
pub struct ButtonBundle {
pub node: Node,
pub button: Button,
pub style: Style,
@ -123,9 +123,9 @@ pub struct ButtonComponents {
pub global_transform: GlobalTransform,
}
impl Default for ButtonComponents {
impl Default for ButtonBundle {
fn default() -> Self {
ButtonComponents {
ButtonBundle {
button: Button,
mesh: QUAD_HANDLE,
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
@ -144,7 +144,7 @@ impl Default for ButtonComponents {
}
#[derive(Bundle, Debug)]
pub struct UiCameraComponents {
pub struct UiCameraBundle {
pub camera: Camera,
pub orthographic_projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
@ -152,12 +152,12 @@ pub struct UiCameraComponents {
pub global_transform: GlobalTransform,
}
impl Default for UiCameraComponents {
impl Default for UiCameraBundle {
fn default() -> Self {
// we want 0 to be "closest" and +far to be "farthest" in 2d, so we offset
// the camera's translation by far and use a right handed coordinate system
let far = 1000.0;
UiCameraComponents {
UiCameraBundle {
camera: Camera {
name: Some(crate::camera::UI_CAMERA.to_string()),
..Default::default()

View file

@ -55,8 +55,8 @@ fn setup(
let texture_handle = asset_server.load("branding/icon.png");
commands
.spawn(Camera2dComponents::default())
.spawn(UiCameraComponents::default());
.spawn(Camera2dBundle::default())
.spawn(UiCameraBundle::default());
let mut sel = ContributorSelection {
order: vec![],
@ -83,7 +83,7 @@ fn setup(
translation: velocity,
rotation: -dir * 5.0,
})
.with_bundle(SpriteComponents {
.with_bundle(SpriteBundle {
sprite: Sprite {
size: Vec2::new(1.0, 1.0) * SPRITE_SIZE,
resize_mode: SpriteResizeMode::Manual,
@ -107,7 +107,7 @@ fn setup(
commands
.spawn((ContributorDisplay,))
.with_bundle(TextComponents {
.with_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
..Default::default()

View file

@ -14,8 +14,8 @@ fn setup(
) {
let texture_handle = asset_server.load("branding/icon.png");
commands
.spawn(Camera2dComponents::default())
.spawn(SpriteComponents {
.spawn(Camera2dBundle::default())
.spawn(SpriteBundle {
material: materials.add(texture_handle.into()),
..Default::default()
});

View file

@ -29,8 +29,8 @@ fn setup(
let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(24.0, 24.0), 7, 1);
let texture_atlas_handle = texture_atlases.add(texture_atlas);
commands
.spawn(Camera2dComponents::default())
.spawn(SpriteSheetComponents {
.spawn(Camera2dBundle::default())
.spawn(SpriteSheetBundle {
texture_atlas: texture_atlas_handle,
transform: Transform::from_scale(Vec3::splat(6.0)),
..Default::default()

View file

@ -50,9 +50,9 @@ fn load_atlas(
// set up a scene to display our texture atlas
commands
.spawn(Camera2dComponents::default())
.spawn(Camera2dBundle::default())
// draw a sprite from the atlas
.spawn(SpriteSheetComponents {
.spawn(SpriteSheetBundle {
transform: Transform {
translation: Vec3::new(150.0, 0.0, 0.0),
scale: Vec3::splat(4.0),
@ -63,7 +63,7 @@ fn load_atlas(
..Default::default()
})
// draw the atlas itself
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: materials.add(texture_atlas_texture.into()),
transform: Transform::from_translation(Vec3::new(-300.0, 0.0, 0.0)),
..Default::default()

View file

@ -17,25 +17,25 @@ fn setup(
// add entities to the world
commands
// plane
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..Default::default()
})
// cube
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_translation(Vec3::new(0.0, 1.0, 0.0)),
..Default::default()
})
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 8.0, 4.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(-3.0, 5.0, 8.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -11,11 +11,11 @@ fn main() {
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf"))
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 5.0, 4.0)),
..Default::default()
})
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(0.7, 0.7, 1.0))
.looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::unit_y()),
..Default::default()

