.. |
bevy_app
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add post_startup stage
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2020-05-25 16:00:05 -07:00 |
bevy_asset
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bytes: remove AsBytes in favor of Bytes
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2020-06-01 14:33:00 -07:00 |
bevy_core
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bytes: impl for Vec<T>
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2020-06-03 11:12:39 -07:00 |
bevy_derive
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improve "derive uniforms" clarity
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2020-06-03 12:54:02 -07:00 |
bevy_diagnostic
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print average fps and smooth out average a little bit
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2020-05-18 14:53:57 -07:00 |
bevy_gltf
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
bevy_input
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
bevy_legion
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scene: spawning
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2020-05-29 15:51:36 -07:00 |
bevy_pbr
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
bevy_property
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
bevy_render
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sprite: more sprite sheet work (not quite operable yet)
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2020-06-03 11:39:10 -07:00 |
bevy_scene
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upgrade ron
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2020-05-29 16:06:23 -07:00 |
bevy_sprite
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sprite: more sprite sheet work (not quite operable yet)
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2020-06-03 11:39:10 -07:00 |
bevy_text
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sprite: more sprite sheet work (not quite operable yet)
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2020-06-03 11:39:10 -07:00 |
bevy_transform
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
bevy_type_registry
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
bevy_ui
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
bevy_wgpu
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bytes: remove AsBytes in favor of Bytes
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2020-06-01 14:33:00 -07:00 |
bevy_window
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
bevy_winit
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |