mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
update Window
's width
& height
methods to return f32
(#1033)
update `Window`'s `width` & `height` methods to return `f32`
This commit is contained in:
parent
e511cdbda7
commit
d2e4327b14
11 changed files with 144 additions and 93 deletions
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@ -78,7 +78,7 @@ pub fn camera_system<T: CameraProjection + Component>(
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for (entity, mut camera, mut camera_projection) in queries.q0_mut().iter_mut() {
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if let Some(window) = windows.get(camera.window) {
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if changed_window_ids.contains(&window.id()) || added_cameras.contains(&entity) {
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camera_projection.update(window.logical_width(), window.logical_height());
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camera_projection.update(window.width(), window.height());
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camera.projection_matrix = camera_projection.get_projection_matrix();
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camera.depth_calculation = camera_projection.depth_calculation();
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}
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@ -116,8 +116,8 @@ impl FlexSurface {
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*node,
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stretch::style::Style {
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size: stretch::geometry::Size {
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width: stretch::style::Dimension::Points(window.logical_width()),
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height: stretch::style::Dimension::Points(window.logical_height()),
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width: stretch::style::Dimension::Points(window.width()),
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height: stretch::style::Dimension::Points(window.height()),
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},
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..Default::default()
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},
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@ -32,11 +32,29 @@ impl Default for WindowId {
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}
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}
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/// An operating system window that can present content and receive user input.
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///
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/// ## Window Sizes
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///
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/// There are three sizes associated with a window. The physical size which is
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/// the height and width in physical pixels on the monitor. The logical size
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/// which is the physical size scaled by an operating system provided factor to
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/// account for monitors with differing pixel densities or user preference. And
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/// the requested size, measured in logical pixels, which is the value submitted
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/// to the API when creating the window, or requesting that it be resized.
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///
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/// The actual size, in logical pixels, of the window may not match the
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/// requested size due to operating system limits on the window size, or the
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/// quantization of the logical size when converting the physical size to the
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/// logical size through the scaling factor.
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#[derive(Debug)]
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pub struct Window {
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id: WindowId,
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requested_width: f32,
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requested_height: f32,
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physical_width: u32,
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physical_height: u32,
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scale_factor: f64,
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title: String,
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vsync: bool,
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resizable: bool,
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@ -48,7 +66,6 @@ pub struct Window {
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#[cfg(target_arch = "wasm32")]
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pub canvas: Option<String>,
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command_queue: Vec<WindowCommand>,
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scale_factor: f64,
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}
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#[derive(Debug)]
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@ -61,8 +78,7 @@ pub enum WindowCommand {
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title: String,
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},
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SetResolution {
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physical_width: u32,
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physical_height: u32,
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resolution: (f32, f32),
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},
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SetVsync {
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vsync: bool,
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@ -100,11 +116,20 @@ pub enum WindowMode {
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}
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impl Window {
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pub fn new(id: WindowId, window_descriptor: &WindowDescriptor) -> Self {
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pub fn new(
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id: WindowId,
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window_descriptor: &WindowDescriptor,
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physical_width: u32,
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physical_height: u32,
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scale_factor: f64,
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) -> Self {
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Window {
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id,
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physical_height: window_descriptor.height,
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physical_width: window_descriptor.width,
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requested_width: window_descriptor.width,
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requested_height: window_descriptor.height,
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physical_width,
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physical_height,
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scale_factor,
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title: window_descriptor.title.clone(),
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vsync: window_descriptor.vsync,
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resizable: window_descriptor.resizable,
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@ -116,7 +141,6 @@ impl Window {
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#[cfg(target_arch = "wasm32")]
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canvas: window_descriptor.canvas.clone(),
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command_queue: Vec::new(),
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scale_factor: 1.0,
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}
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}
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@ -125,31 +149,45 @@ impl Window {
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self.id
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}
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/// The current logical width of the window's client area.
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#[inline]
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pub fn width(&self) -> u32 {
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self.logical_width() as u32
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}
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#[inline]
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pub fn height(&self) -> u32 {
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self.logical_height() as u32
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}
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#[inline]
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pub fn logical_width(&self) -> f32 {
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pub fn width(&self) -> f32 {
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(self.physical_width as f64 / self.scale_factor) as f32
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}
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/// The current logical height of the window's client area.
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#[inline]
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pub fn logical_height(&self) -> f32 {
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pub fn height(&self) -> f32 {
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(self.physical_height as f64 / self.scale_factor) as f32
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}
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/// The requested window client area width in logical pixels from window
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/// creation or the last call to [set_resolution](Window::set_resolution).
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///
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/// This may differ from the actual width depending on OS size limits and
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/// the scaling factor for high DPI monitors.