View file

@ -20,18 +20,18 @@ fn setup(
// add entities to the world
commands
// cube
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
..Default::default()
})
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 8.0, 4.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(-3.0, 3.0, 5.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -35,7 +35,7 @@ fn setup(
commands
// parent cube
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: cube_handle.clone(),
material: cube_material_handle.clone(),
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
@ -44,7 +44,7 @@ fn setup(
.with(Rotator)
.with_children(|parent| {
// child cube
parent.spawn(PbrComponents {
parent.spawn(PbrBundle {
mesh: cube_handle,
material: cube_material_handle,
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 3.0)),
@ -52,12 +52,12 @@ fn setup(
});
})
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 5.0, -4.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(5.0, 10.0, 10.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -38,12 +38,12 @@ fn setup(
) {
commands
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, -4.0, 5.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(0.0, 15.0, 150.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()
@ -52,7 +52,7 @@ fn setup(
let mut rng = StdRng::from_entropy();
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
for _ in 0..10000 {
commands.spawn(PbrComponents {
commands.spawn(PbrBundle {
mesh: cube_handle.clone(),
material: materials.add(StandardMaterial {
albedo: Color::rgb(

View file

@ -50,7 +50,7 @@ fn setup(
// add entities to the world
commands
// textured quad - normal
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: quad_handle.clone(),
material: material_handle,
transform: Transform {
@ -65,7 +65,7 @@ fn setup(
..Default::default()
})
// textured quad - modulated
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: quad_handle.clone(),
material: red_material_handle,
transform: Transform {
@ -80,7 +80,7 @@ fn setup(
..Default::default()
})
// textured quad - modulated
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: quad_handle,
material: blue_material_handle,
transform: Transform {
@ -95,7 +95,7 @@ fn setup(
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(3.0, 5.0, 8.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -49,7 +49,7 @@ fn setup(
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
commands
// parent cube
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: cube_handle.clone(),
material: materials.add(StandardMaterial {
shaded: false,
@ -62,7 +62,7 @@ fn setup(
.with_children(|parent| {
// child cubes
parent
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: cube_handle.clone(),
material: materials.add(StandardMaterial {
shaded: false,
@ -71,7 +71,7 @@ fn setup(
transform: Transform::from_translation(Vec3::new(0.0, 3.0, 0.0)),
..Default::default()
})
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: cube_handle,
material: materials.add(StandardMaterial {
shaded: false,
@ -82,7 +82,7 @@ fn setup(
});
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(5.0, 10.0, 10.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -19,25 +19,25 @@ fn setup(
// add entities to the world
commands
// plane
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..Default::default()
})
// cube
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_translation(Vec3::new(0.0, 1.0, 0.0)),
..Default::default()
})
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 8.0, 4.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(-3.0, 5.0, 8.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -44,33 +44,33 @@ fn setup(
// Add entities to the world:
commands
// monkey
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: monkey_handle,
material: material_handle.clone(),
transform: Transform::from_translation(Vec3::new(-3.0, 0.0, 0.0)),
..Default::default()
})
// cube
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: cube_handle,
material: material_handle.clone(),
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)),
..Default::default()
})
// sphere
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: sphere_handle,
material: material_handle,
transform: Transform::from_translation(Vec3::new(3.0, 0.0, 0.0)),
..Default::default()
})
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 5.0, 4.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(0.0, 3.0, 10.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -25,12 +25,12 @@ fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
// mesh
.spawn_scene(scene_handle)
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 5.0, 4.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(2.0, 2.0, 6.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -13,12 +13,12 @@ fn setup(
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dComponents::default());
commands.spawn(Camera2dBundle::default());
let texture = asset_server.load("branding/icon.png");
// Spawn a root entity with no parent
let parent = commands
.spawn(SpriteComponents {
.spawn(SpriteBundle {
transform: Transform::from_scale(Vec3::splat(0.75)),
material: materials.add(ColorMaterial {
color: Color::WHITE,
@ -29,7 +29,7 @@ fn setup(
// With that entity as a parent, run a lambda that spawns its children
.with_children(|parent| {
// parent is a ChildBuilder, which has a similar API to Commands
parent.spawn(SpriteComponents {
parent.spawn(SpriteBundle {
transform: Transform {
translation: Vec3::new(250.0, 0.0, 0.0),
scale: Vec3::splat(0.75),
@ -50,7 +50,7 @@ fn setup(
// which would be added automatically to parents with other methods.
// Similarly, adding a Parent component will automatically add a Children component to the parent.
commands
.spawn(SpriteComponents {
.spawn(SpriteBundle {
transform: Transform {
translation: Vec3::new(-250.0, 0.0, 0.0),
scale: Vec3::splat(0.75),
@ -68,7 +68,7 @@ fn setup(
// Another way is to use the push_children function to add children after the parent
// entity has already been spawned.
let child = commands
.spawn(SpriteComponents {
.spawn(SpriteBundle {
transform: Transform {
translation: Vec3::new(0.0, 250.0, 0.0),
scale: Vec3::splat(0.75),

View file

@ -8,12 +8,12 @@ fn spawn_system(
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dComponents::default());
commands.spawn(Camera2dBundle::default());
let texture_handle = asset_server.load("branding/icon.png");
let material = materials.add(texture_handle.into());
for _ in 0..128 {
commands
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: material.clone(),
transform: Transform::from_scale(Vec3::splat(0.1)),
..Default::default()

View file

@ -44,10 +44,10 @@ fn setup(
// Add the game's entities to our world
commands
// cameras
.spawn(Camera2dComponents::default())
.spawn(UiCameraComponents::default())
.spawn(Camera2dBundle::default())
.spawn(UiCameraBundle::default())
// paddle
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: materials.add(Color::rgb(0.5, 0.5, 1.0).into()),
transform: Transform::from_translation(Vec3::new(0.0, -215.0, 0.0)),
sprite: Sprite::new(Vec2::new(120.0, 30.0)),
@ -56,7 +56,7 @@ fn setup(
.with(Paddle { speed: 500.0 })
.with(Collider::Paddle)
// ball
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
transform: Transform::from_translation(Vec3::new(0.0, -50.0, 1.0)),
sprite: Sprite::new(Vec2::new(30.0, 30.0)),
@ -66,7 +66,7 @@ fn setup(
velocity: 400.0 * Vec3::new(0.5, -0.5, 0.0).normalize(),
})
// scoreboard
.spawn(TextComponents {
.spawn(TextBundle {
text: Text {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
value: "Score:".to_string(),
@ -95,7 +95,7 @@ fn setup(
commands
// left
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: wall_material.clone(),
transform: Transform::from_translation(Vec3::new(-bounds.x() / 2.0, 0.0, 0.0)),
sprite: Sprite::new(Vec2::new(wall_thickness, bounds.y() + wall_thickness)),
@ -103,7 +103,7 @@ fn setup(
})
.with(Collider::Solid)
// right
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: wall_material.clone(),
transform: Transform::from_translation(Vec3::new(bounds.x() / 2.0, 0.0, 0.0)),
sprite: Sprite::new(Vec2::new(wall_thickness, bounds.y() + wall_thickness)),
@ -111,7 +111,7 @@ fn setup(
})
.with(Collider::Solid)
// bottom
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: wall_material.clone(),
transform: Transform::from_translation(Vec3::new(0.0, -bounds.y() / 2.0, 0.0)),
sprite: Sprite::new(Vec2::new(bounds.x() + wall_thickness, wall_thickness)),
@ -119,7 +119,7 @@ fn setup(
})
.with(Collider::Solid)
// top
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: wall_material,
transform: Transform::from_translation(Vec3::new(0.0, bounds.y() / 2.0, 0.0)),
sprite: Sprite::new(Vec2::new(bounds.x() + wall_thickness, wall_thickness)),
@ -146,7 +146,7 @@ fn setup(
) + bricks_offset;
commands
// brick
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: brick_material.clone(),
sprite: Sprite::new(brick_size),
transform: Transform::from_translation(brick_position),

View file

@ -24,20 +24,20 @@ fn setup(
// add entities to the world
commands
// plane
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()),
..Default::default()
})
// cube
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()),
transform: Transform::from_translation(Vec3::new(0.0, 1.0, 0.0)),
..Default::default()
})
// sphere
.spawn(PbrComponents {
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Icosphere {
subdivisions: 4,
radius: 0.5,
@ -47,12 +47,12 @@ fn setup(
..Default::default()
})
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 8.0, 4.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(-3.0, 5.0, 8.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -102,22 +102,20 @@ fn save_scene_system(_world: &mut World, resources: &mut Resources) {
// This is only necessary for the info message in the UI. See examples/ui/text.rs for a standalone text example.
fn infotext_system(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
style: Style {
align_self: AlignSelf::FlexEnd,
commands.spawn(UiCameraBundle::default()).spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
..Default::default()
},
text: Text {
value: "Nothing to see in this window! Check the console output!".to_string(),
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
style: TextStyle {
font_size: 50.0,
color: Color::WHITE,
..Default::default()
},
text: Text {
value: "Nothing to see in this window! Check the console output!".to_string(),
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
style: TextStyle {
font_size: 50.0,
color: Color::WHITE,
..Default::default()
},
},
..Default::default()
});
},
..Default::default()
});
}