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#[inline]
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pub fn requested_width(&self) -> f32 {
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self.requested_width
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}
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/// The requested window client area height in logical pixels from window
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/// creation or the last call to [set_resolution](Window::set_resolution).
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///
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/// This may differ from the actual width depending on OS size limits and
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/// the scaling factor for high DPI monitors.
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#[inline]
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pub fn requested_height(&self) -> f32 {
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self.requested_height
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}
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/// The window's client area width in physical pixels.
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#[inline]
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pub fn physical_width(&self) -> u32 {
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self.physical_width
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}
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/// The window's client area height in physical pixels.
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#[inline]
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pub fn physical_height(&self) -> u32 {
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self.physical_height
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@ -161,28 +199,32 @@ impl Window {
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.push(WindowCommand::SetMaximized { maximized });
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}
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pub fn set_resolution(&mut self, width: u32, height: u32) {
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self.physical_width = (width as f64 * self.scale_factor) as u32;
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self.physical_height = (height as f64 * self.scale_factor) as u32;
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/// Request the OS to resize the window such the the client area matches the
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/// specified width and height.
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pub fn set_resolution(&mut self, width: f32, height: f32) {
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self.requested_width = width;
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self.requested_height = height;
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self.command_queue.push(WindowCommand::SetResolution {
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physical_width: self.physical_width,
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physical_height: self.physical_height,
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resolution: (self.requested_width, self.requested_height),
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});
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}
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#[allow(missing_docs)]
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#[inline]
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pub fn update_physical_size_from_backend(&mut self, width: u32, height: u32) {
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self.physical_width = width;
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self.physical_height = height;
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}
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#[allow(missing_docs)]
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#[inline]
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pub fn update_scale_factor_from_backend(&mut self, scale_factor: f64) {
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self.scale_factor = scale_factor;
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}
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#[allow(missing_docs)]
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#[inline]
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pub fn update_actual_size_from_backend(&mut self, physical_width: u32, physical_height: u32) {
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self.physical_width = physical_width;
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self.physical_height = physical_height;
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}
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/// The ratio of physical pixels to logical pixels
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///
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/// `physical_pixels = logical_pixels * scale_factor`
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#[inline]
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pub fn scale_factor(&self) -> f64 {
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self.scale_factor
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@ -291,8 +333,8 @@ impl Window {
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#[derive(Debug, Clone)]
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pub struct WindowDescriptor {
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pub width: u32,
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pub height: u32,
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pub width: f32,
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pub height: f32,
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pub title: String,
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pub vsync: bool,
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pub resizable: bool,
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@ -308,8 +350,8 @@ impl Default for WindowDescriptor {
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fn default() -> Self {
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WindowDescriptor {
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title: "bevy".to_string(),
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width: 1280,
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height: 720,
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width: 1280.,
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height: 720.,
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vsync: true,
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resizable: true,
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decorations: true,
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@ -14,8 +14,8 @@ use bevy_ecs::{Resources, World};
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use bevy_math::Vec2;
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use bevy_utils::tracing::{error, trace};
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use bevy_window::{
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CreateWindow, CursorEntered, CursorLeft, CursorMoved, ReceivedCharacter, Window,
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WindowCloseRequested, WindowCreated, WindowFocused, WindowResized, Windows,
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CreateWindow, CursorEntered, CursorLeft, CursorMoved, ReceivedCharacter, WindowCloseRequested,
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WindowCreated, WindowFocused, WindowResized, Windows,
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};
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use winit::{
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event::{self, DeviceEvent, Event, WindowEvent},
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@ -68,13 +68,12 @@ fn change_window(_: &mut World, resources: &mut Resources) {
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window.set_title(&title);
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}
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bevy_window::WindowCommand::SetResolution {
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physical_width,
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physical_height,
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resolution: (logical_width, logical_height),
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} => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_inner_size(winit::dpi::PhysicalSize::new(
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physical_width,
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physical_height,
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window.set_inner_size(winit::dpi::LogicalSize::new(
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logical_width,
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logical_height,
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));
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}
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bevy_window::WindowCommand::SetVsync { .. } => (),
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@ -194,14 +193,13 @@ pub fn winit_runner(mut app: App) {
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let mut windows = app.resources.get_mut::<Windows>().unwrap();
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let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
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let window = windows.get_mut(window_id).unwrap();
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window.update_physical_size_from_backend(size.width, size.height);
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window.update_actual_size_from_backend(size.width, size.height);
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let mut resize_events =
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app.resources.get_mut::<Events<WindowResized>>().unwrap();
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resize_events.send(WindowResized {
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id: window_id,
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height: window.logical_height(),
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width: window.logical_width(),
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width: window.width(),
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height: window.height(),
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});
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}
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WindowEvent::CloseRequested => {
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@ -299,7 +297,7 @@ pub fn winit_runner(mut app: App) {
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// FIXME?: On Android window start is top while on PC/Linux/OSX on bottom
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if cfg!(target_os = "android") {
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let window_height = windows.get_primary().unwrap().logical_height();
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let window_height = windows.get_primary().unwrap().height();
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location.y = window_height - location.y;
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}
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touch_input_events.send(converters::convert_touch_input(touch, location));
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@ -326,11 +324,13 @@ pub fn winit_runner(mut app: App) {
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let mut windows = app.resources.get_mut::<Windows>().unwrap();
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let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
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let window = windows.get_mut(window_id).unwrap();
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window.update_physical_size_from_backend(
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window.update_actual_size_from_backend(
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new_inner_size.width,
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new_inner_size.height,
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);
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window.update_scale_factor_from_backend(scale_factor);
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// should we send a resize event to indicate the change in
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// logical size?