View file

@ -127,7 +127,7 @@ fn setup(
// Setup our world
commands
// cube
.spawn(MeshComponents {
.spawn(MeshBundle {
mesh: meshes.add(cube_with_vertex_colors), // use our cube with vertex colors
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
pipeline_handle,
@ -137,7 +137,7 @@ fn setup(
})
.with(material)
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(3.0, 5.0, -8.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -83,7 +83,7 @@ fn setup(
// Setup our world
commands
// cube
.spawn(MeshComponents {
.spawn(MeshBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
pipeline_handle,
@ -93,7 +93,7 @@ fn setup(
})
.with(material)
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(3.0, 5.0, -8.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -104,7 +104,7 @@ fn setup(
commands
// cube
.spawn(MeshComponents {
.spawn(MeshBundle {
mesh: cube_handle.clone(),
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
pipeline_handle.clone(),
@ -114,7 +114,7 @@ fn setup(
})
.with(green_material)
// cube
.spawn(MeshComponents {
.spawn(MeshBundle {
mesh: cube_handle,
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
pipeline_handle,
@ -124,7 +124,7 @@ fn setup(
})
.with(blue_material)
// camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(3.0, 5.0, -8.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()

View file

@ -50,9 +50,9 @@ fn main() {
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
.spawn(Camera2dComponents::default())
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
.spawn(Camera2dBundle::default())
.spawn(UiCameraBundle::default())
.spawn(TextBundle {
text: Text {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
value: "Bird Count:".to_string(),
@ -94,7 +94,7 @@ fn mouse_handler(
transform.scale = Vec3::new(BIRD_SCALE, BIRD_SCALE, BIRD_SCALE);
commands
.spawn(SpriteComponents {
.spawn(SpriteBundle {
material: bird_material.0.clone(),
transform,
draw: Draw {

View file

@ -61,8 +61,8 @@ fn setup(
) {
commands
// ui camera
.spawn(UiCameraComponents::default())
.spawn(ButtonComponents {
.spawn(UiCameraBundle::default())
.spawn(ButtonBundle {
style: Style {
size: Size::new(Val::Px(150.0), Val::Px(65.0)),
// center button
@ -77,7 +77,7 @@ fn setup(
..Default::default()
})
.with_children(|parent| {
parent.spawn(TextComponents {
parent.spawn(TextBundle {
text: Text {
value: "Button".to_string(),
font: asset_server.load("fonts/FiraSans-Bold.ttf"),

View file

@ -44,7 +44,7 @@ fn atlas_render_system(
.get(&font_atlas[state.atlas_count as usize].texture_atlas)
.unwrap();
state.atlas_count += 1;
commands.spawn(ImageComponents {
commands.spawn(ImageBundle {
material: materials.add(texture_atlas.texture.clone().into()),
style: Style {
position_type: PositionType::Absolute,
@ -77,18 +77,16 @@ fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Quer
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
state.handle = font_handle.clone();
commands
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
text: Text {
value: "a".to_string(),
font: font_handle,
style: TextStyle {
font_size: 60.0,
color: Color::WHITE,
..Default::default()
},
commands.spawn(UiCameraBundle::default()).spawn(TextBundle {
text: Text {
value: "a".to_string(),
font: font_handle,
style: TextStyle {
font_size: 60.0,
color: Color::WHITE,
..Default::default()
},
..Default::default()
});
},
..Default::default()
});
}

View file

@ -29,9 +29,9 @@ fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<&mut Text,
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
// 2d camera
.spawn(UiCameraComponents::default())
.spawn(UiCameraBundle::default())
// texture
.spawn(TextComponents {
.spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
..Default::default()

View file

@ -14,66 +14,61 @@ struct TextChanges;
fn infotext_system(commands: &mut Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
commands.spawn(UiCameraBundle::default()).spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
text: Text {
value: "This is\ntext with\nline breaks\nin the top left".to_string(),
font: font.clone(),
style: TextStyle {
font_size: 50.0,
color: Color::WHITE,
alignment: TextAlignment::default(),
},
},
..Default::default()
});
commands
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(5.0),
right: Val::Px(15.0),
..Default::default()
},
max_size: Size {
width: Val::Px(400.),
height: Val::Undefined,
},
},
text: Text {
value: "This is\ntext with\nline breaks\nin the top left".to_string(),
font: font.clone(),
style: TextStyle {
font_size: 50.0,
color: Color::WHITE,
alignment: TextAlignment::default(),
},
},
..Default::default()
});
commands.spawn(UiCameraBundle::default()).spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(5.0),
right: Val::Px(15.0),
..Default::default()
},
text: Text {
value:
"This is very long text with limited width in the top right and is also pink"
.to_string(),
font: font.clone(),
style: TextStyle {
font_size: 50.0,
color: Color::rgb(0.8, 0.2, 0.7),
alignment: TextAlignment {
horizontal: HorizontalAlign::Center,
vertical: VerticalAlign::Center,
},
},
max_size: Size {
width: Val::Px(400.),
height: Val::Undefined,
},
..Default::default()
});
},
text: Text {
value: "This is very long text with limited width in the top right and is also pink"
.to_string(),
font: font.clone(),
style: TextStyle {
font_size: 50.0,
color: Color::rgb(0.8, 0.2, 0.7),
alignment: TextAlignment {
horizontal: HorizontalAlign::Center,
vertical: VerticalAlign::Center,
},
},
},
..Default::default()
});
commands
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
.spawn(UiCameraBundle::default())
.spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
@ -96,35 +91,33 @@ fn infotext_system(commands: &mut Commands, asset_server: Res<AssetServer>) {
..Default::default()
})
.with(TextChanges);
commands
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
bottom: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
size: Size {
width: Val::Px(200.0),
..Default::default()
},
commands.spawn(UiCameraBundle::default()).spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
bottom: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
text: Text {
value: "This\ntext has\nline breaks and also a set width in the bottom left"
.to_string(),
font,
style: TextStyle {
font_size: 50.0,
color: Color::WHITE,
alignment: TextAlignment::default(),
},
size: Size {
width: Val::Px(200.0),
..Default::default()
},
..Default::default()
});
},
text: Text {
value: "This\ntext has\nline breaks and also a set width in the bottom left"
.to_string(),
font,
style: TextStyle {
font_size: 50.0,
color: Color::WHITE,
alignment: TextAlignment::default(),
},
},
..Default::default()
});
}
fn change_text_system(mut query: Query<(&mut Text, &TextChanges)>) {

View file

@ -15,9 +15,9 @@ fn setup(
) {
commands
// ui camera
.spawn(UiCameraComponents::default())
.spawn(UiCameraBundle::default())
// root node
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
justify_content: JustifyContent::SpaceBetween,
@ -29,7 +29,7 @@ fn setup(
.with_children(|parent| {
parent
// left vertical fill (border)
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
border: Rect::all(Val::Px(2.0)),
@ -41,7 +41,7 @@ fn setup(
.with_children(|parent| {
parent
// left vertical fill (content)
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
align_items: AlignItems::FlexEnd,
@ -52,7 +52,7 @@ fn setup(
})
.with_children(|parent| {
// text
parent.spawn(TextComponents {
parent.spawn(TextBundle {
style: Style {
margin: Rect::all(Val::Px(5.0)),
..Default::default()
@ -71,7 +71,7 @@ fn setup(
});
})
// right vertical fill
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
..Default::default()
@ -80,7 +80,7 @@ fn setup(
..Default::default()
})
// absolute positioning
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(200.0), Val::Px(200.0)),
position_type: PositionType::Absolute,
@ -96,7 +96,7 @@ fn setup(
..Default::default()
})
.with_children(|parent| {
parent.spawn(NodeComponents {
parent.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
..Default::default()
@ -106,7 +106,7 @@ fn setup(
});
})
// render order test: reddest in the back, whitest in the front (flex center)
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
position_type: PositionType::Absolute,
@ -123,7 +123,7 @@ fn setup(
})
.with_children(|parent| {
parent
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
..Default::default()
@ -133,7 +133,7 @@ fn setup(
})
.with_children(|parent| {
parent
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
position_type: PositionType::Absolute,
@ -147,7 +147,7 @@ fn setup(
material: materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
..Default::default()
})
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
position_type: PositionType::Absolute,
@ -161,7 +161,7 @@ fn setup(
material: materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
..Default::default()
})
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
position_type: PositionType::Absolute,
@ -176,7 +176,7 @@ fn setup(
..Default::default()
})
// alpha test
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
position_type: PositionType::Absolute,
@ -197,7 +197,7 @@ fn setup(
});
})
// bevy logo (flex center)
.spawn(NodeComponents {
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
position_type: PositionType::Absolute,
@ -214,7 +214,7 @@ fn setup(
})
.with_children(|parent| {
// bevy logo (image)
parent.spawn(ImageComponents {
parent.spawn(ImageBundle {
style: Style {
size: Size::new(Val::Px(500.0), Val::Auto),
..Default::default()

View file

@ -156,18 +156,18 @@ fn setup(
commands
.spawn_scene(asset_server.load("models/monkey/Monkey.gltf"))
// light
.spawn(LightComponents {
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 5.0, 4.0)),
..Default::default()
})
// main camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 6.0))
.looking_at(Vec3::default(), Vec3::unit_y()),
..Default::default()
})
// second window camera
.spawn(Camera3dComponents {
.spawn(Camera3dBundle {
camera: Camera {
name: Some("Secondary".to_string()),
window: window_id,