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}
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WindowEvent::Focused(focused) => {
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let mut focused_events =
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@ -382,10 +382,14 @@ fn handle_create_window_events(
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let create_window_events = resources.get::<Events<CreateWindow>>().unwrap();
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let mut window_created_events = resources.get_mut::<Events<WindowCreated>>().unwrap();
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for create_window_event in create_window_event_reader.iter(&create_window_events) {
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let mut window = Window::new(create_window_event.id, &create_window_event.descriptor);
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winit_windows.create_window(event_loop, &mut window);
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let window_id = window.id();
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let window = winit_windows.create_window(
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event_loop,
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create_window_event.id,
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&create_window_event.descriptor,
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);
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windows.add(window);
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window_created_events.send(WindowCreated { id: window_id });
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window_created_events.send(WindowCreated {
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id: create_window_event.id,
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});
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}
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}
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@ -1,5 +1,5 @@
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use bevy_utils::HashMap;
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use bevy_window::{Window, WindowId, WindowMode};
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use bevy_window::{Window, WindowDescriptor, WindowId, WindowMode};
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#[derive(Debug, Default)]
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pub struct WinitWindows {
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@ -12,8 +12,9 @@ impl WinitWindows {
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pub fn create_window(
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&mut self,
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event_loop: &winit::event_loop::EventLoopWindowTarget<()>,
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window: &mut Window,
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) {
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window_id: WindowId,
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window_descriptor: &WindowDescriptor,
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) -> Window {
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#[cfg(target_os = "windows")]
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let mut winit_window_builder = {
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use winit::platform::windows::WindowBuilderExtWindows;
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@ -23,7 +24,7 @@ impl WinitWindows {
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#[cfg(not(target_os = "windows"))]
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let mut winit_window_builder = winit::window::WindowBuilder::new();
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winit_window_builder = match window.mode() {
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winit_window_builder = match window_descriptor.mode {
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WindowMode::BorderlessFullscreen => winit_window_builder.with_fullscreen(Some(
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winit::window::Fullscreen::Borderless(event_loop.primary_monitor()),
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)),
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@ -31,30 +32,30 @@ impl WinitWindows {
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winit::window::Fullscreen::Exclusive(match use_size {
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true => get_fitting_videomode(
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&event_loop.primary_monitor().unwrap(),
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window.physical_width(),
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window.physical_height(),
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window_descriptor.width as u32,
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window_descriptor.height as u32,
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),
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false => get_best_videomode(&event_loop.primary_monitor().unwrap()),
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}),
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)),
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_ => winit_window_builder
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.with_inner_size(winit::dpi::LogicalSize::new(
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window.width(),
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window.height(),
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window_descriptor.width,
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window_descriptor.height,
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))
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.with_resizable(window.resizable())
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.with_decorations(window.decorations()),
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.with_resizable(window_descriptor.resizable)
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.with_decorations(window_descriptor.decorations),
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};
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#[allow(unused_mut)]
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let mut winit_window_builder = winit_window_builder.with_title(window.title());
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let mut winit_window_builder = winit_window_builder.with_title(&window_descriptor.title);
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#[cfg(target_arch = "wasm32")]
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{
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use wasm_bindgen::JsCast;
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use winit::platform::web::WindowBuilderExtWebSys;
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if let Some(selector) = &window.canvas {
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if let Some(selector) = &window_descriptor.canvas {
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let canvas = document
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@ -71,24 +72,22 @@ impl WinitWindows {
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let winit_window = winit_window_builder.build(&event_loop).unwrap();
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match winit_window.set_cursor_grab(window.cursor_locked()) {
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match winit_window.set_cursor_grab(window_descriptor.cursor_locked) {
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Ok(_) => {}
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Err(winit::error::ExternalError::NotSupported(_)) => {}
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Err(err) => Err(err).unwrap(),
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}
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winit_window.set_cursor_visible(window.cursor_visible());
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winit_window.set_cursor_visible(window_descriptor.cursor_visible);
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self.window_id_to_winit
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.insert(window.id(), winit_window.id());
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self.winit_to_window_id
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.insert(winit_window.id(), window.id());
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self.window_id_to_winit.insert(window_id, winit_window.id());
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self.winit_to_window_id.insert(winit_window.id(), window_id);
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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if window.canvas.is_none() {
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if window_descriptor.canvas.is_none() {
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let canvas = winit_window.canvas();
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let window = web_sys::window().unwrap();
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|
@ -101,10 +100,16 @@ impl WinitWindows {
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}
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let inner_size = winit_window.inner_size();
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window.update_physical_size_from_backend(inner_size.width, inner_size.height);
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window.update_scale_factor_from_backend(winit_window.scale_factor());
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let scale_factor = winit_window.scale_factor();
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self.windows.insert(winit_window.id(), winit_window);
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Window::new(
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window_id,
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&window_descriptor,
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inner_size.width,
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inner_size.height,
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scale_factor,
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)
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}
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pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> {
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|
|
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@ -238,11 +238,11 @@ fn collision_system(
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let win = wins.get_primary().unwrap();
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let ceiling = win.logical_height() / 2.;
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let ground = -(win.logical_height() / 2.);
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let ceiling = win.height() / 2.;
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let ground = -(win.height() / 2.);
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||||
let wall_left = -(win.logical_width() / 2.);
|
||||
let wall_right = win.logical_width() / 2.;
|
||||
let wall_left = -(win.width() / 2.);
|
||||
let wall_right = win.width() / 2.;
|
||||
|
||||
for (mut v, mut t) in q.iter_mut() {
|
||||
let left = t.translation.x - SPRITE_SIZE / 2.0;
|
||||
|
|
|
@ -48,8 +48,8 @@ fn bounce_system(
|
|||
mut sprites: Query<(&Transform, &mut Velocity)>,
|
||||
) {
|
||||
let window = windows.get_primary().expect("No primary window.");
|
||||
let width = window.logical_width();
|
||||
let height = window.logical_height();
|
||||
let width = window.width();
|
||||
let height = window.height();
|
||||
let left = width / -2.0;
|
||||
let right = width / 2.0;
|
||||
let bottom = height / -2.0;
|
||||
|
|
|
@ -30,8 +30,8 @@ fn main() {
|
|||
App::build()
|
||||
.add_resource(WindowDescriptor {
|
||||
title: "BevyMark".to_string(),
|
||||
width: 800,
|
||||
height: 600,
|
||||
width: 800.,
|
||||
height: 600.,
|
||||
vsync: true,
|
||||
resizable: false,
|
||||
..Default::default()
|
||||
|
@ -85,8 +85,8 @@ fn mouse_handler(
|
|||
) {
|
||||
if mouse_button_input.pressed(MouseButton::Left) {
|
||||
let spawn_count = (BIRDS_PER_SECOND as f32 * time.delta_seconds()) as u128;
|
||||
let bird_x = (window.width as i32 / -2) as f32 + HALF_BIRD_SIZE;
|
||||
let bird_y = (window.height / 2) as f32 - HALF_BIRD_SIZE;
|
||||
let bird_x = (window.width / -2.) + HALF_BIRD_SIZE;
|
||||
let bird_y = (window.height / 2.) - HALF_BIRD_SIZE;
|
||||
|
||||
for count in 0..spawn_count {
|
||||
let bird_position = Vec3::new(bird_x, bird_y, (counter.count + count) as f32 * 0.00001);
|
||||
|
|
|
@ -9,8 +9,8 @@ use bevy::{
|
|||
fn main() {
|
||||
App::build()
|
||||
.add_resource(WindowDescriptor {
|
||||
width: 300,
|
||||
height: 300,
|
||||
width: 300.,
|
||||
height: 300.,
|
||||
..Default::default()
|
||||
})
|
||||
.add_plugins(DefaultPlugins)
|
||||
|
|
|
@ -35,8 +35,8 @@ fn setup(
|
|||
create_window_events.send(CreateWindow {
|
||||
id: window_id,
|
||||
descriptor: WindowDescriptor {
|
||||
width: 800,
|
||||
height: 600,
|
||||
width: 800.,
|
||||
height: 600.,
|
||||
vsync: false,
|
||||
title: "second window".to_string(),
|
||||
..Default::default()
|
||||
|
|
|
@ -5,8 +5,8 @@ fn main() {
|
|||
App::build()
|
||||
.add_resource(WindowDescriptor {
|
||||
title: "I am a window!".to_string(),
|
||||
width: 500,
|
||||
height: 300,
|
||||
width: 500.,
|
||||
height: 300.,
|
||||
vsync: true,
|
||||
resizable: false,
|
||||
..Default::default()
|
||||
|
|
Loading…
Reference in a new issue